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New character: Mini Abilities: - wall climbing, plus can't slide down on default walls - dashes forward dealing damage Also added local multiplayer, don't worry you can still play alone. #minyart #heartheartart #Neurosama

56,526 Aufrufe • vor 1 Jahr •via X (Twitter)

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Dragon Age: Veilguard | High-Level Combat Overview Gameplay Full 10 Minute Video▶️ ▪️Warrior revolves around close range combat and defense ▪️The abilities you bring into battle is a strategic choice for each encounter, can be swapped out anytime outside of combat ▪️There are also three equippable Runes, these provide "a variety of control, utility, or additional damage to synergize with your build" ▪️Each class unique customizable abilities, for example warriors have certain abilities that deal fire damage ▪️There are then "Specializations" unique to each class that provide further abilities, including Ultimates ▪️Example: A Warrior specializing as a Grey Warden Champion will gain access to the devastating incendiary Warden’s Fire that launches a flurry of searing strikes that ignite foes like tinder ▪️Combat foundation: Each class has 4 core moves (jump, dodge, light attack, heavy attack) which can be chained together ▪️You can dodge mid-attack, light attacks do light damage and add small amounts of stagger, heavy attacks do more damage and build more stagger ▪️Enemies are more vulnerable fully staggered, Rook can perform takedown attacks ▪️Light and heavy attacks can be held down to deliver more potent versions, ex: a heavy attack can be charged while using a staff to unleash a magical wave of destructive energy ▪️Attacks can also be triggered while sprinting and/or jumping to add depth and fluidity to combat ▪️Each class has ranged attacks, blocks, and two distinct weapon sets that can be swapped seamlessly in battle ▪️Heavy attacks remove armor barriers faster, ranged attacks remove shield barriers faster ▪️You can pause with the ability wheel for more precise control, assign companions to attack specific enemies individually or together ▪️You can bound shortcut keys/buttons for abilities ▪️Different enemy types are weaker vs certain elements (darkspawn are weak to fire damage for example) ▪️You can apply buffs and debuffs (Davrin's "Heroic Strike" ability applies the "Overwhelmed" debuff to enemies which increases stagger) ▪️Area of Effect attacks are also necessary to defeat large groups of enemies, buffs/debuffs are important for crowd control ▪️Abilities require class resources to able to use (Mana, Momentum and Rage). You build these up by dealing damage as well as a secondary way (warriors by taking/dealing damage, rogues by dodging/parrying successfully, mages regain Mana passively over time) ▪️Sword and Shield warriors have access to the Shield Throw Volley: By landing a Heavy Attack on a Shield Throw return, the shield will ricochet, taking out multiple enemies. This sequence can repeat up to three times, causing a "devastating ring of damage around Rook" ▪️Warriors also have the Grappling Spear which can pull enemies closer (helps to dispatch specific enemies on higher difficulties) ▪️You coordinate specific attacks/abilities are primers to "prime" enemies and detonators to "detonate" for extra damage ▪️Ultimates are the most powerful abilities. Doing damage increases your Ultimate Meter and are unique to each class and specialization This looks fantastic, like a more fluid Inquisition. Goddamn I can't wait for this. #DragonAge #DragonAgeVeilguard

