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No Ram Charan fan acc should remain small..... let's support each other🫂🫂 Drop ur ids & get organic followers #RamCharan #Peddi

28,298 просмотров • 9 месяцев назад •via X (Twitter)

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But really. This is overwhelming. I can’t imagine what that must feel like. 50k is no small number. And that’s from one city. I completely understand yoongi crying back then bc of how big bts was getting. This type of pressure could crush anyone if they didn’t have the right support system. And we have seen this happen with a lot of artists. Just collapsing under the pressures of their fame and global reach. It’s what’s makes bts stand out I think. It’s the way they’re constantly and acutely aware of their impact. Humility runs in their veins. And never once have they ever taken even 1% of this global level phenomenon for granted. It’s so easy to get swept up in this type of power. So easy. We’ve seen empires fall bc of something like this. But BTS are just built different. They surround themselves and each other with unwavering support. They don’t fall complacent. Don’t let fame dampen their passion. They’ve never lost sight of what’s important. Never taken advantage of the love their fans have to give them. It’s why they feel different. It’s why their success feels monumental. It’s why people will always want to replicate everything about who they are or where they came from and their story of how they reached the top. Bc they think bts cracked the “formula” towards success. But there is no formula. No “science” behind it. Just an unexplainable truth that there are certain things in this world that come around but once in a lifetime. BTS are one of those things. Their groundbreaking success has no secret. No shortcuts. Just 7 separate lives that lined up perfectly on that one fateful day. That’s it. And the rest is Bangtan history.

