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NEW UPDATES 🏆 Top Discord groups calls marked on chart 🔥🔥🔥 🏆 Wallet Tracker: individual settings per group (i.e. min trade size for chart marker, sound settings), increased limit to 10 groups = 10k tracked wallets! 🔥 🏆 Search: engine upgrade and new layout with improved filters and sorting...

175,947 Aufrufe • vor 1 Jahr •via X (Twitter)

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118,537 Aufrufe • vor 1 Jahr

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina 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Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, 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No Rest for the Wicked

184,300 Aufrufe • vor 2 Jahren

Mike is back and better than ever. Mike ( has undergone a major refresh packed with new features, design improvements, and quality-of-life enhancements. And as always, everything is open source. Here is a summary of the major updates: 1. Legal research Case law hallucinations are a massive problem. To address this, Mike's assistant can now produce grounded citations backed by case law from CourtListener. The integration is tight and highly intuitive. Every answer includes links to cited cases, along with supporting quotations from judicial opinions to substantiate each proposition made by the AI. The assistant also researches cases in much the same way a lawyer would. It retrieves potentially relevant authorities, verifies the accuracy of citations, and searches for keywords that align with the research topic. Support for additional jurisdictions will be added soon. 2. Improved user interface (UI) The UI has been redesigned around Apple's Liquid Glass design principles, giving the application a cleaner and more minimalist feel down to every modal and button. Mike is designed to be a place of calm where lawyers can focus amidst the chaos of legal practice. 3. Version control Lawyers are familiar with saving documents as new versions in document management systems such as iManage and NetDocuments. Mike now brings this workflow into projects by allowing users to save new versions on top of existing documents with a simple drag-and-drop action. This introduces order and clarity to matters where redlines and document versions can quickly become confusing, especially when there are five different files named "Final Execution Version." 4. Data control Users can now export their data and permanently delete their data directly from the Settings page. 5. Security Multi-factor authentication (MFA) is now available. Users can enable MFA to protect sensitive actions within Mike, such as data deletion, and can also optionally require MFA during login. There have also been numerous backend security improvements since the previous release. 6. MCP connectors This was one of the most requested features. Users can now add MCP connectors directly from Settings. All tokens and secrets are encrypted at rest. In the demo video, I showcase the Neimo MCP from k-ID, a global age verification and compliance platform. Mike can also be connected to other MCP servers, including email systems. The setup process is currently somewhat manual, but one-click authentication and onboarding will be added in a future release. Mike now has a strong open-source community behind it and is improving every single day. The summary above highlights just some of the work that has been shipped over the past month. I'll also be doing more demos to showcase Mike's capabilities. See you soon.

WillC

10,293 Aufrufe • vor 2 Monaten

Padawans! We are excited to announce the return of Jediswap with concentrated liquidity, full audits, points, and incentives. Check it out at Since our last update two months ago, we have been working hard on a fresh new version of Jediswap, focused on bringing capital efficiency and the best price execution to our users. After two months of dedicated efforts, a full audit by Nethermind Starknet , and passing rigorous security tests, we are excited to announce the launch of Jediswap v2. Jediswap v2 significantly enhances user experience and performance while introducing new features and surprises. Our commitment to community and user growth remains strong, and we have exciting plans to expand the Jediswap ecosystem. Take a look at key updates coming with the launch. A points system that empowers genuine, loyal users: Jediswap's origins go back to early 2020 when we started our journey not as a product but as a community known as the Mesh community. Our mission was clear: bring Open Finance to billions of people. Recognising the strength of community-driven efforts, we understood that collective belief and collaboration, rather than individual or corporate endeavours, would be the most effective path forward. Early loyal users are the most crucial pillars of any community and product. This point system is Jediswap’s first step in recognising and rewarding the value each user has added to the protocol. We have prepared separate point systems for liquidity providers and traders. In short, as an LP, you can maximise your points by earning more fees on your LP positions and maintaining your liquidity in Jediswap over the long term. You can check out the complete math behind points here. For traders, use Jediswap when you genuinely need to swap tokens. There is no need to do any wash trading. We have published the points system for Jediswap v2 and will soon release points for all the activity that has occurred on Jediswap v1 to date with a boost. Check out the points logic on our docs: Improved performance and user experience: We have significantly enhanced Jediswap's performance, making it faster and more user-friendly. One notable improvement is the integration of pool analytics directly within the Pool page, eliminating the need for users to navigate to a separate analytics page. Additionally, balance fetching has been optimised for smoother operation. Any liquidity added to pools now updates the My Positions page in real-time. Battle-tested security For this launch, we implemented several security measures. We underwent a rigorous 7-week audit process with Nethermind. With the help of the Nethermind team, we also created a test framework for Jediswap to compare security against Uniswap v3, which has been operational for 3+ years and is one of the most battle-tested smart contracts available. We simulated real data from different Uniswap v3 pools on Jediswap. We achieved a 100% match in the contract state after each on-chain action, such as swaps and liquidity adjustments, bolstering our confidence in our code's security. We will announce many cool things over the next few weeks. Keep an out JediSwap ;) Mint a Galxe NFT: To commemorate this launch, we have published a new campaign on Galxe, which rewards users with an NFT for being an early user of Jediswap v2. To earn the Galxe NFT, add at least $25 worth of liquidity to one of the pools listed in the Galxe quest.

