Загрузка видео...
Не удалось загрузить видео
Ninja kick & Momentum code tuning Rewrote most of it last weekend, going to update the Demo this weekend
24,156 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

I managed to overcome my issues with getting this demo to run on my PC earlier. I like what I’ve played so far and it’s nice to see that it’s getting more updates.

We can't spill the beans about the release date of Maki: Paw of Fury, but make no mistake, things are happening! 🫘😎 We remind you that the game is coming to #NintendoSwitch and #PC #Steam and you can play the demo on PC, here ⤵️ >>> Have a great day!

That's cool but me personally I wouldn't let people have it off the start would make level design harder

This was already possible before the changes, its just easier to do now i guess but yeah that isnt out of the question

This is peak

Looks amazing!! 😻👏

GearGrit only gets better. Let's go!

Reminds me a little bit of the movement loop in Warframe. Really cool 👌

Looks fun! I used to spend time traversing the city like that in games like Prototype and Infamous, it helped me a bit when I was feeling down. I'm guessing there isn't gonna be wallrunning or anything but it's still cool. I've been meaning to try the demo, I should do it soon

Why does it pause after hitting the ground? What happens if you do that in a fight?

The game isn't pausing, its just a 8 frame long 'hit stop'