Livheartt⁷ met hobi | ㉧㉣㉣ | 🦢🤍

56,739 просмотров • 3 месяцев назад

Seedance 2.0 on FlovaAI =================== Prompt: [Reference Identity Lock] Image 1 is ONLY the main female protagonist. Her face, hairstyle, body type, and outfit must match Image 1 exactly and stay consistent for the entire video. Image 2 is ONLY a uniform reference. All four opponents wear the school uniform shown in Image 2. Never swap, merge, duplicate, or blend identities. The protagonist's identity comes ONLY from Image 1. The four opponents have NO reference images. They are defined by the text descriptions below. The four opponents must not resemble the protagonist, and they must not resemble each other. All five characters must remain clearly distinct and recognizable until the end. [Priority Order] 1. Preserve the protagonist's identity from Image 1. 2. Keep the four opponents visually distinct from her and from each other. 3. Maintain one continuous shot with no cuts. 4. Keep the classroom layout spatially consistent. 5. Make the action fast but readable and physically connected. 6. Keep the tone as a Korean school action drama, stylish but grounded. Korean school action drama classroom fight scene — 15 seconds, ONE CONTINUOUS SHOT, NO CUTS. A single uninterrupted handheld shot. No cuts, no scene transitions, no montage. The camera should feel handheld, with micro-jitters, slight rolling shutter, and raw unstable realism. The camera must physically travel through the same classroom space. Every transition must be motivated by camera movement, not editing. Whip pans are allowed, but they must not hide a cut. Do not teleport the camera or characters. The classroom layout and character positions must remain spatially consistent. Audio: No music. Only realistic school and classroom ambient sounds: old fluorescent light hum, distant hallway noise, ceiling fan, shoes scraping the floor, desks dragging, chair legs screeching, cloth friction, dull body impacts, and breathing that gradually becomes heavier. Breathing continues throughout the scene and keeps building. Lighting: Late afternoon in a Korean high school classroom. Mixed cool fluorescent light and warm sunlight through the windows. Dust floating in the sunlight. Soft fan shadows moving across desks and school uniforms. Main character: The Korean female high school student from Image 1, age 17–18. Cold, emotionless, calm, and intimidating. She barely speaks and does not scream during the fight. She remains composed from beginning to end. Her movements are efficient, explosive, and precise. Even if her frame is not large, she dominates through speed, timing, and accuracy. Main outfit: Exactly the outfit shown in Image 1. Do not change its colors, design, or details. Her jacket or outer layer is either removed and hanging on a chair, or worn in a slightly messy way. The action must be non-sexualized and combat-focused. Fabric movement, dust, sweat, wrinkles, and impact response should feel realistic. Opponent rules: Four Korean female high school students, all wearing the Hanlim Multi Art School uniform shown in Image 2. They have no reference images. Define them strictly by these descriptions and keep each one consistent: Opponent A: short black bob with straight bangs, medium build, round face. Opponent B: long straight hair tied in a high ponytail, tall and lean, sharp jawline. Opponent C: shoulder-length hair with side-swept bangs, slim build, narrow face. Opponent D: long wavy hair worn loose, slightly stocky and broad-shouldered. A, B, C, and D must each keep clearly different faces, hairstyles, body shapes, and silhouettes. They must not resemble the protagonist, and they must not resemble each other. No face duplication, no face merging, no identity confusion. Environment: An empty classroom at Hanlim Multi Art School, a Korean performing arts high school in Seoul. Green chalkboard, chalk tray, worn wooden desks, plastic chairs, classroom clock, class schedule poster, discipline/life-guidance posters, cleaning tools, blinds or curtains, wall study materials, and a slightly scuffed floor. Desks and chairs should react naturally to impacts, sliding, shaking, and collapsing when hit. Camera framing rules: Even during kicks, framing should stay around chest-level or eye-level. No low-angle shots under the skirt. Do not focus on legs, thighs, underwear, or fetish-like details. All action framing must prioritize faces, upper-body motion, impact, and spatial choreography. Continuous action and camera choreography: From 0 to 15 seconds, the fight continues without any cuts. The action should be stylish but readable, and every movement must be physically connected. 0–3s: The camera starts behind the protagonist at a slightly low handheld angle, drifting left through the classroom aisle. Opponent A grabs the protagonist's shoulder roughly and says in Korean: "야, 너 지금 뭐 하자는 거야?" The protagonist silently turns and lands one hard straight punch to A's face. At impact, use a very brief 15% slow motion: cheek ripple, dust particles, deep thud. A falls sideways into a desk. The camera dips slightly from the shock, then whip-pans right without cutting. 3–6s: Opponent B charges in from the right. The protagonist steps forward instead of retreating. A short body shot to the stomach. Immediate uppercut to the chin. Without pausing, she drives forward into a flying knee to B's chest. B is thrown backward across or into a desk. The camera follows the forward motion low, then rebounds upward with the impact. 6–9s: Opponent D attacks with two fast punches. The protagonist deflects both strikes with her arms, then flows into a turning backfist to D's face. As D staggers, she continues the same rotation into a spinning back elbow that lands hard on D's jaw or temple. D crashes sideways into two or three desks. The camera arcs around her shoulder and jitters slightly at each impact. No cuts. 9–12s: Opponent C rushes in from the chalkboard side. The protagonist clearly grabs C's collar with her left hand. C's face must be fully visible from the front and clearly different from the protagonist. The protagonist lands one short, hard punch to C's face, then immediately throws a powerful high kick or flying high kick into C's chest. The force sends C backward into the green chalkboard. The protagonist remains in the foreground and never touches the board. The protagonist's face should be side-profile or partially obscured. C's face should be clearly visible from the front at the moment of impact. Their faces must never overlap in frame. Use a very brief 20% slow motion at the chalkboard impact: chalk dust bursts outward, and C slides down the board. The camera pushes up with the impact, then tilts down as C slides. 12–15s: Through the chalk dust, the camera hard-pans right. D makes one final charge. The protagonist sidesteps and lands a tight uppercut to D's chin, followed immediately by a cross. D crashes into a row of desks, causing a chain reaction of collapsing desks and chairs. The camera drifts forward slowly. The protagonist adjusts her loose tie or ribbon and brushes chalk dust off her shoulder. Her expression stays cold and serious. She walks past the camera and exits the frame. Dust floats in the sunlight. Natural ending. =================== Made with Flova #FlovaAI #FlovaCPP