JediSwap

107,537 Aufrufe • vor 2 Jahren

Introducing QuickSwap Bonds, now live on the DEX 🔥 Discover an exciting new way to LP and earn rewards on #Polygon! Users provide liquidity and receive tokens at a discount that vest over time, represented by a Bond NFT. Projects get protocol-owned liquidity in return. Powered by ApeBond, the dragon and ape communities have teamed up to bring this awesome product to Polygon DeFi 🤝 Are you a yield farmer looking to tap into some cool Polygon ecosystem projects? Then QuickSwap Bonds may just be the right fit for you! Partner Projects Offering QuickSwap Bonds Dogelon Mars Dogelon Mars is a doge-themed cryptocurrency and comic series inspired by Dogecoin. Dogelon is a Shiba Inu on a mission to bring humanity to Mars. 50% of the token supply was locked forever in a decentralised liquidity pool and the other 50% was donated to Vitalik Buterin, the founder of Ethereum. $ELON is the main token that powers the ecosystem. GENSO Meta GensoKishi Online Metaworld is the Web3 incarnation of the award-winning Nintendo Switch/PS4 game “Elemental Knights," where players explore a fantasy 3D virtual world. It merges a MMORPG game style with in-game ownership through NFTs. Users can create, buy, and sell skins, maps, weapons, and more as NFTs through the $MV token. PLANET IX Planet IX is an online NFT-strategy game where users embark on an exciting adventure within a digital earth. The aim is to restore this planet to what it once was: a more thriving and lush environment. $IX is the game's native utility token that lets users farm, earn, and trade. BlockWallet BlockWallet is a self-custodial Web3 wallet that highly focuses on user security. It supports all EVM chains, is open source, has built-in swaps and bridges, supports multiple hardware wallets, and much more. BlockWallet has its own $BLANK token, which allows users to invest in the project's future, receive rewards, special offers, and engage in unique events like the upcoming STAKING campaign. Forest Knight Forest Knight is a free-to-play, play-to-own turned-based RPG game on mobile devices that lets players battle against one another through PVP and PVE game styles in a virtual fantasy world while also collecting NFTs and other items. Its in-game economy is powered by the $KNIGHT token, where holders can receive special benefits and participate in governance. Yellow Yellow Duckies is a NFT trading card game that lets players collect, trade and evolve Ducklings NFTs! The game uses the DUCKIES token for utility but also for the upcoming Duckies Canary Network 👀🎁🪂 Orbs Orbs is an open, decentralised, and public blockchain infrastructure that's made possible through a secure network of permissionless validators using PoS consensus. They've already integrated several powerful products on the QuickSwap DEX, including Liquidity Hub and dTWAP/limit orders. $ORBS is the token that powers their ecosystem. Veloce Veloce is a large, decentralised gaming and sports media organisation that is made up of 6 brands, taking Web3 esports and racing to the next level. VEXT (or $VEXT) is the ecosystem's native currency that provides holders with perks and benefits in the ecosystem. Borderless.Money | BorderlessMoney.lens (🌸, 🌿) Borderless Money is a DeFi protocol that lets users contribute capital to social investments (UN sustainable goals) to participate in various social causes. The platform's native token is $BOM, which users can stake, participate in decentralised governance, and earn rewards. BitCone (CONE) BitCone is a decentralised community powered by the $CONE token, best known for its "Conemunity" on subreddits. Users can earn the token through airdrops and BitCone mining. yusril mahendra FireBot enhances returns with DeFi strategies and trading algorithms, offering tokenized investments on Polygon. Their $FBX token is backed by quantitative strategies to mitigate crypto market volatility.

