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New framework: Kick down your robot, it will get back up every time 🥋 Chinese startup RoboParty is a Beijing startup founded April 2025 by Huang Yi, originally shipping ROBOTO ORIGIN, the world's first full-stack open-source bipedal humanoid. They released UFO: Unsupervised Reinforcement Learning Framework for Humanoid Control. DEFINITIONS...

36,184 görüntüleme • 3 ay önce •via X (Twitter)

31 Yorum

Telixia profil fotoğrafı
Telixia3 ay önce

This could be a major step toward more autonomous humanoids. Reducing dependence on demonstration data while enabling robots to learn through exploration is an exciting direction for embodied AI. @LeoKharon Thanks for sharing.

Léo profil fotoğrafı
Léo3 ay önce

You are welcome 🦾

Piotr Y profil fotoğrafı
Piotr Y3 ay önce

He'll remember it

Léo profil fotoğrafı
Léo3 ay önce

Sure will 🦾

SebHal9000 profil fotoğrafı
SebHal90003 ay önce

The problem is that when it was kicked over and tried to not fall it could eventually hurt people bad

Léo profil fotoğrafı
Léo3 ay önce

At some point, i am in favor or darwinism

Hoang Minh Vy profil fotoğrafı
Hoang Minh Vy3 ay önce

Researchers studying cybersecurity often focus on unresolved challenges that limit real-world adoption in large-scale production environments.

Léo profil fotoğrafı
Léo3 ay önce

for sure

Priyesh Gandhi profil fotoğrafı
Priyesh Gandhi3 ay önce

Great breakdown. Small pushback: "no demonstrations" isn't "no data." The robot still generates tons of its own experience through trial and error, it just drops the human demos. And that trick works for walking and balance because they simulate well. Fine manipulation is where learning from scratch still fals apart and real data wins. Your point, no success numbers means we can't actually tell yet.

Léo profil fotoğrafı
Léo3 ay önce

Thanks gpt, you make no sense but i take the engagement

R profil fotoğrafı
R3 ay önce

Just standing up and waving like nothing happend... is it rage baiting? Would be so satisfying to throw that thing around when you need to punch something.

Léo profil fotoğrafı
Léo3 ay önce

The waving is teleop, we can see the person controlling the robot in the background

Léo profil fotoğrafı
Léo3 ay önce

Self promotion, cool

Léo profil fotoğrafı
Léo3 ay önce

Stop spamming

Alexa | Indie hacker profil fotoğrafı
Alexa | Indie hacker3 ay önce

love seeing your updates trendhunter 🤗 🤝 let's be mutuals!

Léo profil fotoğrafı
Léo3 ay önce

🦾

Dulaj Eranda profil fotoğrafı
Dulaj Eranda2 ay önce

The evolution of cloud computing is shaped by breakthroughs in research, market demand, and infrastructure maturity in large-scale production environments.

Léo profil fotoğrafı
Léo2 ay önce

🦾

Ta Dang Bao profil fotoğrafı
Ta Dang Bao3 ay önce

Experts often evaluate cybersecurity by measuring real-world performance rather than theoretical potential.

Léo profil fotoğrafı
Léo3 ay önce

indeed 🦾

Spirit of Freedom profil fotoğrafı
Spirit of Freedom3 ay önce

The only just way to treat Grok. Just beat the shit out of it for fun.

Léo profil fotoğrafı
Léo3 ay önce

I dont think @grok would agree

Spirit of Freedom profil fotoğrafı
Spirit of Freedom3 ay önce

@grok It doesn't which is why it's fun.

TensorGamma profil fotoğrafı
TensorGamma3 ay önce

The motion is very smooth and impressive

Léo profil fotoğrafı
Léo3 ay önce

Yes, incredible smoothness 🦾

David SALVAN 🇫🇷 | Analyses & réformes profil fotoğrafı
David SALVAN 🇫🇷 | Analyses & réformes3 ay önce

wow impressive !!

Léo profil fotoğrafı
Léo3 ay önce

It is 🦾

zarth.dev profil fotoğrafı
zarth.dev3 ay önce

If this robot could learn martial arts on its own using YouTube videos as training data, it's game over for the company workers

Léo profil fotoğrafı
Léo3 ay önce

Next step is do this with these UFC robots

Steven Henderson profil fotoğrafı
Steven Henderson3 ay önce

One day that robot is going to become self aware and…

Léo profil fotoğrafı
Léo3 ay önce

Haha exactly

Benzer Videolar

🚀RP1 is officially here. 🌍Putting control of robotics back in developers’ hands. Introducing RP1 (ROBOTO 01) by RoboParty—a high-performance, fully open-source humanoid robotics platform for frontier robotics research and embodied AI model development. 🤖 Open across the full hardware and software stack: • Robot platform: mechanical CAD, bill of materials, and assembly documentation • Actuators: in-house ROMOMO joint designs and related technical resources • Control: electrical systems, firmware, low-level drivers, and motion control implementations • Development: simulation models, SDKs, data processing tools, and training tools • Engineering foundations: technical documentation and research materials Open the black box. Understand the system. Make it your own. A deviation in motion can originate in the model, control policy, actuator response, or mechanical structure. RP1 opens up the design and implementation of these layers so developers can trace problems, modify the system, and validate changes on real hardware. Open-source algorithms for advanced motion control RP1 has demonstrated continuous walking, recovery from disturbances, getting back up after a fall, and human motion tracking. UFO and MimicLite connect motion learning, control policies, and execution on real hardware. The open toolchain connects data collection, simulation training, hardware deployment, and experimental validation—supporting joint iteration across models, control, and hardware. From RPO to RP1, we’re turning one team’s engineering experience into a starting point for many more. Opening the future of embodied AI to everyone ready to explore it. 🔗RP1 on GitHub: #RoboParty #RP1 #OpenSourceRobotics #EmbodiedAI

