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🟢 News: GPU compute in the browser is finally real. WebGPU now ships by default in Chrome, Firefox, Safari, and Edge—not a polyfill, not behind a flag. You can run LLMs client-side. Transformers.js and ONNX Runtime already ship WebGPU backends. Eight years of spec work. No more asterisks. 🔗...

12,788 Aufrufe • vor 6 Monaten •via X (Twitter)

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Free NVIDIA GPU with 16 GB VRAM GPU for Running Local LLMs! If you want to master local LLMs but you're waiting until you can afford a $1,500 GPU, you're honestly not going to make it. The open source AI ecosystem is moving way too fast for you to wait on your budget to catch up. Especially when you can build a bleeding edge inference engine from scratch right now, completely for free. You don't need a heavy local rig to start. Google is literally letting you use an enterprise grade NVIDIA Tesla T4 GPU for $0/hour. At standard cloud computing rates (~$0.20/hr), Google Colab’s 4 hour daily free tier hands you roughly $24 worth of data center tier GPU compute every single month. And most people just waste it. Let’s talk about the hardware you get access to for free. The NVIDIA Tesla T4 is an absolute workhorse: - Architecture: NVIDIA Turing (TU104) - VRAM: 16GB GDDR6 (320 GB/s bandwidth) - Compute: 320 Tensor Cores | 2560 CUDA Cores - Performance: 130 TOPS INT8 | 8.1 TFLOPS FP32 - Power: Sipping energy at a max 70W TDP This is the exact same hardware I used to run DeepMind's Gemma 4 26B A4B QAT MoE at a 250,000 context window without a single Out Of Memory (OOM) crash. If you have a web browser and 10 minutes, you have everything you need. I’ve put together a fully documented, cell by cell Google Colab notebook that teaches you exactly how to do this. Here is what the notebook actually teaches you: - How to provision an Ubuntu Linux environment with CUDA 13.0 and verify your driver stack. - How to pull the source code and compile the latest llama.cpp C++ binaries from scratch, specifically optimizing the build for your exact GPU using the -DCMAKE_CUDA_ARCHITECTURES=native flag. - How to directly download quantized local LLMs (GGUF format) straight from HuggingFace using the CLI. - How to manage 16GB VRAM limits, offload neural network layers to the GPU, and push massive context windows. Compile raw llama.cpp, ollama run a model, or spin up the LM Studio CLI. Pick whatever stack you are comfortable with. just start building. No hardware. No credit card. No excuses. Bookmark this post right now so you don't lose the tutorial. Even if you don't have time to run it today, you are going to want this workflow in your engineering toolkit. The link to the free Colab Notebook is in the comments below. Lemme know if you need more tutorials like this.