QuickSwap 🐲 DragonFi 2.0

42,791 Aufrufe • vor 2 Jahren

Just finished a huge UPGRADE to my Polymarket Arbitrage Trading Bot 📈 $41,514 +EV - [ Right Now] ✳️ 1,032% Spread - [ Right Now] #⃣ 3X More Arbitrage Opportunities I had to break a lot of rules to get this to work, If Polymarket finds out I might be in trouble... But it was worth it! I was able to bypass the restrictions that are holding back other Arbitrage Trading Bots Here’s how it all works... MARKET MATCHING The bot is looking for arbitrages across 5 different Prediction Markets To do that we are indexing millions of individual markets To try to find the few thousand functionally identical pairs between platforms That's billions of potential matches To find the few thousand market pairs that are functionally equivalent between platforms we are using a four part matching system: 1. Keyword extraction, ranking & matching 2. Trigram, Jaccard & Vector hybrid matching algorithm of the market titles, close conditions, alternative titles & outcomes 3. LLM Prompt matching checking for functional equivalence of market rules -> Incredibly inconsistent, hence the need for part 4, building a system like this at scale will open your eyes to the shortcomings of AI 4. Human verification + 99.8% Accuracy + 6,320 Markets Matched Once we have our markets, we move onto.. ARBITRAGE DETECTION - [ UPGRADED ] To detect if there is an arbitrage we need two things Market Odds & Orderbooks Market Odds: This will show us the ‘Spread’, if the sum of Market A YES & Market B NO is less than $1, or vice versa, we have a potential arbitrage Orderbooks: This will show us the "EV", much we can arbitrage profit we can extract, according to the available liquidity and slippage of both orderbooks This is where we had been severely limited in the past, due to inadequacies of the WebSocket feeds and API rate limits Polymarket: Orderbook initial dumps & entire orderbook price levels missing when connecting hundreds of markets to the WS feed, undisclosed multi-WS rate limits Opinion: API rate limits, WS delta updates missing, WS delta updates sent in wrong order, asks sent below best bid, airdrop farming bots posting and filling their own orders breaking WS feed. Kalshi: Rate limits and minor book inaccuracies at scale PredictFun & Probable: Surprisingly accurate as of current, monitoring how they handle increasing volumes To get past these limits and scale the Arbitrage Finder we built some advanced new systems 1. Multiple Instances Instead of scaling vertically we moved to scaling horizontally, a central controller handles the deployment & management of multiple proxied worker instances that each keep a local record of a subset of the market orderbooks and detect arbitrage opportunities as soon as dif updates are received These worker instances feed the orderbook data back to the main controller which aggregates all information in one place and formats along them with relevant metadata to be fetched by our trading interfaces and applications 2. Handling “Junk Data” One of the most challenging parts of scaling this application is dealing with the inaccuracies of the data provided by the APIs that we refer to as ‘Junk Data’ Some are easy to deal with: - Book updates returned in the wrong order required an additional ‘lastTimestamp’ value at each book level which was referenced before any future updates are applied, if diff update timestamp was prior to lastTimestamp the dif update is ignored. - Missing book dumps / levels reduced almost entirely by reducing the number of CLOB tokens per WS connection - Dif ask/bid flips appearing at impossible levels are not applied Some were a lot more challenging: - Missing book updates were only detectable with revalidation & comparison, we don’t know what we don't know until we know we don't know it. More complex revalidation triggers and short recycling periods minimize the issue With these updates we can scale the number of local orderbooks we are handling at one time: Before: ~4,000 orderbooks After: ~10,000 orderbooks This, along with the improvements in orderbook accuracy, has increased arb density by 3X Meaning we’re finding 3X the amount of opportunities as before 3. Rate limit bypass To bypass the API limits that limit the quantity of markets we can subscribe to at once we had to ██████ ███ █ ██████ █████ █████████ TRADING SYSTEMS - [ NEW ] The data is only as good as you can display it, ultimately the format in which the data is served will determine how efficiently it can be acted upon We’ve created a system of interconnected tools that enable us to trade these opportunities, each with a different specific use case 1. AlertPilot Trading Terminal A dashboard displaying all the hundreds of arbitrage opportunities the bot has found across 5 different prediction markets in real time + Arbitrage Calculator, showing you exactly how much to bid to take advantage of the arbitrage according to your bankroll, fees & slippage + Double Price Chart, which helps traders to estimate how long their arbitrage take to close + Strategy Guide, explaining how to execute arbitrage trades most effectively to maximize profits + Position Manager, connect your wallets to see your open arbitrage positions, EV, profits & exits 2. AlertPilot Telegram Bot A system for getting alerts on all new arbitrage opportunities immediately, EV, Spreads & market links + Custom Settings, only see the arbitrages you’d want to take with user specific settings + Position Sell Alerts, connected to the AlertPilot Position Manager, get alerts to your phone when its time to sell your arbitrage positions + All 5 Markets, alerts on all 5 supported prediction markets: Polymarket, Kalshi, Opinion, Probable & PredictFun 3. AlertPilot Discord Bot Private chat rooms and arbitrage alerts on the AlertPilot Discord Group + Custom Alerts, the best arbitrage alerts are sent to the discord channel + Support, traders answering your questions on Arbitrage Trading 4. Arbitrage Trading Terminal [ SOON ] A trading terminal built specifically for Arbitrage + Atomic Execution, enter positions on two platforms at the same time + Visualize the Arbitrage, trade with both charts in one place, see the gap close as you take your positions + Manage positions across multiple prediction markets in one place

