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New model: your robot can now pack your suitcase 🧳 Xiaomi has released a new robot foundation model. Called Xiaomi-Robotics-1, it is designed to have a robot pick things up and move them around. But first, DEFINITIONS: - Mixture-of-Transformers (MoT): An architecture where separate transformer "experts" (e.g., one for...

14,771 Aufrufe • vor 3 Tagen •via X (Twitter)

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NEW RESEARCH: You can now create a new robot optimized for any given task! I love this new project by Huy Ha, Shuran Song, and others. Called "Transformer Transformer: A Unified Model for Motion-Conditioned Robot Co-design", it generates a robot's physical design and its controller together from a task spec. DEFINITIONS: - Reward function: A scoring rule that assigns a number to how well a behavior achieves the task. Here, it is the objective the generated design is pushed to maximize (e.g., track the target motion with low error). - Tokenizing: dividing continuous or structured data (a robot's links, joints, motor specs, states, actions) into a discrete vocabulary of symbols a transformer can process, the same step that turned pixels and audio into "language" for these models. - Diffusion transformer (DiT): A transformer trained to turn random noise into structured output through iterative denoising. Here, it generates robot bodies and trajectories instead of images. - MuJoCo: The standard fast physics simulator for robotics research (DeepMind-maintained). The Menagerie is its curated zoo of ready-to-use robot models. - CMA-ES: Covariance Matrix Adaptation Evolution Strategy, the workhorse black-box optimizer: it evolves a population of candidate designs, keeps the best, and needs thousands of simulator rollouts. - Bimanual multi-trajectory optimization: Finding one design/controller that performs well across several target motions for a two-armed robot at once, harder than optimizing for a single arm and a single motion. - BERT/MAE masked-modeling trick: Train one model to fill in whatever parts of the input you hide (words for BERT, image patches for MAE); at inference, choosing what to mask chooses the task, so masking the body makes it a designer and masking the actions makes it a controller. In practice, you give it a target end-effector motion and a reward function, and it outputs a complete embodiment (link, joint, motor, and inertial property), as well as a controller to drive it. It works by tokenizing both the body (links/joints/motors) and the dynamics (states/actions) into a compact scheme called RoboTokens, training a diffusion transformer (DiT) over them. The same model predicts dynamics using those predictions ("Dynamics Self-Guidance") to push generated designs toward higher reward at inference time. Masking different token types (using the BERT/MAE masked-modeling trick) lets the one model do three jobs: generate an embodiment, control an arbitrary embodiment, or design one conditioned on a motion. It is trained on 11 robots from the MuJoCo Menagerie (0.65 kg hand to 67.5 kg quadruped, 6–35 joints), and validated in sim and on a physical ALOHA doing cloth flinging. I like the fact that this approach inverts the entire recent robotics ideas: designing a policy for a fixed robot -> designing the robot for a fixed task. Every other approach assumes the body is given and learns a controller. Transformer Transformer takes the task (target motion + reward), then generates the body and controller jointly. In practice, it is a ~180× speedup over the standard optimizer at equal-or-better quality. It reaches "CMA-ES-level quality in seconds" and finishes bimanual multi-trajectory optimization in that is worth underlining nowadays! Also worth mentioning: this is the lab behind UMI and Handroid, that I mentioned here previously! The team seems extremely creative, i love these out-of-the-box approaches. Enjoy watching the demo of robot optimization in 3D, data acquisition, then real-life testing:

Léo

24,267 Aufrufe • vor 3 Tagen

X Square Robot Unveils New Embodied AI Model, Says Robots Will Arrive in Homes in 35 Days Backed by Alibaba, ByteDance, Xiaomi and Meituan, X Square Robot unveiled a next-generation embodied AI foundation model for home robots and said its first deployments in everyday households will begin within 35 days. X Square Robot on Tuesday unveiled WALL-B, a new embodied AI foundation model designed for deployment in real-world homes, marking what the company described as a major step toward bringing general-purpose robots into daily family life. At a launch event themed "Born to Bot, Bot to Family," the company also introduced its World Unified Model (WUM) architecture, a training framework that combines vision, language, action and physical prediction within a single system from the outset. X Square said the model is intended to help robots operate in the far more unpredictable setting of a home, where tasks, layouts and interactions vary from moment to moment. "Robots in factories and in homes are completely different. In factories, they repeat the same action 10,000 times without variation. In a home, however, they need to perform 10,000 different actions, each unique and non-repetitive. Therefore, the challenge of a truly intelligent robot lies not in repeating a single action, but in the ability to execute new, untrained movements within unstructured environments. Deploying robots in the home is one of the most significant technical hurdles of our time," said Qian Wang, founder and CEO of X Square Robot. WALL-B is the first real-world implementation of the World Unified Model architecture. Unlike modular systems that train perception, language and control separately, X Square Robot said World Unified Model optimizes those capabilities jointly from the very beginning. The company said that allows physical prediction — including force, friction and collision dynamics — to emerge as part of the model itself, rather than being layered on afterward. "We train all capabilities—vision, language, action, and prediction—within the same network from day one. Much like infants, who do not learn to see, move and speak in isolated, sequential stages, but instead see, move listen and act simultaneously while receiving feedback, we have integrated all these capabilities into a unified whole," said Wang Hao, CTO of X Square. X Square Robot said the development of WALL-B rests on two pillars. The first is a data strategy that prioritizes training on authentic, non-staged home environments to cover the “long-tail” distribution of real-world scenarios, such as misplaced objects and temporary occlusions. Unlike models primarily trained on synthetic data or laboratory datasets, this strategy exposes WALL-B to the natural clutter of lived-in spaces—misplaced items, unexpected obstacles, and spontaneous human activity—ensuring that the training data reflects real-world conditions rather than a simplified version. The second is a physics-aware predictive mechanism that anticipates physical outcomes before an action is taken, enabling the model to respond to contact dynamics instead of just reacting. The development of the self-developed WUM architecture on physical robotic platforms highlights the company’s accumlated experience in bridging sim-to-real gaps across varied operational contexts. Wang commented that the current AI model is still in an "intern" stage, subject to errors requiring remote assistance. For instance, it may mistakenly place slippers in the kitchen or pause while wiping a table to "think". However, the model operates nonstop 24 hours a day, becoming increasingly "intelligent" as each day of operation generates new data. In 35 days, on May 25, X Square Robot will officially bring its robots into everyday homes, underscoring the company’s long-term commitment to the home robotics sector.

X Square Robot

52,968 Aufrufe • vor 3 Monaten

Excited to announce GR00T N1, the world’s first open foundation model for humanoid robots! We are on a mission to democratize Physical AI. The power of general robot brain, in the palm of your hand - with only 2B parameters, N1 learns from the most diverse physical action dataset ever compiled and punches above its weight: - Real humanoid teleoperation data. - Large-scale simulation data: we are open-sourcing 300K+ trajectories! - Neural trajectories: we apply SOTA video generation models to “hallucinate” new synthetic data that features accurate physics in pixels. Using Jensen’s words, “systematically infinite data”! - Latent actions: we develop novel algorithms to extract action tokens from in-the-wild human videos and neural generated videos. GR00T N1 is a single end-to-end neural net, from photons to actions: - Vision-Language Model (System 2) that interprets the physical world through vision and language instructions, enabling robots to reason about their environment and instructions, and plan the right actions. - Diffusion Transformer (System 1) that “renders” smooth and precise motor actions at 120 Hz, executing the latent plan made by System 2. We deploy N1 on GR1 robot, 1X Neo robot, and a large collection of simulation benchmarks. N1 achieves up to +30% boost in diverse manipulation tasks for household and industrial settings. While humanoid robots are the main focus of N1, our model also supports cross-embodiment. We finetune it to work on the $110 HuggingFace LeRobot SO100 robot arm! Open robot brain runs on open hardware. Sounds just right. Let’s solve robotics, together, one token at a time. Links to our Whitepaper, Github repo, HuggingFace model, and open dataset page in the thread: 🧵

Jim Fan

466,333 Aufrufe • vor 1 Jahr

Chinese robotics company Astribot released their latest World-Action Model (WAM), Lumo-2. Technical breakdown: - based on a frozen 🥶 Qwen-3.5 4B VLM - trained in 3 progressive stages: 1. Action is aligned with latent world dynamics (an abstract representation of action). Real-world actions are anchored to physical constraints, while the latent space is guided to focus on motion-relevant changes. This bidirectional relationship makes the model physically grounded -> critical for a world model. 2. Action is aligned with vision and language. Reusing the vision backbone and action encoder from the frozen VLM, the authors add a custom vocabulary (for new actions), a semantic module, an action decoder, and an action projector. This aligns the (new) action representations with the (existing) vision-language semantic space. Most importantly: it builds a direct mapping from natural-language instructions to motor execution. 3. End-to-end training on language, video, and robot data. Only the new modules (everything outside the frozen backbone) are trained end-to-end across temporal reasoning, physical understanding, long-horizon, and dexterous manipulation. At the end of the day, Lumo-2 is not the best on benchmarks, but that's not the point. What's genuinely new: - a way to combine latent world modeling and action generation through progressive alignment - a physically-grounded latent dynamics space - it lifts performance on unseen objects using un-annotated human egocentric video + Vision Pro captures, no special transfer algorithm needed Why it matters: - the whole model is thin trainable adapters (semantic module, action decoder/projector) on a frozen 4B backbone (cheap) - that scale is suited for real-time embedded inference (~2.71× decode speedup, no accuracy loss) - its real moat is long-horizon execution, where the added temporal memory pays off far more than on any other task As a result, this robot can now make your latte (5x sped up video):

