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NEWS: Nvidia has just introduced "Cosmos," a world foundation model created to understand the physical world. The model can generate synthetic data to train robotics.

254,296 次观看 • 1 年前 •via X (Twitter)

11 条评论

Troy Teslike 的头像
Troy Teslike1 年前

It feels like Nvidia is using Tesla as inspiration for their new products, which look pretty impressive.

Fast Company 的头像
Fast Company1 年前

“Synthetic respondents are enabling us to create personas that simulate and replicate [human] behaviors with a high degree of fidelity,” says @NielsenIQ’s Ramon Melgarejo. And you can use this technology for your product innovation cycle too. #FCIF #ad

Sam Nissim 的头像
Sam Nissim1 年前

First legit competitor to Tesla real world AI.

Tezlar 的头像
Tezlar1 年前

Umm isn’t Tesla doing this as we speak with the 7 million robots they have roaming around the world?

WeirdNerd⚔️ 的头像
WeirdNerd⚔️1 年前

More confirmation Tesla is on the right track (and has been for years)

Jae Kim 的头像
Jae Kim1 年前

Yep. Seems Nvidia is coming after Tesla.

Bradford Ferguson 的头像
Bradford Ferguson1 年前

NVIDIA has been unsuccessfully using synthetic data for many years now. It is a failed approach. Jensen didn't explain what is different now.

Kylead 的头像
Kylead1 年前

The whole presentation is mind-boggling.

YeahGloveSki 的头像
YeahGloveSki1 年前

Nvidia is Microsoft. Tesla is Apple.

Michael Tomlinson ✨ 的头像
Michael Tomlinson ✨1 年前

It feels really odd to use an AI to generate photorealistic videos, only to use another AI to ‘learn’ about the world… from those photorealistic videos. (I mean I get why they’re doing it, but…) I wonder if we will soon be able to ’short circuit’ this process and just learn the distilled knowledge? Because this feels horrifically inefficient!

🇺🇸TRUTH SEEKER FOR THE PEOPLE 🇺🇸 的头像
🇺🇸TRUTH SEEKER FOR THE PEOPLE 🇺🇸1 年前

Nvidia's "Cosmos" isn't just a breakthrough; it's a leap into the future: Physical World Insight: Cosmos deciphers the complexities of our environment, opening new avenues for AI interaction with reality. Robotics Revolution: By generating synthetic data, Cosmos can teach robots to navigate and manipulate our world like never before, accelerating development beyond traditional constraints. This isn't just tech; it's the dawn of a new era where machines understand and interact with our world as naturally as we do.

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This is THE moment of Physical AI! We are officially announcing Cosmos 3: Omnimodal World Models for Physical AI 🚀 - Cosmos 3 is an omnimodal world model: within a unified architecture, it can understand and generate language, images, video, audio, and actions. - It is not just a VLM, not just a video generator, not just an audio-visual generative model, and not just a physics simulator / world-action model. It can understand images and videos, generate images, videos, and audio, simulate future worlds, predict actions, and generate robot policies—enabling models to truly begin to “touch the world.” - Cosmos 3 is the #1 open-weight reasoner / T2I / I2V / robot policy across many benchmarks. Huge thanks to every teammate who fought side by side on this journey—from architecture, data, training, infra, serving, and evaluation to post-training. Every part of this project carries an incredible amount of hard work. This was my first time leading a project as Tech Lead, and I feel truly fortunate. The future of Physical AI needs models that can not only “see” and “describe” the world, but also “imagine,” “simulate,” and “act”—and eventually close the loop with the real world. I hope Cosmos 3 can become an important starting point for this direction, and I’m excited to push Physical AI into its next stage together with the open-source community. Welcome to the era of Physical AI. HuggingFace: Project Website: Code:

Max Zhaoshuo Li 李赵硕

1,078,418 次观看 • 2 个月前

Robotics has a massive, silent bottleneck. It isn’t just data collection—it’s the brutal 1x speed of the physical world. Genesis AI Genesis AI just unveiled Genesis World 1.0, and they are attempting to turn the notorious Sim2Real gap into a pure compute problem. Evaluating a robotics foundation model across edge cases usually means hundreds of hours of physical lab testing. With Genesis World 1.0, what traditionally takes nearly a week of continuous, real-world operation is being compressed into 30 minutes in simulation. What makes this different from just dropping a robot model into an off-the-shelf game engine? 1️⃣ Nyx Renderer: A custom, real-time path-traced engine rendering noise-free 1080p frames in under 4ms. Game engines use rasterization tricks that confuse AI; Nyx uses physically accurate multi-bounce lighting so the model's "eyes" see exactly what real sensors see. 2️⃣ Quadrants Compiler: A custom Python-to-GPU compiler to run heavily parallelized multi-physics simulations (rigid bodies, fluids, deformables) natively across architectures. 3️⃣ Evaluation First: They aren't rushing to train on synthetic data. They are using this purely for closed-loop evaluation to perfect the physics first, currently claiming an impressive 89% correlation with real-world hardware tests. If the industry can accurately evaluate models in simulation without the physical world bottleneck, humanoid development stops moving at wall-clock time and starts scaling with compute.

Humanoids daily

17,240 次观看 • 2 个月前