SecureZero 

33,200 Aufrufe • vor 6 Monaten

📢 ETHERMAX BETA LAUNCH IS LIVE! 📢 🎮 The moment has arrived, $MAXX fam! Get ready to be among the FIRST to dive into the cyberpunk world of Ethermax on Base. This is your shot to experience exclusive features, shape the game’s future, and cement your status as an OG beta tester. Built by @0xDekadente and BR33D, our mini app is live on Farcaster and Base App, letting you mine $MAXX on-chain and battle seamlessly on Base’s lightning-fast L2. But let's dive in Beta launch! 💥 What’s in the Beta: 🔓 Early access to core gameplay: Mine $MAXX, hatch AI monsters, and build MAXXvatars. ⏰ 72 hours of non-stop beta action starting Sept 23, 10 PM EST. 🐛 Hunt bugs and help refine the experience. 🏆 Earn OG beta tester bragging rights. 🎁 Surprise rewards for active players (think $MAXX goodies!). ⚙️ Initial Modifiers: No global energy limits. Zero energy for interactions. Max deploy time slashed to 4 hours. Monsters WILL level up in battles. 🎒 Inventory Starter Pack: 1 Default Avatar. 4 Random Monsters. 2 Attacks, 5 Small Health Potions, 3 Common Crates. 🤔 How to Join: ✅ Log in with a Discord-verified wallet. 📍 Jump into the BetaPlay VC channel for live stream group play. ⚡ Bonus: We’re teasing PvP battles toward the end of testing to explore future arena modes! Live updates will roll out during the beta, and we’ll be in the trenches with you, breaking stuff and building epic. This is a beta, so some features are streamlined for speed, but the full game is coming soon to mini apps. ⚡ Drop a 🔥 in the replies if you’re hyped to join the $MAXX revolution! #Ethermax #MAXX #Base #Farcaster #GameFi #BuildOnBase @0xDekadente BR33D Base Base App

