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[Nanami: Startrail New SFX Coating | Chromatic ☆ Night] Passenger Name: Nanami Train: Galaxy Express 999 Travel Distance: Calculating Destination: The farthest star Friendly Reminder: This train's already zoomed past light speed, whoosh past super-light speed, kaboom past galactic zoom-zoom speed... ahh, we've totally lost track!! Oh well, let's...

27,232 görüntüleme • 7 ay önce •via X (Twitter)

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🎬Whimsical Reverie | Preview: Version 2.2 Outfit Gifts 🏮Exclusive Bonus Event Duration: After the Version 2.2 update on January 29, 2026 – March 2, 2026, 12:49 (UTC-7) During the event, you can purchase the outfit Poem of Emberlight at a discounted price of 1 Diamond if you have activated Monthly Gifts or are within its validity period. Spend 1 more Diamond to obtain its evolution outfit [Poem of Emberlight: Dizzy]! 🏮Flavors of Life Event Duration: After the Version 2.2 update on January 29, 2026 – March 2, 2026, 12:49 (UTC-7) During the event, complete tasks to earn [Supreme Flavor]. Collect the required number of [Supreme Flavor] to exchange for rewards, including the 4-star outfit [Tasting the World], the sketch for the outfit [Tasting the World], and Diamonds! 🏮Warm Wishes Event duration: February 14, 2026, 13:00 – March 2, 2026, 12:49 (UTC-7). During the Warm Wishes event, log in daily to open a Lucky Pack and receive a random gift. Log in for 5 days to receive all gifts, including the 3-star outfit [Warm Holiday], [Momo's Cloak: Blaze], Revelation Crystal *1, and Resonite Crystal *3! 🏮New Arrivals in the Starlit Shop The Starlit Shop in Version 2.2 is updating with fresh arrivals! The following will be available in the Limited-Time section: [Dress: Clear Rainbow], [Chest Accessory: Double-Petal Bonds], [Chest Accessory: Midnight Missive], [Pose: Fortune Follows], and [Pose: Wishing Wealth]. [Starlit Crystals] can be used to exchange for them. Please note: After the Version 2.2 update launches, all limited-time items in the Version 2.1 "Life as a Poem" Starlit Shop will be removed. Stylists, don't miss your last chance to grab these! —— ➤ Infinity Nikki Version 2.2 Chromatic Beings Everbright launches globally on January 29 (UTC-7)! ➤ Download Now: ➤ Join us on Facebook Group: #InfinityNikki #ChromaticBeingsEverbright

Infinity Nikki

62,947 görüntüleme • 7 ay önce

🎬 Whimsical Reverie | Version 2.8 Free Clothing Preview ✨ Free Outfits from Limited-Time Events Event Duration: Permanently available after the Version 2.8 update >> Complete Tales of Itzaland III tasks to earn Travel Insights. Collect enough Travel Insights to exchange for generous rewards, including the 4-star outfit [Cloudbreak Stitches] plus its sketches and Diamonds! [Cloudbreak Stitches] can be evolved into the [Cloudbreak Stitches: Landwoven] outfit. Fully glow it up to obtain the [Cloudbreak Stitches: Spring Hills] outfit. Note: This event will be available for an extended period. Please check future announcements for the end date. ✨ Cadenceborn's Gift Availability: Permanently available with the Version 2.8 update After the Version 2.8 update, collect Dews of Inspiration and give them to Ian the Cadenceborn to unlock the sketches for the 4-star outfit [Existence Paradox] and [Momo's Cloak: Meowchanic]. [Existence Paradox] can be evolved into the [Existence Paradox: Morning Star] outfit. Fully glow it up to obtain the [Existence Paradox: Rewind] outfit. ✨ Outfits Available in Open World Chests Availability: Permanently available with the Version 2.8 update >> After the Version 2.8 update, explore Heaven's Reach and open chests for a chance to obtain the sketches for the 3-star outfits [Stellar Banquet] and [Dreamveil Hymn]. ✨ Styling Faction Challenge Reward Availability: Permanently available with the Version 2.8 update >> After the Version 2.8 update, explore Heaven's Reach and complete Styling Faction challenges to obtain the sketches for the 3-star outfit [Sweet-Cool Clash]. ✨New Arrivals in Starlit Shop: Limited-Time! The Starlit Shop in Version 2.8 is updating with fresh arrivals! [Starlit Crystals] can be used to exchange for them. >> The [Starlit Shop > Limited-Time Starlight] tab will add the handheld [Thousand Nights Scroll], top [Mossy Tales], choker [Wishwoven Song], actions [Nikki's Magnetism] and [You Snap, I Snap], and emotes [Proud] and [Need a Moment]. >> The [Starlit Shop > Permanent Starlight] tab will add the decoration [Fortune Mahjong Set] and the animated emotes [Shy] and [Well-Behaved]. [Fortune Mahjong Set] can be placed in open spaces. Interact with it to start a game of "Fortune Mahjong." When the four players take their seats, the crisp clacking of tiles sounds like fortune knocking at the door. After a few rounds, past worries quietly fade amid laughter and chatter. Reminder: After the new version update launches, all Version 2.7 [Where Stars Yearn] limited-time items in the Starlit Shop will be permanently removed. Stylists, don't miss your last chance to grab these! —— ➤ Infinity Nikki Version 2.8 Golden Dust launches globally on July 16 (UTC-7)! ➤ Download Now: ➤ Join us on Facebook Group: #InfinityNikki #GoldenDust #GoldenCity

