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NEW FORTNITE BR PATCH NOTES ‼️ • Crouch and run speeds are faster. • Less camera movement while sprinting and smoother sprinting view. • Reset everyone's "Custom Diagonal Movement" settings for re-adjustment. • Society Medallion icons are more visible on the map. • Brightened some dark spots on the...

2,753,842 просмотров • 2 лет назад •via X (Twitter)

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Varsity - High School Football Video Game

99,319 просмотров • 1 год назад

Situation in Northern Kurdistan (Turkey) is spiralling out of control. Protestors have set up barricades in some neighbourhoods and are clashing with Turkish security forces. Protestors are using fireworks, stones and Molotov cocktails to defend themselves against the Turkish security forces. The protests which have turned into riots have seen a surge of more militant groups and individuals joining the riots such as the HBDH and MAK Some reports claim that the Turkish security have began to use live bullets; until now they mainly relied on rubber bullets and water cannons. During the day Turkish security forces run targeted arrest operations with undercover officers. The situation is very reminiscent of the early stages of scenes we have witnessed from 2014-2016 Dead or wounded individuals on either side could have devastating effects on the level of escalation. RE MAK: The MAK has been active since November 2023, carrying out attacks and other activities on a regular basis. They are a decentralised movement of individuals working together for the cause of liberating Kurdistan. As of now: any claim of them being in coordination with other militant groups such as the TAK, YDGH (though both formerly don’t exist anymore) or the Kurdish workers party (PKK) military wing HPG is wrong. For better understanding: anyone who is currently protesting against the Turkish regime could in theory take a video of his actions and send it to the MAK; that’d make you a member of the MAK (it’s more of a movement than a group) RE footage on social media: Please be aware; groups and individuals with different motives are mixing in footage from 2015/16 to create a narrative of protestors being overly violent, armed and under the command of other factions.