TSUBAKI

18,843 просмотров • 1 месяц назад

Seedance 2.0 Prompt: A dusk evening by the sea. A young couple shares one pair of chunky white early-2000s wired earbuds beside a concrete embankment overlooking the water. They laugh together before he piggybacks her along the wet sand and carries her into the shallow sea—the giddiest evening of their summer. The woman is 20 years old, 165 cm tall, slender, with straight dark brown hair, side-swept bangs pinned by a small black hair clip, and freckles across her cheeks and nose. The man is 22 years old, 178 cm tall, lean and sun-tanned, with messy dark hair beneath a tan baseball cap worn backwards. Maintain true relative proportions throughout. LOCATION A quiet coastline at dusk with a low concrete embankment, metal railing, wet reflective sand, and calm sea beneath a pastel violet-blue sky with a warm peach band from the setting sun. Lighting is natural fading dusk skylight only. FORMAT 12-second real-time cinematic sequence with four handheld segments separated by HARD CUTS. No static shots, stabilization, or gimbal movement. Subtle shoulder sway, micro-tremors, footstep bounce, and slight reframing should remain throughout. The footage resembles an aged 16mm Japanese romance film with visible grain, gate weave, halation, soft haze, faint exposure flicker, and slightly lifted blacks. No vignette or digitally clean look. ACTION TIMING 0.0–3.0s: Close two-shot at the railing. They share one earbud each while smiling and laughing softly. She gently holds her earbud with one hand while resting the other on the railing. 3.0–6.5s: HARD CUT. Wide tracking shot across wet sand. The earbuds are gone. She climbs onto his back as he piggybacks her at a playful jog while both laugh naturally. 6.5–9.5s: HARD CUT. At the water's edge, he lifts her bridal-style and playfully pretends to drop her before catching her immediately. Small splashes form around his legs. 9.5–12.0s: HARD CUT. A distant wide shot in the glowing shallows. He slowly turns while carrying her in his arms as she leans back laughing beneath the pastel evening sky. PHYSICS Natural body weight, realistic footsteps in wet sand, believable splashes, visible effort during lifts, moving hair from the sea breeze, and authentic fabric movement. Only his legs become wet while she remains carried throughout the water sequence. LIGHTING & STYLE Natural dusk light only. Soft pastel violet-blue and warm peach tones reflected across the sea and sand. Heavy film grain, delicate haze, subtle halation, faded colors, and the look of a twenty-year-old Japanese romance film print. Faces remain naturally visible without silhouettes. AUDIO SFX only: faint music leaking from the shared earbuds in the first segment, waves, footsteps on wet sand, water splashes, breeze, and overlapping laughter. No dialogue, captions, or background score. POSITIVE LOCKS Maintain identical appearances, proportions, clothing, and continuity throughout all segments. His cap remains backwards, her hair clip stays in place, and only these two people appear on the otherwise empty beach.

