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NAKED PURPLE FINAL PART : FLY อิสรภาพไม่ต้องพิสูจน์อะไร เหมือนผีเสื้อที่กางปีก โดยไม่ต้องขออนุญาตใคร ก่อนจะโบยบินออกไป อย่างไร้พันธนาการ #10velyxSUNDALO

288,127 Aufrufe • vor 6 Monaten •via X (Twitter)

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« Descending through the clouds, trusting nothing but our instruments. Slowly decelerating, selecting flaps on schedule to create the perfect combination of drag and lift from the massive wings far behind my cockpit. Gear down: the enormous garage doors of the main landing gear open up, and I can literally feel the added drag as the engines spool up to maintain sufficient forward speed. Speedbrakes armed, flaps to 30 — our final landing configuration. Landing checklist complete. All that’s left to do is find the runway and set her down nice and easy. Through the murky quagmire of rain, wind, and cloud, part of the approach lights become visible — the first sign of landfall in hours, for this aerial freighter in search of a port. Wipers on. We need all the visibility we can get now. “Approaching Minimums,” announces the automated system — meaning we are just 100 ft (30 metres) above our decision altitude. If we don’t see the runway at ‘Minimums’, we’ll have to abort the approach. With the approach lights in sight and close to the ground, my First Officer disengages the autopilot and continues manually, just as briefed. “Minimums.” The runway is clearly visible through the rain. I call “Continue.” Seconds to go: small but deliberate inputs on the controls and thrust levers with our eyes focussed on both the runway and flight instruments. The radar altimeter counts down the last few feet. Touchdown. Speedbrakes up. Reversers normal. We fly by numbers, but land with feel. That part never changes. » ©️ Christiaan van Heijst

Virginie Sigonney 🇫🇷

28,519 Aufrufe • vor 8 Monaten

32 years ago today - The (in)famous Fairchild B-52 crash June 24 1994: a USAF B-52 crashes in Fairchild AFB (Washington, US). All 4 crew members die. Practicing aerobatics, the bomber stalled at low height. Inquiry noted the pilot´s behavior/personality and his superior’s lack of reaction to earlier incidents, becoming a case study for CRM. The accident occurred as the B-52's pilot, Lieutenant Colonel Arthur "Bud" Holland, maneuvered the bomber beyond its operational limits and lost control. The aircraft stalled, fell to the ground, and exploded, killing Holland and the other three crew aboard. The crash was captured on video and was shown repeatedly on news broadcasts throughout the world. This fatal accident was preceded by several other incidents, including one where the Holland missed a ridge by some 30 ft during a fly-by. A later enquiry focused on military leadership, due to several incidents that preceded the crash, along with CRM – Crew Resource Management. The subsequent investigation concluded that the crash was attributable primarily to three factors: Holland's personality and behavior; USAF leaders' delayed or inadequate reactions to earlier incidents involving Holland, and the sequence of events during the aircraft's final flight. The crash is now used in military and civilian aviation environments as a case study in teaching crew resource management. It is also often used by the U.S. Armed Forces during aviation safety training as an example of the importance of compliance with safety regulations and correcting the behavior of anyone who violates safety procedures. The occurrence is also known as the “Czar 52 crash”, which was the bomber´s callsign. Its registration was 61-0026 and was part of the USAF´s 92nd Bomb Wing ”Czar 52” was the B-52´s callsign. Its registration was 61-0026 and was part of the USAF´s 92nd Bomb Wing

Francisco Cunha

271,552 Aufrufe • vor 2 Monaten

We put TRON mainnet inside a Star Fox level. Then we let the news cycle write the final boss. Meet TRXFOX: a browser rail shooter flying escort over live TRON DAO data, powered by ChainGPT. Most blockchain games wear the chain like a skin. A logo on a billboard, a token in the corner, nothing underneath. We built the opposite: a game where the mechanics are the chain's mechanics. You're a pilot. Your job is escorting USDT transfers to finality, five blocks and a boss per run. The chain is genuinely live under you: → The HUD streams TRON mainnet in real time, block height and transactions per block, refreshing every ~3 seconds because that's TRON's actual block time → Your briefing shows the exact block you're defending at takeoff. Mine just read #84,619,787 → Your cannons run on Energy. Hold SHIFT to stake and recharge, mirroring how staked TRX provides Energy on the real network → Every zone cleared is a block hitting ~3 second finality The enemies are the network's real threat model. Your wingmate is SR-27, named after the 27 Super Representatives producing TRON's blocks while you fly. Now the good part. The boss doesn't exist until you take off. ChainGPT's news API pulls a live TRON or USDT headline. The LLM turns it into a villain attacking the network. The image API paints its pilot's portrait. The name lands on the health bar before you reach the final block. Yesterday it was TRONIC TERROR, Master of USDT Mayhem, born from a real exploit story that morning. Next week's boss hasn't happened yet. Score is TX Secured, the count of transactions you protected. No tokens, nothing to buy, just Star Fox with a working diagram of TRON's plumbing inside it. The whole thing was lab-coded with the ChainGPT Claude Code skill. One prompt wired the news API, the LLM and the image generator into the boss pipeline. Another turned TRON's staking model into the Energy meter. What used to take a game team a sprint now takes a prompt and an afternoon. Install: /plugin install ChainGPT-org/chaingpt-claude-skill Anyone can build on TRON with ChainGPT.

