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24,487 次观看 • 9 个月前 •via X (Twitter)

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What if workouts were generated like this? Built a dumbbell routine as a motion sheet with GPT Image 2 Then turned it into a video with Seedance 2.0 I tested 4 exercises in 15s, it works, but 2–3 exercises would probably give the best output. Motion sheet: Monochrome grayscale technical illustration, biomechanically accurate fitness instruction sheet, clean 3D anatomical character, scientific diagram aesthetic, minimalistic, no artistic exaggeration 2x4 grid layout (8 panels total), perfectly aligned cells, equal spacing, thin black borders, numbered from 1 to 8 Neutral athletic human body (gender-neutral), proportional anatomy, consistent character across all panels Dumbbell workout sequence (key positions only): 1. Dumbbell curl (start position) 2. Dumbbell curl (top contraction) 3. Shoulder press (start at shoulder level) 4. Shoulder press (overhead lockout) 5. Dumbbell lateral raise (arms down) 6. Lateral raise (arms at shoulder height) 7. Dumbbell squat (standing start) 8. Squat (bottom position) Top-left: bold number + exercise name (English) Center: full-body pose (clear joint positions) Bottom-left: short technical explanation (2–3 lines, correct form cues) Overlay: directional arrows showing movement path (up/down/arc) Correct joint alignment, neutral spine, proper elbow and knee positioning, realistic weight distribution, no exaggerated motion Highly detailed grayscale shading, soft studio lighting, subtle shadows, clean linework, medical / sports science diagram quality Pure white background No colors, no background environment, no extra elements, no stylization, no blur

Ege

97,388 次观看 • 2 个月前

this is perfectly representation of what i been arguing for with Maxey-McCain lineups, specifically with Joel Embiid these are your best 3 offensive weapons, involving your 2 best shooters, but everyone is so dynamic it fundamentally makes offense broken Maxey shooting + penetration on left side, even reggie miller commentating points out how much space Maxey created off that drive, he then kicks it to Embiid Embiid as a hub here can act as a scorer or playmaker, from the very middle of the floor, he had the 3PT shot there, or coulda even forced it in the middle, does extra pass to McCain (note that Maxey n McCain are BOTH simultaneously one pass away, defense doesn't know who's getting it) pass to McCain, who no matter what he's shooting ALWAYS draws a hard closeout, that closeout was so hard due to his spacing gravity that he then unlocks the drive, and he's such a strong finisher he draws the defense with gravity LITERALLY just how Maxey did to start off the play kicks to Embiid, process is now backwards, who again has BOTH shot + drive into middy with a smaller defender, kicks it ONE MORE to Maxey, who hits the 3 either McCain or Maxey both penetration + kick + shooting threats PG in one corner for spacing Barlow in one corner for cutting beautiful play, coming from most likely our most potent offensive lineup. VJ can slot into the McCain/Maxey/PG/Barlow role as well, although his self creation is a little weaker than McCain/Maxey, i'd rather him act in the PG/Barlow role deff not a set play that Nurse runs too, he doesn't have this creativity. this shit was prolly lowry when they saw they was on the lineup together all in all, it perfectly showcases why McCain-Maxey is such an elite offensive duo, that we need more of. as i've been saying since LAST YEAR.

Y so serious

38,857 次观看 • 5 个月前

This 2d and 10 play in the 2Q of the #Eagles-Chiefs game caught my eye live because it was one of a few attempted deep shots, and while Jalen Hurts may have been expected to pull the trigger to DeVonta Smith up top on the dagger/go double move, I questioned the route concepts and spacing on my latest podcast episode with Mike Sielski. I’ve since asked a few impartial sources that are more experts on this sort of thing, and while they both qualified their answers with not knowing intent, etc., they thought, yes, Hurts could have thrown it, but the Chiefs also got him off the first read, and still had safety help over top, although it looked like Smith got him to turn his hips at the break. Jahan Dotson was the No. 2 at the bottom, and he should be separating when Hurts moves off No. 1. Chiefs had him covered, though, in man. Normally, that route can be more intermediate and/or over the middle. Doesn’t have to be, but another source agreed you’d like to have at least an intermediate No. 3 underneath in Hurts’ line of vision. Clearly that wasn’t the case here. Hurts had all sorts of time and no obvious options after 1 and 2. Calcaterra stayed in to chip, and Barkley to block to set up the shot. All makes sense. Perhaps Calcaterra as the No. 3 could have kept going into the void over the middle on an option route? Nothing egregious here. No easy answers. But thought I’d provide more analysis on a play that I questioned live and in the podcast. Either way, the Eagles are struggling to get guys open downfield deep and on intermediate routes and, at least on Sunday, Hurts maybe missed a few early chances. He and Smith told me after the game that they thought they were “chasing it” too often in the first half. Kevin Patullo’s game planning was more conservative in the 2H and that ended up being enough. But he probably knows it isn’t sustainable.