Saul Goodman

14,190 просмотров • 1 месяц назад

Introducing Glidepath. A new way for builders on Bankr to take profit -- without nuking their own chart, or their reputation. The problem: Builders earn fees in their own token. The second they sell into the pool, the chart craters, holders get wrecked, and trust evaporates. And they torch their own long-term upside doing it. First -- what Glidepath is not: It doesn't pull liquidity. It never touches your pool's LP. Pulling liquidity makes trading your token inefficient and unappealing. It's your own tokens, fed back into the pool in slices so small the market barely registers them, each one sized by the Bankr AI agent to live conditions. Why that's healthy for the chart, not harmful: Every slice is a tiny fraction of pool depth, spread over time. Organic buy volume absorbs it, price can keep trending instead of taking a wick. A small, steady, absorbable flow is nothing like a full clip. It actually gets better. Once "the dev might dump" is off the table, buyers price in less risk. The overhang that caps every launch disappears. Less rug risk → stronger bid. Committing to a Glidepath can be bullish. And it's not opt‑in. Selling your fee token straight into the pool through Bankr is now turned off -- Glidepath is the only way to sell it on Bankr. So "the dev might dump" stops being a promise holders have to trust, and becomes a rule they can see. Credible commitment -- enforced, not just offered. And here's the part builders sleep on: Before you commit, Glidepath shows what that same stack is worth at higher market caps. You don't have to dump to fund your project. Grind the coin up, and the same tokens fund you many times over. Your treasury grows with your chart, not against it. Once you commit: → tokens are locked to a vesting wallet → after a short heads-up window (48hr), they exit in small slices using the AI generated sell plan → each slice capped to a fraction of real liquidity -- the AI can size under the cap, never over And it's all in the open. Your token page shows a live exit plan for everyone to see -- committed, sold, remaining -- with the exact timing fuzzed so it can't be front-run. Holders see a capped, transparent glide. No hidden float. No 3am chart nuke. Bottom line: Creators -- take profit on your terms, chart and reputation intact. Holders -- "the dev might dump" becomes a known, capped, visible number known up front. For once, you and your holders want the exact same thing: number go up. This is what launching on Bankr should mean: credible commitment, built in. Glidepath now live in your Bankr terminal

bankrbot

98,140 просмотров • 2 месяцев назад

The Visual Studio Code insiders version that just shipped and will ship in the next few days will come with an insane amount of new capabilities. A few highlights: - You can now run sub-agents in parallel. Yes, really. I even attached a video. - Major UX improvements for sub agents, especially visible in the chat window - A new search tool wrapped as a sub-agent that iteratively runs multiple search tools: semantic_search, file_search, grep_search Which connects nicely to the point above: multiple searches running in parallel, efficiently and fast - Anthropic’s Message API is now enabled by default - You can choose the model for the cloud agent (three available, all premium) - Extended thinking support when using the Claude cloud agent This is part of the broader multi-vendor cloud support under AgentsHQ I wrote about a few weeks ago - Tasks sent to the background agent (basically the CLI tool) now always run in isolation, each with its own git worktree - In a multi-repo workspace, assigning a task to a cloud agent prompts you to choose the target repo Same behavior when opening an empty workspace with no repo - Support for building an external index for files not supported by GitHub’s default indexing - UI/UX improvements for starting new sessions and switching between local / background / cloud agents - Skills are now first-class citizens, just like prompt files, with better UX indicating when a skill is loaded - Improved API for dynamic contribution of prompt files New V2 includes skills as part of the model. Curious to see the extensions that will leverage this - Finally, initial support for showing context usage percentage per session - Skills are enabled by default - Resizable chat window and session view. Small thing, but it was driving me crazy 😁 - A new integrated browser meant to replace the old simple browser Maybe the beginning of real browser use? - Better UI/UX for token streaming in chat - Ability to index external files not supported by GitHub There’s a lot more. Some of it hasn’t fully landed yet, but everything that has is already in Insiders. The next stable release should drop in early February. As usual, I’m just shocked by the volume of features this team ships every month. After the holiday slowdown, this one is shaping up to be a wild release.

