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Never Mess With Tharog Runnnnnnnn.... Seedance 2.5 on VideoDuck AI Prompt Below
123,738 görüntüleme • 12 gün önce •via X (Twitter)
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STRICT REFERENCE LOCK [REFERENCE 1 — HUNTER] image2 Use the supplied Hunter reference exactly: same face, hair, beard, physique, fur-and-leather clothing, bow, arrows, quiver and materials. [REFERENCE 2 — THAROG] image1 Use the supplied THAROG reference exactly: same giant proportions, skull, crescent horns, armored dorsal plates, fur, hide coloration, limbs and tail. The arrow must remain embedded in THAROG's SAME injured eye after the hit. Every second below begins from the physical position and movement established in the previous second. Never reset character positions, camera geography, direction of travel or environment. 00:00–00:01 — ESTABLISH CAMERA: 24mm extreme-wide, low aerial descent. Hunter crouches behind a foreground boulder on FRAME LEFT. THAROG stands approximately 30–35 meters away on FRAME RIGHT. A cliff containing a small dark cave entrance is faintly visible far behind Hunter's eventual escape direction. TRANSITION → Camera continues descending toward Hunter rather than cutting to a different location. 00:01–00:02 — FIND HUNTER CAMERA: Descending wide naturally becomes an 85mm-feeling compressed close-up through a motivated push-in. Hunter remains behind THE SAME boulder. He slowly raises his head and studies THAROG. THAROG remains visible as a blurred shape behind him. TRANSITION → Hunter's eyes move downward toward his quiver; camera follows his gaze. 00:02–00:03 — TAKE ARROW CAMERA: Tilt/pan downward into macro hand detail. Without changing position, Hunter reaches over his shoulder and smoothly pulls ONE arrow from the quiver. THAROG remains unaware. TRANSITION → Camera follows the arrow downward from quiver to bow. 00:03–00:04 — NOCK CAMERA: Close three-quarter shot of Hunter's hands and torso. The SAME arrow enters frame continuously and is placed onto the bowstring. Hunter begins rising from his crouched position behind the SAME rock. TRANSITION → Camera rises simultaneously with Hunter and settles behind his shoulder. 00:04–00:05 — ACQUIRE TARGET CAMERA: Over Hunter's right shoulder. Hunter brings the bow upward. THAROG's head becomes centered between the bow limbs. Hunter starts drawing the string. TRANSITION → Camera pushes along the arrow shaft toward Hunter's drawing fingers. 00:05–00:06 — FULL DRAW CAMERA: Extreme close-up. Hunter reaches full draw. Forearm tendons tighten. Bow limbs bend. String reaches maximum tension. His breathing briefly stops. TRANSITION → Stay on the hand until the fingers open, using the bowstring release itself as the transition. 00:06–00:07 — RELEASE CAMERA: 120fps profile close-up transitioning immediately into arrow tracking. Hunter releases. String snaps forward. Arrow exits the bow. Camera accelerates alongside it instead of introducing an unrelated angle. TRANSITION → Camera rotates from side-follow to directly behind the SAME flying arrow. 00:07–00:08 — ARROW FLIGHT CAMERA: Arrow-follow POV. The arrow flies through the valley. THAROG's head rapidly grows larger in frame. Background streaks naturally from velocity. TRANSITION → Camera gradually overtakes the arrow and swings around toward THAROG's face immediately before impact. 00:08–00:09 — EYE IMPACT CAMERA: 120fps extreme three-quarter close-up. The SAME arrow enters THAROG's ONE EYE. No excessive gore. Eyelids contract violently. Head begins snapping backward. TRANSITION → Do NOT cut away. Maintain the slow-motion close-up as THAROG's head continues backward. 00:09–00:10 — PAIN REACTION CAMERA: Slow-motion close-up widening slightly. THAROG completes the backward head movement. Arrow remains embedded in the SAME injured eye. Neck muscles tighten. Nostrils expand. Its front foot shifts backward from the shock. TRANSITION → Slow motion ramps smoothly back toward real time while camera drops lower. 00:10–00:11 — ROAR CAMERA: 24mm low-angle frontal creature shot. THAROG violently throws its head upward. It unleashes a huge territorial roar. Chest expands. Dust shakes from armor and nearby stones. TRANSITION → As the roar ends, THAROG lowers its head directly toward camera. 00:11–00:12 — SEARCH CAMERA: Slow push toward THAROG's face. THAROG lowers its head. One eye remains injured with the arrow embedded. The functional eye scans left-to-right. Its breathing becomes increasingly aggressive. TRANSITION → Camera moves toward the functional eye until the eye fills frame. 00:12–00:13 — THAROG SEES HUNTER CAMERA: Match transition through THAROG's functional eye into THAROG POV. Through drifting dust, Hunter is visible beside the SAME boulder from which he fired. THAROG visually locks onto him. Hunter realizes he has been detected. TRANSITION → THAROG POV surges slightly forward; cut on Hunter's reaction. 00:13–00:14 — HUNTER RUNS CAMERA: 85mm Hunter close-up immediately matching his previous position. Hunter's eyes widen. He drops the firing posture but KEEPS THE BOW. He pivots away from THAROG and begins sprinting. TRANSITION → Camera swings around Hunter during his pivot and follows behind him. 00:14–00:15 — THAROG CHARGES CAMERA: Brief reverse tracking shot past Hunter toward THAROG. Hunter enters foreground while THAROG launches into pursuit behind him. THAROG lowers its massive horns. First enormous stride hits the ground. TRANSITION → Impact vibration becomes camera shake as camera turns back into Hunter's running direction. 00:15–00:16 — CHASE BEGINS CAMERA: 35mm lateral tracking. Hunter runs left-to-right across uneven terrain. THAROG follows along EXACTLY the same travel direction. Hunter remains approximately 20 meters ahead. TRANSITION → Camera gradually falls behind Hunter rather than changing screen direction. 