Jeff McLane

31,677 次观看 • 10 个月前

From sofa to stadium in a single leap. From living room to world-class stadium in seconds. Argentina vs Brazil, one magical run, one unstoppable strike, and a celebration heard around the world. Create your World Cup moment with SeaArt, earn free Credits and win an iPhone 17. #SeaArtWorldCup Made with Seedance Credit: SeaArt.Ai🐋 SeaArt Creator Lab Prompt: First-person POV from a comfortable reclining armchair in a cozy modern living room. From the very first frame, a large television mounted on the wall directly ahead is already showing a live Argentina vs Brazil football match in full swing. Soft afternoon sunlight streams through the windows, creating a relaxed match-day atmosphere. The viewer's legs are stretched out comfortably while wearing casual shorts, enjoying the game from a resting position. Authentic British football commentary and crowd noise play naturally from the television. At 0:02, a young woman wearing an appealing lavender-purple casual shorts outfit and a stylish half-French braid hairstyle enters from the right side of frame. She is a neutral football fan, not supporting either team. Drawn into the excitement of the match, she glances at the television, smiles, then accelerates into a sprint across the living room. At 0:04, she runs directly toward the television. The camera remains first-person and perfectly stable. At 0:05, she leaps into the TV screen in one continuous motion. No cuts, no scene jumps, no transitions breaking continuity. As she reaches the screen, the living room seamlessly dissolves away and transforms into a massive international football stadium hosting Argentina vs Brazil. Television audio smoothly expands into a deafening live stadium atmosphere. The transformation happens organically around the camera while preserving one uninterrupted shot. At 0:06, she lands smoothly on the pitch, still wearing the exact same lavender outfit and half-French braid. A single football rolls naturally toward her. IMPORTANT: Only one football exists throughout the entire video. The football must maintain perfect object permanence. The same ball remains continuously visible and physically consistent from first touch to goal. No duplication, replacement, morphing, teleportation, flickering, frame-to-frame jumps, texture changes, scaling changes, disappearing ball, floating ball, or AI artefacts. Realistic football physics only. At 0:07, she controls the football with a clean first touch. At 0:08–0:11, she dribbles continuously between Argentina and Brazil players. Every touch follows realistic momentum, spacing, and foot-to-ball contact. Defenders react naturally. No clipping, collision errors, or unnatural movements. At 0:11, she approaches the edge of the penalty area. At 0:12, she unleashes a powerful strike using the same football. The camera clearly tracks the football's entire flight path from her foot to the goal in one uninterrupted motion. Realistic spin, realistic speed, realistic trajectory. At 0:13, the football smashes into the top corner of the net. The net deforms naturally and ripples realistically. The crowd explodes with excitement. Authentic British football commentator shouts: "What a strike! Absolutely sensational!" At 0:14, she turns and sprints toward the corner flag as the camera follows closely. For the final second, she leaps high into the air and performs the iconic Siuuu celebration, rotating and landing with feet apart and arms extended downward while facing the roaring crowd. Her half-French braid swings dramatically behind her. Stadium lights illuminate the scene as thousands of fans celebrate. One continuous unbroken shot, no cuts, no scene resets, seamless living-room-to-stadium transformation, cinematic football commercial quality, authentic British football commentary, realistic player movement, physically accurate football physics, strict ball continuity, stable camera motion, premium sports broadcast visuals, dramatic stadium atmosphere, crowd chants, sprinting footsteps, grass impact sounds, powerful strike, realistic net ripple, ultra-realistic visuals, 15-second duration, 16:9 horizontal format, no logos, no text overlays, no subtitles, no watermark, no flickering objects, no AI artefacts, no visual glitches.