Oren Melamed

29,555 просмотров • 7 месяцев назад

This really isn’t anybody’s business, but I like being transparent. I’ve only shared a few of my payouts from 2024 not because I plan to make it a routine, but just to show what the revenue actually looks like, excluding subscriptions (the money people pay directly to access my content). And before anyone starts screaming “edited,” I screen-recorded it to prove it’s real. People do all sorts of editing on this app, so better to just show everything clearly. Sometimes you just want to motivate one person out there. But don’t expect me to keep posting this… it’s stress, lol. Do I feel like I should be earning more based on the work I put in and the impressions I get? Definitely. But 9ja IP is honestly bad luck we know this. And remember it’s not impressions that pay, it’s verified engagements. Out of 122k followers, only about 7k are verified. It used to be less until I started posting Web3 stuff. Is the pay fair? Not really. But it is what it is. Even with that, X is still my main platform because no other app has paid me more than this yet. Are smaller pages earning more than mine? YES. Verified engagements matter more than impressions. Am I bothered? Nope. As long as my own money enters, that’s my focus. Also the payout isn’t fixed price. You can see it in the screenshot some weeks are good, and some weeks drop. I’ll keep building, creating, growing, connecting, and leveling up. X pays people who put in the work. Does this mean you should come to my DMs to bill me? Absolutely not. I won’t answer. I’m working this hard because I need money too. I have bills to sort always that’s why I put in work. I no dey type everything for una. Put in your own work everybody for themselves. Consistency PAYs. Also note it’s not EASY!

Miss.ayo.artss

101,505 просмотров • 9 месяцев назад

Who is the "Thulla" in the Video tagged on top right? Who are the "Groping Goons" in other Video below that? DGP, Odisha Odisha Police Who is the "Gesturing Tom" in the Photo, who is also part of that "Groping Goons"? CMO Odisha Governor Odisha Let's find out and Expose them and also seek Justice HQ IDS ADG PI - INDIAN ARMY SuryaCommand_IA Rajnath Singh Amit Shah Mohan Charan Majhi Prithiviraj Harichandan And do we want to suppprt Misinformation and Defamation against a woman just to save erring "Thullas"? NCW President of India Facts are clear NO need to let this pass ! Republic TIMES NOW IndiaToday News18 NDTV Zee News English NewsX World WION AajTak Times Now Navbharat Republic Bharat - रिपब्लिक भारत OTV ଓଟିଭି Doordarshan National दूरदर्शन नेशनल DD News All India Radio News PIB India The New Indian The Jaipur Dialogues Goa Chronicle Just to summarise Facts:- 1. Wrongful and unconstitutional arrest of serving officer by Odisha Police 2. Prevent the medical reports from being reported and changed hospitals to run Misinformation and Smear Campaign against Lady and Serving Officer 3. No CCTV footages in Police Station; an offence as per Supreme Court directions 4. Illegal arrest of Lady and Detention, without taking initial action against Goons and resisting to lodge FIR from her side 5. Disallowed initially meeting of the Serving Officer with authorised officers from Station Headquarters 6. Inspite of clear directions of the High Court Judge, the case was wilfully prevented to be listed till the Judge warned the concerned official on record 7. Even after Judge granted bail and ordered early release, Police still ensured that it took one more day to release 8. When Lady was released she was to go back to Jail for the last night but pressure from Army and an exceptional man in Police allowed her being readmitted into another department Concerned Senior Officials are acting, albeit sluggishly, while "Thullas" seem to be calling the shots to mislead Investigation and divert attention from core issues and Facts of the Case Need some from Odisha to Do More Naveen Patnaik Dharmendra Pradhan Baijayant Jay Panda Sambit Patra Need the Armed Forces to Wake Up and Smell the Coffee HQ IDS ADG PI - INDIAN ARMY Indian Air Force SpokespersonNavy Need Citizens to know that consuming alcohol, dancing, previous conduct, being rude and agitated after Groping & Molestation etc is NO reason to malign a Woman to derail action against "Thullas" Wrongful Arrest of a Serving Officer, incontravention to Laws, is a grave case of Highhandedness of Bharatpur Police Officials and they need to be Punished and Called Out too Nobody should feel elated after mistreating an Officer or his Lady Armed Forces are NOT trained to take Unwarranted Humiliation and have ample capacities to Do What is Necessary and Beyond Comprehension of Many and we have very good Instructors who can teach Moral Science in an Innovative Way Do NOT Test Our Patience ! #ArmyWillAct As a Nation we should put ourselves on Notice and Act Swiftly ! Narendra Modi Vice-President of India Lok Sabha Speaker गृहमंत्री कार्यालय, HMO India JAI HIND 🇮🇳