Ethermax

11,212 Aufrufe • vor 11 Monaten

Spartans, it's been a year since our TGE, you can find your 52w lockdrop LP on your wallets!🔥 It's the best day to unfold another chapter of our story: ⚔️SPARTA 3.0⚔️ 🔥No Inflation! We're burning all unvested $SPARTA (+60% of supply)! 🏆Leaderboard! 💰New IDOs Details👇 --- 🔥BURN🔥 We are Spartans, we have no fear 🛡️ Burning +60% of the supply is bold, but it is the only path to end inflation. How will this process look? 🟠 SpartaDEX is one of the few self-sustaining projects. That’s why we are burning the Team, Marketing, Development, and Operational pools. 🟠 As we have sold only 3.5% of $SPARTA in Angel and DAO Maker Rounds, we are free from investor pressure. Moreover, most of these pools have already been unlocked. 🟠 We’re also burning the remaining part of Ecosystem Rewards pool. Instead, SpartaDEX users will have a chance to compete for even better rewards thanks to the Leaderboard. 🟠 The only part that can't be burned is the remaining 0.35% of supply from the DAO Maker pool. Although it’s a tiny amount and distributed across many wallets. 🟠 The supply of $SPARTA is steadily decreasing due to the unstaking mechanisms. Users who choose a cooldown period shorter than 110 days are subject to up to a 50% commission, which is entirely burned. This is the plan, but the final decision will be made through decentalized governance proposal to ensure Sparta Community agrees with it. You will find the link in the comment below. --- 🏆LEADERBOARD🏆 Being a warrior is a constant journey to becoming the best of the best ⚔️ Climb to the top of the Leaderboard and fight for the airdrop of Linea token! 🟡 The leaderboard will go live in the first half of August. 🟡 Earn points on the Leaderboard by adding LP, grinding the Senate level, using the DEX, and collecting NFTs! More details about the points system will be provided in one of future posts. 🟡 Moving on to the rewards: We, as SpartaDEX, are on our way to secure an airdrop from the Linea ecosystem. If successful, half of the awarded pool will be allocated as the main reward for the Leaderboard participants. 🟡 Moreover, for the last time, rewards in the form of staked $SPARTA tokens will be paid out from the surplus saved from the Marketing/Development pools. --- 💰SPARTAPAD IDOs💰 🟤 During the last few weeks, our team has been working hard to secure new contacts, build strong business relationships, and establish a solid market presence. 🟤 Now, as we're slowly witnessing a return of positive sentiment in the market, our hustle has paid off, and you can expect the comeback of IDOs on SpartaPad! 🟤 Soon, we will start announcing the projects that will be featured with us in August! Stay tuned, Spartans! --- ℹ️ You can find detailed information in the new Medium post! The link is in the comments. --- The Troy Event, opening the chapter of SPARTA 3.0, will be extraordinary even on a global crypto scale! 🌐 Over the past year, SpartaDEX has become a thriving and profitable ecosystem, placing us in a position to take bold and radical actions improving the protocol’s economy. For us Spartans, the well-being of our people and the long-term vision of success are of the utmost importance. That is why we tirelessly work to ensure that through our deeds and dedication, we ultimately achieve the glory of victory. This is not over. We are Sparta. We are here to stay ⚔️

Sparta Ancient Intelligence - SpartaAI 🛡️⚔️

71,585 Aufrufe • vor 2 Jahren

Up to 40% of the total $STAR supply will be burned over 3 game seasons 🔥 But why would we burn $85 Million worth of tokens? Find out below 👇 🕹️ Players vs. Investors Most web3 gaming tokens underperform in the long run. The core issue is a conflict of interest between players and investors. Investors buy tokens anticipating game success, while players often exploit the in-game economy and dump tokens. As a result, web3 games relying on endless airdrop seasons are experiencing bad price action. In the long term, the token dilution is simply unsustainable. 🪂 Airdrop to onboard’em all! Let’s make it clear: airdrops are the biggest advantage of web3 games over web2 behemoths with much bigger budgets for user acquisition. Airdrop is the mechanism that allows onboarding thousands of players in anticipation of financial reward. The challenge is to do it right. 🌟 What makes StarHeroes different? In our opinion, the key is to take advantage of the airdrop mechanism during the initial stage of the go-to-market strategy, make users addicted to the game (which requires it to be fun🚀), and then ensure they stay: 1️⃣ No more season airdrops ❌ Although StarHeroes provides 1.5% of its total supply for participants of Season 1, we do not plan to rely on endless token dilution. In StarHeroes, Season 1 will be the final airdrop season. 2️⃣ Time for Play-to-Burn 🔥 Moreover, to make the token deflationary, we’re introducing the innovative Play-to-Burn mechanism: 🔻 Up to 40% of the total supply from the locked DAO Warchest and Decentralized UA pools will be burned 🔥 🔻 The burning ratio depends on player activity including the number of games played, killed opponents, etc 📈 In short, more players mean more deflation. This is a total shift in web3 gaming meta which is quite the opposite - usually the more players play the more token comes into circulation. 3️⃣ Heroes Duty Web App impact Another deflationary measure comes from the Heroes Duty Web App. We've now surpassed 1 million $STAR deposited in the Hero Duty App, with 100% of them to be burned 🚨 This makes our economy even more deflationary by removing tokens directly from the circulating supply. 🏆 Future Seasons & Rewards At the same time, you don’t need to worry that the competition will end with the first Season. Once Season 1 is finished, Season 2 will kick off, where players will compete - not for $STAR tokens -but for another highly valuable web3 reward. Exact information about those exciting rewards will be provided at the end of the first season. 🚀 New Chapter of Web3 Gaming StarHeroes is shifting the web3 gaming meta. With a deflationary token, innovative gameplay, and our $1.6M Decentralized Esports Tournament, StarHeroes will open a new era of web3 gaming. Be part of it!

