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Niagara Grid2D feels like a superpower. Sending position and radius data over to it. This is what can be used to drive fluid sims O.O I am super excited to try it out again! Previous methods were super expensive, this is around 0.3ms. #VFXFriday #Gamedev #UnrealEngine
195,402 次观看 • 3 年前 •via X (Twitter)
11 条评论

Let me know if you need any help with any of the sim stuff if you decide to do custom stuff

Thank you! I'll keep that in mind! I'll likely need some sort of guidance. This is all very new to me! Your stuff is super inspiring btw. :)

Damn!

Wow nice 👍

Thanks! :)

Woah, can you explain what's going on for us noobs here?

Each node's position and radius is being sent to a niagara emitter which then uses that to draw it directly to a render target per pixel based on pixel position. Essentially I have control per-render-target pixel over how its going to draw. I use it to mask fog around nodes.

You sir are a wizard.

Thanks! Ahaha

This is SO cool!! Let me know if you end up wanting to drive Niagara Fluids and run into any issues. I can help get you going on it.

Thank you! I appreciate it :)

