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No time for rest when Nay is feeling horny! Hope Reyas can keep up~ SFX: 🔊RandomTide🔞 Models: Ascended-Bluejuicyjuice Cum Sim: MonteSumaSan🔞 Voices: Nay: 🔞Akuji ✦ Saito || 18+ Voice Actor: HIATUS ✧ Reyas: DoomedEyes Download: Check our game in early development over at Big Imp Games!

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Athletico Madrid v Spurs Well, here I am again in Madrid. It’s my 4th time & I’ve not seen us win yet 🤦🏻‍♂️ We all know what happened at the Metropolitano stadium the last time, so I’m hoping for better luck this time. Tudor needs to get this team Performing tonight or he could well be toast soon. I don’t think we will get a result like the last encounter in 1963 when we won 5-1 in the European Cup final. Make no mistake, Simeone’s team is hard to beat at home with an 80% win rate. Atleti are strong, but not vintage, but still, that home advantage is huge. I expect intensity from both teams,plenty of cards, and maybe goals both ways. Their attack is so frightening, which might explain why they’ve scored 24 goals already in the UCL. It’s a big concern when we’ve conceded 2 goals a game for our last 9 games, a club record. Sorloth is a big 6ft 5 Btec Haarland threat, as is the class of Alvarez, and you just know Lookman is going to score against us. They are, however, not as strong defensively as they used to be, so I’m hoping somehow we can exploit that. Despite our lack of goals, we just need to be able to take back something to the Lane next week. With the chance to play a back 3 with Cuti, MVDV, and Danso for the first time that I can remember with Porto and Spence, I’m more hopeful. I’m going to go for a 2-2 draw, delusional probably, but without hope, there’s no point coming here to support the team. There are players in our team that will turn up and perform tonight to put themselves in the shop window looking for a move. #COYS 🤍💙

Jonny H

19,187 views • 5 months ago

Soccer is booming in the United States and World Cup viewership shows there is MASSIVE interest, but it will never be the priority and always play 5th fiddle to the Big 4 sports in America unless Americans fundamentally change their approach to youth sports. American Soccer is behind the rest of the world for 3 reasons: 1. Cultural Sporting DNA In the USA, Soccer competes in a crowded field of Football, Basketball, Baseball and Hockey instead of dominating like abroad. Europe and the rest of the world built soccer through community clubs, local pride and it being their default sport. They are born with a soccer ball on their feet. 2. Pay-to-Play Barrier In the USA most youth are priced out of playing because the cost to be on the team is too expensive. Currently there is a 14% decline in youth soccer participation between ages 6 to 12. Europe and the rest of world’s accessible club model keeps more kids in the game longer. 3. Less participation in the sport An all time high 16.8 million youth played outdoor soccer in the USA in 2025, but per capita the USA is far behind other European countries like Belgium which has a 3x higher rate of participation for its population size. For American soccer to catch up, it has to change its sporting culture focus to development instead of making money and lower the cost barrier for participation through state and government funded clubs over the next 20 years. Development needs to be the priority, not maximizing how much money can be made off the athlete and their parents. Instead of focusing on the old statement of “if our best athletes played”, focus on making the best athletes want to keep playing and the ones who do play the beautiful game better at it. Then and only then can we find our Erling Haaland, Lamine Yamal, Messi, Ronaldo or Jude Bellingham. We have to build the structure for them to develop in. #FIFAWorldCup #FIFAWorldCup2026 #Football #Soccer #RG3 #OuttaPocket #USA

Robert Griffin III

275,871 views • 1 month ago

Pre Game Spurs v Notts Forest it’s not just a game,It’s THE game. A straight-up six-pointer in the relegation trenches. Only one point separates us 16th vs 17th and everything’s is on the line. We’ve been battered, bruised, winless in the league in 2026 and we are now staring down the barrel of the drop for the first time in decades. TV Pundits laughing already saying we are going down , ex-players throwing in unhelpful comments , The press saying our own fans will turn toxic if we go behind. They think we’ll crumble. Nah Not today for me 👊🏼😎🔥 This is bigger than any recent derby. This is about pride, survival, the soul of the club. Igor Tudor’s got us fighting again,holding Liverpool, beating Atletico now we need to finish the job at home. The Stadium will be a cauldron. Hopefully Deafening. Hostile to them, electric for us. We don’t need fancy football today we need heart. Grit. Hunger passion and level heads on the pitch.Every single one of you in the stands, or on the sofa, at home watching on tv screaming COYS until your voice gives out. Forest come with confidence after beating us 3-0 in the away leg but they went on to lose the next 4 games without scoring so spurs that performance.All that said this is OUR house. Our future. Our club on the brink. Win this, and we breathe. Lose, and the nightmare deepens. No more excuses. No more what-ifs. Come on you Spurs. All Together Always. Let’s save our season. Let’s roar them into submission. I’m going for a 3-1 win let me know your score prediction below My sponsor is Squad Bets check out their app download it now in the App Store you can Bet on you score prediction with your mates. It’s easy to use: create a Squad, invite your mates, start playing. It’s great fun SquadBets AD 18+ #COYS 🤍💙