StarHeroes

176,090 Aufrufe • vor 2 Jahren

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

53,393 Aufrufe • vor 2 Monaten

It's not about what we have or don't have that drives our trading decisions—it's what we're afraid of losing. This fear of loss has often led me down the false path of perfectionism. Yet true mastery and profitability in trading, like in art, comes from embracing the craft's imperfections. ✉️ At the recent Mumbai traders' meetup, Chhirag Kedia spoke a line that has resonated with me all week— वो आदमी सफल होने से कोई रोक नहीं सकता जो अपनी कश्ती जला कर आया हो! It made me reflect on my trading journey and how my risk-taking appetite has evolved over the years. I'm inherently risk-conservative as an individual, though my career decisions and trajectory paint a completely opposite picture. I've never gone bust or even had a significant drawdown in my trading life—initially because I was too cautious, and now because my skills have improved. When I look back at my interactions with other traders and analyse my own performance graph, I am noticing a pattern: traders who started recklessly or faced major drawdowns—but persistently improved their execution—often developed better and faster learning curves than those who began cautiously with small positions. Even Quallamaggie (Q) and Zanger (Z) demonstrated similar patterns—their initial failures didn't reduce their risk appetite or aggression. Rather, they increased their risk appetite as their accounts grew larger. When ordinary traders dismiss Q and Z as exceptions in the trading world, they're likely rationalizing their own fears—fear of bouncing back from setbacks beyond their risk comfort zone, and fear of not having enough skin in the game. After all, as Taleb says, courage is the only virtue you cannot fake. I wonder if I would have been a better trader today had I started more aggressively—even borderline recklessly—and then learned to control that aggression, rather than the other way around. Has my obsession with perfection (or trying to get close to it) actually slowed down my learning curve as a trader? Perfectionism and Self-Abuse In every trade—even with flawless setups and meticulously calculated risks—there are countless ways to feel wrong, whether you make money or not: You buy and it goes down You don't buy and it goes up You buy, it falls, you sell—then it goes up It goes up, you sell, and it keeps going up It goes up, you buy, it goes up further—then drops You buy with half size and it moves up; you pyramid with full size and it goes down You buy with double size and it drops; you buy with half size and it doesn't go up as much . . . and the list can go on But there is only one way you'll feel right: When you buy and it immediately goes up, and when you sell and it immediately goes down. And this is a very very rare instance. But the pursuit of perfect trade—trying to capture both the first and last eighth of every trade—is where much self-belief and confidence is needlessly lost. The search for the perfect chart, perfect market conditions, and perfect mindset was probably the most paralyzing form of self-abuse in trading I had done. It led me to the comfort of inaction rather than risk the ego to scrape the imperfect rewards on offer. Lets take up an example that was discussed in the last Mumbai meetup - PDMJE Paper - Trade Objective An Episodic Pivot setup, gapping out of a big base, to be held as a longer positional play. Entry (Orange lines) 29th October 2024 Entry 113.95, Stop Loss 2% - 111.7 (~Day low) Risk on Trade 0.75% of portfolio, Size - 35% Sells (Blue Lines) 50% Sell at 6R - 128.6 - This was not a planned sell, but I observed weak market depth with sporadic volumes over the next 3-4 days. As a precaution, I reduced size in this illiquid counter. = 3R 50% sell at ~12R - 143 - The swing move had become overextended, moving far from the 10/21 EMA. The position was sold when price broke below the opening range lows in weakness. = 6R Impact of portfolio - 6.75% Analyzing this trade up to this point, it was executed well with little room for improvement—almost perfect. This was also a very obvious EP trade, and many others had executed it similarly. In the group discussion of this trade, even though everyone had profited, regret about the price movements after exit overshadowed the satisfaction from actual gains. If you had missed the pullback entries near the 21 EMA on November 13th (which wasn't actually setup-ready) or the breakout entry that triggered on November 29th (when markets were strong and many stocks were breaking