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New modeling tutorial is on Youtube!

54,987 просмотров • 2 месяцев назад •via X (Twitter)

Комментарии: 9

Фото профиля Krzysztof
Krzysztof2 месяцев назад

something like that :

Фото профиля Mert İskenderoglu
Mert İskenderoglu2 месяцев назад

That was a great way to do it!

Фото профиля Krzysztof
Krzysztof2 месяцев назад

#1- I would model 1/8 + mirror +aray with 90' rotation #2- You don't have to add destructive bevel you can select edges You want bevel and ad weight or simply ad crease to them so subsurf modifier don't distort them !

Фото профиля Ogrematch
Ogrematch2 месяцев назад

At first I saw this and wasn't impressed but then I saw you did it in Blender, of all things. Would genuinely recommend a real CAD program for things like this, especially if you'll want to modify dimensions later.

Фото профиля Mert İskenderoglu
Mert İskenderoglu2 месяцев назад

Polygon modeling has its own place, and CAD modeling has its own place, I am doing these to practice topology.

Фото профиля AiA
AiA2 месяцев назад

Next time, try MACHIN3tool with a non-destructive workflow. You only need a quarter of the model, not a full polygon model.

Фото профиля ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ
ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ2 месяцев назад

Is this for 3d printing? I dont understand the purpose of this modeling technique

Фото профиля Mert İskenderoglu
Mert İskenderoglu2 месяцев назад

This is polygon modeling, the purpose is not engineering or printing. These models are for visualization like games, animation etc.

Фото профиля ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ
ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ2 месяцев назад

For a game it just seems like unnecessary details but what do i know, im not triple A

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