Shinobi602

197,282 Aufrufe • vor 1 Jahr

Patch 0.12.3 - "Blades of Ezochi" is now released! Patch 0.12.3 is a minor update patch that includes 3 new classes, some rules updates and a lot of changes to classes. Earthcleaving and Searing Lotus style are two elemental style sword classes, one of which is an anti-tank and the other a tank. Another paladin has also been added with gun paladin. A lot of classes have seen some key abilities redesigned or changed. Some of these such as backlash were too easy to use and lacked counterplay, while other such as defensive flexibility were resourceless defenses that warped the game around having them or not having them. Some other less used abilities have gotten some number buffs to make them less clunky to use. For the basic rules, precise attacks now have pinpoint by default to make them a better option against dodgy targets who often would still have enough guard to negate most of the damage. Block now works against damage in general, giving more of a reason to take it over simply dodging everything and making failed save damage have some counterplay. As always, thank you for your support. Rules Precise attacks now gain Pinpoint. Some abilities do not gain it. Added a Push basic action. Block reaction now works vs damage in general and not just attacks. Updated rules for abilities to state all abilities as general rule require you to have line of sight to it. Races Ryujin Dragon Breath now has the Safe keyword. Classes NEW: Gun Paladin, a ranged support/striker hybrid. Earthcleaving Style, an anti-tank earth melee striker. Searing Lotus Style, a fire style tank Abjurer Mana Shield slightly reworked Adventurer Steel Aura now has the Circuit and Rage keywords. Secret Art now also resets your Circuit keyword when used. Power Jump now has the Circuit keyword. Aeromaster Razor Hurricane now deals Wind damage. Alchemist Stone Grinding now also works on shielding effects. Amanita Spore Burst now deals Poison damage. Assassin Study Target can now apply Death Mark with only 2 AP spent. Battlemage Battle Cast now has the Circuit keyword. Battlemaster Can now be accessed through adventurer. Bloodbinder Blood Drain now deals Dark damage. Now has the Safe keyword. Transfusion and Life sacrifice no longer trigger effects on yourself that would trigger from taking damage. Carpenter Hammer and Nail now has the Rage keyword. Felling Strike mana cost reduced from 2→1. Chronofighter Past Self slightly reworked Attacks from the past reworked Secret Art reworked and renamed. Chronomancer Haste mana cost increased from 1→2 and given the circuit keyword. Colossus Can now be accessed throguh adventurer. Two Sword Crush now has the Rage keyword. Double Slam now gives you the option to make only 1 attack even when wielding two 2 handed weapons. Mighty Leap range increased from 20→40ft. Culinarian Herbal Stock now keeps the bonus for the entire node. Curse Knight Backlash is now Offstep rather than Sure Hit Devil's Blow wording updated to prevent confusion on the full pierce. Cutthroat Can now be entered through Culinarian. Deadeye Disarming Shot mana cost reduced from 3→2. Death Knight Call of the Grave AP cost reduced from 3→2. Dragoon Can be Jiangshi instead of the jumping expertise now. Duelist Deflect Missiles renamed to Deflect Everything, now works vs all attacks. Electromancer Zap no longer gains Sure Hit against targets valid for your superconductor. Forked Lightning now applies Focus x 2 static. All electromancer abilities now scale their static of Focus instead of Power. Electromaster Static Field now scales static of Focus instead of Power. Exalted Blade Divine Storm clarified. Execavator Cave Raider now has the Circuit keyword. Executor Holy Orders now can only be used before you attack and the free movement only occurs if the target moves away from you while in your melee range. Farmer Scarecrow's Gaze now has the Circuit keyword. Fencer Precise Thrust updated to not disable updated dueling weapon. Fighter Slam now lets you spend a mana to ignore the power requirement. Power Strike reworked. Defensive Flexibility reworked. Geomancer Earthquake now states it only hits people on the ground. Gravitect Black Hole now allows for a save. Graviturge Localized Collapse RP spend now fully avoids it. Gunfu Gun Martial Arts now lets your unarmed attacks benefit from your pistol material bonuses. Highlander Aftershock now has the Rage keyword. Can now be accessed through adventurer. Hydromancer Aqua Drill now deals Water damage. Now has the Safe keyword. Crashing Foam Wave now has the Active keyword. Lancer Can now be accessed through Adventurer and Cavalier. Mage Arcane Barrier now has to be in reaction to damage taken and no longer prevents true damage. Mycomancer Poison Spore damage reduced from Power + 5 → Power + 2. Necromancer Soulreap now also instantly kills the enemy on killing blow. Corpse Explosion now deals Dark damage. Pyromancer Incendiary Ray mana cost increased from 1→2. Now applies Burning on damage. Pyromaster Hellfire only applies when you inflict Burning on your own turn. Sage Lengthened Incantation capped to 2 additional AP, now applies to Scattering AoE attacks again. Can now be entered through Mage Knight. Selective Casting now has the Circuit keyword. Scout Can now be accessed through Rogue. Shield Paladin Holy Weapon light emitting part now also works on ranged weapons. Spearmaster Updated Gae Bolg wording. Spellblade Spellstrike wording updated. Sky Talon Style Heavenfall Descent now has the Rage keyword. Keywords Added an Opener keyword for abilities who must be used as the first action in a turn. Added a Circuit keyword for some abilities to give them a one time discount on their mana use. Added a Safe keyword for attacks that do not provoke AoO's Items NEW: New mods for thrown weapons. New mods added for poison materials. New ghimslag armor mod. New mod for shields. Some cloaks now gain a higher benefit if made with a higher tier base material. Bags now gain a benefit from higher materials and have a mod. Carts now gain a benefit from higher materials. Shields no longer gain bonuses to evasion or guard from material, only to block/dodge. (Does not affect existing ones) Elemental Weapon Alloy crafting point costs reduced from 15→10. Dueling weapon ability no longer works if you make a Heavy attack with it using AP. Added a mod that regains the ability for 1 heavy. Scythes Reworked Long Haft. Added a Focused Spin B mod. Armor Anti-poison silver mod removed. Chain Links reduced from 8→4. Flexible armor values increased. Gourmet Cooking Stock old wording updated. Greenhouse labor cost fixed to be consistent with other values. Perfect Balance mod now also works with precise attacks.

