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New #smoothWeights update for #blender3d #blender #b3d #rigtip #animation #3D Free download: Thanks to Pierrick Picaut of for the Crimson Ronin and Andrew Silke from Create 3d Characters for the Croc model.
14,048 views • 2 years ago •via X (Twitter)
10 Comments

Thanks for this update! I am now using your tool daily and it helps me so much. It has made weight painting, one of the most frustrating parts of my work, such a rewarding experience! I love when it smoothes the topology of the armpits, fix the shoulders, or how seamlessly equalizes the quads of y I’ve ou stretched deformations. Is almost like relaxing topology while retopologizing but live and fro every pose. Thanks!!!

@pierrick_picaut @andrewsilke @Create3dChara I love the max group setting, for some older games the limit is 3, trying to smooth weights and then destroy it all to limit it is a huge pain
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@pierrick_picaut @andrewsilke @Create3dChara is Non Manifold Meshes are not supported for the Symmetry Map?

@pierrick_picaut @andrewsilke @Create3dChara Not for topological symmetry because that poses a logic problem for the algorithm. But you can use Partial Symmetry which is basically position based symmetry.

@pierrick_picaut @pierrick_picaut compte tu faire une vidéo dessus comme avec le layer management ? le tool m'intéresse a première vue mais aucune idée de si c'est overkill pour mon utilisation de blender (je fais des perso low.mid poly) merciii

@pierrick_picaut @andrewsilke @Create3dChara I was under the impression this was to be used during weight paint mode so I was confused why it wasn't working Is there a reason we cant visually see what's going on? (as in see the weights)

@pierrick_picaut @andrewsilke @Create3dChara Yes, that’s at current glitch and will be fixed by a version next week. It’s supposed to work also in Weight Paint mode.

Random idea, you could code this into Blender itself and submit the code, unless an addon is easier idk

Currently it’s easier unless there’s someone with time and c knowledge to translate.

@artoonick @pierrick_picaut @andrewsilke @Create3dChara Of course. We’re running purely on macOS here so this has top priority!
