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Niagara Grid2D feels like a superpower. Sending position and radius data over to it. This is what can be used to drive fluid sims O.O I am super excited to try it out again! Previous methods were super expensive, this is around 0.3ms. #VFXFriday #Gamedev #UnrealEngine

195,411 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Overdraw - Resistance Is Brutal - Wishlist Now!
Overdraw - Resistance Is Brutal - Wishlist Now!3 лет назад

Let me know if you need any help with any of the sim stuff if you decide to do custom stuff

Фото профиля chriszuko
chriszuko3 лет назад

Thank you! I'll keep that in mind! I'll likely need some sort of guidance. This is all very new to me! Your stuff is super inspiring btw. :)

Фото профиля GameDevMicah🤩NaniteNiagaraPlugin UE5
GameDevMicah🤩NaniteNiagaraPlugin UE53 лет назад

Damn!

Фото профиля Supersane_Games
Supersane_Games3 лет назад

Wow nice 👍

Фото профиля chriszuko
chriszuko3 лет назад

Thanks! :)

Фото профиля Vlady Veselinov
Vlady Veselinov3 лет назад

Woah, can you explain what's going on for us noobs here?

Фото профиля chriszuko
chriszuko3 лет назад

Each node's position and radius is being sent to a niagara emitter which then uses that to draw it directly to a render target per pixel based on pixel position. Essentially I have control per-render-target pixel over how its going to draw. I use it to mask fog around nodes.

Фото профиля Thomas Brown
Thomas Brown3 лет назад

You sir are a wizard.

Фото профиля chriszuko
chriszuko3 лет назад

Thanks! Ahaha

Фото профиля Devon Penney
Devon Penney3 лет назад

This is SO cool!! Let me know if you end up wanting to drive Niagara Fluids and run into any issues. I can help get you going on it.

Фото профиля chriszuko
chriszuko3 лет назад

Thank you! I appreciate it :)

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