Angel's Sword RPG Official

16,548 Aufrufe • vor 4 Monaten

Elden Ring Nightreign | New Preview Details: ▫️ Movement is faster - a sense of speed was important. ▫️ New movement abilities - Wall Run, Gliding with the Spectral Hawk, Sprint with L3 in addition to the regular dash. ▫️ One run takes about 35-40 minutes to complete. ▫️ Defeating powerful enemies or special groups will reward your team with a 'Latent Power' which allows you to select either one weapon or special ability each. ▫️ You can earn Relics when completing a mission which act as permanent upgrades that you can select and customize. ▫️ Some relics work at all times, some only work with certain classes, techniques, etc. ▫️ If you are near death during battle, your teammates can rescue you by attacking you. ▫️ You can also lock-on to a downed player and rescue them with a ranged attack. ▫️ Dying repeatedly makes it so rescuing you takes longer ▫️ During the day, dying will simply respawn you. At night, you will remain incapacitated until someone rescues you or rests at a Site of Grace. ▫️ New 'Night Tide' mechanic slowly shrinks the play area over time, eventually concluding with the boss fight at Nightfall. ▫️ You can share weapons and items you don't need with your teammates. ▫️ You can also pin dropped items to tell other players their location. ▫️ There will be 4 classes available in the Network Test. ▫️ More classes and bosses will be available in the full game and as DLC later this year. ▫️ Releasing May 30th at $39.99 for the Standard Edition. #ELDENRING #ELDENRINGNIGHTREIGN

KAMI

440,031 Aufrufe • vor 1 Jahr

EMIBONNIE MOONSHADOW PRESS TOUR #MoonshadowSeriesLIVE 🐰: Can I make a request? I want to see Any play the role of Key and Lunar play the role of Jay. 🦊: Any as N'Key... 🦋: (puts the mic down and escapes) 🐰: Can you say, "Are you guys going to eat? Let me go with you!" 🐰: Hey, where are you going? 🦋: (gets caught) 🐰: (in Lunar's voice) I don't think I invited you. 🦊: You just left your mic here? You abandoned your mic? You just tried to escape? (gives the microphone back to Any) 🐰: Can you do that for me? 🦊: Lunar as Jay? "Did you miss me?" 🐰: The scene where she's going toe-to-toe with N'Key. The last scene. 🦊: The scene where they're battling each other. 🦋: How could I win against her, mommy? 🦊: Say, "Can I go eat with you two?" 🐰: You're also of noble birth. 🦋: Okay okay. 🦊: "Can I go eat with you two?" 🐰: Practice, practice. 🦋: "Can I go eat with you two?" 🦊: Lunar, what do you say? 🐰: I'm Lunar??? 🦊: Lunar, what do you say? 🦋: I should be holding your hand (moves to hold Emi's hand instead). 🦋: "Can I go eat with you two?" 🐰: (in Lunar's voice) I don't think I invited you na ja. 🦋: (collapsing in laughter) 🤣🤣🤣 🐰: (in Lunar's voice) What's wrong ja? 🦊: Do you want to go eat Peking duck? 🐰: Quick, quick! Answer me ja. 🦋: (motioning that she's still not okay too answer) 🤣 🦊: She can't speak right now. Go on, speak. 🐰: (in Lunar's voice) What ja? 🦋: (still overcome with laughter)

