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New chaos cloth editor in #UE5.3

221,505 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Inu Games
Inu Games3 лет назад

One impressive thing here is that the t-shirt is a static mesh. You don't need to skin in manually! (actually it's 2 meshes: low poly and high poly, but that's really simple to make in marvellous, just change the resolution)

Фото профиля Inu Games
Inu Games3 лет назад

Actually, how does that work with higher LODs? Can we keep auto skinning and disable the sim? Is auto skinning looks good enough at a distance without the sim?

Фото профиля Robert McGovern
Robert McGovern3 лет назад

@joewintergreen Somehow I can see this being used in the next Dead Or Alive game.

Фото профиля Jimmy Rowe 🇬🇧 〓〓
Jimmy Rowe 🇬🇧 〓〓3 лет назад

@joewintergreen That looks so good!

Фото профиля Aubrey Olefile
Aubrey Olefile3 лет назад

Looks good... seems to be handling self collision well has potential. What's going on in the back though?

Фото профиля Inu Games
Inu Games3 лет назад

Try to guess

Фото профиля Josef Buchner
Josef Buchner3 лет назад

it looks pretty good when walking but while running it seems like it has 0 weight to it. Is that something you can control with a parameter or is it just not good enough yet? same with the clipping in the back. That's unfortunate, otherwise it seems to handle collisions very well

Фото профиля Inu Games
Inu Games3 лет назад

idk, looks nice imo. for the back, i surprised people don't recognize the problem. the example physics asset has collision primitives placed too near to the body so it peeks thru. you can download the example and fix it

Фото профиля Edenfall ➡ Wishlist on Steam!
Edenfall ➡ Wishlist on Steam!3 лет назад

insane stuff :O

Фото профиля ʲᵒⁿᶻᵉˡˡ ⎛⎝(˶` ˑˑ ´˶)⎠⎞
ʲᵒⁿᶻᵉˡˡ ⎛⎝(˶` ˑˑ ´˶)⎠⎞3 лет назад

@MuRo_CG that's good. that's just good

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