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New DEVLOG - Level Design & Performance ▫️ World grounded in reality. ▫️ Introducing Potato & Overkill Modes. ▫️ 60+ FPS is our minimum bar for shooters. This is our journey to make UE5, FPS-Ready. Wishlist Now!

89,571 views • 19 hours ago •via X (Twitter)

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007 First Light | Dev Q&A with new details (watched the entire thing): ▫️ Main campaign is roughly 20 hours ▫️ Online connection NOT required after initial download ▫️ There is a 'constant flow' of new stuff to unlock ▫️ No plans for co-op or multiplayer - "Our focus is the single player experience that we're experts in." ▫️ PS5 and Series X will have Performance & Quality Modes ▫️ PC will have full path tracing and DLSS 4.5 ▫️ Dualsense support confirmed for both PS5 & PC ▫️ There are many suits and outfits to unlock by completing challenges ▫️ Suits are mostly limited to the Tacsim mode - main campaign is predetermined because they wanted to keep it thematically appropriate ▫️ No plans for a demo ▫️ No plans for NG+ ▫️ HUD can be customized ▫️ Each mission will have multiple ways it can be completed ▫️ Freely explore the MI6 offices at the hideout to find Bond easter eggs ▫️ Bluffing is a powerful feature that can help you escape if you're detected ▫️ Bluffing requires action points to use for balance reasons ▫️ Certain enemies called Watchers will be harder to Bluff ▫️ While there's no traditional skill progression, the gadgets are your progression ▫️ As you unlock more gadgets, you'll have to decide which ones to take into the mission ▫️ On melee combat: "It's not just about one button - there's a bit of a combo system, you need to dodge, sidestep, parry, read your opponents." ▫️ You can quickly use gadgets on enemies mid-combat ▫️ New areas will have different weaponry that you can get from enemies ▫️ Multiple different types of assault rifles, pistols, snipers, shotguns, and more ▫️ Forward momentum was key for combat and gameplay - kick a weapon up off the ground, shoot, then throw it at the next guy and press forward ▫️ Bond has a focus ability where he can slow time and line up a shot ▫️ Classic Bond vehicles will return ▫️ Classic Bond gadgets will return ▫️ Contextual environmental kills. Bond can finish an enemy by throwing an object, slamming them into a nearby wall, etc. ▫️ You can grab and guard break enemies ▫️ Land and water vehicles confirmed ▫️ Releasing May 27th on PS5, Xbox, and PC #007FirstLight #PS5 #Xbox

KAMI

445,025 views • 2 months ago

Stranger Than Heaven releases this Winter | New Gameplay Details: ▫️ Tojo Clan origin story confirmed ▫️ Control your left and right side independently for the first time in combat ▫️ "A story of men who fought, clawed, and struggled to carve out a place for themselves in a Japan undergoing violent change." ▫️ Protagonist is Makoto Daito ▫️ Makoto is of mixed heritage with an American father and Japanese mother ▫️ Makoto’s father died shortly after moving to the US, leaving his Japanese mother isolated with little English ▫️ Eventually, extreme prejudice and hardship in America led to his mother's death as well ▫️ Makoto decides to flee to Japan to start a new life ▫️ Story begins in 1915 when Makoto sneaks onto a ship from San Francisco ➡️ Japan ▫️ Yu Shinjo also joins as a stowaway, becoming Makoto's lifelong friend and rival ▫️ Makoto meets Orpheus (Snoop) on the ship - a smuggler who's a one stop shop for everything (lol) ▫️ Orpheus takes Makoto under his wing upon arriving to Japan and teaches him the tricks of the trade ▫️ Orpheus discovers that Makoto has a passion for music ▫️ Yu is also mixed heritage and older and is able to adapt to Japan faster than Makoto ▫️ Eventually they go their separate ways, but reunite years later when a special opportunity presents itself ▫️ 1915 - Kokura, Fukuoka (gritty industrial area) ▫️ 1929 - Kure, Hiroshima (port city) ▫️ 1943 - Sotenbori, Osaka ▫️ 1951 - Atami, Shizuoka ▫️ 1965 - Kamurocho, Shinjuku ▫️ The two reunite in 1943 Osaka as famous showmen and producers ▫️ Makoto handles the muscle having yakuza experience while Yu is the brains ▫️ Face off against the Italian mafia, Japanese government, and more over the course of 50 years ▫️ Minigames and entertainment are different based on the era ▫️ Music is a very important part of the game ▫️ Makoto can discover new sounds from almost anywhere - broom sweeps, enemy attacks, steam trains, etc ▫️ These sounds can then be combined to create original compositions ▫️ Manage the cabaret club by rearranging your band and scouting new talent ▫️ Real world singers are in the game, including Satoshi Fujihara and Tori Kelly (also does the main theme) ▫️ Combat is considered one of the biggest features ▫️ Control your left and right side independently ▫️ Block with one hand, then quickly counter with the other ▫️ Tackle enemies by pressing LT + RT simultaneously ▫️ Mount enemies and ground pound with both hands ▫️ Various weapons including knives, mallets, hammers, and blades ▫️ Stronger masterwork weapons can also be discovered or crafted ▫️ Blacksmith system using resources collected from the world ▫️ Weapons can have special properties and obtaining and upgrading them is necessary to stay alive ▫️ Finishers and special attacks ▫️ Makoto is far from an upstanding citizen - he's written as a morally gray, complex protagonist ▫️ Releasing Winter 2026 (Dec - Mar) on PS5, Xbox Series X|S, PC, and Xbox Game Pass day one Personally I think the game looks fantastic. Cool to see something different from RGG after years of Yakuza / Like a Dragon! #StrangerThanHeaven

KAMI

57,269 views • 2 months ago