Jessica Collins

32,264 次观看 • 1 个月前

Ever wanted to enter the TV during a match? Made this video using Seedance 2.0 on Picsart Try here: prompt First-person POV from a comfortable reclining armchair in a cozy modern living room decorated with elegant baby-pink accents. Soft baby-pink cushions, a pastel pink knitted blanket, subtle blush décor, and warm neutral furniture create a stylish modern aesthetic. From the very first frame, a large wall-mounted television directly ahead is already broadcasting a live Argentina vs Spain football match in full swing. Soft golden afternoon sunlight pours through the windows, filling the room with a warm, inviting match-day atmosphere. The viewer's legs are stretched out comfortably while wearing casual shorts, enjoying the game from a relaxed position. Authentic British football commentary and realistic crowd ambience naturally play from the television. At 0:02, a beautiful young woman wearing a fashionable baby-pink casual shorts outfit with white sneakers enters from the right side of the frame. Her hair is styled in a neat half-French braid that moves naturally with every step. She is a neutral football fan, supporting neither team. She notices the intensity of the Argentina vs Spain match, smiles with excitement, then suddenly accelerates into a sprint across the living room. At 0:04, she runs directly toward the television. The camera remains perfectly stable in a first-person perspective without shaking or zooming. At 0:05, she leaps directly into the television screen in one continuous motion. No cuts, no edits, no transitions. As she reaches the display, the entire living room organically dissolves into a gigantic international football stadium hosting Argentina vs Spain. The television audio naturally expands into an overwhelming live stadium atmosphere while maintaining one uninterrupted continuous shot. At 0:06, she lands smoothly on the football pitch still wearing the exact same baby-pink outfit and identical half-French braid. A single football rolls naturally toward her. STRICT OBJECT PERMANENCE: Only one football exists during the entire video. The same football remains continuously visible from first touch until the goal. No duplication, replacement, teleportation, morphing, flickering, disappearing, texture changes, scaling inconsistencies, floating ball, clipping, frame jumps, or AI artefacts. Realistic football physics only. At 0:07, she cushions the ball perfectly with a controlled first touch. From 0:08–0:11, she dribbles continuously through both Argentina and Spain defenders using realistic footwork, believable acceleration, proper spacing, authentic body balance, and natural player reactions. Every touch follows realistic momentum with accurate football physics. No clipping, collision issues, or unnatural animation. At 0:11, she reaches the edge of the penalty area. At 0:12, she unleashes a powerful long-range strike using the same football. The camera smoothly tracks the ball's entire flight from her foot to the goal in one uninterrupted motion. Realistic spin, natural speed, believable trajectory, premium broadcast-quality tracking. At 0:13, the football rockets into the top corner of the net. The goal net stretches and ripples realistically as the stadium erupts. Authentic British football commentator shouts: "What a strike! Absolutely sensational!" Crowd chants become deafening. At 0:14, she turns and sprints toward the corner flag as the camera follows closely behind. For the final second, she leaps high into the air and performs the iconic Siuuu celebration, rotating before landing confidently with feet apart and arms extended downward while facing the roaring crowd. Her half-French braid swings dramatically through the air. Brilliant stadium floodlights illuminate the scene as tens of thousands of fans celebrate around her. **Ultra-realistic cinematic football commercial, premium sports broadcast quality, seamless living-room-to-stadium transformation, one continuous unbroken shot, authentic British football commentary, realistic player movement, physically accurate football physics, strict single-ball continuity, stable first-person camera, cinematic lighting, dramatic atmosphere, crowd chants, sprinting footsteps, grass impact sounds, realistic ball contact, powerful strike, natural net deformation, HDR, ultra-detailed textures, premium realism, 15-second duration, portrait 9:16, baby-pink aesthetic, no logos, no text overlays, no subtitles, no watermark, no flickering objects, no AI artefacts, no visual glitches.

