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Ninja kick & Momentum code tuning Rewrote most of it last weekend, going to update the Demo this weekend

24,156 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Carls493
Carls4931 год назад

I managed to overcome my issues with getting this demo to run on my PC earlier. I like what I’ve played so far and it’s nice to see that it’s getting more updates.

Фото профиля RedDeer.Games
RedDeer.Games1 год назад

We can't spill the beans about the release date of Maki: Paw of Fury, but make no mistake, things are happening! 🫘😎 We remind you that the game is coming to #NintendoSwitch and #PC #Steam and you can play the demo on PC, here ⤵️ >>> Have a great day!

Фото профиля General Chris
General Chris1 год назад

That's cool but me personally I wouldn't let people have it off the start would make level design harder

Фото профиля Pandan | GearGrit DEMO on Steam
Pandan | GearGrit DEMO on Steam1 год назад

This was already possible before the changes, its just easier to do now i guess but yeah that isnt out of the question

Фото профиля InprisonedShadow
InprisonedShadow1 год назад

This is peak

Фото профиля Skylar Holt
Skylar Holt1 год назад

Looks amazing!! 😻👏

Фото профиля Corthos Fellrin
Corthos Fellrin1 год назад

GearGrit only gets better. Let's go!

Фото профиля Erwin Groß
Erwin Groß1 год назад

Reminds me a little bit of the movement loop in Warframe. Really cool 👌

Фото профиля Ace P. Caswell 🪪♣️ The MetaNavigator VTuber!
Ace P. Caswell 🪪♣️ The MetaNavigator VTuber!1 год назад

Looks fun! I used to spend time traversing the city like that in games like Prototype and Infamous, it helped me a bit when I was feeling down. I'm guessing there isn't gonna be wallrunning or anything but it's still cool. I've been meaning to try the demo, I should do it soon

Фото профиля 44Mag
44Mag1 год назад

Why does it pause after hitting the ground? What happens if you do that in a fight?

Фото профиля Pandan | GearGrit DEMO on Steam
Pandan | GearGrit DEMO on Steam1 год назад

The game isn't pausing, its just a 8 frame long 'hit stop'

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