Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

New chaos cloth editor in #UE5.3

221,505 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Inu Games
Inu Gamesvor 2 Jahren

One impressive thing here is that the t-shirt is a static mesh. You don't need to skin in manually! (actually it's 2 meshes: low poly and high poly, but that's really simple to make in marvellous, just change the resolution)

Profilbild von Inu Games
Inu Gamesvor 2 Jahren

Actually, how does that work with higher LODs? Can we keep auto skinning and disable the sim? Is auto skinning looks good enough at a distance without the sim?

Profilbild von Robert McGovern
Robert McGovernvor 2 Jahren

@joewintergreen Somehow I can see this being used in the next Dead Or Alive game.

Profilbild von Jimmy Rowe 🇬🇧 〓〓
Jimmy Rowe 🇬🇧 〓〓vor 2 Jahren

@joewintergreen That looks so good!

Profilbild von Aubrey Olefile
Aubrey Olefilevor 2 Jahren

Looks good... seems to be handling self collision well has potential. What's going on in the back though?

Profilbild von Inu Games
Inu Gamesvor 2 Jahren

Try to guess

Profilbild von Josef Buchner
Josef Buchnervor 2 Jahren

it looks pretty good when walking but while running it seems like it has 0 weight to it. Is that something you can control with a parameter or is it just not good enough yet? same with the clipping in the back. That's unfortunate, otherwise it seems to handle collisions very well

Profilbild von Inu Games
Inu Gamesvor 2 Jahren

idk, looks nice imo. for the back, i surprised people don't recognize the problem. the example physics asset has collision primitives placed too near to the body so it peeks thru. you can download the example and fix it

Profilbild von Edenfall ➡ Wishlist on Steam!
Edenfall ➡ Wishlist on Steam!vor 2 Jahren

insane stuff :O

Profilbild von ʲᵒⁿᶻᵉˡˡ ⎛⎝(˶` ˑˑ ´˶)⎠⎞
ʲᵒⁿᶻᵉˡˡ ⎛⎝(˶` ˑˑ ´˶)⎠⎞vor 2 Jahren

@MuRo_CG that's good. that's just good

Ähnliche Videos