Sharon Riley

42,236 次观看 • 5 天前

WATCH THIS VIDEO CAREFULLY. FORENSIC ANALYSIS OF A VIDEO CURRENTLY BEING CIRCULATED AND SPREAD ON ARAB TELEGRAM CHANNELS (Mor Edge Insight in conjunction with GAZAWOOD - The Pallywood Saga - BACKUP - July 6) What you are about to see is raw footage of an active arrest operation and genuine footage. This clip is currently circulating on Palestinian Telegram channels and is being prepared for wider distribution on X. It follows a familiar pattern of real footage with heavy manipulation and inauthentic audio to create a perception and narrative that doesn’t exist and is not what the footage actually shows. Here is the step-by-step forensic breakdown. The audio track contains multiple sharp “gunshots.” However, frame-by-frame examination shows no muzzle flashes at any point, even in bright daylight where unsuppressed firearms would produce clear, visible bursts. There is also no visible recoil or weapon movement on the individuals holding rifles. The barrels show no suppressors, yet the sounds are relatively clean “pops” rather than the overwhelming cracks expected from unsuppressed fire at that range. The audio of the shots fired are more reminiscent of a children’s toy than a real gunshot. More critically, the visual action is happening at a clear distance across the road, at a distance of an estimated 60-100m away from the camera, yet the gunshots and shouting sound as if recorded right next to the camera. Real distant gunfire would be thinner, more muffled, and accompanied by environmental echoes. This audio was added in post-production. How distance was determined: The white car in the immediate foreground (partially visible on the left) is only 5–10 meters away. The road width and the position of the parked vehicles and people with guns put the core action clearly in the mid-ground, across the full width of the street and shoulder. Reference objects: Standard car lengths (4.5–5m), average adult height (1.7m), and the spacing of streetlights/power poles all support a distance in that 60–100 meter range for the shooters and the SUV. The black SUV drives a noticeable distance across the frame without appearing overly large or close, further confirming it’s not right next to the camera. This distance makes the audio mismatch even more obvious. Real gunfire at 60–100 meters would sound significantly more distant and muted, with clear delay and environmental filtering. The overlaid “cracks” sound like they were recorded (or synthesized) much closer. Summary 1. Real gunshots, especially in an open outdoor environment like this, produce a sharp initial crack (supersonic bullet) followed by a broader report/echo, with significant low-frequency rumble, reverberation off the ground/cars/objects, and environmental decay. These sound more like clean “pop/crack” samples layered on top. 2. They lack the natural variations in volume, timing, or distortion you’d expect from actual firearms in a real chaotic scene (muzzle blast, echoes, distance differences) even with silencers which from that distance you wouldn’t even hear. They feel “pasted in” during editing. 3. The overall audio mix (ambient road noise, car sounds, voices) doesn’t interact naturally with the “shots”, there is no proper masking, reverb bleed, or mic overload you’d get from real loud events captured on the same recording device. Always examine the audio against the visuals, check for continuity errors, and watch how people actually behave when they think no one is watching the performance. Share if you value this kind of detailed verification.