ChainGPT

41,433 Aufrufe • vor 27 Tagen

A single system glitch turned Midtown into complete chaos. As a rogue construction mech tears through the city, Web Ranger races against time to save civilians, not by overpowering it, but by outthinking it with precision web tactics and an epic FLOVA containment network. Every swing, every web anchor, and every cinematic moment was made with FlovaAI while using Script-Driven Skill. #Flovaai #Flovacpp Prompt: COLLAPSE AT MIDTOWN" (45s) Model: Seedance 2.0 Style: Realistic cinematic superhero action, dynamic camera, no music, sound effects only. Character Lock: Web Ranger remains identical in every shot. He cannot fly—all movement is through visible web swings and anchor points. White webs with glowing teal energy. The Colossus is a 15-foot malfunctioning construction mech. PART 1 (0:00–0:15) — Malfunction & Rescue Cut 1 (0:00–0:05) Wide shot of a Times Square-style construction zone. The Colossus glitches and accidentally knocks scaffolding toward a little girl. Web Ranger catches the falling beam with glowing web strands and appears perched on a traffic light. Cut 2 (0:05–0:10) Web Ranger swings between lamp posts and cranes, redirecting the mech's wild arm away from a crowded bus and into empty scaffolding. He continues dodging debris using rapid web pulls. Cut 3 (0:10–0:15) The mech stumbles toward a subway entrance. Web Ranger yanks a construction barrier into its path, diverting it away from fleeing civilians before landing on a taxi roof, ready for the next move. PART 2 (0:15–0:30) — Containment Cut 4 (0:15–0:20) The Colossus unleashes chaotic swings and heavy steps. Web Ranger evades every near miss, using billboard and crane anchors to swing through collapsing debris. Cut 5 (0:20–0:25) Web Ranger throws web-linked shuriken that ricochet across lamp posts, scaffolding, cranes, and billboards, creating glowing anchor points throughout the intersection. Cut 6 (0:25–0:30) The web network rapidly tightens into a giant FLOVA-shaped structure, stabilizing the malfunctioning mech. As several strands begin to fray, Web Ranger reinforces them from a high billboard anchor. PART 3 (0:30–0:45) — Shutdown Cut 7 (0:30–0:35) Standing atop the FLOVA web structure, Web Ranger sends teal energy through the web network, shutting down the Colossus as its amber lights fade. Cut 8 (0:35–0:40) The rescued girl and civilians emerge safely from cover, watching the stabilized mech with relief while emergency vehicles approach. Cut 9 (0:40–0:45) Epic crane pull-back reveals the entire intersection: the dormant Colossus suspended in the giant FLOVA web formation, Web Ranger perched above in a heroic final pose. Fade out.

