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Need highly optimized and functional text material? I have what you need! - Two versions available. With verse controls and static manual. - Highly optimized with relatively low instructions in material and just one texture atlas plus any custom icons images you will have. - Takes just a tiny...

11,421 views • 9 months ago •via X (Twitter)

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Finally new version of text system is released on our website ! I released as update to old version but in reality it's completely new thing in material and lot's of work in verse. I'm still working on documentation or/and videos but here is a list of good stuff it does: - Material got much lighter as slots logic moved to vertex shader. - Characters can overlap and still won't be cut out compared to old version. - Character can be animated and I already implemented some (wave, scale up/down and shake). - Custom face camera logic which works with prop scale so no need to additionally specify with and height. - Rows offset automatically when scale up or down any row. - Text effects now can be applied to any character, so words or single character. - Custom glint which works perfectly with any number of rows as a single line with multiple important controls. - Higher quality outline with two parameters to control inner and outer edge. - Timer logic split into to parts, verse and material. Verse setup initial layout and reserve slots for timer digits and then each second just sends seconds value and GPU makes timer tick freeing verse TPS by huge number. - To apply effects simply need use parsing markup with custom tag where N number between 1-9. So simply can write " Hello World" and word Hello will have rainbow effect applied. Currently implemented 4 effects. - To use icons in slots from texture array is as simple as specify another tag [iconN] where N is number of icon in array. So for example if coin is icon index 0 just need to write [icon1]100K. - Progress bar is supported as well and can be snapped to row without eyeball offset. - Background image supported now too! In the video yellow one is as test and you can use any of your own. Verse side got lots of changes: - Now saves/caches layouts better. - Smart packing of data allowed drastically reduce number of parameters, which should help with network optimization! - Instead having vector parameter per each slot to just send character index and position (32x5=160 if used 5 rows) now it's only 11 vector parameters per each row so 11x5=55 which is huge save and it sends text effects index in it too! - Implemented text update queue for text which doesn't require instant update. It helps to give more breathing for other text props which needs that speed. - Materials code now use interface and wrappers for cleaner work. If you still read it then thank you! :) On our website we now run 25% sale! And if you own old version please DM me here or in Discord and I will give you promo code for 100% discount on our website! Gelos Games Fortnite #uefn #EpicPartner

AsicsoN

12,841 views • 2 months ago

Wiz Khalifa says he rewrote his second verse for “See You Again” after Paul Walker's death, just one week before Furious 7 was released “It was right when he passed. He was filming for the movie, and they were like, ‘Something happened. We need to do a whole little redirection, and you're going to be a part of that” “So they're like, ‘This is the last scene of the movie. He's in the movie, but we're generating his face on a couple scenes. And this is going to be one of them where it's going to be him riding off into the sunset, but it's going to represent his departure’” “But by the time the movie had come out, it was like a week before the movie came out, they were like, ‘We need to finish the song, and we're going to shoot the video, and we just want you and Charlie Puth on there. Everybody else we don't want, so you need to write another verse.’ So I quickly came in there. I watched the scene, because I already did the first verse just based off what they told me it was going to be like. Then for the second verse, they were like watch the scene and write it based off that” “I watched the scene, wrote my verse real quick, recorded it, we shot the video the next week, and then it comes out with the movie. It's just supposed to be a soundtrack song, but as soon as it got on the radio, it went number one and stayed there for like 12 or 13 weeks. I never knew it was going to do all of that at all” “It's unfortunate that Paul Walker lost his life, and his legacy is always going to live on. I met his family and they loved it. But I think ‘See You Again’ connects because you can tell everybody goes through those losses, and you can feel that in those verses. I've taken losses, and I've personally felt what that feels like. So to be able to channel that through the music, tell his story, help his legacy live on, and also connect with other people who go through similar things, that was my main goal. That's what I knew I could do through my personal experiences, and I'm glad that the world”

dank

38,260 views • 6 days ago