Scharo Bajalan

28,386 просмотров • 1 год назад

Successfully generated this with Seedance 2.5—without any face-related moderation restrictions. The result is amazing! prompt: For the target video, at 0.00 seconds into the target video, (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] A continuous live-action first-person smartphone recording based entirely on . is the only visual reference for the adult female dancer's appearance, face, hairstyle, hair color, costume, body proportions, environment, room layout, wall, floor, lighting, color and initial spatial composition. Preserve the original visual identity and environment of . The camera closely reproduces the distinctive perspective of : a strong high-angle first-person smartphone POV looking substantially downward at the woman. The camera is clearly above her eye level. The top of her head, shoulders and upper body are visibly seen from above. Keep substantial ceiling visible in the upper part of the frame. Do not use an eye-level view, third-person view, orbiting camera or cuts. A single adult arm belonging to the camera operator enters naturally from the lower-right foreground. Show a connected forearm, wrist, palm and fingers. The hand is a moderate-size foreground element, not a giant object. Keep the hand primarily within the lower-right quadrant, occupying approximately 10–18% of the image area. The hand must never extend across the center, cover the woman's face or cover her torso. The woman remains the primary visual subject and the hand is only the foreground controller. Keep the woman physically close to the smartphone, approximately 1.0–1.2 meters away. Her full body occupies approximately 70–80% of the vertical frame. Do not pull the camera backward, do not place her deep in the room and do not progressively make her smaller. The foreground index finger directly controls the woman's dance movement. The woman does not independently freestyle. The hand is the visible movement cue and the woman's body immediately follows it. Maintain these exact control relationships throughout the entire video: UP → WOMAN RISES. DOWN → WOMAN LOWERS. LEFT → WOMAN MOVES LEFT. RIGHT → WOMAN MOVES RIGHT. For UP, the index finger moves clearly upward and the woman's body immediately rises. Her torso extends upward, her posture becomes taller, her arms naturally rise and her center of gravity moves upward. For DOWN, the index finger moves clearly downward and the woman's body immediately lowers. Her knees bend slightly, hips lower, center of gravity drops and torso lowers into a controlled dance position. For LEFT, the index finger moves toward screen-left and the woman's body immediately shifts and sways toward screen-left. Her weight, torso and hips follow the same direction. The entire body movement must be clearly visible. For RIGHT, the index finger moves toward screen-right and the woman's body immediately shifts and sways toward screen-right. Her weight, torso and hips follow the same direction. The entire body movement must be clearly visible. LEFT and RIGHT must not become tiny hip twitches. The woman's body must visibly move from side to side. Keep the horizontal movement simple so the connection between finger direction and body direction remains unmistakable. The hand gesture and corresponding body movement are tightly synchronized. The woman's movement begins as the corresponding finger gesture begins and develops within the same musical beat. No noticeable reaction delay, no one-beat delay, no anticipation and no independent movement. The dance is a confident, sexy viral short-form influencer dance: energetic rhythmic hip movement, controlled waist isolation, subtle torso waves, attractive shoulder movement, pronounced but tasteful hip accents, confident posture, playful facial expression, direct eye contact and natural hair movement. The dance should feel like a polished viral social-media dance challenge. Make the movement sexy, stylish, rhythmic and visually captivating while keeping it non-explicit. During LEFT and RIGHT movements, maintain the direct horizontal hand control while adding sensual hip accents. During UP and DOWN movements, maintain the direct vertical hand control while adding smooth waist and body movement. Never sacrifice hand-to-body control for complicated choreography. Use a fast modern viral dance rhythm with strong clear beats. Command sequence: UP → DOWN → LEFT → RIGHT → LEFT → RIGHT → UP → DOWN → LEFT → RIGHT. Each command produces one clearly visible corresponding body movement. Do not add unrelated freestyle movements, spins, walking or complicated footwork. The index finger moves with strong, deliberate gestures. The wrist and forearm naturally follow the finger. Use short, clear upward, downward, leftward and rightward gestures. Do not use weak floating gestures. Keep the hand in the lower-right foreground and never allow it to dominate the center of the frame. Maintain one continuous handheld smartphone recording with subtle natural camera instability. Preserve the strong high-angle perspective and close composition throughout the entire shot. Do not zoom out, pull backward, lower the camera or lose either the hand or the woman's full body. At the end, use LEFT → RIGHT → UP. The woman performs a left body movement with a sensual hip accent, a right body movement with a sensual hip accent, then rises into a confident final dance pose. The hand remains in the lower-right foreground and does not move into the center. Hold the final pose briefly. overall_soundscape: Natural indoor room ambience, subtle foot movement, fabric movement and quiet smartphone handling sounds, preserving the acoustic character of . non_diegetic_music: A modern viral short-form dance track with strong punchy beats, crisp percussion and clear rhythmic accents. Each major beat provides a timing point for the hand gesture and its corresponding dance movement.