Jonny H

64,025 views • 5 months ago

Check out our latest #Earth2 #creation the #MotorwayMarauder🌍✌️From #ConceptArt to #gameready, gives me #MadMax & #Terminator vibes - love it! Some #IMPORTANT things to remember about #Earth2 #drops leading up to #E2V1👇 1⃣Acquiring #skins is completely optional 2⃣ Notably, the #skins we drop leading up to the #E2V1 release will more likely have a ‘Limited Supply’, something that rewards our early supporters with increased rarity. These Limited Supply drops will become less frequent in the future being replaced with drops of unlimited supply but restricted availability requiring Players to wait for a skin to become available in the skin store or hope to acquire it via game play inside #E2V1 3⃣ Our goal is not to have these early #skin drops sell out during their maiden release, but rather provide an opportunity for our early supporters to secure skins they like at a discounted price with the welcoming guarantee of an all time Limited Supply. 4⃣ Most of the early #skin drops will naturally allow #Players to resell them, but importantly many will also be assigned with a once ever discount rate. #Skins that have Future Price Reduction assigned with “No” means that if the #skin does not sell out on its maiden drop and subsequently gets listed in store again at a future date, #Earth2 will never resell that #skin at any discounted rate. 5⃣ #Earth2 is building a modular clothing system, meaning that most items of clothing, especially if sold separately, will be interchangeable on avatars making them more useful and giving the #Player more ways to mix up their outfits, look the part & express themselves. 6⃣ The version of the skin you see in store is the base version you receive with the skin, however, there will also be opportunities to tailor outfits in game allowing for the adjustment in fabrics, prints, colours and more (be prepared for a little legwork though, unless you want to take your clothing items to another #Player who specialises in tailoring). 7⃣ #Earth2 is proud to have uniquely designed the #skins you listed in our store & it is important to remember that these #skins are the end result of a long and stringent internal character pipeline we have developed. Each skin starts from concept art which is reviewed and iterated on numerous times before being approved. Once approval is given, it is handed to our 3D modelling team for sculpting into high poly, then low poly, while receiving numerous reviews and adhering to our pipeline protocols. When the low poly version is finished, the 3D team then finishes with UV mapping and texture baking and runs their own QA process. Once the entire 3D sculpting process is approved, the models enter the skinning, rigging and weight painting process and are then passed to the animation team for further testing with various animations and another set of QA such as minimising clipping and identifying any other potential flaws in the model. The model then needs to go through the final process with a game developer to ensure it passed the final tests and is game ready for #E2V1. 8⃣ The above steps only represent a light explanation of our character and clothing pipeline, but as you can see we’re not simply selling static concept art images or a high poly 3D model that lacks any kind of optimisations resulting in little chance of it ever being game ready in its advertised state - there is a lot of work that takes place in order to get these skins to the stage our #Players see them in the video footage. Each skin sold helps support different parts of the development of Earth 2 providing us with new opportunities to further expand our team, speed up development and keep stepping closer to our short and long term goals for #E2V1 and #Earth2. 9⃣ We understand that fashion will become a big part of the #Metaverse, but we want to remind people that while some #Players may decide to set rules for certain skins being required for access or a ticket to entry under certain circumstances, from #Earth2’s perspective these skins are for cosmetic purposes only. 🔟 These skin drops also give #Earth2 the chance to show off our ability and versatility in avatar creation and accessories so even if you’re not keen on picking up a skin, remember to have fun and simply enjoy the progress! Also take heart every time you see a #skindrop, if the #E2V1 pre-alpha was not launching this year I wouldn't be dropping skins. We want to have at least some diversity for #avatars inside #E2V1 from the early stages! #Earth2 #Metaverse #Skins #Fashion #Collectibles #3DWorld #WIP #prealpha2024