out), you would have likely missed the 80% move that happened in less than a month, which I did. The traders in the group spent much of their emotional energy obsessing over this missed opportunity, ultimately accumulating emotional debt from the markets. The paradox of trading is that while realized losses may dent our account, missing potential gains often dent our confidence. Each time we let the fear of missed opportunities overshadow our actual successes, we unconsciously train ourselves to trade smaller, not bigger - precisely when our proven profitability should be empowering us to scale up. It took me years to understand that successful trading doesn't require feeling happy. I can make sound decisions and evaluate my performance objectively, even when I feel frustrated about missed opportunities. The only true nobility in this business is making money, not chasing dopamine highs. The Adjustment Taking a loss is straightforward—we simply follow our stop loss. The real challenge—and greatest potential for regret—lies in managing profitable positions, particularly when a stock has made big moves in a short period. This is particularly common in magnitude trades like an EP or IPO where our objective is to hold for a longer duration and sell into weakness, but often have moments when the stock is overextended in the short term with a high probability of pulling back. However, we hesitate to sell either because it conflicts with our original trade objective or because we fear missing the chance to buy back during the pullback. This is where many professional traders actively manage their core positions. Rather than passively waiting for a deeper trailing stop loss to trigger during weakness, they sell a portion when the price becomes extended and buy back the same amount at a lower price. This strategy proves more effective than enduring drawdowns while waiting for a formal pullback setup at support levels or moving averages. Let's take a recent example of IGIL (5 min chart) - Trade Objective An early-stage IPO setup displaying a typical volatility contraction pattern (VCP) on intraday charts. The plan is to hold this as a longer-term position, treating it as an All-or-Nothing trade. Entry (Orange line) 24th December 2024 Entry 504, Stop Loss 2% - 493.95 Risk on Trade 0.50% of portfolio, Size - 23% of pf Adjustment Context - 27th December 2024 The stock had surged powerfully over the previous two days, hitting Upper Circuits. On the third day, despite gapping up at open, it immediately broke down during the opening range - like a typical parabolic short setup. This was a point with a high probability of a short-term pullback or consolidation. Sells (Blue Line) 27th December - 585 - 50% size Buyback (Orange line 2) 27th December - 565 - 50% size - Gained 1R Rationale - My anchor bias was for the price to cool off for a bit. - At the 27th open, the price was already at ~8R+ for me. Even if the stock rose further after I sold my partial position, I wouldn't regret it much—I had already secured 4R with half my position still pending, well above my journal averages. This served as an important emotional anchor point for this adjustment. - When buying back, I was simply looking to average down my costs without a specific target or a perfect setup in mind. In this case, I bought back at 565, as the buyback itself presented a good psychological point to cover (10 Rs initial stop loss, 20 Rs points averaged ~1R at half size). It could have been lower too if the breakdown was slower. This was more intuitive and intentionally imperfect. - I close most of these adjustments on the same day since they are just short-term pullbacks and my overall bias remains bullish. A magnitude trade can also be looked at as a combination of several intraday trades around a core position. - This adjustment method applies specifically to magnitude trades like EP and IPO positions, where the trade objective aligns with pyramiding or averaging costs. Caveat You might think this is a cherry-picked example—and you'd be partly right, since it's one of my better and more recent trades (you can see similar patterns in Care or TI). However, I urge you to stay open to the concept. Look back at your previous trades where you held positions too long passively—you'll often find that temporary extensions and pullbacks were easily visible, offering opportunities to capture additional R’s along the way. Traders commonly face similar emotions and dilemmas when deciding how to act in these situations. End Note

Anuragg Venkatakrishnan

24,423 Aufrufe • vor 1 Jahr