Shami

32,826 Aufrufe • vor 1 Monat

Sigh. I just had the credits roll in Pokemon Legends ZA, after 41 hours (i did a lot of side quests) You guys KNOW I am a HUGE Pokemon fan, always been. I grew up with the franchise and it was one of my biggest escapes growing up. I loved Scarlet and Violet, I LOVED Legend Arceus. Pokemon Legends ZA is.. so bad though. The story? Could have been a post main game storyline, barely any substance, barely anything of value. The main story is just the aftermath of X&Y. Some of the side characters stories is nice, other‘s is just annoying or forgettable. Character designs: Mixed opinion, some designs are peak (corbeaue), some are just blatantly awful and an eyesore (jacinthe). Map: ehhh, the map LOOKS small, doesn‘t feel small though. BUT if you take Legend Arceus in comparison, it‘s like 1/4th of the size if even? The parkour is done SO POORLY. It‘s boring and tedious. Looking back at Legend Arceus where you could literally climb mountains, swim and fly, the map traversal is just done poorly and boring. I get that they removed ridable pokemon because then the map would have instantly felt even smaller, but that‘s just an issue the pokemon/gamefreak created for themselves. They decided to have the game ONLY in the capital of Kalos. They also could have simply made the map bigger lol. Gameplay: PERSONALLY I don‘t see why people are praising the gameplay that much, maybe because it‘s finally something different? It‘s alright in normal 1v1 battles, easily becomes unreadable if there‘s multiple parties partaking (think mega battles before the final boss) The rogue mega battles LOOKED good, and they had a good idea, but WHY is the dash button on B, which is tied to the battle commands. Same for dodge being on the Y button. Bear with me, the rogue mega battles are done in a giant arena, and you have to DODGE and RUN a lot, while also ATTACKING the rogue mon. You you can only do ONE, attack, by holding down the left trigger and your A B X Y buttons transform into your moveset, or run and dodge. Just from a game design aspect, this is awful. And don‘t get me started on how buggy the gameplay is at times. Sometimes the trigger button does not even give me the attack moveset? (No its not my switch 2, tested on both switch 1 and 2 with both versions of the game) Right before the final part, my team is around lvl 65-70 and I more or less one shot everything. Now (and spoiler warning) multiple megas attack you, you fight alonsgide NPC trainers and the screen becomes so unreadable and my pokemon just get knocked out one after another? Idk if this is a skill issue, but the sudden spike of difficulty and the cluttered screen made that part really unfun. Final boss was just… awful. Two giant flowers appear, you have to knock them both out, but their damage is ridiculous, and they are super tanky. Then scene switch to Zygarde attacks Ange Floette, and repeat this for like 3 times. The rest of the fight also is just bad and boring. At least the cinematic looked pretty. The alpha pokemon that randomly appear are nice, but nothing of value was added by adding them. (Alphas were a HUGE story part in legend arceus, here it seems they are just throwing players a pity bone) The pokedex quest seems like it wants to be legend arceus so bad but it just misses the point. Legend arceus pokedex felt fun and enjoyable, legend za feels tedious and annoying. Shiny Hunting in this game is SO BORING. No sandwiches, no mass outbreaks, you just reload the area by fast traveling or resting at a bench. Can‘t talk about competitive. yet cuz I haven‘t gotten to it. Finally, this game is a 3,5/10 to me. If anything it made me wanna play Legend Arceus again