Infinity Nikki

26,890 görüntüleme • 2 ay önce

🎬 Whimsical Reverie | Version 2.3 Free Outfits Preview ✨Free Outfit Available in a Limited-Time Event >> During the "Bloom of Tranquility" event, 4 tasks will be unlocked at a time. Complete these tasks to earn "Stillheart Lotuses." Collect the required number of Stillheart Lotuses to exchange for rewards, including the 3-star outfit [Lotus Whispers], [Diamonds], and growth material. ✨ Ability Outfit in the Heart of Infinity After the Version 2.3 update, progress the world quest "Grow Big and Strong!" to acquire the sketch for the 4-star Ability Outfit [Visionary Dreamer] in the Heart of Infinity. Craft the outfit to unlock the Itzaland Blueprint: Construction ability. Visionary Dreamer can be evolved into the [Visionary Dreamer: Clear Sky] outfit. Fully glow it up to obtain the [Visionary Dreamer: Verdant Forest] outfit. ✨New Arrivals in Starlit Shop: Limited-Time! The Starlit Shop in Version 2.3 is updating with fresh arrivals! The following items will be available in [Starlit Shop > Limited-Time]: the handheld item [Bite of Summer]; the top [Hot-Ice Collaboration] and [Clearsky Night]; the poses [Shining Besties] and [Please!]. [Starlit Crystals] can be used to exchange for them. Please note: After the new version update launches, all Version 2.2 "Chromatic Beings Everbright" limited-time items in the Starlit Shop will be permanently removed. Stylists, don't miss your last chance to grab these! —— ➤ Infinity Nikki Version 2.3 Uncrowned Heart launches globally on March 2 (UTC-7)! ➤ Download Now: ➤ Join us on Discord: #InfinityNikki #UncrownedHeart

Infinity Nikki

53,023 görüntüleme • 6 ay önce

Love and Deepspace | New Interactive 5-Star Memory🎶 [Xavier: Offbeat Track] The stage, once dim beneath the stars, now shines anew, the galaxy and starlight gleaming only for you. Across billions of light-years, every journey leads to the meeting of eyes this moment. He will be the brightest star in your sky forever. "There is no darkness that could ever claim me… because my everything is for you to take… It's all yours." 🎶Heartbeats Ablaze Event Duration: From 05:00 on Oct. 29 to 04:59 on Nov. 18 (Server Time) You can select three out of the five event-limited 5-Star Memories: [Xavier: Offbeat Track], [Zayne: Chilling Crescendo], [Rafayel: Ignited Echoes], [Sylus: Improvised Flow], and [Caleb: Passionate Overload]. The drop rate of the 3 Memories you selected will be significantly increased. Each time you obtain a 5-Star Memory, there's a 75% chance it will be one of the three Memories you selected. *Notes: 1. During the event, you can change your selected Memories at any time. If you obtain a 5-Star Memory in a wish, there's a 25% chance that it will be an unselected Memory or a permanent 5-Star Memory. 2. After the event ends, the five event-limited Memories will not be obtainable through other means and will not enter the permanent Wish Pool: Xspace Echo. 3. The Wish event features Precise Wish and a pity system. For more details, please check the in-game rule page. 🎶Claim Polar Night Memory-Themed BGM for Free At the heart of the starlit stage, he and the whole galaxy shine only for you. Obtain Memory [Xavier: Offbeat Track] and complete specific Memoria to claim the corresponding Polar Night Memory-Themed BGM [Offbeat Track] for free as a reward of completing storyline tree nodes! 🎧The corresponding Polar Night Memory-Themed BGM will be officially available on Oct. 29. Mark your calendar! 🎶Cumulative Wish Rewards During the event, after making a certain number of Wishes, you can claim various rewards: Universal Earrings [Heartwork Broadcast], [Deepspace Wish: Limited*20], His [Memory-Themed Outfits], selectable [Event-Limited 5-Star Memory], and more. *The cumulative rewards are only available during this wish event. 🎶Limited-Time Memory Growth Bonus During the event, by completing the growth tasks of the event-limited 5-Star Memories, you can claim various Upgrade and Ascension Materials. When the event-limited Memories reach Rank 1, you can claim the [Special-Colored Memory-Themed Outfit] for the corresponding love interest. 🎶Special: Memory-Themed Outfit Bonus Each Original or Special-Colored Outfit Set includes a Memory-Themed Outfit and three accessories. All can be used separately. *Your look will be applied in all stage performances in-game. ——— 🪐Official Discord: #LoveandDeepspace #HeartbeatsAblaze #Xavier