Alok

178,744 Aufrufe • vor 1 Monat

$IREN "we haven't disclosed the specific amount of GPUs" 1. 🤮 reminds me of $NBIS 2. Setting a terrible precedent here for future deals 3. Making it purposely difficult, to not let analysts properly value your 2027 revenue 4. Increasing the polarized view on IREN by the market However: "approximately 60MW of air-cooled Blackwells" 1. You typically don't talk about gross capacity in a deployment like this 2. If it would be gross capacity, the GPU hour rate at IT level would be crazy high (at PUE 1.2, $680m / 50 = 13.6m/MW) 3. At 60MW IT load, and ~14kW draw at DGX server level, we can get to ~4,286 DGX systems with 8 GPUs per. 4. Based on this we can conclude that 60MW of IT load can run approximately 34k DGX B300. 5. 34k DGX B300 at $680m/yr, would represent a GPU hour price of $2.28 Now this is the problem with not disclosing your GPU quantity. You purposely make your business model look bad, because by approach, you get to a GPU hour price that would imply a payback period of 4 years, where only the last year of the contract is 100% margin. But of course, we can also take "the glass is half full" approach. IREN has ordered 50K B300s from Dell. They have 2 purchase orders for this, 1 between Dell Canada and IE CA Leasing Ltd for 4 phases, and 1 between Dell USA and IE US Hardware 1 Inc (amended from IE US Hardware 4 Inc on April 27, 2026). The order for Canada is divided in 4 phases, and are going to Mackenzie for 80MW of gross capacity, which happens to be 4 buildings of 20MW. The order for Childress is divided in 2 phases, and are going to DC35 and DC36, (as depicted in the earnings presentation) and those are 50MW gross. The purchase price of the order for Childress was $1.2B, and for Canada it was $2.3B If we go with 50,000 B300s for a total of $3.5B then $1.2 would represent 34.285% of the 50,000 GPUs, or 17,140 B300s rounded down. For this calculation I will consider that $IREN will deploy 17,140 GPUs in 50MW gross capacity in DC35 and DC36 of block 3 in Childress.. That would imply at 1.2 PUE, IREN can run 17,140 B300s in 41.67MW IT load. Now by that ratio, they can run 24,680 GPUs in 60MW IT load — a massive difference with 34k units through the Nvidia DGX reference calculation. If common sense is applied, you can still get to 2 completely different outcomes, that show a difference of more than 9k GPUs. The GPU hour rate at 24.68k GPUs would be $3.145 per B300, as MASSIVE difference from the earlier calculated $2.28. Sure, the DGX system may be a factor here. And I'm sure that the reality is somewhere in the middle. But I personally hate this as an investor, to be unable to calculate profitability on unit economic basis. After all, contracts are signed on a $/GPU hour basis. Why hide this from your investors? Not being able to calculate payback periods, unable to calculate ROIC. And most importantly, we cannot properly assess the $NVDA deal on a contract basis. I really hope the payback period of this contract is not 4 years. I want the glass to be half full, but by starting to censor the purchases, IREN is taking a step in the wrong direction. Not a fan of this.

Frans Bakker

148,167 Aufrufe • vor 3 Monaten

Elon Musk gave the entire entertainment industry its expiration date, and he is the one building the thing that kills it. Musk: “My guess is that we see the first compelling half hour, pure AI show next year.” Next year. A complete show generated entirely by AI. No writers. No actors. No cameras. No sets. No crew. No studio. Just a prompt and enough compute to render a reality that never physically existed. And shows are the easy part. Musk: “I say probably we’re maybe three years away from AI does the whole video game.” A show plays the same way every time. A game has to generate a living world that reacts to every decision in real time across every single frame. That is a fundamentally harder class of problem. And Musk put three years on it. Right now a single AAA title takes seven years and half a billion dollars across thousands of engineers and artists just to ship it. Musk is describing a world where one person types a paragraph and gets something comparable. The entire value proposition of a multi-billion dollar industry lives inside that gap. And it closes in thirty-six months. But the prediction is not the story. The person making it is. This is not an analyst speculating from the sidelines. This is the man building the largest AI compute clusters on the planet. The man who built xAI from zero in under two years. The man stacking hundreds of thousands of GPUs into facilities designed to do exactly what he is describing. When Musk says three years, he is not guessing about what someone else might eventually ship. He is reading you a delivery date off his own roadmap. Every media company on Earth is valued on a single assumption. That quality content is expensive and difficult to produce at scale. That one assumption is the structural foundation underneath every studio, every network, and every publisher in existence. Musk is dismantling it with raw compute. The studios still parading thousand-person production teams are not demonstrating strength. They are advertising the exact cost structure that one person with a prompt and a GPU allocation is about to make irrelevant. And it does not stop at entertainment. If AI can generate an interactive world that responds to human input in real time, it can generate anything. Advertising. Architecture. Training simulations. Product design. Every industry built on humans manually constructing visual experiences frame by frame is sitting on the same countdown Musk just read out loud. Now zoom out. Because this is not just an industry story. For the entire history of human civilization, the distance between imagining a world and actually creating one required thousands of people, millions of hours, and billions of dollars. That distance built Hollywood. That distance built the gaming industry. That distance made content scarce and studios powerful. Musk is collapsing that distance to zero. When the gap between imagining something and it existing disappears, every business model built on the difficulty of creation disappears with it. That is not disruption. That is a full inversion of how human beings create. Musk did not make a casual prediction on that podcast. He told you what he is building. He told you the timeline. And he told you which industries do not survive it. The entertainment industry is still debating whether this future is real. Musk is not part of that debate. He is building. And he just told you the delivery date.

Dustin

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Oren Melamed

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OptimAI Network

76,453 Aufrufe • vor 1 Jahr