Colonel Rohit Dev (RDX) 🇮🇳

58,400 просмотров • 1 год назад

Not every hero wears a cape. Some just share their bread. Created with Seedance 2.0 + GPT Image 2 on OpenArt Prompt: TITLE The Piece of Bread REFERENCE Use the provided combined character sheet and storyboard board as the main visual reference. Follow the same woman design, stray cat design, bread, sidewalk, low wall, cloth shoulder bag, water bottle, warm sunset lighting, and emotional story beats. Keep the woman and cat visually consistent in every shot. Do not add extra characters. Do not change the core story. SUBJECTS Woman: A young woman in her early 20s with shoulder-length slightly messy dark brown hair loosely tied back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She appears hungry, humble, compassionate, and resilient. Her acting should remain subtle, natural, and emotional. Cat: A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, one ear with a tiny notch, a long curved tail, and expressive anime-style eyes. The cat feels timid, hungry, hopeful, innocent, and lovable. It begins cautious and hungry, then gradually becomes trusting and comforted. Bread: One small round bread bun. This is the central story object. The woman breaks it into two pieces and shares one half with the cat. ENVIRONMENT Quiet city sidewalk at sunset. Low concrete wall behind them. Soft blurred road and distant buildings in the background. A simple cloth shoulder bag and a small water bottle placed beside the woman. Warm golden-hour light with long shadows. Peaceful, lonely, emotional atmosphere. STYLE 2D Japanese anime short film with a hand-drawn aesthetic. Clean inked outlines, flat-to-soft cel shading, simplified shadow blocks, no CG or 3D rendering. Soft emotional storytelling. Warm golden-hour lighting with painterly anime backgrounds. Expressive anime eyes with subtle, believable facial acting. Gentle cinematic movement with a traditional anime animation feel. No 3D render. No CGI. No Pixar-style shading. No photorealism. No comedy. No chaos. No copyrighted characters. No text. No subtitles. No logos. No social media UI. No background music—only natural ambient sound effects. CAMERA 16:9 cinematic framing. Use close-ups and medium shots to emphasize emotion. End with one wide cinematic shot. Slow push-ins and gentle cuts. Shallow depth of field. Keep both characters clear and expressive. Avoid fast movement or exaggerated actions. TIMELINE 0:00–0:02 Extreme close-up. The woman slowly lifts a small bread bun toward her mouth. She is about to take a bite. Warm sunset light softly illuminates her face and hands. Her expression shows hunger, exhaustion, and quiet resilience. She pauses just before eating. SFX: quiet street ambience, soft breathing, gentle hand movement. --- 0:02–0:04 Medium shot from the woman's side. A small stray cat sits a few feet away on the sidewalk. The cat gazes at the bread with sad, hopeful eyes. It remains still, timid, and cautious. The woman notices the cat and slowly lowers the bread. SFX: soft cat meow, light breeze, distant city ambience. --- 0:04–0:06 Close-up of the woman's hands. She slowly breaks the bread into two pieces. Tiny crumbs fall gently. The moment feels like an important emotional decision. Her hands pause briefly after splitting the bread. SFX: soft bread tearing, tiny crumbs falling. --- 0:06–0:08 Medium side shot. The woman gently extends one half of the bread toward the cat. The cat looks at the bread, then into the woman's eyes. It is nervous but curious. The woman gives a soft, reassuring smile and keeps her hand perfectly still. SFX: gentle hand movement, cat sniffing, quiet breeze. --- 0:08–0:10 Low close shot near the cat. The cat slowly steps forward. It carefully takes the bread from the woman's hand. The woman remains calm and gentle. The cat begins eating, and its expression gradually softens into trust. SFX: tiny paw steps, soft bite, gentle chewing. --- 0:10–0:12 Medium shot. The woman sits comfortably on the sidewalk. The cat comes closer and sits beside her. She gently strokes the cat's head. The cat leans