Love and Deepspace

674,811 görüntüleme • 10 ay önce

Thought experiment for people regarding the concept of Absolute Time. Absolute means NO EXCEPTIONS. We are NOT looking back in time when we see galaxies and stars. We are NOT looking back in time 1.25 seconds when we see the moon. We're Not looking back in time 3 minutes when we see Mars. We're Not looking back in time 8.33 minutes when we see the Sun. If an astronaut lit a matchstick on Mars, the distant observer would see predator heat waves at the top of the matchstick in real-time while the matchstick started to blacken towards the astronaut's fingers. But there would be no orange light from that chemical reaction or flame seen. If the matchstick burnt out before the packet of orange light from that particular chemical reaction made it to Earth… then the distant observer would just see a disembodied orange flash of light with a lag. But the Earth-bound observer would never actually see the flame associated with the orange wavelength it put out. The wavelength of color emitted by the flame is not a recording of reality. If the orange light is 650 Thz, that means there are 650 trillion individual and separate bursts of orange light pulsating in 1 second. NOT that "the same light" is "waving" 650 trillion times a second and that light is a recording of reality. There are 650 trillion brand-new lights flashing in 1 second. Each Hertz is a brand-new emission and packet unto itself. Time does not re-emit 650 trillion times a second, nor is a photon a particle or a packet of reality acting like the frame of a reel of footage. The orange light that already left the flame will continue to propagate out until it meets the electrons making up the distant observer. But remember, it is never the same light within that packet. And the electrons making up the observer will absorb all of those different lights within that packet and re-emit brand-new lights that produce the product of illumination. A photon is a massless packet of energy, spherically expanding at the rate of c from the source it comes from. Illumination is the result of that energy being absorbed and RE-emitted by any other electrons that did not output that primary packet. But time is not associated with the same light. It's never the same light and time does not re-emit between packets. Time is not relative. Do NOT allow your mind Carte Blanche to think along the lines of relative time. DROP IT for this thought experiment. We are thinking along the lines of ABSOLUTE TIME/ Galilean VARIANCE. What does absolute time mean? It means time is constant in ALL frames of reference. Any frequency shifts between atomic clocks IS a literal change in the speed of light. But relativity forbids the speed of light from Ever changing, so relativity (Lorentz INVARIANCE) invented the concept of the 4th dimension and space-time. Because Relativity doesn't allow light speed to shift.. they interpret the same frequency shift between atomic clocks as being conclusive, irrefutable evidence that time and reality itself shifts. Rather than say it's just that ONE clock being affected by Earth's gravity and the oscillation of that ONE cesium clock is being altered compared to other clocks. People don't realize that in relativity... time dilation is SYMMETRICAL! Not even most relativists know their own theory. If Clock A and Clock B are synchronized and together... and then they accelerate apart... Einstein said Clock A would see Clock B as being slower itself. And Clock B would view Clock A as slower than ITself. NOT that only one observer would see back in time and the other would see forward or not at all. No... BOTH observers are supposed to see each other BACK in time relative to each other according to Einstein and the consequence of the math. It doesn't make ANY sense!! But relativists toss that part of time dilation under their 4th dimensional rug. The rug is woven from threads of gold that only the smart people can see apparently. So... here's a thought experiment/ Gedankenexperiment for absolute time. NO paradoxes... no nonsense or confusion. What do you see in a club? You see disco lights changing and a color wheel effect. You see everyone in REAL-TIME. Not just because they are so close to the lights. Light is not a recording of reality. Light is simply color. Illuminating reality in a certain color. Just because you can't see something yet or the color hasn't reached you doesn't mean it isn't happening in real-time. Zoom out and look at the people in the club through binoculars a mile away. You are still looking at them in real-time. The colors are shifting with a delay in the club. Now look at the club through a telescope from the surface of the moon. You're still looking at the people in real-time. But now there is a lag of the colors shifting by 1.25 seconds because it takes light 1.25 seconds to travel from the Earth to the moon. Now look at the club through an even bigger telescope from the surface of Mars. You're still looking at the people in real-time, but now there is a lag of the colors shifting by 3 minutes because it takes light 3 minutes to travel from Earth to Mars. fr you are a third hypothetical observer zoomed out and watching the person from Mars AND seeing the club on Earth... you're still seeing everything happening in real-time as well. But you see the colored wavepackets traveling with a delay to the observer on Mars. And the disco color wheel effect is just lagging before it affects the observer from Mars and the observer on the Moon. It doesn't matter how far you zoom out! There is only now to observe. But there WILL be a lag and delay for a given color/wavepacket to reach distant observers. But all points in space are already illuminated by other starlight. So if you're too far away... you'll just see the club in real-time but without any disco lights. Just see them in white light because that's the source already illuminating the scene. This is where it gets the most difficult because people think light itself is a recording of reality that replays a scene from where it came from. But another