Kitsu 🦊💊

97,580 Aufrufe • vor 10 Monaten

What if this was the opening scene of an anime that never existed? 🌌⭐ Six ordinary teenagers are chosen by the stars and forced to fight together against an ancient threat. This is only the beginning of their journey. Made with Seedance 2.0 on FlovaAI #Flovaai #Flovacpp 🌌 STARKEEPERS The First Team Attack Length: 60 seconds Structure: 4 × 15-second prompts Style: High-budget anime movie, Ufotable-quality animation, Makoto Shinkai-inspired skies, dynamic action choreography, cinematic lighting, volumetric fog, cosmic particles, dramatic orchestral score, 2.39:1 widescreen, 24 fps, ultra-detailed, fluid character animation. CHARACTER LOCK (Include in every prompt) There are exactly six teenage Starkeepers, all appearing consistently throughout the sequence. ⭐ NOVA (Leader) 17-year-old male Tall, athletic but lean Messy silver-white hair Bright sapphire-blue eyes that emit a soft glow Warm smile, confident expression White-and-gold long battle jacket with celestial embroidery, black fitted combat pants, white armored boots, fingerless gloves, flowing golden scarf that moves with the wind Uses a glowing sword forged entirely from concentrated starlight Fighting style: fast, graceful, heroic, precise swordsmanship mixed with light dashes 🌙 LYRA 17-year-old female Long straight black hair reaching her waist Deep violet eyes Calm, intelligent expression Dark navy cloak covered with tiny embroidered stars over a fitted midnight-blue combat uniform Floating crystal earrings Uses gravity magic with elegant hand gestures Fighting style: barely moves, manipulates the battlefield from a distance ☄️ KAI 16-year-old male Short spiky crimson-red hair Amber-orange eyes Constant grin Orange bomber jacket over black tactical clothing, finger tape, lightweight combat sneakers Large mechanical comet gauntlets glowing with fiery orange energy Fighting style: explosive acrobatics, punches, aerial flips 🌿 ELIO 18-year-old male Medium-length dark green hair Emerald-green eyes Gentle smile Forest-green coat with leaf embroidery, brown leather straps, wooden bracelets Uses glowing vines and healing energy Fighting style: defensive, elegant, protects teammates ❄️ SKYE 17-year-old female Short snowy-white hair Ice-blue eyes Confident smirk Royal-blue combat coat trimmed with crystal patterns, black leggings, armored boots Twin crystal ice blades Fighting style: aggressive, fast, spinning sword attacks 🌑 NOCTIS 18-year-old male Messy black hair Crimson-red eyes Serious expression Long black coat with faint purple celestial markings Shadow blades that appear from darkness Fighting style: silent assassin, teleporting through shadows PART 1 (0–15s) — "The Hunt Begins" A ruined ancient city sleeps beneath a brilliant galaxy-filled night sky. Crumbling stone towers are covered in glowing blue vines, and broken celestial statues line a deserted avenue. The camera begins with a slow aerial drone shot descending through swirling clouds before pushing toward the six Starkeepers standing together on the edge of a towering cliff overlooking the city. Their capes and jackets ripple dramatically in the wind as stardust drifts around them. A low-angle hero shot introduces the team. Nova stands confidently in the center with his radiant starlight sword resting on his shoulder. Lyra stands calmly behind him, her cloak floating unnaturally as pebbles levitate around her. Kai bounces impatiently, his comet gauntlets crackling with orange energy. Elio kneels briefly, touching the ground as glowing vines spread beneath his fingers. Skye twirls one crystal blade with effortless confidence while icy mist curls around her boots. Noctis remains slightly apart, half-hidden in darkness, his crimson eyes glowing. Suddenly the ground trembles. A colossal Celestial Beast—an enormous wolf-like creature made of obsidian rock with glowing blue cosmic cracks—bursts through the ruined streets. The camera rapidly dollies toward its face as it unleashes a deafening roar that sends shockwaves across the city. The final shot is a close-up of Nova's determined eyes as he whispers, "Together." PART 2 (15–30s) — "The Combination Begins" The camera whips forward as Nova sprints first, leaving brilliant golden trails of light behind him. A dynamic tracking shot follows his sword as he clashes with the beast, showering sparks across the ruins. The monster counters with a massive swipe, forcing Nova backward. Before it can strike again, Lyra calmly raises one hand. The camera rotates 360 degrees around her as gravity bends visibly through shimmering purple distortions. Entire stone pillars tear free from the ground and float into the air, trapping one of the beast's legs. Kai laughs loudly and launches himself like a blazing comet. The camera switches to an over-the-shoulder aerial perspective as fiery orange energy erupts from his gauntlets. He slams into the beast's shoulder with explosive force, sending fragments of glowing stone flying in every direction. Quick cinematic cuts show Skye charging across frozen pathways she creates beneath her feet while Elio's glowing vines race through the cracked streets, wrapping around fallen pillars to stop collapsing structures from crushing nearby civilians. Noctis silently disappears into a pool of shadows without anyone noticing. PART 3 (30–45s) — "Perfect Synchronization" The beast breaks free and unleashes a devastating energy blast toward the team. Time seems to slow. The camera circles them in a dramatic orbit. Elio thrusts both hands forward, causing an enormous wall of luminous emerald vines to erupt from the earth. The shield absorbs the blast while green healing particles wash over his teammates, restoring their strength. The camera instantly cuts upward as Lyra snaps her fingers. Gravity reverses around the monster. Massive chunks of ancient buildings float into the sky, carrying the beast with them. Dust, rubble, and glowing debris spiral in slow motion. Skye smiles confidently before launching herself upward, gracefully skating through the air on shimmering ice crystals. She performs a series of lightning-fast spinning slashes, freezing the beast's limbs with brilliant blue crystal formations. The music suddenly quiets. Behind the frozen monster... A dark shadow slowly rises. Noctis emerges silently from complete darkness, his crimson eyes glowing brighter than ever. In one fluid motion, he crosses both shadow blades and slices through the air, leaving enormous black-and-purple crescent trails that shatter the beast's defenses. Nova looks upward. He smiles. "This is it." PART 4 (45–60s) — "The First Team Attack" A sweeping crane shot reveals all six heroes surrounding the suspended beast in perfect formation. Lyra compresses gravity, pulling the monster into the exact center. Elio's glowing vines anchor everyone together, symbolizing their unity. Kai rockets high into the sky, becoming a blazing comet that crashes downward. Skye launches dozens of crystalline blades that spiral around the beast like frozen stars. Noctis creates an enormous eclipse behind the creature, locking every escape route in darkness. Finally, Nova rises above everyone, his sword absorbing streams of light from all five teammates. Their different energies—gold, violet, orange, emerald, blue, and black-purple—flow into one brilliant celestial blade. The camera rotates rapidly around Nova before slowing into dramatic slow motion. He dives through the sky, delivering one breathtaking slash. A gigantic six-pointed star of pure energy erupts across the battlefield, consuming the Celestial Beast in a dazzling explosion of light, ice, vines, gravity distortions, comet fire, and shadow. Silence. The dust settles. The six Starkeepers stand side by side as dawn's first light breaks over the horizon. High above them, one distant star flickers... then mysteriously goes dark. Cut to black. This single moment hints that defeating one monster has awakened a far greater threat, inviting viewers into the next chapter.

