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Ninja kick & Momentum code tuning Rewrote most of it last weekend, going to update the Demo this weekend

24,156 views • 1 year ago •via X (Twitter)

11 Comments

Carls493's profile picture
Carls4931 year ago

I managed to overcome my issues with getting this demo to run on my PC earlier. I like what I’ve played so far and it’s nice to see that it’s getting more updates.

RedDeer.Games's profile picture
RedDeer.Games1 year ago

We can't spill the beans about the release date of Maki: Paw of Fury, but make no mistake, things are happening! 🫘😎 We remind you that the game is coming to #NintendoSwitch and #PC #Steam and you can play the demo on PC, here ⤵️ >>> Have a great day!

General Chris's profile picture
General Chris1 year ago

That's cool but me personally I wouldn't let people have it off the start would make level design harder

Pandan | GearGrit DEMO on Steam's profile picture
Pandan | GearGrit DEMO on Steam1 year ago

This was already possible before the changes, its just easier to do now i guess but yeah that isnt out of the question

InprisonedShadow's profile picture
InprisonedShadow1 year ago

This is peak

Skylar Holt's profile picture
Skylar Holt1 year ago

Looks amazing!! 😻👏

Corthos Fellrin's profile picture
Corthos Fellrin1 year ago

GearGrit only gets better. Let's go!

Erwin Groß's profile picture
Erwin Groß1 year ago

Reminds me a little bit of the movement loop in Warframe. Really cool 👌

Ace P. Caswell 🪪♣️ The MetaNavigator VTuber!'s profile picture
Ace P. Caswell 🪪♣️ The MetaNavigator VTuber!1 year ago

Looks fun! I used to spend time traversing the city like that in games like Prototype and Infamous, it helped me a bit when I was feeling down. I'm guessing there isn't gonna be wallrunning or anything but it's still cool. I've been meaning to try the demo, I should do it soon

44Mag's profile picture
44Mag1 year ago

Why does it pause after hitting the ground? What happens if you do that in a fight?

Pandan | GearGrit DEMO on Steam's profile picture
Pandan | GearGrit DEMO on Steam1 year ago

The game isn't pausing, its just a 8 frame long 'hit stop'

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