punch in the gut of relativity is that in order to see REFLECTED light... that would require a TWO-WAY transit. Which means the light would have to be sent out... record the scene of a distant event and then RETURN in order to REplay the event. Which means it would take 6 minutes to see the club from Mars by that logic and 2.5 seconds to see the club from the moon by that logic. The difference in tick rates between clocks has NOTHING to do with time dilation. Wait.. what?! How can that be? Because a clock itself doesn't represent all of time and reality. The difference between clocks is a "Transverse relative time shift." If the only light in the universe was from the lighter… the only way a distant observer would be able to see the astronaut on Mars is if the astronaut held down the button of the lighter for longer than 3 minutes. It takes 3 minutes for the packet of light to travel from Mars to Earth. The distant observer would never be able to see Mars, unless the light stretched from Mars all the way to Earth, and illuminated the path between Mars and Earth. And that would take 3 minutes for the boundary and first part of that wave packet to reach Earth. But if the distant observer wanted to observe Mars in real-time… then that packet of light would have to be on for longer than 3 minutes. So if the astronaut on Mars flicked the lighter at 12:00, the distant observer on Earth wouldn't see anything until 12:03. If the light was on for 3 minutes and 10 seconds, and the distant observer is 3 light minutes away... the distant observer would be able to see Mars in real-time for 10 seconds starting at 12:03. In the 20 second video clip of the rotating planet with shifting colors... just imagine you're a couple light minutes or light seconds away. You're still seeing the planet spin in real-time. But there is simply a delay of switching colors. You are Not looking back in time. It's just a color wheel effect from a great distance away. That's it!! There are many major flaws which tarnish people's critical thinking on this thought experiment. 1. Light does NOT ricochet or bounce. Electrons absorb, emit and re-emit ALL electromagnetic radiation. The electrons, making up the glass of a mirror will absorb the incoming light and re-emit a brand-new light as an equal and opposite reaction. NOT that "the same light" bounced off the mirror and continued on within the same frame of reference.  2. Light is NOT a recording of reality. 3. It is NOT the same light being observed from a source. It's never the same light. Each Hertz is a new light. Think of half of a sine wave as being its own emission. On an oscilloscope, a stimulus generates a peak which initiates an equal and opposite trough. Or vice versa. That repeating process is not "the same light." If you cut and paste that sine wave to another sine wave, the boundary between the waves will always be in phase. (thus refraction) 4. The speed of light is NOT the same in ALL frames of reference, no matter what. 5. Light is NOT made of particles and waves that flip back-and-forth. 6. Time is NOT connected to the speed of light. Time remains constant regardless if you accelerate towards or away from a clock. The clocks themselves will indeed be off! But that's an affect on the electrons making up the atomic clock affecting the oscillation of the isotope which is ASSUMED to ALWAYS be the same. So ANY difference in oscillation is treated as a literal distortion in space-time. 7. Space and time are not linked at all. That is a mathematical artifice under Lorentz invariance. Time is relative under Lorentz invariance. But time is absolute under Galilean VARIANCE. When people hear or see the word GALILEAN... their brains switch to auto pilot to "aether theory" and "classical physics." What people don't realize is that aether theory used Galilean INVARIANCE. Rather than space-time being used as an excuse to explain the difference in frequencies between atomic clocks... it was originally aether being used as an excuse to keep the speed of light the same. But None of those things are valid! We are thinking under the framework of Galilean VARIANCE! Completely new revolutionary model returning to Isaac Newton and Classical physics but without the corpuscular theory (particle) theory for light... without a particle-wave duality... without an aether... without a 4th dimension. Just good ol elementary math within 3D Euclidean space. Everything happening in real-time, right now. This reformulation of Galilean transformations was offered by Dr. Edward Dowdye in 1991 called The Extinction Shift Principle. Effectivity as opposed to Relativity. If light required a two-way transit, in order to travel out… Record an event, and travel back to replay the recording…  then it would take 6 minutes to see the astronaut on Mars instead of 3.  Remember… They say the SAME light is a recording, and must travel there and travel back in order to REplay. Relativity says time is relative: t' ≠ t time is NOT the same from all frames of reference) and t = tₒ / √1 - v²/c² but Galilean Variance says time is not relative: t' = t (Time IS the same from all frames of reference) and τ_tr = τₒ / √1 - v²/c² Relativity says c' = c (The velocity of light is the same from all frames of reference) but Galilean variance says c' ≠ c (The velocity of light is NOT the same from all frames of reference) and that c' = c ± v (The velocity of light in one frame of reference is dependent upon the velocity of the light source relative to an observer in another frame of reference. Whether that light source is approaching or receding away from that observer) Relativity says E = mc² (Energy and mass are universally equivalent and literally interchangeable under All conditions.) but Galilean variance says E = Δmc² = mₒc² (Energy changes in a system are the result from changes in mass. mₒ represents the original mass. Mass and energy do not literally interchange. There is an equivalence, not an interchange.) The Rebirth of Classical Physics: Time, Light & Gravity Star light and illumination: Flicking a Lighter on Mars visual example:

TheRealVerbz (Jason Verbelli)

24,471 görüntüleme • 2 yıl önce

We're bringing in some fun changes to Dremica this Sunday. Come try it out and see the progress. We can't have a Web3 game without degeneracy. Lokito's gambling antics have inspired a new way to play the game. On Sunday you'll be able to try your luck with your in game gold by spinning Big Boy's Wheel in an attempt to help you top the leaderboards. Also since we've added so much to the game it's time to look at the gameplay loop and its economy. Here's the changes I've proposed and my thoughts. Economic Simplicity We need your in game achievements to feel impactful. Dremica is designed as an MMO to give players freedom of how they play the game. Whether its killing monsters, leveling up tradeskills or playing with their gold. The common denominator for everything is XP (player levels). Even gold can be used to buy XP tomes from the shop to level up your skills. Now I propose we distribute our prize pool to players based on their levels. It's future-proof and allows us to add more features without breaking the core gameplay loops. All players will receive rewards from the SAMA prize pool based on their level obtained. Currently the Carnage prize pool is 100,000 SAMA so EVERY player will get a share of it based on what level they reach during the session. Your level / Total levels from all players * Prize pool = Your rewards. Also to keep that competitive spirit we'll be adding additional prizes for the top 10 on the leaderboard. When the Dremica BETA starts it allows us to simply add in a potential new tokenomic model and also allows PVP to plug into the system with ease. TLDR: More levels = more rewards. Why add in RNG-based mechanics (with the wheel?) Seeing the same people hit top 3 of the leaderboard each week isn't exactly exciting for new players. We can't have a stagnant monotonous grind, we need something dynamic. High-risk/high-reward scenarios change everything. Starting with Big Boy's wheel, we plan more exciting game play options including the new PVP zone in the beta. Personally I can't wait to see someone get super lucky and cause absolute havoc in the community. We're in the Alpha testing phase anyway, let's see how it unfolds. How can you make this sustainable? To make a Web3 game work, it needs to absorb more tokens than what are emitted. Dremica uses a fixed prize pool per session, if we can ensure enough utility that players spend their rewards and more than are emitted it can fund the gaming sessions indefinitely. Next month we're going to be focusing on pushing out the in-game SAMA shop where players can start spending the rewards they earn. It will be the first major step for Dremica to begin adding token utility. Additional utility is planned for the future whether its cosmetic-based rewards or unannounced mechanics. We've held back on planned tokenomic/ecosystem changes to focus on building the game first. If these happen there's only one chance to get it right. I think everyone knows gaming is one of the best use cases of Web3, just need to build a fun experience and keep people engaged. We've got enough time, runway and support to get Dremica up there in the Web3 gaming echelon. What else have you got planned? Each of the past months Dremica has been pushing out some hard-hitting updates and the game is truly taking shape. The team is working tirelessly to keep adding more features and improving the experience. Now that a lot of the core functionality required for an MMORPG is in, we can start to look at expansion. As you'll see later this week we're bringing in other projects/partners to join us on the journey. The Dremica BETA is the next major milestone where the game will look vastly different and the whole world is changing. And hopefully our frens at Beam will be able to assist and make sure everyone knows about it. I originally titled the work on Dremica as the "Secret weapon" before it was announced. Work on "Secret Weapon 2.0" has started which will enhance the Dremica/Carnage experience further. For Dremica to succeed we're doubling down on the "Carnage" model where everyone comes together at the same time to play. This is how the whole Moonsama ecosystem started 3+ years ago. The new Secret Weapon aims to fill that void. How can I play? If you own an EXO join our token-gated community at If you're brand new join and the team/community will be able to help you get access to the game. The next play test is this Sunday February 9th at 4pm UTC. A 2 hour session where you play to get the highest level you can. See you in game 🔥