Soulful Ai

107,800 Aufrufe • vor 1 Monat

See a girl who claims to be a virgin dressing half naked, sexualizing herself and shaking bumbum on the internet. That's just to tell you that she's not the naive or innocent girl you thought she was and she always knew exactly what she was doing. Now, you understand why she went to meet a stranger in a hotel while not informing her parents and acting like she didn't know how it will end. Foolish people were attacking me in the comment section for calling her stupid for going to meet a stranger in a hotel rather than address the fact that it's pure stupidity from her part. People will rather focus on the final outcome that she was raped rather than the fact that it could have been prevented if she wasn't foolish to meet a stranger she wasn't intending to sleep with in a hotel. Nothing justifies rape and if I were the law, it's a death penalty straight but for this girI, i feel no sympathy for her. Call me heartless, that's your business. Young girls should learn to stop chasing social media attention, put their nyash in one place, and inform their parents and siblings of their whereabouts. But when you tell women this, the foolish ones will tell you: "Men shouldn't rape women for no reason." Please who doesn't know that? Weren't we taught not to steal by our parents, teachers, pastors and the law? Don't people still steal? So because stealing is wrong, you'll walk on a dangerous street known for stealing at night with a briefcase full of money hoping nobody attacks you because stealing is wrong? At the end of the day, she had a hand to her misfortune which is why I don't feel any sympathy for her. A woman who fails to protect herself in a dangerous world will get what's she's desperately looking for. The game might be brutal but it's still fair.
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See a girl who claims to be a virgin dressing half naked, sexualizing herself and shaking bumbum on the internet. That's just to tell you that she's not the naive or innocent girl you thought she was and she always knew exactly what she was doing. Now, you understand why she went to meet a stranger in a hotel while not informing her parents and acting like she didn't know how it will end. Foolish people were attacking me in the comment section for calling her stupid for going to meet a stranger in a hotel rather than address the fact that it's pure stupidity from her part. People will rather focus on the final outcome that she was raped rather than the fact that it could have been prevented if she wasn't foolish to meet a stranger she wasn't intending to sleep with in a hotel. Nothing justifies rape and if I were the law, it's a death penalty straight but for this girI, i feel no sympathy for her. Call me heartless, that's your business. Young girls should learn to stop chasing social media attention, put their nyash in one place, and inform their parents and siblings of their whereabouts. But when you tell women this, the foolish ones will tell you: "Men shouldn't rape women for no reason." Please who doesn't know that? Weren't we taught not to steal by our parents, teachers, pastors and the law? Don't people still steal? So because stealing is wrong, you'll walk on a dangerous street known for stealing at night with a briefcase full of money hoping nobody attacks you because stealing is wrong? At the end of the day, she had a hand to her misfortune which is why I don't feel any sympathy for her. A woman who fails to protect herself in a dangerous world will get what's she's desperately looking for. The game might be brutal but it's still fair.