Shane Isaac 🌍2️⃣

19,007 views • 2 years ago

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,175,183 views • 5 months ago

Xgame is now available to download for free on Mac, Windows, and Linux. 🌌 This started a week ago, when Unity launched the Unity CLI. I plugged in Grok Build and Grok 4.5 and asked for a 3D world. Then I thought, can it make a beautiful ocean and sky? Then it evolved further into a simple island game, just to see what was possible. No design doc. No pipeline plan. Every answer came back better than the last one, and somewhere in that loop the experiment stopped feeling like a demo and started feeling like a game. So I changed the question. Instead of an island, I asked for space. Dogfights. Capital ships. Missions with weight. The pipeline that formed around it wasn’t something I designed on a whiteboard. First it grew out of what I needed next. Combat that punched. Enemies that pushed back. Ships that existed as code, not downloads. Tools to manage the clips and the assets because the game was growing faster than any manual process could keep up. That’s the discovery that stuck with me. I wasn’t “using AI to help me code a game.” I was building the game by talking to the system that was writing it, running it, and shipping builds for it over and over, until it felt right. Then something I didn’t plan for happened. People saw it. A lot of people.The early footage traveled farther than expected. Elon Musk shared it. And then a few days later Unity’s CEO reached out. Not a cold form letter, a real “we’ll have people contact you.” A week earlier I was poking the new Unity CLI with Grok. Suddenly the company behind the engine was looking at what came out of that experiment. I didn’t set out to prove a thesis. I set out to see if one person, with the right harness, could go from a blank project to something you’d actually want to play. The answer turned out to be YES and the shocking part isn’t any single feature. It’s that the whole thing was vibe-coded end to end. The game, the polish passes, even the little systems that made the next pass possible. Xgame is free because that was always the point. No launcher. No account. No store page. Download it, open it, and play. If you’ve been waiting for permission to try building something like this yourself this is it. The tools are here. The game is live and this is only the beginning.

Dan

15,057 views • 24 days ago

🚨Arda Güler on Türkiye’s World Cup elimination after a 1-0 defeat to Paraguay and who he will support for the rest of the tournament: 🗣️ “I don’t think there are enough words to describe the pain we are feeling right now. We came into this World Cup carrying the hopes, dreams, and expectations of millions of Turkish people. After only two matches, that journey is over, and that is a very difficult reality to accept. The truth is, we failed. There is no point hiding from it. We were not good enough, and the supporters have every right to be disappointed. What hurts the most is not just that we lost. It’s that we leave this tournament without giving our fans a single moment of joy. Zero goals. For a nation with this much talent, this much passion, and this much support, that statistic is painful to even say out loud. I keep thinking about the supporters who travelled thousands of kilometres to be with us, the families who stayed awake to watch us, and the children who wore our shirts believing we could make them proud. We let them down. When I walked into the dressing room after the match, it was one of the saddest moments of my career. Some players were crying. Others sat in silence, staring at the floor. Nobody wanted to speak because everyone understood what this meant. We dreamed about making history together. Instead, we leave with regret and heartbreak. As players, we will carry this feeling for a very long time because representing Türkiye is not just football. It is a responsibility and an honour. Now that our World Cup is over, I hope another team can achieve something special. Personally, I would love to see Portugal go all the way and win it. I have enormous respect for Cristiano Ronaldo. He has inspired generations of footballers, including myself. The way he has dedicated his life to football, the sacrifices he has made, and the passion he still shows for his country are extraordinary. If Türkiye cannot lift the trophy, then I hope Cristiano and Portugal can finish the story and become world champions. For now, all we can do is apologise to our supporters and promise that we will come back stronger. Türkiye deserves better than what we showed in this tournament.” {ESPN }

