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Niagara Grid2D feels like a superpower. Sending position and radius data over to it. This is what can be used to drive fluid sims O.O I am super excited to try it out again! Previous methods were super expensive, this is around 0.3ms. #VFXFriday #Gamedev #UnrealEngine

195,402 次观看 • 3 年前 •via X (Twitter)

11 条评论

Overdraw - Resistance Is Brutal - Wishlist Now! 的头像
Overdraw - Resistance Is Brutal - Wishlist Now!3 年前

Let me know if you need any help with any of the sim stuff if you decide to do custom stuff

chriszuko 的头像
chriszuko3 年前

Thank you! I'll keep that in mind! I'll likely need some sort of guidance. This is all very new to me! Your stuff is super inspiring btw. :)

GameDevMicah🤩NaniteNiagaraPlugin UE5 的头像
GameDevMicah🤩NaniteNiagaraPlugin UE53 年前

Damn!

Supersane_Games 的头像
Supersane_Games3 年前

Wow nice 👍

chriszuko 的头像
chriszuko3 年前

Thanks! :)

Vlady Veselinov 的头像
Vlady Veselinov3 年前

Woah, can you explain what's going on for us noobs here?

chriszuko 的头像
chriszuko3 年前

Each node's position and radius is being sent to a niagara emitter which then uses that to draw it directly to a render target per pixel based on pixel position. Essentially I have control per-render-target pixel over how its going to draw. I use it to mask fog around nodes.

Thomas Brown 的头像
Thomas Brown3 年前

You sir are a wizard.

chriszuko 的头像
chriszuko3 年前

Thanks! Ahaha

Devon Penney 的头像
Devon Penney3 年前

This is SO cool!! Let me know if you end up wanting to drive Niagara Fluids and run into any issues. I can help get you going on it.

chriszuko 的头像
chriszuko3 年前

Thank you! I appreciate it :)

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