Mor Edge Insight

23,103 次观看 • 16 天前

Create a paper collage Mountain Travel Poster using GPT image 2 on Pollo AI Prompt: FILL-IN VARIABLES [MOUNTAIN NAME] = YOSEMITE [LOCAL NAME] = Yosemite National Park [COUNTRY / REGION] = CALIFORNIA, USA [SERIES TITLE] = American Sacred Peaks Series [FEATURE 1] = Rock climber silhouette on El Capitan wall [FEATURE 2] = Bridalveil Fall cascading paper waterfall [FEATURE 3] = Wooden Yosemite Valley lodge with smoking chimney [PRIMARY LANDMARK] = Half Dome (iconic rounded granite summit) [SECONDARY LANDMARKS] = El Capitan vertical cliff, Yosemite Falls, Cathedral Rocks, Sentinel Dome ridge [LOCAL OBJECTS] = climbing rope and carabiners, park ranger hat, wooden trail signpost, campfire with logs, black bear paw silhouette, sequoia pinecones, canvas tent, binoculars [ACCENT COLORS] = granite silver gray, sequoia rust red, forest pine green, golden meadow, waterfall mist white [DOODLE LINES] = "Hello Yosemite!", "Climb On!", "Granite Giants!", "Valley Vibes!", "Wild & Free!", "Falls Mist!", "Bear Country!" ========================================================= CORE CONCEPT A premium handcrafted pastel paper-collage travel poster of [MOUNTAIN NAME], reimagined as a serene, collectible mountain destination. Museum-quality souvenir poster · luxury editorial illustration · handcrafted postcard feel. STYLE minimal pastel paper-collage · layered paper-cut · paper diorama flat geometric shapes · clean silhouettes · subtle 3D paper relief visible paper grain · matte gouache finish · gentle cut-paper shadows storybook travel-poster mood · refined editorial illustration NO photorealism · NO CGI · NO glossy rendering · NO realistic rock/snow/ice textures COMPOSITION Wide landscape format. Pastel sky = 35–45% of frame. Clear foreground / midground / background layers. Generous negative space · never overcrowded · relaxed elegant balance. FOREGROUND (35–40% of composition) Three primary subjects, all rendered as layered handcrafted paper sculptures: • [FEATURE 1] • [FEATURE 2] • [FEATURE 3] Scatter small paper-crafted props from [LOCAL OBJECTS]. MIDGROUND Simplified region-appropriate environment: trees & flora native to the area · tiny paper hikers/visitors · families on trails curved pathways · small wooden structures · streams or stepping stones Keep everything minimal, graphic, clean, paper-crafted. BACKGROUND Simplified paper-cut versions of: • [PRIMARY LANDMARK] (hero silhouette, instantly recognizable) • [SECONDARY LANDMARKS] Landmarks support — not dominate — the composition. SKY Large pastel sky · 2–5 simple paper clouds · tiny paper birds. Optional floating element fitting the locale (petals, prayer flags, paraglider, mist). Calm · airy · cheerful. COLOR PALETTE Base (always): soft sky blue · warm cream · light beige · off-white · powder mint sage green · dusty coral · soft peach · pale stone gray · butter yellow Plus regional accents: [ACCENT COLORS] Rule: refined · nostalgic · editorial · NEVER hyper-saturated. TYPOGRAPHY (upper-left, white geometric sans-serif, wide letter spacing) Line 1: [MOUNTAIN NAME] Line 2: [LOCAL NAME] · [COUNTRY / REGION] Line 3: [SERIES TITLE] DOODLE TEXT 3–5 small handwritten white doodle captions, airy and charming, floating naturally near rides/sky/paths. Pull from [DOODLE LINES]. Do not overcrowd. LIGHTING Soft golden morning daylight · warm ambient illumination clean atmosphere · soft cut-paper shadows · gentle depth. MOOD dreamy · collectible · travel-inspired · cultured · optimistic refined · premium · editorial · nostalgic · serene/adventurous (locale-appropriate) AVOID photorealism · realistic mountain photography · crowded tourist scenes heavy outlines · brand logos · watermarks · neon colors dark or stormy lighting · glossy CGI · messy mechanical textures FINAL RESULT A museum-quality pastel paper-collage travel poster of [MOUNTAIN NAME] with handcrafted paper textures, elegant typography, cute white doodle captions, soft pastel palette, generous negative space, and a refined collectible mountain-series illustration aesthetic.