Donnie

31,252 görüntüleme • 1 yıl önce

OFFICIAL: EASTER EGG GUIDE FOR TOTENREICH: Wonder Weapon: 1. Head to The Drydocks and lower The Crane, this will allow you to wall jump and interact with the tip of the ship to pick up the Chain Link 2. Next, Head to Storm Bridge and pick up Chili Chunks behind the truck next to Deadshot 3. Place Chili Chunks on the table in the middle of the Skalen Market 4. Next, Head to Burial Grounds left-side door and interact with the keyhole. 5. Interact with the door again and hold it to open the door and to unlock the underground area. 6. This will spawn a Zursa Bear during a special round (starting the second special round) you need to kill him and he will drop The Lantern 7. Place The Lantern in the center of the Underground Room in Burial Grounds. 8. Constellations will appear around the wall. Interact with them as they’re shown on the table in this order: left, right, back, front. 9. Once completed, Astrid will appear and talk, she will then travel to different areas of the map. She will occasionally stop and you will need to kill frost zombies next to her. 10. Once all the Soulboxes are completed an Obstacle Course will form on the outside of The Lighthouse, climb to the top by Jumping / Wall Jumping up 11. Once you reach the top, Listen to the Astrid talk and pick up The Jotunn Star Wundersignal: 1. After completing Jotun Star Quest Head to The Lighthouse and inside on a shelf there will be a Crowbar 2. There are Multiple Wooden Boxes around the map with red IDs on the bottom right corner of the front of the box in red (for example III-6) use The Crowbar on the Wooden Box that has the Roboterteile ID (the IDs are on the shipping manifest in the War Factory Admin Room), this will give Flak Gun Round War Factory Core Foundry Fjord Road Dry Dock 3. Head to Turret Gun beside The Lighthouse and place Flak Gun Round then melee with Jotunn Star 4. Next, Head to The Robot Head in spawn and interact with it to search broken piece to get The Transmitter 5. Go to Tyr’s Head and place it inside the Wall Machine thingy at the top of the Ladder 6. Next, whilst inside of Tyr’s Head underneath the balcony there are 3 white lights, 2 of these lights will blink, count how many times it blinks -Both lights will remain on, There is the sound of a light turning on to indicate the start of a new light flashing cycle where both lights will flash at the same time to a certain count (for example left 2, right 5). Both lights will be on and then it will flash another set (for example left 6, right 4). (Unsure if these 2 combos have to be put into console in order but correct entry will give two different voicelines.) After entering one correctly you will be kicked out to hear voiceline and can re-enter console to input the 2nd shortly afterwards. 7. Now head to Core Foundry, and use a molotov to burn the ascender to access the consoles. 8. Ascend and interact with the consoles, The next part is timed and has a cooldown if you fail - you need to Calibrate the Amplitude and Frequency using the flashing light code. 9. Once this has been done head to the room Next to the Radio Tower and pick up The Wunderbarrage Controller Atomkraft Core 1. Find three uraniums: Uranium #1 Find the Fishing Rod (Olaf’s Personal Item) locations: - Dry Dock - Storm Bridge - Fishery Island - Beacon island Look for a Glowing Green Fish jumping around the water at each Fishing Location and use the Fishing Rod at that location once you see it Fishing Locations: Eidskallen Landing x2 Beacon Island x2 Eidskallen