KING CHIDI

2,042,727 Aufrufe • vor 1 Monat

Yesterday, I had to make a u-turn while heading to my barber's, on receiving reports of a valid threat of extreme violence from Saudi Airlines' Kano-bound passengers who were stranded in Abuja due bad weather in Kano. Some other airlines had also diverted to Abuja for the same reason. I stood amidst over 200 angry passengers, pacifying, reprimanding, and resolving. This is the most adrenaline-rushing part of my job. It requires tact, firmness, wisdom, and team work. But it is risky. Some passengers are extremely violent. A huge, hulk-like, and highly vexed passenger threatened to beat me up yesterday. I looked at him. Initially, I was angry. But I saw the worry in his eyes and decided to handle him differently. We became best friends and he has invited me to his Lagos residence. I will not go, sha. I must acknowledge the support of our Honourable Minister, Festus Keyamo SAN, who insisted that the rights of the passengers be prioritised. He continued to ask for updates on the welfare of passengers late into the night. I am proud of the efforts put in by my DGCA, Capt. Chris Najomo over this matter. To protect the rights of Nigerian passengers, he made a number of critical decisions that established the dignity of Nigerian passengers. I must also thank Ifueko Abdulmalik for her role in resolving this saga. She kept communications with the Saudi side open. How do you leave 401 passengers stranded and say you'd return to your country without having made alternative arrangements for their movements to final destination? While acknowledging the fact that it was tough for the airline as they have no operational base in Abuja, the entire saga could have been handled more professionally. I met with the Saudi ambassador to Nigeria and made it clear that the airline cannot operate with disregard for the consumer protection regulations. Much later last night, we were able to conclude arrangements with UMZA to fly the stranded passengers to Kano via three successive flights. My team and I waited through it all. I acknowledge also, the stoic efforts put in by the FAAN Regional General-Manager of the airport. He stood with me through the entire ordeal and showed courage in the face of the intimidation. Umza airlifted the passengers thus: The first Umza aircraft departed ABV for Kano with a total of 74+4 passengers on board. The second Umza aircraft also departed ABV for Kano with a total of 73+4 passengers on board. The third and final Umza aircraft departed with 34 passengers on board. In total, 181 + 8 passengers were airlifted to Kano. Saudi has made a commitment to compensate the affected passengers. This brings to an end, a disruption of almost 48 hours that began as force majeure, transitioned to poor passenger handling, and ended with a great display of effective team work from the Minister, to the DGCA, and all the way down to our hardworking CPOs. In closing, I will say this. Passengers have a responsibility to understand the situations that are beyond the control of airlines. We must minimize the resort to violence inside aircraft and airport terminals this year.

Michael Achimugu

44,125 Aufrufe • vor 7 Monaten

Why the character movement in my custom game engine felt janky and how I fixed it. In a game engine, most often, a character moves using the physics engine. Meaning, the player is not just a coordinate in space but a physical body. It has velocity, it handles collisions, and it interacts with the world. Now, as you might know, physics engines need stability. If you run them at variable framerates, things start breaking. Objects phase through walls or fly off into space because the math becomes unpredictable. This is why most game engines lock their physics loop to a 60Hz fixed rate. But here’s the problem: If you have a high-end system, you don't want to limit it at 60 FPS. That's a waste of good hardware. Now, that said, if the GPU is rendering at 144 FPS but the player's position (physics driven) only updates 60 times a second, it creates a micro-stutter that ruins the "smooth" feel of the game. A good way to fix this is to treat the character as two separate things: 1. The Physics Body (Invisible part): This is the "real" character. It lives in the 60Hz physics world, it moves the player and handles collisions. 2. The Visual Model and Camera (Visible part): This is what the player actually sees. It doesn't care about collisions, its only job is to look nice and smooth at whatever framerate the GPU is pushing. Once you have this separation, you can use interpolation to keep them in sync. Every time the physics clock ticks, you save the previous position of the invisible body before moving it to the new one. Between those ticks, calculate how far we are between the last physics update and the next one. By using this to drive the visible parts of the game, the stutters disappear. The physics loop stays fixed behind the scenes, while the visuals slide smoothly between the snapshots. Example: - Right after a tick: blend_weight= 0.0 (The visual model stays at the old physics position). - Halfway to the next: blend_weight= 0.5 (The visual model slides to the middle point). - Just before the next: blend_weight= 0.9 (The visual model is almost at the new physics position). Pro-Tip A critical mistake I made initially, and one many devs make, is parenting the camera and visible parts directly to the player body. If you do this, the camera inherits the discrete 60Hz physics movement by default. In that setup, interpolation won't work because the camera is "stuck" to the physics clock. For this fix to work you must decouple the camera and visuals from the body and move them separately. Player movement processing in Detis Engine: - fixed_process: Physics runs at 60Hz. Handles collisions and raw movement. - process: Variable rate. Mainly used for player input caching in the player case. - late_process: Variable rate. Handles interpolated camera movement after physics and everything else is done being processed. - render. Submits the final interpolated transforms to the GPU. The test environment in the video is running on an old 2070-based laptop. Hopefully the video compression won't introduce any stutter... I’m sharing this in hopes it helps a fellow dev. Cheers.