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Successfully generated this with Seedance 2.5—without any face-related moderation restrictions. The result is amazing! prompt: For the target video, at 0.00 seconds into the target video, (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] A continuous live-action first-person smartphone recording based entirely on . is the only visual reference for the adult female dancer's appearance, face, hairstyle, hair color, costume, body proportions, environment, room layout, wall, floor, lighting, color and initial spatial composition. Preserve the original visual identity and environment of . The camera closely reproduces the distinctive perspective of : a strong high-angle first-person smartphone POV looking substantially downward at the woman. The camera is clearly above her eye level. The top of her head, shoulders and upper body are visibly seen from above. Keep substantial ceiling visible in the upper part of the frame. Do not use an eye-level view, third-person view, orbiting camera or cuts. A single adult arm belonging to the camera operator enters naturally from the lower-right foreground. Show a connected forearm, wrist, palm and fingers. The hand is a moderate-size foreground element, not a giant object. Keep the hand primarily within the lower-right quadrant, occupying approximately 10–18% of the image area. The hand must never extend across the center, cover the woman's face or cover her torso. The woman remains the primary visual subject and the hand is only the foreground controller. Keep the woman physically close to the smartphone, approximately 1.0–1.2 meters away. Her full body occupies approximately 70–80% of the vertical frame. Do not pull the camera backward, do not place her deep in the room and do not progressively make her smaller. The foreground index finger directly controls the woman's dance movement. The woman does not independently freestyle. The hand is the visible movement cue and the woman's body immediately follows it. Maintain these exact control relationships throughout the entire video: UP → WOMAN RISES. DOWN → WOMAN LOWERS. LEFT → WOMAN MOVES LEFT. RIGHT → WOMAN MOVES RIGHT. For UP, the index finger moves clearly upward and the woman's body immediately rises. Her torso extends upward, her posture becomes taller, her arms naturally rise and her center of gravity moves upward. For DOWN, the index finger moves clearly downward and the woman's body immediately lowers. Her knees bend slightly, hips lower, center of gravity drops and torso lowers into a controlled dance position. For LEFT, the index finger moves toward screen-left and the woman's body immediately shifts and sways toward screen-left. Her weight, torso and hips follow the same direction. The entire body movement must be clearly visible. For RIGHT, the index finger moves toward screen-right and the woman's body immediately shifts and sways toward screen-right. Her weight, torso and hips follow the same direction. The entire body movement must be clearly visible. LEFT and RIGHT must not become tiny hip twitches. The woman's body must visibly move from side to side. Keep the horizontal movement simple so the connection between finger direction and body direction remains unmistakable. The hand gesture and corresponding body movement are tightly synchronized. The woman's movement begins as the corresponding finger gesture begins and develops within the same musical beat. No noticeable reaction delay, no one-beat delay, no anticipation and no independent movement. The dance is a confident, sexy viral short-form influencer dance: energetic rhythmic hip movement, controlled waist isolation, subtle torso waves, attractive shoulder movement, pronounced but tasteful hip accents, confident posture, playful facial expression, direct eye contact and natural hair movement. The dance should feel like a polished viral social-media dance challenge. Make the movement sexy, stylish, rhythmic and visually captivating while keeping it non-explicit. During LEFT and RIGHT movements, maintain the direct horizontal hand control while adding sensual hip accents. During UP and DOWN movements, maintain the direct vertical hand control while adding smooth waist and body movement. Never sacrifice hand-to-body control for complicated choreography. Use a fast modern viral dance rhythm with strong clear beats. Command sequence: UP → DOWN → LEFT → RIGHT → LEFT → RIGHT → UP → DOWN → LEFT → RIGHT. Each command produces one clearly visible corresponding body movement. Do not add unrelated freestyle movements, spins, walking or complicated footwork. The index finger moves with strong, deliberate gestures. The wrist and forearm naturally follow the finger. Use short, clear upward, downward, leftward and rightward gestures. Do not use weak floating gestures. Keep the hand in the lower-right foreground and never allow it to dominate the center of the frame. Maintain one continuous handheld smartphone recording with subtle natural camera instability. Preserve the strong high-angle perspective and close composition throughout the entire shot. Do not zoom out, pull backward, lower the camera or lose either the hand or the woman's full body. At the end, use LEFT → RIGHT → UP. The woman performs a left body movement with a sensual hip accent, a right body movement with a sensual hip accent, then rises into a confident final dance pose. The hand remains in the lower-right foreground and does not move into the center. Hold the final pose briefly. overall_soundscape: Natural indoor room ambience, subtle foot movement, fabric movement and quiet smartphone handling sounds, preserving the acoustic character of . non_diegetic_music: A modern viral short-form dance track with strong punchy beats, crisp percussion and clear rhythmic accents. Each major beat provides a timing point for the hand gesture and its corresponding dance movement.

