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new research: We compare controller vs hand VR input and quantify performance & physical exertion. for raycast input, controllers ⬆️ agency ⬇️ exertion ⬆️ speed ⬆️ tracing accuracy for direct input, hands ⬆️⚡ arm movement ⬆️⚡ arm lift ⬆️⚡ exertion but ⬆️ preference ETH CS Department

20,371 Aufrufe • vor 3 Jahren •via X (Twitter)

5 Kommentare

Profilbild von Christian Holz
Christian Holzvor 3 Jahren

Non obvious findings due to interesting tradeoffs: ⁉️ controllers add weight but offer tangible feedback ⁉️ free-hand input is direct but requires more effort with Tiffany Luong, Yi Fei Cheng, Max Moebus, @andreas_fender #TVCG #VR @ismarconf @ETH_en

Profilbild von Christian Holz
Christian Holzvor 3 Jahren

We compared tasks and input interfaces inside a controlled and high-accuracy multi-camera setup for precise tracking and behavioral quantification. We particularly focused on interactions that exceed quick input.

Profilbild von Christian Holz
Christian Holzvor 3 Jahren

Our analysis of the motion capture data revealed several ergonomic and behavioral metrics and interactions between effects, such as - exertion vs. speed - exertion vs. sense of agency - quantity of arm motion - variation in motion speed - bad posture

Profilbild von Christian Holz
Christian Holzvor 3 Jahren

Implications for design use VR controllers 1. for indirect input (speed ⬆️, accuracy ⬆️, control ⬆️, exertion ⬇️) 2. where physical interaction space is limited prefer hand input 3. for direct mid-air input 4. for targets at low hand positions and slow interaction

Profilbild von Christian Holz
Christian Holzvor 3 Jahren

T. Luong, Y. Cheng, M. Moebus, A. Fender, C. Holz Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality IEEE TVCG 2023 paper video

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