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📯 New update is live! 📯 Key fixes include: ➡️ Increased mouse sensitivity range so users can adjust the setting lower as needed ➡️ Fixed underlying issue that could cause console brightness to appear too dark or too bright

19,411 görüntüleme • 3 yıl önce •via X (Twitter)

11 Yorum

Immortals of Aveum profil fotoğrafı
Immortals of Aveum3 yıl önce

We still have more updates in the works, so stay tuned! Full patch notes here:

RedDeer.Games profil fotoğrafı
RedDeer.Games5 yıl önce

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

McFly23 profil fotoğrafı
McFly233 yıl önce

Ever since this update the game is blurry

Mash until it Works profil fotoğrafı
Mash until it Works3 yıl önce

Since the patch, the game is extremely blurry/low-res on PC, even when I increase the graphics settings above what I had them on pre-patch.

Rubén B. Ch. profil fotoğrafı
Rubén B. Ch.3 yıl önce

Great job. DLSS is broken. Game looks blurry like 720p

McFly23 profil fotoğrafı
McFly233 yıl önce

I cant even play the game now on PC, its to blurry since this update. It was working before the update. Can you please fix it ASAP.

Joe Gaslighter profil fotoğrafı
Joe Gaslighter3 yıl önce

Any chance you're working on Adaptive Trigger Support for PS5 version? In a future patch?

Azzurro profil fotoğrafı
Azzurro3 yıl önce

Did it fix the DLSS 3 issues on PC?

LPickle profil fotoğrafı
LPickle3 yıl önce

Possible to look into a bug? Sometimes my gun doesn’t reload sometimes . It mostly happens with the red magic . Also maybe look into making it easier to see the floating orbs that give u extra xp. Sometimes they are hard to see because they blend into the environment.

LPickle profil fotoğrafı
LPickle3 yıl önce

Can u add an option to select dialog with the mouse pls :)

M.AlRumaih profil fotoğrafı
M.AlRumaih3 yıl önce

Great game I advice everyone to play it

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Mark

115,688 görüntüleme • 9 gün önce

Have you ever felt a big difference in "aiming feel" between two mice, that you couldn't fully justify w/ just the shape or DPI deviation? THIS might be the reason. You might not be accounting for how the sensor position relative to your wrist differs between the two. But on FMM, you can now convert your sensitivity across games AND mice! I've explained before that when I got my original world records in 2020/2021 for static aiming, I thought that a lower sensor position on some mice was a big reason for it, as I could have lower-sensitivity micro corrections while maintaining a higher cm/360 for the large arm swipes. I've also explained it before when analyzing Donk's grip here: The difference can be MASSIVE. Assuming you grip the GPX2 and ATK F1 Extreme the same way, here's an example (taken straight from the converter) of how large the difference is (check the video!). 3.7@800 dpi in OW2 w/ the F1 feels the same as 3.33@800 dpi on the GPX2 X2 when using your wrist. If you want to maintain a CONSISTENT wrist feel, then you need to adjust the sensitivity around this when changing mice. The cm/360 WILL differ, so your arm sensitivity, which we can consider to be purely "translational", will be different, but I think that most of what we "feel" is actually how the mouse responds to wrist movements when flicking or micro correcting. Let me know what y'all think and if you find this useful! The feature might be a bit complex at first, but hopefully it's understandable. BONUS POINT, I also added a little table that highlights if your given sens in-game at your DPI will incur in pixel skipping, so you can decide to increase DPI at your resolution/sensitivity, which I've also talked about many times before. Stay tuned as I have a ton more cool stuff coming for FMM!

bardOZ (Giovanni Laerte Frongia)

404,420 görüntüleme • 4 ay önce