SethOfficial🇵🇹

32,405 views • 2 months ago

Plenty of time has passed since Declan Rice decided that he wanted to represent England instead of Ireland. In fact next month on the 19th of February it’ll be 6 years since Declan Rice “declared” for England. It’s fair to say that Arsenal midfielder even today is less than enamoured on the island, with people retaining a vitriolic hatred of him for the “choice” he’s made. As time passes by, I continue to see the situation a little differently to the average Irish Football Fan… Heritage as we always say is a complex thing, increasingly so in the “modern” world, people can have ties to multiple countries for lots of reasons and that’s more than valid. Listen to Declan in the second slide and tell me he doesn’t feel connected to our island? Had Martin O’Neill capped him when he should’ve the story would’ve been over before it started and I’ve no doubt Declan would’ve been more than happy playing for Ireland. Alas, that would not be the case a situation was made of something where it shouldn’t have now he’s played for England 72 times and is only 27. The reason I bring this up? Because, aside from not getting Declan which to be honest I don’t care about anymore. My issue is the repercussions from his decision dig far deeper than people know. Trust was burned and relationships were scorned. From the outside looking in it’s hard not feel legitimate sadness for some of the Irish Underage coaches/scouts who played a bigger part in his development than has ever been said. But as I’ve always said just because we’ve burned in the past doesn’t mean it’s not the correct course of action to call-up players into our underage sides with legitimate heritage. Our International Squad both Senior at Underage has multiple examples of those who were integrated early into the environment and we’ve profited for it. At the end of the day, it’s competitive football, not a charity and calling up these players has little to no impact on our Domestic Game (which needs serious investment). Both can be done together for a more prosperous future. But if there’s players involved with England who have Irish heritage and would like to sample our setup they should be encouraged.

IFB Media

36,149 views • 6 months ago

The Tokyo Game Show was a humbling yet uplifting experience. We booked early and got a pretty decent sized booth in the middle of the main hall, hoping we could make some noise in Asia's most prestigious web2 game show... But the moment I arrived to the venue, it made me realize just how small Apeiron and web3 gaming still really is. We were surrounded by the giants of the industry, their sheer size, quality and scope are next level, and I genuinely feel like a bucket in an ocean.💧 I was also hoping we would have gotten more to show by this time as well, that our mobile game would be ready and the game economy would be blossoming. Sadly, it's quite the opposite, and it made me wonder if we are ready for such a big stage. But times don't wait and opportunities always come and go, so we'll just have to present the work we've done so far with the doodiest attitude and let the show go on.🙌 Each morning there would be a giant rush as early participants run through the venue to collect time slotted entry tickets from giant publishers to make sure they can experience upcoming AAA titles like Monster Hunter Wilds (MH is actually where Apeiron normal attacks are inspired from). Most of the giant booths don't actually give out much merchandise or ingame rewards, and the only real offer they have is for their fans to playtest the latest games, watch unrevealed trailers or take photos with cosplayers/mascots/diorama. Having been in web3 for a while, this is a good reminder that, out there, there is a massive and genuine love for gaming beyond incentives. And this is the intrinsic value of games that we hope to deliver🥰 After the initial rush, the traffick will eventually disperse and trickle towards other booths, I remember watching our line build up each day, finding different ways to attract passerbys to get a leaflet, to pre-register and to playtest our game, it took 2 hours to fill up the lines on the first day, and by the 4th day the lines filled up in 30 minutes. We got a pretty good strategy going, the models posed for a wall of photographers to block the path, while the mascot and plushies drew people in. big sword | Apeiron found it more effective to wave sealed packaged plushies instead of opened plushies to let ppl know it is actually something they can obtain and take away, small but very effective difference!🧸 Our line extended each day, and the booth was constantly surrounded by curious passerbys asking what game this is...what is the name of that cute mascot... when is it launching... After each playtest our Japanese community doods, such as mino.ron 🍊 who helped us man the battle stations would ask the player for their feedback, many of whom had to que for over an hour to try our game... and the feedback we got were very positive! The emotions I see on their face as they play the game, fighting the first boss and winning their first pvp matches... were all of genuine excitement and happiness. I watched a lot of gamers from around the world play Aperion for the first time, and I have to say this gaming nation really does pick up Apeiron faster compared to other regions, or hopefully, its because of the new tutorial we put in place.🤞 We were visited by many of the major booth's representatives, countless PR/Broadcasting outlets and a handful of mobile game publishers. A lot of them told me they were attracted to our booth's colorful design. We would mention the crypto elements of the game but most of the interest is centered around the cute dood, the colorful artwork and the unique gameplay. I literally got over 200+ business cards during these 4 days (though bulk of them are marketing agencies lol) and my email and telegram is absolutely flooded.💦 We may be a bucket in the ocean, and there is still a lot of work that needs to be done, but amidst the giants out there, the appeal of Apeiron is still here. Our uniqueness and quality is what sets us apart even amongst web2 peers. I don't know how much longer it will take for Apeiron to be ready to compete with the giants up there, but I know I want to be up there one day, and I have a target I really want to aim for.🎯 During those 4 days, while I was giving out flyers and waving plushies towards smiling japanese doods in real life, I was also messaging back in omega channel to a group of upset holders who were concerned with our token performance. It's quite a surreal and contrasting experience. But yes I understand the performance of our token and assets also stands in stark contrast to what we are trying to present in real life. But with all the lesson we've learnt in crypto over the past 3 years... is that we must be patient and conserve ammunition during market downturns. We have not sold any APRS since TGE, we have only been accumulating steadily, we will stage our comeback when the mobile game is ready, when we have the means to acquire and onramp retail users (i beleive this is the sacred duty of web3 games), and hopefully but not absolutely necessarily, with healthier market conditions.💱 We are so close now, and as cheesy as it sounds, its darkest before dawn, we have witnessed this in Apeiron's ecosystem before the Ronin migration, we will build, we will survive, and we will thrive. What's most important now, is to focus on creating the best gaming experience for new users coming in. Our closed mobile beta testing on google play will begin next week, together with a new bug report flow, we will need all the help we can get to eliminate those bugs and issues and more suggestions to help build a better Apeiron.🙇‍♂️