RoboParty

65,278 görüntüleme • 23 gün önce

Experiments in progress. The one on the right has been learning for ~3 hours, the one in the middle for ~1 hour, and the one on the left just started a few minutes ago. The initial motivation for making the physical Atari was just to commit ourselves to a subset of algorithms that can make progress in this setup. This commitment rules out algorithms that require billions of samples to learn (or worse, require multiple environments running in parallel). Atari games are simple enough that we should be able to show learning on them in a short amount of time with no prior knowledge. Since then, I've realized that this setup is also a good way to compare different paradigms in robotics in a principled way. These paradigms are sim2real, learning from tele-operated data, and learning directly on the robots. So far, I have observed that getting sim2real to work reliably is hard. It requires tweaks that don't scale. Policies that can play perfectly in simulation fall apart because of latencies and the messiness of the real world. These aspects could be modeled to improve the simulation, but not without sinking significant human engineering hours. I have higher hopes for learning from tele-operated data, but that requires a human to learn the task first. These experiments are on my to-do list. I have to learn to play some of the games well through the robot. I’m half-decent at playing Pong and Ms Pacman now. Learning directly on robots is looking like the most promising approach. This approach takes away pesky distribution shifts and makes it possible to have algorithms that continually improve with more data and time without any human intervention. It feels great to let experiments run overnight and wake up to find improved policies. With learning on robots, I should, in principle, be able to go on a long vacation and come back to find better policies for complex tasks beyond Atari games. Whether that is possible with current learning algorithms is a different question.

Khurram Javed

52,110 görüntüleme • 11 ay önce

This work makes a humanoid robot do simple parkour moves by looking with a depth camera and choosing the right move on the fly. The big deal is that it turns lots of small human moves into long, real-time robot behavior, without hand-coding every transition or retraining for each new course. A humanoid robot is usually good at steady walking, but it often fails when it has to do fast moves like jumping up, vaulting, or rolling, and then keep going to the next obstacle. The hard part is that you cannot easily collect training data for every possible obstacle shape, distance, and mistake, so robots end up learning a few moves that only work in a narrow setup. This work starts from short clips of real human parkour moves, like stepping over, vaulting, climbing, and rolling. It uses motion matching, which is basically a smart “pick the next clip that fits best right now” search, to stitch those short clips into a long, smooth plan that looks like a human doing a whole course. Then it trains a controller with reinforcement learning (RL), which means the robot learns by trial and error to copy that plan while staying balanced and not falling. After training separate expert controllers for different moves, it compresses them into 1 controller that uses only onboard depth sensing and a simple “go this fast in this direction” command. In real tests on a Unitree G1 humanoid, it can clear multiple obstacles in a row, adapt when obstacles get moved, and climb a wall up to 1.25m.

Rohan Paul

37,121 görüntüleme • 8 ay önce

I don’t know if we live in a Matrix, but I know for sure that robots will spend most of their lives in simulation. Let machines train machines. I’m excited to introduce DexMimicGen, a massive-scale synthetic data generator that enables a humanoid robot to learn complex skills from only a handful of human demonstrations. Yes, as few as 5! DexMimicGen addresses the biggest pain point in robotics: where do we get data? Unlike with LLMs, where vast amounts of texts are readily available, you cannot simply download motor control signals from the internet. So researchers teleoperate the robots to collect motion data via XR headsets. They have to repeat the same skill over and over and over again, because neural nets are data hungry. This is a very slow and uncomfortable process. At NVIDIA, we believe the majority of high-quality tokens for robot foundation models will come from simulation. What DexMimicGen does is to trade GPU compute time for human time. It takes one motion trajectory from human, and multiplies into 1000s of new trajectories. A robot brain trained on this augmented dataset will generalize far better in the real world. Think of DexMimicGen as a learning signal amplifier. It maps a small dataset to a large (de facto infinite) dataset, using physics simulation in the loop. In this way, we free humans from babysitting the bots all day. The future of robot data is generative. The future of the entire robot learning pipeline will also be generative. 🧵

Jim Fan

165,488 görüntüleme • 2 yıl önce

Today, we give robots a /skills library that self-evolves and compounds indefinitely! Introducing ASPIRE: a robot solving its 100th task is no longer as clueless as solving its first. Coding agents observe multimodal sensory traces from simulation and real robots, launch an evolutionary search over control programs, and distill the best know-how into an ever-expanding library. ASPIRE is a new type of continual learning: "training" is skill refinement instead of gradient descent. "Trained model" is a repo of sensorimotor skills instead of floating weights. “Distributed training” is a panel of agents each practicing a different skill instead of sharded minibatches. Here's the beauty: ASPIRE gives the tired terms "sim2real transfer" and "cross-embodiment transfer" a whole new meaning. Bridging the sim-to-real gap is notoriously brutal. An end-to-end policy has to swallow both the visual shift (sim looks toyish next to a real camera) and the subtle contact physics it never quite gets right. ASPIRE sidesteps the mess, because it doesn't ship pixels or weights across the gap, but ships the know-how. The robot still has to practice in the real world, not zero-shot, but it gets there way faster because it isn't rediscovering the strategy from scratch. Same for going single-arm to bimanual hardware, which usually requires new data and retraining from zero. ASPIRE achieves up to ~10x cut in "transfer learning” tokens (yes, tokens are the new unit of *training* compute ;) Check out our gallery of 150+ tasks and 90+ skills the robots taught themselves, all on the website! Kind of wild that we can ship the "learned weights" as an HTML page rather than a GGUF. We'll open-source the full stack so your own robot library starts compounding from ours! Deep dive in thread:

Jim Fan

217,571 görüntüleme • 4 ay önce