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New modeling tutorial is on Youtube!

54,987 views • 2 months ago •via X (Twitter)

9 Comments

Krzysztof's profile picture
Krzysztof2 months ago

something like that :

Mert İskenderoglu's profile picture
Mert İskenderoglu2 months ago

That was a great way to do it!

Krzysztof's profile picture
Krzysztof2 months ago

#1- I would model 1/8 + mirror +aray with 90' rotation #2- You don't have to add destructive bevel you can select edges You want bevel and ad weight or simply ad crease to them so subsurf modifier don't distort them !

Ogrematch's profile picture
Ogrematch2 months ago

At first I saw this and wasn't impressed but then I saw you did it in Blender, of all things. Would genuinely recommend a real CAD program for things like this, especially if you'll want to modify dimensions later.

Mert İskenderoglu's profile picture
Mert İskenderoglu2 months ago

Polygon modeling has its own place, and CAD modeling has its own place, I am doing these to practice topology.

AiA's profile picture
AiA2 months ago

Next time, try MACHIN3tool with a non-destructive workflow. You only need a quarter of the model, not a full polygon model.

ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ's profile picture
ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ2 months ago

Is this for 3d printing? I dont understand the purpose of this modeling technique

Mert İskenderoglu's profile picture
Mert İskenderoglu2 months ago

This is polygon modeling, the purpose is not engineering or printing. These models are for visualization like games, animation etc.

ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ's profile picture
ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ2 months ago

For a game it just seems like unnecessary details but what do i know, im not triple A

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