K-bab

22,833 Aufrufe • vor 7 Tagen

GFL2 CN News: Beilan Island Broadcast Ep. 20 - New Releases: - New Doll Nikketa (VSK-94) - Sentinel class (Hydro) - Doll with Summon (Guard dog named 'Kulich' [Localization to be confirmed]) - Skill 1(?) - Summons Kulich, dealing AoE damage to all enemy targets within 2 tiles and inflict [Guilt's Grip]. - Skill 2(?) - When Nikketa uses [Righteous Judgment] to enemy targets with [Guilt's Grip], increases out-of-turn damage and deal an additional attack(?) - Ultimate(?) - When Nikketa uses [Cold Judgment] against enemy targets, gain [Extra Command] and inflict [Guilt's Grip]. - Can apply debuffs to enemy targets to amplify her own elemental damage New Character Event: - Nikketa's character event [Ex Umbra] released New Outfits: - Nikketa's outfit GFL1 legacy outfit [Blazing Sun Dance] released... with a twist - Vector's outfit [Combat Bunny's Shadow] will be available for exchange in the [Achievement Shop] New Oaths: - Added Oath for Centaureissi and Nikketa New Systems: - Auto Mode Movie Mode added. You'll be able to watch your Dolls in a 3rd person view while they auto the stage for you - Added training dummy for DPS / team composition testing, with 6P62 as the training dummy. - Added [Achievement Shop], gain [Medals] to exchange for various items, such as Weapon Skins, Attachment Skins, and Trophies. - New system [Memory Showcase] will be enabled, it is basically your trophy showcase section. Note that this shelf was showcased in the Big Dorm system. - Added [Fire Control Calibration Chip] to the Attachment Calibration pipeline - The use of [Fire Control Calibration Chips] can either: - Increase the upgrade stat of your attachment by 10% per chip - Increase the min. stat of your attachment by "1 tick" per chip. - Requires 1 [Fire Control Calibration Chip] per upgrade as mentioned above. - Requires the target attachment to have >=100% all stat enhanced - Requires a large amount of Sardis Gold - Note that attachments that had gone through this procedure cannot be calibrated again via the usual means, for now. Mini-Games: - [Soccer Field Training], a soccer mini-game - [Frontline Survivors] Season 5, introducing Cheeta as a playable character System Optimizations: - Removed run limit per day on the Sardis Gold farming stage [Standardizing Sync] - The [Monthly Incremental Contract] will have a part of its clause changed: from increasing daily [Sync Permissions] to "number of times the Sardis Gold income will be doubled" - Removed all enemy units' "start of battle" animations - Added [Skip all story] button in story stages. - But Yuzhong would still recommend player to read the story! - Gift boxes will be automatically opened once exchanged, instead of staying in a box. - Added [Favorite] system in the [Refitting Room] Comments by Yuzhong and Sixi - Will introduce Dolls that use other elements (other than fire and hydro i guess) in future patches - The team hears that the Physical team is quite "limited" after Yoohee's release, and will be releasing new team members of the Physical team soon. - The next Doll will be "similar to Nikketa", she was announced in a preview, was seen before in some animations, was seen before in some art CGs, is very well liked by the community, and is "very familiar" to the players. - Will be implementing the illustrations of the outfits in-game soon!