Square x2 Dry Dock (found one so far) Fishery Island x2 Tyr’s Foot (found one so far) Once the fish is caught it will spawn an Irradiated Ravager (HVT) that will disappear and respawn somewhere else, chase it down and kill it (check your map to see its location, it shows up as an HVT). It will drop a Uranium. Uranium #2 Next, Craft an ARC-XD (there is one for free in Eidskallen Square on top of a box near the flame trap, you can get it by fishing as well) and melee the vent at Core Foundry to the left of the zipline to open the Secret ARC-XD Course. Blow up the boat full of barrels. Once the course is completed the 935 Genetic Lab room will be open and another Uranium x2 will be inside a Prison Cell There are several Jars with Heads inside in this room, all labelled A,B,C,D,E Look down the Hallway inside the Lab and note which numbered rooms have Nuclear Symbols 1 = A, 2 = B, 3 = C, 4 = D and 5 = E Take one Jar at a time that corresponds with the Numbers next to Nuclear Symbols and place them on the machine to the right of the cell door, once the correct jars are placed the Jar on the left side of the machine will glow purple and you can pick up acid There is a Big Chunk of Meat on a desk next to multiple drawings in the same Room, interact with it, then Pick up The Necrospike Once you have The Necrospike, use it on the Prison Cell Door, this will trigger a lockpick mini game. Spin the lockpick until the lock turns white 3x to unlock the cell, then pick up the second Uranium. Uranium #3 Next you need to craft or obtain the Glocke Drop, once you have one call it in, then shoot 20 mid-air zombies it throws up. This will drop the third and final Uranium. 2. At the Dry Dock, you need to call a WunderBarrage (unlocked by completing Wundersignal steps) in on the “02 Building” at Dry Dock (where there’s debris on the stairs), this will open the stairs to the Machine Workshop. 3. Inside The Workshop there is a Claw Machine which you can place all of The Uranium inside of and play a mini-game. -Have a big group of 7 cores and a small group of 2 cores. 4. Once you complete the Mini-game you will be able to pick up The Atomkraft Core (Note: you drop if you zipline, and cant sprint with it) 5. Head to Quick Revive and place The Atomkraft Core on generator next to quick revive. Go into the shed behind quick revive and turn on the generator. You must now defend the The Atomkraft Core until it’s charged. In interrupted you must turn on the generator again to continue. 6. Take the The Atomkraft Core to the barrel on the Storm Bridge and a Mini-Cutscene will play between the Giant and The Robot. Vegvisir 1. After the cutscene finishes, The Dravakar Shard will spawn at Tyr’s Foot, pick it up 2. Pick it up and place the Shard inside the Bloodheim Hall on the bonfire 3. Use WW range attack to light the fire 4. Use Disciple Injection (there should be a free one around the map) and throw zombies into the bonfire (I only had to throw four) 5. A lockdown will start. Kill the boss zombie and pick up the Sunstone from the bonfire 6. Put the Sunstone in the church and do a range WW attack on it. 7. Around the map, there will now be floating rocks and runes. Above the church there will now be a compass with runes and arrows. -Shoot the floating rune rocks with the ranged WW in the order of the arrow lines. If an arrow has 1 line, then that's the first one. If an arrow has 2 lines, that's the second one, etc. 8. Go into Tyr's Head and interact with the console to start the boss fight. Credit to Callum and the ZoneX discord