Ioannis Koukourakis

48,703 Aufrufe • vor 7 Monaten

The Pentagon just threatened to DESTROY one of the most powerful AI companies in the world. Not for breaking the law. Not for fraud. For having a conscience. Anthropic, the company behind Claude, the only AI currently operating inside America's most classified military systems was given an ultimatum. Remove your safety limits. Give us full control or we end you. Defense Secretary Pete Hegseth sat across from Anthropic CEO Dario Amodei on Tuesday at the Pentagon. The message was simple. You have until 5:01 PM Friday to comply. If Anthropic refuses, the Pentagon will do three things. Cancel their $200 million contract. Blacklist them as a "supply chain risk." And invoke the Defense Production Act to seize their technology anyway. That last one is the big one. The Defense Production Act is a Cold War era law. It was designed to force factories to build tanks and ammunition during wartime. It has never been used against a software company. Until now. What did Anthropic do to deserve this? They said two things were off limits. No fully autonomous weapons. AI should not make the final decision to kill someone. No mass surveillance of American citizens. That's it and that's what started the war. The Pentagon says that's too restrictive. They want Claude available for "all lawful purposes." No company oversight. No asking questions. No red lines. You sell it. We use it. End of discussion. Hegseth reportedly told Amodei: When we buy Boeing planes, Boeing doesn't tell us how to fly them. The Pentagon believes the same should apply to AI. But here's the part that changed everything. In January, the US military raided Caracas, Venezuela. They captured President Nicolás Maduro. Multiple sites were bombed. And the AI that helped plan it? Claude. Anthropic says it never knew. The deployment ran through Palantir, a defense contractor embedded in every corner of US intelligence. When Anthropic found out, they reportedly called Palantir to ask what happened. The Pentagon took that as an act of defiance. Also, the supply chain risk designation is what should terrify you. That label is normally used for Chinese tech companies. Foreign adversaries. Espionage threats. The Pentagon is about to use it on an American AI company. Here's what that means in practice. Every company that works with the Pentagon, defense contractors, tech firms, consulting giants would have to prove they don't use Claude anywhere in their operations. Anthropic recently said 8 of the 10 biggest UScompanies use their technology. Think about that. Meanwhile, the Pentagon has already cut deals with the other major AI labs. OpenAI. Google. Elon Musk's xAI. All have reportedly agreed to waive their safety guardrails for military use. Anthropic is the last one standing. This is not a story about one contract. This is the moment America decides who controls the most powerful technology ever built. The companies that create it? Or the government that wants to weaponize it? Dario Amodei left OpenAI and founded Anthropic specifically because he believed AI safety wasn't being taken seriously enough. Now the full weight of the US military is being aimed at his company for doing exactly what he said he would do. Anthropic's own engineers have said Claude still hallucinates. It still makes mistakes. Giving it final authority over kill decisions without a human checking could lead to catastrophic errors. The deadline is Friday. If Anthropic blinks, every AI safety guardrail in America becomes a suggestion. If they don't, the Pentagon will try to use a law from 1950 to take what it wants anyway. Either way, the world changes this week.