underwood

245,132 просмотров • 7 дней назад

🌟 Fortnite Ecosystem v41.00 Update Summary 📅 June 5, 2026 🎮 Major Creator Updates: 1️⃣ Sidekicks as NPCs in UEFN Sidekicks are now available as scriptable NPCs in UEFN. Creators can customize how they look, animate them, script behavior with Verse, and even bring a player’s own Sidekick into an island experience. Important note: 🔹 Publishing islands with Sidekick NPCs opens July 23 🔹 Creature based islands may get new Discover opportunities 🔹 Great for monster battlers, cozy farming games, creature RPGs, companion adventures, and more 🔹 Epic plans to feature creature-based islands in a new creature-based Collection page 2️⃣ Custom Weapon Templates Creators can now use Scene Graph weapon templates for: 🔸 Pistol 🔸 SMG 🔸 Assault Rifle 🔸 Shotgun You can customize how weapons look, sound, and play, including mesh, VFX, audio, damage, fire rate, spread, and recoil. Important note: These Scene Graph entities are not compatible with older saving methods like the Save Point device. 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Events can show in: 🔸 Following tab 🔸 Creator Profile page 🔸 Island page 🔸 Island Lobby, if enabled Epic is also testing a Community Events row in Discover, but it will not show for all players and placement is not guaranteed. 🛠 UEFN Workflow Updates: 🔸 Push Changes now incrementally cooks only modified project parts 🔸 New Edit List Panel shows what is live and what still needs a push 🔸 Launch Session now combines multiple session actions 🔸 New Session Inspector gives better visibility into launch and Live Edit status 🔸 New Publishing Report helps catch issues before publishing 🔸 Improved Verse warning panel with direct VS Code links 🔸 New Editor Gizmo System 🔸 Physics setting moved into Island Settings 🔸 New Memory Snapshot tools help identify asset memory costs 🔸 Asset validation now warns when static meshes exceed 30k vertices at LOD0 Important Live Edit note: Live Edit is improved, but some changes can still require Push Changes. The new tools make it clearer what is already live and what still needs to be pushed. ⚠️ Important Publishing Change: Illegal Property Override warnings are now errors in v41.00. That means new or updated islands with these errors are blocked from publishing. Current published versions where the warning appeared will stay live. 👤 Follow a Developer Update: In v41.10, Epic will remove the Follow a Developer button from the Developer Profile Link device. The device itself will still be usable, and existing follower counts are not affected. If your island currently tells players to follow you through that device, update those callouts before v41.10. 🧑‍🚀 Hero Device Star Wars Update: More Star Wars characters have been added to the Hero device for Star Wars islands: 🔹 Luke Skywalker 🔹 Obi-Wan Kenobi 🔹 Mace Windu 🔹 Kylo Ren 🔹 IG-11 🔹 Moff Gideon 🔹 Boba Fett 🔹 Mandalorian (Pen & Ink), Clone Wars Anakin, and Clone Wars Ahsoka were also added to cosmetic-based devices 📦 New Content: 🌾 Cozy and Creature Tools 🔸 Plumpton Architecture Kit 🔸 Plumpton Farm Gallery 🔸 Pet Props Gallery 🔸 Updated foliage 🔸 Plumpton Feature Example ☕ New Prefabs and Galleries 🔹 Latte Landing Prop Gallery 🔹 Latte Landing Bun Store 🔹 Latte Landing Big Shots Cafe 🔹 Latte Landing Krunchy Krickets 🔹 Latte Landing Espresso Experiments 🔹 Latte Landing floors, walls, and roofs 🔹 More Plumpton props, plants, farm, pet shop, tavern, farmhouse, and more 🔫 New Weapons and Items: Weapons: 🔸 Vanguard Burst Rifle 🔸 The Voidblade’s Burst Rifle 🔸 Extending Focus Shotgun 🔸 Reacher Extending Shotgun 🔸 Chaos Exploder Rifle 🔸 Dark Voyager’s Chaos Rifle 🔸 Exotic Overdrive Pulse Rifle 🔸 Exotic Recon Bow 🔸 Exotic Leaping Lightning Gun Items: 🔹 Seven Sliders 🔹 Limitless Seven Sliders 🔹 Brick-a-Bunker 🏃 Player Movement Device Update: More movement settings are now available directly in the Player Movement device, giving creators better control over which players are affected. Includes: 🔸 Jump Fatigue 🔸 Slide Kick 🔸 Shoulder Bashing 🔸 Wall Kick 🔸 Roll Landing 🔸 Glider Redeploy 🔸 Player Flight 🔸 Flight Speed 🔸 Infinite Wall Kicks 🔸 Sprint and boosted jump energy costs 🧪 Experimental and Beta Updates: 🔹 Skeletal Animation in Scene Graph is now experimental 🔹 Physics remains Beta 🔹 Mobile touch controls and gesture support are experimental 🔹 Skeletal Animation in Scene Graph cannot be used in published islands yet 🛠 Community Bug Fixes: 🔸 Fixed server degradation from adding and removing entities 🔸 Fixed some Physics Materials not being exposed 🔸 Fixed some session launch cook errors 🔸 Fixed Fortnite not closing properly after launching a session through UEFN 🔸 Fixed crashes after repeated entity spawning and despawning 🔧 More Fixes: 🔹 Fixed quickbar and phone tool freezes 🔹 Fixed thumbnail capture preview actor issues 🔹 Fixed building on Instanced Static Meshes 🔹 Fixed Live Edit visual update issues 🔹 Fixed several editor crashes and performance issues 🔹 Fixed inventory UI not showing Fortnite item info correctly 🔹 Fixed multiple physics, movement, swimming, gliding, and launch pad issues 🔹 Fixed Scene Graph prefab and Verse path issues

Immature

15,577 просмотров • 2 месяцев назад

How far would you go for a kiss you'll never forget? Nano Banana Pro + Seedance 2.0 on BudgetPixel AI prompt Cinematic 6-second drone shot at dusk. A young couple @[Image 1](image_1) passionately kissing while sitting on the edge of the giant white Hollywood sign. Start in a tight medium shot focused on their kiss: a woman with wavy blonde hair in a low bun wearing a babypink sleeveless high-neck top, black leggings and chunky black platform boots, and a muscular man with short hair, small hoop earring, white ribbed tank top and black trousers. They are sitting side by side on the narrow ledge of the letter, legs dangling, leaning into a deep kiss. The man holds a small black object in his hands. The camera performs a slow, smooth, continuous pull-back and slight ascending crane movement. As it moves, the massive scale of the iconic white Hollywood sign is gradually revealed beneath them. The shot ends in a wide establishing view showing the full "HOLLYWOOD" sign letters against dry golden-brown California hills, a dramatic cloudy dusk sky with warm orange-pink sunset glow on the horizon, and a tall communication tower visible in the distance. The couple remains visible as small figures still kissing on the first letter. Natural cinematic lighting, soft dusk atmosphere, high detail, realistic live-action, filmic color grading with slightly desaturated tones, strong contrast between the bright white sign and the moody landscape. Romantic, bold, epic yet intimate mood. Smooth camera movement, no cuts.