Ceia

106,232 Aufrufe • vor 1 Jahr

The Expanse: Osiris Reborn | Developer Interview + Details ▪️Around 30-40 hours play time depending on how you play ▪️Play style preset system but with flexibility to experiment (i.e a player in a Sniper role can still use a shoulder cannon they come across) ▪️Encouraged to experiment with new guns, gadgets, skills etc but players will 'need to commit' at some point during the game, can't switch it up forever ▪️Filled with choices to make, may be some occasional hints about major choices but the game won't warn the player ▪️Not all choices lead to major plot changes, sometimes just flavor for the dialogue ▪️Character customization: Earther, Belter or Martian, male/female, body type, facial customization, identical twin sibling (brother or sister) ▪️Every companion has their own background, factions, struggles and goals, opinions on every major plot event, sometimes providing advice or even suggesting military support ▪️You can choose to help or ignore your companions' stories ▪️Some companions can die depending on your choices ▪️"There will definitely be romance in the game" ▪️Companions can disagree with you about choices, dynamic relationships among themselves ('traveling in a tight ship for long periods of time') ▪️Because because The Expanse is more grounded, there's emphasis on how tech, weapons, ships, space travel, radiation etc all realistically function ▪️Abilities: Offensive and defensive, grenades, shoulder cannon, shield, protective drone, many gadgets to pick from ▪️You can use a play style that focuses more on gadget use than weapons ▪️Inspired by games like Mass Effect, Persona, Final Fantasy, Souls games, etc, cover shooting/gunplay inspired by games like The Division and Gears of War, AI companions by games like Uncharted and TLOU ▪️You can explore the Belt, some things have been hidden or forgotten through time ▪️Multiple major social hubs on planets and space stations, hang out with companions, drink at bars, shop for gear, etc ▪️There are things in side quests that can impact your playthrough ▪️Some choices you make can have a visual effect or change on locations, characters, etc Full Interview ▶️

Shinobi602

264,936 Aufrufe • vor 6 Monaten

The Blood of Dawnwalker | Gameplay Overview Full 21 Minute Video ▶️ ▪️New action RPG, first chapter of a new saga from Rebel Wolves and Bandai Namco, coming to PS5, Xbox and PC in 2026 ▪️The game is currently in pre-beta stage of production ▪️Led by Konrad Tomaszkiewicz (game director on The Witcher 3)and Mateusz Tomaszkiewicz (quest director on The Witcher 3 and Cyberpunk) ▪️Goal of combat is make you feel like a real swordmaster who closely observes his enemies ▪️Choose one of four directions while attacking: up, down, left and right to hit opponents where they're unable to parry ▪️When defending, you must watch the direction of enemy attacks ▪️Activation Charges: Filled in with each successful attack, block or parry. You can then activate them to use an ability ▪️Choose to upgrade via 3 skill trees: Human, Vampire, Human/Vampire Shared ▪️Enemies and guards will become more suspicious and hostile the more damage you cause out in the world during the day, stealthing at night can help keep you undiscovered ▪️You can access areas at night as a vampire, run on rooftops, scale walls, ceilings, etc that you can't as a human during the day, changing how quests play out ▪️Time of day can change things like a powerful boss showing up in a quest for example ▪️Investigate your surroundings and gain clues during quests ▪️Replenish your health by drinking blood ▪️If you accidentally drink the blood and kill an important NPC in the game, it may lead to unexpected consequences during the story ▪️You can also drink blood from animals and other creatures if you don't want to harm innocent humans ▪️Blood Guards are powerful enemies specializing in taking on vampires, dual wield swords ▪️There are multiple romance options, affect Coen's personal story ▪️Quests that advance the day/night cycle will be marked so players know if time will move forward or not, exactly how much time will pass ▪️You can explore the open world freely and that doesn't move time forward, not a timer that hangs over your shoulder the whole time ▪️The whole world map is fully accessible to the player from the start of the game ▪️Magic in the game is dark, ritualistic and dangerous, not to be toyed with ▪️Coen has to carve runes into his own body to cast spells ▪️You can find forgotten spells out in the world to learn and grow stronger, every spell can be upgraded ▪️Burning Blood: Offensive spell you can cast where the blood of enemies boil from the inside ▪️Compel Soul: A spell that you can use on dead NPCs to temporarily bring them back to life, learn secrets or things that can completely change quest lines ▪️Not all spells are offensive, many revolve around support, buffs, debuffs #BloodofDawnwalker