COD: Zombies News

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I paid Alex & Leila Hormozi $5,000 for their 2-day scaling workshop. Why? To grow my business from $6 million to $12 million in 2025. These 12 lessons from the event will help me get there: 1. The fastest-moving entrepreneurs are obsessive resource allocators. Similar to investors, they seek the best risk-adjusted returns with the resources they have. The main resources of the business are: • Time (of the team) • Attention (of the team) • And capital (of the business) So resource allocation is: • Aligning attention on the most important thing • Properly allocating everyone’s time to achieve that thing the fastest • Strategically investing capital to accelerate the outcome or increase its likelihood of achievement 2. $3m to $10m in EBITDA is where the majority of the value in a business is created. $3m in EBITDA likely gets a 1x multiple, so $3m of enterprise value. The process of going to $10m (when done well), not only 3.3x’s the EBITDA, but can take the multiple from 1 to 4 -> which is a 13.2x return. The EV goes from $3m to $40m, and that is the stage we are in right now as a business. 3. LTV:CAC are two metrics you must have staring at you and constantly audited. LTV = lifetime value of the customer CAC = customer acquisition cost The scope of calculating those is beyond this write-up, but basically you want this metric to be ~8:1 or higher when aggressively scaling a service-based business. On top of that, these are the only two metrics that you can “improve” in your business → either making customers worth more or reducing the cost to acquire them. You should be able to tie every project on your list directly to the improvement of one of these metrics. 4. We need a single dashboard with the most important metrics in the business. The quality of the dashboard is: • How many people use it on a daily basis • And how clearly they can connect their performance to the performance of the main numbers on the dashboard. We have data thrown about across Airtable, Google Sheets, and various Slack channels. Now, it’s time to unite them such that we can make even better decisions as a team. 5. Leveling up in business is transitioning from selling to people to selling to employees. In the beginning, you are the one creating all of the value. Over time, you will replace yourself out of certain functions that are customer-facing (if you are approaching business correctly). However, your job then becomes selling to your employees to spark their highest performance and retain them. 6. Brand is the best way to improve LTV and reduce CAC at the same time. It makes it cheaper to acquire customers since you have fixed media expenses (just labor) but unlimited upside in the number of eyeballs you can reach. It increases LTV because the continued content you create makes customers likely to keep purchasing because they associate the good content with the purchase they made, whether it’s free content or not. 7. Every single thing in your business is trainable, you just lack the skill of training. Seeing their presentations, their handshakes, the way they repeat the question back to the audience, it was so clear that Alex & Leila did this first, then obsessively role-played and drilled each person on their performance until it was indistinguishable from theirs. 8. The people doing it at the highest level of an obsessive, intentional standard. It was so evident the way these employees conducted themselves that they: • Loved working there • Loved the culture of high performance • And had been trained with extreme repetition and attention to detail 9. Past $3-5m in revenue, anything “new” starts with “who” not “how.” I made the mistake last year of trying to “bootstrap” our cold ads initiative (while continuing to run the rest of the business & sales team). I spent roughly ~200 hours on this throughout the year, which took time away from both my content and the management of the sales team. But for whatever reason, I thought I “had” to be the one who got it off the ground, then handed it off to a new hire or media buyer. But I had the sequence flipped. I should have spent the first 50 hours finding a world-class director of paid marketing, someone with far more experience than me building out a cold traffic acquisition system. Heck, I could have even spent 200 hours on it and ended up with a far greater return than I ended up with. 10. Excellence is a remarkably high number of extremely small details done well. Throughout the workshop, I paid close attention to the event operations, taking notes on how to run a great in-person event in case we wanted to do so in the future. Several things stood out that were clearly “iterations” from prior events, all based around eliminating the small, annoying parts of attending any kind of seminar. • High-quality food • Greeters at the door • Clear bathroom signs • A barista for fresh coffee • WiFi signs posted everywhere • Constant 15-minute breaks every 90 minutes The list goes on and on. 11. Any change you make in a business you should expect a 20% “decrease” in performance to start. That makes the hurdle rate to doing “new” at least 20% for it to be worth it, and arguably 40%. This happens because the switching cost leads to an immediate drop just from having to retrain the team. Change a meeting cadence, change a sales script, change an onboarding flow, all of these are going to come with a switching cost the team must overcome. Therefore, the highest risk-adjusted return is always to just do more or better or whatever you’re already doing, rather than add something new. 12. The ultimate size of the business is the sum of the intelligence of its people. Alex laid out this golden nugget during one of his talks and I found it interesting for a few reasons. First, because of his definition of intelligence = speed of learning, that means the ultimate size of the company is how quickly everyone can learn things. And so said another way, the ultimate size of the company is correlated to the speed of its iterations. The second reason I found this interesting is because you can create a culture of iteration through constant, rapid feedback on every behavior. And when I say constant, I mean constant. You could tell they’ve built this culture by the way their presenters all presented the exact same way as Alex and Leila. Aaand that’s it! I go deeper into all these lessons in this video, check it out: Timestamps 00:37 The Fastest Moving Entrepreneurs Are Obsessive Resource Allocators 04:09 $3m To $10m EBITDA Is Where The Majority Of The Value In A Business Is Created 07:00 LTV:CAC Are Two Metrics You Must Have Staring At You 10:04 You Need A Single Dashboard With The Most Important Metrics In The Business 12:03 Leveling Up In Business Is Transitioning To Selling To People To Selling To Employees 14:10 Brand Is The Best Way To Improve LTV And Reduce CAC At The Same Time 16:02 Every Single Thing In Your Business Is Trainable, You Just Lack The Skill Of Training 18:54 The People Doing It At The Highest Level Have An Obsessive, Intentional Standard 20:04 Past $3-5m In Revenue, Anything "New" Starts With "Who" Not "How" 23:33 Excellence Is A Remarkably High Number Of Extremely Small Details Done Well 26:23 Any Change You Make In A Business You Should Expect A 20% "Decrease" In Performance To Start 28:07 The Ultimate Size Of The Business Is The Sum Of The Intelligence Of It's People

Dickie Bush

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