Sharon Riley

34,983 просмотров • 1 месяц назад

Made with Seedance 2.0 by Yapper Prompt: MASTER CINEMATIC PROMPT — ROOFTOP CHASE (INTENSE VERSION) SUBJECT: image1 Use the first image as the main subject. Maintain consistent face, body shape, hairstyle, clothing, and proportions throughout the entire video. Use the image2 as the primary storyboard reference. The second image strictly defines scene order, framing, and timing. Prioritize matching the second image over any creative interpretation. ⸻ FACE LOCK The face must remain sharp at all times. No blur, no distortion, no flickering. Expression progression: focused → tense → survival instinct → aggressive. ⸻ OUTFIT LOCK (STRICT) White undershirt (lightweight, slightly sweat-soaked, visible fabric texture, natural wrinkles) Red shorts (knee-length, soft fabric, natural folds, slightly loose fit) Barefoot (no footwear, visible natural foot movement and contact with surfaces) Rules: * Outfit must remain identical in all frames * No color change, no design change, no wardrobe switching * Clothing must stay consistent even when wet * Fabric reacts naturally to wind, movement, and water * Feet must remain barefoot at all times (no shoes appearing) ⸻ ENVIRONMENT Jakarta dense urban rooftop (corrugated metal roofs, rough concrete, tightly packed buildings) Golden hour lighting with strong backlight Hazy atmosphere with airborne dust particles Environment feels hot, dense, and visually chaotic ⸻ STYLE CORE Live-action, ultra-realistic, AAA cinematic quality High contrast, gritty, intense tone Natural motion blur (strong during fast movement) Heavy debris interaction and environmental destruction emphasis ⸻ CAMERA SYSTEM Handheld tracking, very close to the subject Micro-shake increases slightly on impact (controlled, not chaotic) Dynamic continuous movement following subject momentum Rule: Camera must feel physically present in the action No teleporting, no glitching Subject remains dominant in frame ⸻ TIMELINE (STRICT — HARD ACTION) 0.0 – 1.2s Wide rooftop view of Jakarta. Subject sprinting. A loud CRACK — bullet hits metal very close. Large sparks burst, slight camera shock reaction. ⸻ 1.2 – 2.5s Tight rear tracking shot. Heavy barefoot footsteps on metal roof (visible contact and impact). Bullet nearly hits the foot — debris flies toward camera. Clothesline hits his face; he forcefully pushes through without slowing. ⸻ 2.5 – 4.0s Fast slide under water tank. Bullet pierces the tank — heavy water burst crashes down. Clothing becomes wetter, sticks slightly to body. Camera partially passes through the water splash. He rolls hard and drops to a lower rooftop with impact weight. ⸻ 4.0 – 5.5s Running along a narrow ledge. Two rapid shots — concrete explodes beside his shoulder. Debris flies past camera. He nearly loses balance but recovers instantly. ⸻ 5.5 – 7.0s Full sprint into a large building gap jump. Slow motion mid-air. Bullet hits the edge behind him — fragments scatter in the air. Landing is unstable but controlled (barefoot impact visible). ⸻ 7.0 – 8.5s Grabs fire escape railing aggressively. Bullet slams into metal right beside his face — intense sparks. Camera swings with the momentum. He pulls himself up with force. ⸻ 8.5 – 9.5s Fast aggressive climb using windows and AC units. Bullet shatters glass right beside his head. Glass shards fall downward. Movement is fast, urgent, controlled panic. ⸻ 9.5 – 10.0s Reaches rooftop. Bullet hits near his feet. He pauses briefly, spots a hidden sniper suitcase under a water tank. Immediately sprints toward it. ⸻ PHYSICS & EFFECTS Bullet impacts create strong sparks, debris bursts, and visible force Water hits with weight and affects clothing behavior Barefoot contact interacts realistically with surfaces Camera reacts subtly to shock impacts Environment responds dynamically ⸻ CONSTRAINT No cuts No gore No additional scenes No timeline changes No mirrored movement No face distortion

Zar⭕on

11,116 просмотров • 3 месяцев назад