Shinobi602

98,603 Aufrufe • vor 1 Jahr

We got new Crimson Desert gameplay, showing off the combat, progression system and more of the world, and this game continues to look insane. Here are the highlights: - Multiple different weapon types including: Sword and shield, Spears, Greatswords, Axes, Dual-wield swords and ranged weapons such as guns - Use mounts during combat such as bears, mechs and dragons - Melee combat allows you to utilize actual martial arts and massive combos - Three playable characters, Cliff seems to mostly use melee weapons, a female is focused on magic and ranged weapons such as a rifle, and a male orc who serves a barbarian role. It does seem like you can mix and match abilities between them - You can grab, throw and kick enemies to create chains of attacks. Slide is another ability that can be chained with double jumps and kicks - Swap weapons mid combat and you can enhance weapnos with elements such as spark damage - A grapple hook can be used to scale up walls and swing into attacks - Progression is based on acquiring artifacts, which are found by defeating bosses and at the end of dungeons as well as hidden across the world - Some skills are earned by observing others use them out in the world - You can use a sort of helicopter blades umbrella to fly around the world - Buy, find or craft gear to use in combat. Gear is upgradeable as well - Crafting/Upgrading is highly detailed, for example you can go and mine for certain materials in caves, you will also need to hunt animals or defeat bosses for certain materials as well - Crafting materials can be obtained through quests and in hidden locations as well - Add special effects to weapons and armors at certain vendors such as Wizards - There are flying bosses that you will have to fight in the skies such as flying metallic birds that you can land on Crimson Desert is launching on March 19th on Xbox Series X/S, PS5, PC and Mac. Every time we see more of this game, it feels like a true GOTY contender that will be an absolute amazing massive experience. I truly hope it lives up to the hype!

Synth Potato🥔

224,722 Aufrufe • vor 6 Monaten

The Blood of Dawnwalker | Gameplay Overview Part II: ▫️ Vampire RPG made by Rebel Wolves, including ex-Witcher devs ▫️ Play in either human or vampire form ▫️ After feedback, a second camera option has been added that's slightly farther from the character ▫️ Camera can be adjusted separately for combat and exploration ▫️ After feedback, combat flow has been sped up. The directional input during combat must be done in realtime (like KCD2) and no longer pauses the game. ▫️ Magic is only available in human form, so other solutions must be found as Vampire ▫️ Compel Soul is a spell that allows you to speak with certain corpses ▫️ Vampire form can fight with claws or a sword ▫️ Sword is faster as Vampire than human ▫️ Voracious Bite ability allows you to drain enemy blood, healing you and damaging the enemy ▫️ The game gives you 30 days to rescue your family ▫️ Certain quests and dialogue options will push time forward (marked with an icon) ▫️ You can read books and inspect objects, sometimes offering new skills or XP ▫️ Plane Shift is a vampire ability that lets you walk on walls ▫️ Shadow Step allows you to teleport a short distance ▫️ Combine the two to reach rooftops and other inacessible areas ▫️ Every quest can be tackled in multiple ways ▫️ "No difference between main quests and side quests" ▫️ In the quest shown, Coen is searching for a legendary Silver Sword buried deep in a crypt ▫️Releasing 2026 on PS5, Xbox Series, and PC

KAMI

144,705 Aufrufe • vor 8 Monaten

Kaitlan Collins can’t hide her frustration on air as Republican congressman dismantles her narrative about ICE being responsible for the deaths of Renee Good and Alex Pretti. She came armed with emotions. He came armed with the one fact CNN hasn’t wanted to talk about: COLLINS: “On Alex Pretti and Renee Good… ICE shouldn’t have been in the situation, certainly with Alex Pretti, where he wasn’t touching his weapon. I mean, you can watch the video. He’s down on the ground, and they’re still firing.” MIKE LAWLER: “No, no, you’re missing the point.” COLLINS: “[Visibly annoyed] No, I’m not missing the point.” LAWLER: “And it’s the same point I made in my remarks, which is that everybody should be equally outraged. You should be equally outraged at the deaths of Alex Pretti and Renee Good and Sheridan Gorman and Laken Riley and everyone else who has been killed by an illegal immigrant.” “ALL OF IT WAS PREVENTABLE.” “And the bottom line is, by the way, if we didn’t have 11 plus million people illegally enter our country, you wouldn’t have needed a surge in ICE agents. You wouldn’t need to be going into sanctuary cities if they would actually cooperate. In New York, Kathy Hochul literally just signed a law banning every local law enforcement agency from cooperating.” [Collins tries to interrupt] “That is unacceptable, and that is why we’re dealing with these situations.” COLLINS: [Moves on] “My point was simply about what you had just said about—about their deaths. But can I also ask you…” LAWLER: “They were preventable.”

The Vigilant Fox 🦊

689,199 Aufrufe • vor 1 Monat