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New modeling tutorial is on Youtube!

54,987 次观看 • 2 个月前 •via X (Twitter)

9 条评论

Krzysztof 的头像
Krzysztof2 个月前

something like that :

Mert İskenderoglu 的头像
Mert İskenderoglu2 个月前

That was a great way to do it!

Krzysztof 的头像
Krzysztof2 个月前

#1- I would model 1/8 + mirror +aray with 90' rotation #2- You don't have to add destructive bevel you can select edges You want bevel and ad weight or simply ad crease to them so subsurf modifier don't distort them !

Ogrematch 的头像
Ogrematch2 个月前

At first I saw this and wasn't impressed but then I saw you did it in Blender, of all things. Would genuinely recommend a real CAD program for things like this, especially if you'll want to modify dimensions later.

Mert İskenderoglu 的头像
Mert İskenderoglu2 个月前

Polygon modeling has its own place, and CAD modeling has its own place, I am doing these to practice topology.

AiA 的头像
AiA2 个月前

Next time, try MACHIN3tool with a non-destructive workflow. You only need a quarter of the model, not a full polygon model.

ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ 的头像
ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ2 个月前

Is this for 3d printing? I dont understand the purpose of this modeling technique

Mert İskenderoglu 的头像
Mert İskenderoglu2 个月前

This is polygon modeling, the purpose is not engineering or printing. These models are for visualization like games, animation etc.

ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ 的头像
ᴠᴇʟᴇs ᴀᴍʙᴜʟ₪ɪᴛᴏʀᴇ2 个月前

For a game it just seems like unnecessary details but what do i know, im not triple A

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