00:16–00:17 — CLOSING DISTANCE CAMERA: Ground-level rear chase shot. Hunter's boots dominate foreground. THAROG's enormous legs pound the earth behind him. The distance decreases. Hunter jumps over a small rock. TRANSITION → Camera rises above Hunter as he lands, producing the next overhead view. 00:17–00:18 — REVEAL ESCAPE ROUTE CAMERA: Rising crane into top-down aerial. Hunter continues along the SAME path. THAROG follows. Ahead, the previously established cliff becomes clearly visible. A narrow cave entrance can now be seen in the rock wall. Hunter has NOT noticed it yet. TRANSITION → Camera dives from overhead toward Hunter's front. 00:18–00:19 — THAROG GETS CLOSER CAMERA: Front-facing tracking shot moving backward. Hunter runs directly toward camera. He glances over his shoulder. THAROG is now frighteningly close behind. Each footfall shakes the camera. TRANSITION → Hunter turns forward again; camera follows his gaze toward the cliff. 00:19–00:20 — VIOLENT PURSUIT CAMERA: Side tracking with Hunter foreground and THAROG background. A small dead tree lies directly in THAROG's path. Hunter passes it. THAROG does NOT divert. It smashes straight through it. TRANSITION → Flying wood fragments cross lens, providing natural foreground wipe. 00:20–00:21 — HUNTER SEES CAVE CAMERA: Foreground debris clears into Hunter POV. The narrow cave entrance is now directly ahead. Hunter immediately recognizes that it can fit him but cannot accommodate THAROG's huge horn crown. TRANSITION → Rapid push toward cave followed by snap back to Hunter's face. 00:21–00:22 — DECISION CAMERA: Tight 85mm tracking close-up. Hunter's eyes lock onto the cave. No stopping. No dialogue. He leans his torso forward and accelerates. THAROG remains directly behind him. TRANSITION → Camera pulls sideways while Hunter accelerates, opening into a wide profile. 00:22–00:23 — FINAL SPRINT CAMERA: Wide 35mm side-tracking shot. Hunter → THAROG → cave entrance are ALL visible in the SAME composition. This explicitly establishes geography. Hunter approaches the cave. THAROG closes to only several meters behind him. TRANSITION → Camera accelerates past Hunter and enters the cave BEFORE him. 00:23–00:24 — CAVE APPROACH CAMERA: 18mm from immediately INSIDE the cave looking outward. Hunter runs directly toward lens. THAROG fills more and more of the exterior background. Hunter prepares to jump. THAROG's horns remain lowered. TRANSITION → Camera retreats deeper inside the cave as Hunter launches toward it. 00:24–00:25 — DESPERATE LEAP CAMERA: 120fps slow-motion backward tracking from inside cave. Hunter jumps through the narrow opening. Both feet leave the ground. Bow stays firmly in one hand. THAROG's horn crown appears dangerously close behind him. TRANSITION → Continue tracking backward with Hunter's airborne body until he crosses the cave threshold. 00:25–00:26 — HUNTER ENTERS CAVE CAMERA: Interior cave, returning smoothly toward normal speed. Hunter hits the rocky floor. Momentum carries him into a shoulder roll. He slides deeper inside. Outside, THAROG reaches the entrance but is still moving too quickly to stop. TRANSITION → Keep Hunter foreground while focus racks through the entrance onto THAROG. 00:26–00:27 — THAROG TRIES TO BRAKE CAMERA: Focus passes through cave opening to exterior side angle. THAROG desperately plants all four feet. Claws dig trenches through loose soil. Its huge body continues sliding because of inertia. Horn crown remains aimed at the rock surrounding the entrance. TRANSITION → Track WITH the sliding skull directly toward the cave wall. 00:27–00:28 — HORN IMPACT CAMERA: 18mm exterior three-quarter impact shot. THAROG's massive horns COLLIDE with solid stone. CRASH. Camera violently shakes. Rock fractures. Dust explodes outward. Several OUTER horn sections crack and break away. The primary horn bases remain attached. TRANSITION → Dust from impact completely fills frame, creating a natural dust wipe into the cave interior. 00:28–00:29 — AFTERMATH CAMERA: Inside cave through settling dust. Hunter raises one arm to protect his face. Broken horn fragments fall outside the entrance. THAROG pulls its injured head backward. The SAME arrow remains embedded in its injured eye. THAROG releases another furious roar. TRANSITION → Camera begins continuously dollying backward deeper into darkness. 00:29–00:30 — END FRAME CAMERA: Slow backward dolly from inside cave. Hunter remains foreground, breathing heavily and gripping his bow. The bright cave entrance frames THAROG outside. THAROG cannot enter because of its enormous body and remaining horns. It aggressively strikes and scrapes around the entrance while broken horn fragments lie on the ground. Camera continues withdrawing until Hunter becomes a dark silhouette against the entrance. CUT TO BLACK AT EXACTLY 30.00. CONTINUITY RULE: Treat 00:00–00:30 as ONE continuous physical event rather than 30 independent generated shots. Every second inherits: • exact subject position from previous second • exact direction of movement • current body pose and momentum • current camera trajectory • accumulated dust and environmental damage • Hunter's bow/quiver state • THAROG's injured eye • embedded arrow position • progressive horn damage • established cave location Never reset either subject between timestamps. Hunter travels consistently toward the same cliff/cave from 00:14 onward. THAROG follows the exact same chase axis. The cave must first exist in the distant geography, become increasingly visible during pursuit, and only then become Hunter's escape route. The arrow remains in the SAME eye from 00:08 through 00:30. Horn damage occurs ONLY at 00:27–00:28 and remains visible afterward. Maintain [REFERENCE 1 — HUNTER] and [REFERENCE 2 — THAROG] exactly throughout.

