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Niagara Grid2D feels like a superpower. Sending position and radius data over to it. This is what can be used to drive fluid sims O.O I am super excited to try it out again! Previous methods were super expensive, this is around 0.3ms. #VFXFriday #Gamedev #UnrealEngine

195,411 görüntüleme • 3 yıl önce •via X (Twitter)

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Overdraw - Resistance Is Brutal - Wishlist Now! profil fotoğrafı
Overdraw - Resistance Is Brutal - Wishlist Now!3 yıl önce

Let me know if you need any help with any of the sim stuff if you decide to do custom stuff

chriszuko profil fotoğrafı
chriszuko3 yıl önce

Thank you! I'll keep that in mind! I'll likely need some sort of guidance. This is all very new to me! Your stuff is super inspiring btw. :)

GameDevMicah🤩NaniteNiagaraPlugin UE5 profil fotoğrafı
GameDevMicah🤩NaniteNiagaraPlugin UE53 yıl önce

Damn!

Supersane_Games profil fotoğrafı
Supersane_Games3 yıl önce

Wow nice 👍

chriszuko profil fotoğrafı
chriszuko3 yıl önce

Thanks! :)

Vlady Veselinov profil fotoğrafı
Vlady Veselinov3 yıl önce

Woah, can you explain what's going on for us noobs here?

chriszuko profil fotoğrafı
chriszuko3 yıl önce

Each node's position and radius is being sent to a niagara emitter which then uses that to draw it directly to a render target per pixel based on pixel position. Essentially I have control per-render-target pixel over how its going to draw. I use it to mask fog around nodes.

Thomas Brown profil fotoğrafı
Thomas Brown3 yıl önce

You sir are a wizard.

chriszuko profil fotoğrafı
chriszuko3 yıl önce

Thanks! Ahaha

Devon Penney profil fotoğrafı
Devon Penney3 yıl önce

This is SO cool!! Let me know if you end up wanting to drive Niagara Fluids and run into any issues. I can help get you going on it.

chriszuko profil fotoğrafı
chriszuko3 yıl önce

Thank you! I appreciate it :)

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