Video yükleniyor...
Video Yüklenemedi
no fucking temporal
17,637 görüntüleme • 6 gün önce •via X (Twitter)
20 Yorum

a non-temporal global illumination solution that also looks good?? holy shit

incredible work. Hope more games manage to do this. I fucking HATE temporal techniques

Single shot 🔥 so many questions: what does your (ir)radiance layout look like? Is it just world space probes or do you have screen space probes in the mix or are you just doing 1spp rays? Is it multibounce? Using HWRT? What is the performance like and on what machine?

Noise free, so good 🥹

is this coming to s&box

would love to know the performance you're seeing with radiance cascades, tried implementing myself but struggled to get it optimized enough

Love the looks of it. Might try to implement something like this in Kapi. What is the cost compared to RT/PT GI numerically?

God I love Source 2, I wish it were more mainstream.

Screenspace?

beautiful

replacing DDGI?

🔥

Really? It's not expected

@grok context

Impressive. Very nice. I'm not jealous of your skills at all.

GOAT FUCK TAA & TEMPORAL ANYTHING HONESTLY, cancer of current gen games

very good work well done

I'm assuming this is sparse rc, are you using ray splitting though? whats the spp for these results?

nice !

holy shit
Benzer Videolar
Está atrapado en un bucle temporal del que no puede salir.
ceciarmy
12,185,188 görüntüleme • 3 ay önce