@videoduck_ai Bro, this video is absolutely awesome

@videoduck_ai Thanks my buddy

@videoduck_ai Nice one Shams

@videoduck_ai 😂😂😂😂😂

@videoduck_ai AI creators are on another level lately. That's a huge leap in quality.

@videoduck_ai I truly agree Big fan of Seedance 2.5 Thanks to @videoduck_ai

@videoduck_ai I will not mess with him at all!

@videoduck_ai Hahaha of course look at his massive horns

@videoduck_ai You, as always, buddy, create masterpieces, respect

@videoduck_ai Much love and respect to you as well Artem Stay bless man

@videoduck_ai That hit was not fair 😔

@videoduck_ai That creature doesnt even exist in real life thats why I avoid gore and blood.

@videoduck_ai this looks amazing man, excellent work

@videoduck_ai Thank you so much Sadek ❤️❤️

@videoduck_ai Seedance is so good.

@videoduck_ai Its damn just insane

@videoduck_ai Great narrow escape Shammy.

@videoduck_ai Hahaha 🤣

@videoduck_ai yuhhh Magica gonna nail this

@videoduck_ai Go for it magica

@videoduck_ai The transition from the fighter to the beast's point of view was super smooth 👌

@videoduck_ai Yeahhh it works 😂😍🔥 Thanks Ibex legend

@videoduck_ai That eye pov shot from the animal was sickk bro🔥

@videoduck_ai That was the goal new camera additiin

@videoduck_ai

@videoduck_ai Seriously impressive work shams

@videoduck_ai Thanks a lottt Min

@videoduck_ai Such a sick idea.

@videoduck_ai Thank you man

@videoduck_ai That run looks wild

@videoduck_ai Watchoutttt

@videoduck_ai This is wonderful

@videoduck_ai Appreciate it Prince

@videoduck_ai Lovely scene ❤️

@videoduck_ai 好棒的制作兄弟!

@videoduck_ai Thank you sooo muchhh

@videoduck_ai Wooooow

@videoduck_ai Thank you my lovely friend 😍😍💗

@videoduck_ai Oh wow, I absolutely love the way this came out. What's so different between this and all those animated movies they make us pay so much for? This is just as good.

@videoduck_ai I really appreciate your support Aiba my friend, Actually this one is photorealistic version so these kind of stuff catches attention quickly.

@videoduck_ai Amazing work Shams!

@videoduck_ai Thank you so much James brother

@videoduck_ai Great work!👍

@videoduck_ai I wonder why he thought he could take it down with one arrow! Nice video Shams!

@videoduck_ai Hahaha just to make a hook in first two three seconds

@videoduck_ai Well maybe if he had more luck with the shot it could have worked as well! ^_^

@videoduck_ai This is a great demonstration of how powerful visual storytelling can be.

@videoduck_ai this is so scary feels real

@videoduck_ai amazing~

@videoduck_ai 👋

@videoduck_ai como te registraste.. por q YO intente en su pagina y puse todo y luego me sale q NO pude

@videoduck_ai This looks like a creature straight out of a dark fantasy movie

@videoduck_ai Omg big tharog... agrwe.... run !

@videoduck_ai oh hell no 😰

@videoduck_ai this is so good