into her hand and relaxes. The moment feels warm, peaceful, and safe. SFX: soft fur brushing, content cat purring, distant street ambience. --- 0:12–0:14 Close emotional shot. The cat rests its head on the woman's lap. She looks down with a warm, slightly bittersweet smile. She still holds her own half of the bread in her other hand. Both appear comforted, no longer feeling completely alone. SFX: quiet breathing, soft breeze, distant city sounds. --- 0:14–0:15 Wide sunset shot from behind. The woman and the cat sit side by side facing the glowing sunset. Their long shadows stretch across the sidewalk. The cloth shoulder bag and water bottle rest nearby. The final frame feels peaceful, hopeful, and heartwarming. SFX: soft wind, distant street ambience, gentle satisfied cat purr. Storyboard Prompt: Create a single horizontal animation pre-production board for an original emotional 2D anime-style short film titled "The Piece of Bread." The output must be one image only and combine: 1. a character design sheet 2. a hand-drawn storyboard page. IMPORTANT Do not make the woman or cat resemble any reference screenshots or existing characters. Keep the same emotional story concept, but create completely original character designs, unique silhouettes, and distinct facial features. No copyrighted characters or close resemblance to any existing animated films or anime. STYLE Professional anime production board. Hand-drawn storyboard style with loose pencil sketch lines, light gray shading, red panel borders, blue motion arrows, and short handwritten production notes. Rendered with anime-inspired linework featuring clean inked outlines, expressive eyes, and simplified shading blocks. It should look like a real animation studio planning sheet, not a polished final illustration. LAYOUT Clean horizontal 16:9 board divided into two sections. SECTION A: CHARACTER SHEET Show both characters consistently. Woman A young woman in her early 20s with shoulder-length slightly messy dark brown hair tied loosely at the back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She should appear humble, exhausted, compassionate, and resilient. Show: front view side view 3/4 view expressions: hungry, thoughtful, soft smile, emotional pose holding a small bread bun pose offering bread Cat A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, slightly oversized anime-style eyes, one ear with a tiny notch, and a long curved tail. The cat should feel timid, hungry, hopeful, innocent, and lovable. Show: front view side view 3/4 view expressions: sad, shy, hopeful, happy, trusting sitting pose taking bread pose cuddling beside the woman Include tiny handwritten notes and a few small color swatches. SECTION B: STORYBOARD Create 8 cinematic storyboard panels arranged neatly in a grid. Keep character designs consistent throughout. Each panel should include simple handwritten shot notes and blue arrows indicating motion. STORY BEATS 1. Close-up of the woman about to take a bite from a small bread bun during sunset. 2. Medium shot of the hungry stray cat sitting nearby, staring at the bread with sad, hopeful eyes. 3. Close-up of the woman breaking the bread into two pieces as crumbs fall. 4. Medium shot of the woman offering one piece to the cat. 5. Close shot of the cat cautiously stepping forward and taking the bread. 6. Medium shot of the cat sitting beside the woman while she gently pets it. 7. Emotional close-up of the cat resting its head on the woman's lap. 8. Wide sunset shot from behind, showing the woman and cat sitting together with a cloth bag and water bottle beside them. ENVIRONMENT Quiet city sidewalk beside a low wall, soft urban background, cloth shoulder bag, small water bottle, warm golden sunset lighting, peaceful atmosphere, and an emotional mood. FINAL GOAL Create a dense, clean, production-ready anime pre-production board combining a character design sheet and storyboard in a single 16:9 horizontal image, conveying a heartfelt story of compassion and kindness through completely original character designs.

Zara

22,997 просмотров • 1 месяц назад