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Ninja kick & Momentum code tuning Rewrote most of it last weekend, going to update the Demo this weekend

24,156 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Carls493 profil fotoğrafı
Carls4931 yıl önce

I managed to overcome my issues with getting this demo to run on my PC earlier. I like what I’ve played so far and it’s nice to see that it’s getting more updates.

RedDeer.Games profil fotoğrafı
RedDeer.Games1 yıl önce

We can't spill the beans about the release date of Maki: Paw of Fury, but make no mistake, things are happening! 🫘😎 We remind you that the game is coming to #NintendoSwitch and #PC #Steam and you can play the demo on PC, here ⤵️ >>> Have a great day!

General Chris profil fotoğrafı
General Chris1 yıl önce

That's cool but me personally I wouldn't let people have it off the start would make level design harder

Pandan | GearGrit DEMO on Steam profil fotoğrafı
Pandan | GearGrit DEMO on Steam1 yıl önce

This was already possible before the changes, its just easier to do now i guess but yeah that isnt out of the question

InprisonedShadow profil fotoğrafı
InprisonedShadow1 yıl önce

This is peak

Skylar Holt profil fotoğrafı
Skylar Holt1 yıl önce

Looks amazing!! 😻👏

Corthos Fellrin profil fotoğrafı
Corthos Fellrin1 yıl önce

GearGrit only gets better. Let's go!

Erwin Groß profil fotoğrafı
Erwin Groß1 yıl önce

Reminds me a little bit of the movement loop in Warframe. Really cool 👌

Ace P. Caswell 🪪♣️ The MetaNavigator VTuber! profil fotoğrafı
Ace P. Caswell 🪪♣️ The MetaNavigator VTuber!1 yıl önce

Looks fun! I used to spend time traversing the city like that in games like Prototype and Infamous, it helped me a bit when I was feeling down. I'm guessing there isn't gonna be wallrunning or anything but it's still cool. I've been meaning to try the demo, I should do it soon

44Mag profil fotoğrafı
44Mag1 yıl önce

Why does it pause after hitting the ground? What happens if you do that in a fight?

Pandan | GearGrit DEMO on Steam profil fotoğrafı
Pandan | GearGrit DEMO on Steam1 yıl önce

The game isn't pausing, its just a 8 frame long 'hit stop'

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