Ciri

30,203 次观看 • 1 个月前

Instead of just talking about it, I wanted to go through it and really break it down to figure out the exact reason for the difference in Jalen Duren's play between the regular season and the playoffs. *LONG BREAKDOWN COMING* First, lets list how much the difference was: Iso in RS: 82nd %ile Iso in PS: 21st %ile Post-ups in RS: 88th %ile Post-ups in PS: 59th %ile PPP on drives in RS: 1.18 ppp PPP on drives in PS: 0.80 Layups in RS: 79th %ile Layups in PS: 19th %ile It was a staggering drop off. Shocking to many of us who watched him all season. So, what happened? Well, #1 I think mentally he was letting his struggles get to him and he started to play out of control. Something that suggests this to me is this stat: He started to figure some things out himself in isolation over the last 2 games against the Cavs. He had six isolation possessions in the final two games against the Cavs; he scored on five of those possessions and drew a foul on the other. Game 6 he started to look confident and really made them pay out of isolation. I really think a ton of it was he got hit with a punch early against ORL and really struggled to handle the pressure and struggles after, and just kept stacking and stacking. So, him being in his own head is #1 for me. #2: His handle got exposed quite a bit. In the regular season, he only had a 4.2 TO% in isolation, which is incredible. In the playoffs, though, that spiked to 20 TO%. On drives in the RS, he had a TO% of 4%. In the PS, it jumped to 13.3%. The first clip below shows how the right-to-left cross he loved doing all season was really taken away from him. Too loose of a handle, and he often got his pocket picked trying this exact move over and over. I think having his go-to move taken from him shook him a bit and left him scrambling a bit in his head to find a counter. The second clip shows, imo, him starting to lose trust in his handle. He immediately turns his back to the defender, which is what you do when you're worried about losing the ball. But, even then, he loses control of the handle and it ends up in a turnover. If I'm the Pistons, I'm showing all his turnovers due to his handle and working with him on tightening his handle and also helping him get comfortable with a counter/second move so defenders don't just sit on the right-to-left cross. #3: I think he really struggled to adjust to the playoff whistle. In the regular season, he drew free throws on 21% of his isolations and 31% of his post-ups. In the PS, it dropped to 14% and 11%, respectively. There were many possessions where in the RS he would've got free throws, but did not in the PS and he was frustrated. In the third clip, you'll see how physical he was being played by Mobley (which we all want physicality in the game). But, in the RS, he probably is getting FTA's here. There are many examples of this where it felt like a lot of his value during the RS was being able to draw FTA's on his drives, and in the PS, refs just allowed more physicality, and he struggled to deal with it. #4: Ausar-Duren duo. I believe in this duo, and I do not think this was the main reason Duren struggled. However, I am not blind to the fact that there were obviously some possessions that hurt Duren. In the regular season, Duen actually got less efficient when Ausar wasn't on the floor. However, in the playoffs, Duren went from 51 TS% with Ausar on the floor (302 minutes) to 64 TS% with Ausar off the floor (121 minutes). In the 4th clip, you really see how the lack of spacing caused a tough shot from Duren. He gets a step on WCJ going right, and probably would prefer to then just use his strength to create spearation. However, he sees Suggs sitting in the right gap off of Ausar, which forces him to spin left. Once he spins left, Paolo is completely leaving Tobias open. This is one of the reasons I really think DET needs a spacing 4 because this should be an easy kickout from Duren to a shooter. He still should've made this pass to Tobias, but a legit shooting 4 I think would relocate to the corner and make an easier outlet/easier to see for Duren. But, he still coulda made the pass, tbf. Either way, you see how the lack of spacing from both Ausar and Tobias forced Duren into a really awkward drive where he was forced into an extremely tough shot. I think if the passing returned from Duren, some of these situations wouldn't happen. Hitting Ausar early as he cuts into the space would work, or hitting Tobias (who again shoulda be making himself more available) beyond the arc results in better offense. But, also, having better spacing probably allows Duren to just get to his original move once he beats WCJ off the dribble. and lastly #5: He really just didn't play well. I can't include any more clips (I'll put some in the immediate thread reply to display), but he really just didn't play well. Missed *a lot* of looks we're used to him making. His touch around the rim left him, looked like he really felt rushed in the paint. He was struggling to secure rebounds after dominating the glass all season (during the RS, he averaged 4.3 second chance points a game, in the PS it dropped to 2.3). During RS, he had a 22.0 DREB%, which dropped to 16.0% in the playoffs. So, I think a lot of factors played into why he struggled so much in the playoffs. My takeaway is I don't think these things are unfixable; actually, I think they're very fixable. Experience of dealing with what playoff physicality is I think is going to help moving forward. All young players have to adjust to that--I think Cade really learned that from NY series to this playoff run. Tightening his handle and just having a second move to go to is not something that should be considered impossible. I'd like to believe it's pretty likely with how much he works and the raw skill he already has with his handle. Pistons adding a legit spacer at the four I think solves a lot and will make Duren's life a lot easier. The most concerning part is mental. And we won't know an answer to that until the next playoffs. Did this experience help him on his journey towards becoming mentally strong and prepared enough to move forward? Did this run help him find a routine that helps him lock in mentally, as many players have said they had to discover? Or will the pressure from struggling last postseason get to him this upcoming postseason? Will he let mistakes get into his head, compound them, and start playing rashly? I don't think the second option will be the case, but no one will know until the next postseason. Honestly, I'm more concerned and critical of his defense in the playoffs (which at times was pretty good and at other times was an incredible struggle), but that would require its own thread. My ending thoughts: I still very much believe in Duren. This playoff run showed he has areas he must sharpen up and learn from, but at 22 that shouldn't be a shocker. He is incredibly talented and made a large jump during the RS. The PS posed challenges he didn't quite have answers to yet. But another run of experience, another offseason of training, and another year older should lead him down a good path. I am fully supportive of paying Duren and extending him. I am not at close to 50 million dollars. 35-40 million is where I think they'll settle on, and I'm fine with that. But, he's gotta learn from these playoffs! Every offseason he's gotten better, I don't have a reason to believe Jalen Duren won't learn and improve again this summer. He's only 22.

Ku 🦉

33,556 次观看 • 24 天前