Milk Road AI

24,407 Aufrufe • vor 6 Monaten

FINAL UPDATE ON KENYAN AIRWAYS/GLORIA OMISORE/OTHERS The Nigeria Civil Aviation Authority is initiating maximum enforcement action against Official Kenya Airways for a large number of consumer protection infractions. Frame 1: Official Kenya Airways Country Manager in Nigeria apologized for the Gloria Omisore incident. Frame 2: The airline admits that they should never have boarded the passenger from Lagos. The airline failed to discover the lack of a France transit visa and flew this passenger to Nairobi where she had a 17-hour layover, only to be told that she would have to endure a further 10-hour wait if she must be flown to the UK. Passenger then asks to be provided care for that 10-hour period as she is bleeding and needs to bathe. The actions of the airline staff following her request were down to poor passenger handling. Gloria Omisore was not an unruly passenger on the first leg of the flight, nor was she rude on the Lagos-Nairobi flight. Frame 3: We put the facts of the matter to the airline and rejected the misleading official statement put out by them. The determination was for the airline to update its initial statement to reflect the facts of the case. There has been no compliance. Rather, the original statement that obfuscated facts, in all of its royal 'misleading-ness', has been allowed to grow wings and fly. Take the blog post by one Charles Onyango-Obbo for instance. The writer still asserts that Gloria Omisore blatantly refused the offer to fly to London. This lie is being told despite the admission of Kenya Airways Country Manager in Nigeria, James Nganga, that the passenger only became frustrated when the 10-hour wait attached to that offer did not come with accommodation. This was a bleeding woman who had already experienced the inconvenience of a 17-hour layover. She needed to clean up, possibly have a bathe. If the airline was not going to provide the care, its staff could have handled the matter professionally. In the viral video, the airline's staff could be heard hurling insults and raising her voice in response to the infuriated passenger. James Nganga admitted in one of the videos below, that the staff's behaviour was against airline policy. The writer also claimed that the meeting between my team and the ailine held in Lagos. Simple research would have told him that the NCAA HQ is in Abuja. This is what happens when people are more interested in narrative-creation rather than facts. They know their audience. Frame 4. "Truth shouldn't be hard to tell." The NCAA gave the airline an opportunity to fix what was wrong. The airline has failed to do so. Earlier yesterday, the airline asked for an extension of one hour, after which they still failed to comply with the determination of the CAA. On Thursday, in a separate issue, the airline failed to send in a compliance report about a scheduled flight that was delayed for 7 hours with no compensation for the passengers. When confronted over a phone call, the Kenya Airways team claimed ignorance of the NCAA Regulations. We are sending them a copy of it. But, how can you operate in a foreign country with no recourse to the relevant regulations? How is this different from those who claimed that Omisore should have known the travel documents she needed for her trip? To this end, we are organising a retreat for ALL airlines operating in Nigeria to learn and relearn Part 19 of the NCAA Regulations 2023. One would expect that knowledge of all necessary regulations is essential. Added to the other long-ignored cases read out to the KQ team that attended the meeting, the CAA is dismayed by the actions of this airline. Cases of refunds not paid, lost baggage not compensated for despite admitting to losing them, and failure to honour commitments. The NCAA is, therefore, initiating stiff enforcement action against Kenya Airways. This action will go through due process. I have put our legal department on notice.

Michael Achimugu

118,361 Aufrufe • vor 1 Jahr

🚨Jamie Carragher on Chelsea shareholders Todd Boehly and Mark Walter holding talks to SELL their stakes in the club to Clearlake Capital. 🗣️“Let’s stop pretending this is good news. Boehly and Walter selling their shares to Clearlake isn’t stability. It’s the final confirmation that Chelsea are now fully under pure private equity control, and the multi-club structure is the real story people should be looking at. BlueCo was never just about Chelsea. It’s a holding company. Chelsea is the expensive flagship, Strasbourg is the feeder. That’s the model. Clearlake already hold the majority, they already drive the strategy, and once Boehly and Walter are gone, there’s no one left inside the ownership to even argue for Chelsea’s interests when the numbers say sell a player, move talent across the network, or treat the first team like a portfolio asset. You’ve watched it for four years. Constant manager changes. A squad full of young players signed for future value rather than current quality. Record losses. No clear style of play. And every time questions get asked, the answer is always the same: trust the process. The process is BlueCo. The process is Clearlake. The process is private equity logic applied to a football club that used to stand for something. Boehly was chaotic and often ridiculous, but at least he still acted like he cared about the badge in public. Clearlake don’t do that. They don’t need to. They already control the majority. This deal just removes the last bit of internal friction. What’s left is a clean structure where Chelsea can be managed as one asset inside a multi-club network designed to extract value, move players, and protect the overall investment. Clearlake are not a sports specialist firm. Their core business is private equity in technology, industrials and consumer goods. Chelsea is their big experiment in football. They’ve got Strasbourg as well under the same BlueCo structure, so the multi-club model is clearly part of the plan. That’s fine in theory. In practice, what we’ve seen at Chelsea so far is heavy spending, constant managerial turnover, a squad that still looks like it’s being assembled on the fly, and record losses. The football side has never looked properly coherent. Compare that to a firm like RedBird. Gerry Cardinale’s model is different. They treat clubs as premium intellectual property that needs to be professionalised and grown properly — stadiums, commercial revenue, data-driven recruitment, longer-term structures. You can argue with some of the results at Milan, but the approach is at least football-aware. Clearlake’s approach feels more like traditional private equity applied to a football club: control the costs, optimise the asset, protect the valuation, and keep the option of an eventual exit or further capital raise. Chelsea fans who think this ends the circus are kidding themselves. The circus isn’t ending. It’s just going quiet. And quiet private equity ownership with a multi-club structure is usually worse for the supporters in the long run, because the decisions stop being about the club and start being about the group. Once that shift is complete, the club stops being the priority. It becomes the vehicle. That’s what this deal actually represents. Not clarity. Completion.”

Vfynn_🥷🏼 𐙚

25,799 Aufrufe • vor 9 Tagen