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Niagara Grid2D feels like a superpower. Sending position and radius data over to it. This is what can be used to drive fluid sims O.O I am super excited to try it out again! Previous methods were super expensive, this is around 0.3ms. #VFXFriday #Gamedev #UnrealEngine

195,411 Aufrufe • vor 3 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Overdraw - Resistance Is Brutal - Wishlist Now!
Overdraw - Resistance Is Brutal - Wishlist Now!vor 3 Jahren

Let me know if you need any help with any of the sim stuff if you decide to do custom stuff

Profilbild von chriszuko
chriszukovor 3 Jahren

Thank you! I'll keep that in mind! I'll likely need some sort of guidance. This is all very new to me! Your stuff is super inspiring btw. :)

Profilbild von GameDevMicah🤩NaniteNiagaraPlugin UE5
GameDevMicah🤩NaniteNiagaraPlugin UE5vor 3 Jahren

Damn!

Profilbild von Supersane_Games
Supersane_Gamesvor 3 Jahren

Wow nice 👍

Profilbild von chriszuko
chriszukovor 3 Jahren

Thanks! :)

Profilbild von Vlady Veselinov
Vlady Veselinovvor 3 Jahren

Woah, can you explain what's going on for us noobs here?

Profilbild von chriszuko
chriszukovor 3 Jahren

Each node's position and radius is being sent to a niagara emitter which then uses that to draw it directly to a render target per pixel based on pixel position. Essentially I have control per-render-target pixel over how its going to draw. I use it to mask fog around nodes.

Profilbild von Thomas Brown
Thomas Brownvor 3 Jahren

You sir are a wizard.

Profilbild von chriszuko
chriszukovor 3 Jahren

Thanks! Ahaha

Profilbild von Devon Penney
Devon Penneyvor 3 Jahren

This is SO cool!! Let me know if you end up wanting to drive Niagara Fluids and run into any issues. I can help get you going on it.

Profilbild von chriszuko
chriszukovor 3 Jahren

Thank you! I appreciate it :)

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