Léo

32,078 Aufrufe • vor 16 Tagen

We trained a humanoid with 22-DoF dexterous hands to assemble model cars, operate syringes, sort poker cards, fold/roll shirts, all learned primarily from 20,000+ hours of egocentric human video with no robot in the loop. Humans are the most scalable embodiment on the planet. We discovered a near-perfect log-linear scaling law (R² = 0.998) between human video volume and action prediction loss, and this loss directly predicts real-robot success rate. Humanoid robots will be the end game, because they are the practical form factor with minimal embodiment gap from humans. Call it the Bitter Lesson of robot hardware: the kinematic similarity lets us simply retarget human finger motion onto dexterous robot hand joints. No learned embeddings, no fancy transfer algorithms needed. Relative wrist motion + retargeted 22-DoF finger actions serve as a unified action space that carries through from pre-training to robot execution. Our recipe is called "EgoScale": - Pre-train GR00T N1.5 on 20K hours of human video, mid-train with only 4 hours (!) of robot play data with Sharpa hands. 54% gains over training from scratch across 5 highly dexterous tasks. - Most surprising result: a *single* teleop demo is sufficient to learn a never-before-seen task. Our recipe enables extreme data efficiency. - Although we pre-train in 22-DoF hand joint space, the policy transfers to a Unitree G1 with 7-DoF tri-finger hands. 30%+ gains over training on G1 data alone. The scalable path to robot dexterity was never more robots. It was always us. Deep dives in thread:

Jim Fan

294,395 Aufrufe • vor 5 Monaten

Karpathy told Dwarkesh that a 1 billion parameter model, trained on clean data, could hit the intelligence of today's 1.8 trillion parameter frontier. That is a 1,800x compression claim. The math behind it is more defensible than it sounds. When researchers at frontier labs look at random samples from their training corpus, they see stock ticker symbols, broken HTML, forum spam, autogenerated gibberish. Not Wikipedia. Not the Wall Street Journal. The actual pretraining dataset is mostly noise, and the model is burning parameters to vaguely remember all of it. One estimate pegs Llama 3's information compression at 0.07 bits per token. Well-structured English carries around 1.5 bits per token of real information. The trillion-parameter model is holding a roughly 5% resolution image of the internet it trained on. So when a lab ships a 1.8 trillion parameter model, the overwhelming majority of those weights are handling rough memorization. They are compression overhead for a noisy training set, taking up capacity that could be doing reasoning instead. Karpathy's proposal is to separate the two. Build a cognitive core: a small model that contains only the algorithms for reasoning and problem-solving, stripped of encyclopedic memorization. Pair it with external memory the model queries when it needs a fact. A 1 billion parameter reasoner plus retrieval beats a 1.8 trillion parameter model trying to do both. The data already supports this direction. GPT-4o runs at roughly 200 billion parameters and outperforms the original 1.8 trillion GPT-4. Inference costs for GPT-3.5 level performance fell 280x between 2022 and 2024, driven almost entirely by smaller, cleaner, better-architected models. The trend line is pointing where Karpathy says it should. The real implication for anyone tracking the AI trade: data quality is the actual constraint. The companies winning the next phase will be the ones who figured out what to train on, and what to throw away.

Aakash Gupta

508,200 Aufrufe • vor 3 Monaten

This is THE moment of Physical AI! We are officially announcing Cosmos 3: Omnimodal World Models for Physical AI 🚀 - Cosmos 3 is an omnimodal world model: within a unified architecture, it can understand and generate language, images, video, audio, and actions. - It is not just a VLM, not just a video generator, not just an audio-visual generative model, and not just a physics simulator / world-action model. It can understand images and videos, generate images, videos, and audio, simulate future worlds, predict actions, and generate robot policies—enabling models to truly begin to “touch the world.” - Cosmos 3 is the #1 open-weight reasoner / T2I / I2V / robot policy across many benchmarks. Huge thanks to every teammate who fought side by side on this journey—from architecture, data, training, infra, serving, and evaluation to post-training. Every part of this project carries an incredible amount of hard work. This was my first time leading a project as Tech Lead, and I feel truly fortunate. The future of Physical AI needs models that can not only “see” and “describe” the world, but also “imagine,” “simulate,” and “act”—and eventually close the loop with the real world. I hope Cosmos 3 can become an important starting point for this direction, and I’m excited to push Physical AI into its next stage together with the open-source community. Welcome to the era of Physical AI. HuggingFace: Project Website: Code:

Max Zhaoshuo Li 李赵硕

1,078,282 Aufrufe • vor 2 Monaten