LoreKeeper

28,962 views • 1 year ago

Firefighter James Rodgers speaking alongside Zack Polanski, on the need to address climate change "When people talk about climate change, they often talk about the year 2050. I’m a firefighter. I want to talk about now, because for firefighters, climate change isn’t a prediction, it’s a shift we’re already working. Climate change is the fire call to multiple back gardens alight, children’s clothing burning on the washing line." "Climate change is the acrid smell as you effect entry into a flat because someone has succumbed to heat stroke and hasn’t been checked on in weeks. Climate change is the sound of people in floods of tears when they’re stuck in a lift 20 floors up in 30-degree heat." "Climate change is the taste of dust in your dry mouth watching a fire sweep uncontrollably across a park you used to play football in as a child in your summer holidays. Climate change is this becoming a day-to-day reality." "This week I’ve spoken to my colleagues from all over the United Kingdom and they have said no one wants to admit it, but the heat is getting to all of us. We’re getting shorter with each other and we’re finishing jobs feeling like we’ve done a full day’s work even before lunch." "Another said, my station gets very hot inside and there isn’t a place I can find relief from the heat whilst at work. It leaves me having more headaches and brain fog, less able to do my job after 24 years in the job. Another firefighter said to me, when are we finally going to get the workwear designed for this climate?" "Everyone who works in the fire brigade is feeling the exhaustion. We expect the fires, we expect the floods, we expect the road traffic collisions. What we didn’t expect was for the extreme heat itself to become the emergency." "Not just for the public, for the people responding to it too. Climate change is rapidly changing the conditions in which every part of our job happens. Make no mistake, we will turn up. Don’t fear the sound of our sirens – it’s the sound of help on its way." "We will keep responding, we will keep adapting. The question isn’t whether us firefighters will do our job, the question is whether the rest of us are willing to do ours. The climate crisis is stretching the fire service long before it makes headlines." "And whilst the same debates continue to happen, whilst fossil fuels are exploited from the earth for the profit of the few, our jobs are getting harder, days longer, resources thinner and incidents more severe." "Major fires can start with a single spark. Every solution starts with a decision to act. Every action that cuts emissions, protects our green spaces, teaches our children to care, supports resilience or helps a vulnerable neighbour matters." "Our future isn’t decided by one big decision, but millions of small ones. And the longer we wait, the harder it becomes for communities, for governments and, yes, for firefighters too. Because the climate crisis isn’t coming." "It’s calling 999."

Farrukh

105,571 views • 18 days ago

Westerners Flocking to Play Stunning New Chinese Video Game—and Skipping ‘Spyware’ Warnings . CHINESE DESIGNERS JUST LAUNCHED another video game which is a hit worldwide. Where Winds Meet has some spectacular battle scenes on screen -- but the conflicts off-stage (west-east culture wars, psyops, business battles) are just as interesting. People in the game industry in the west are concerned—for several good reasons. Before we get there, take 20 seconds to check out the great-looking visuals, which come from the same studio that created Black Myth Wukong, a globally popular game launched in August 2024, based on the story of the Monkey King. Where Winds Meet also celebrates classic Chinese culture. It is set in the city of Kaifeng in 10th century China – and is filled with gorgeous images of that place. . CULTURAL DEPTH It has cultural depth, too. For example, everyone knows fireworks are an ancient Chinese art, but the game features molten metal spark showers, a popular art form pretty unknown outside China. In one scene you can see the flying apsaras, those Indian-influenced airborne women whose images adorn the ancient Dunhuang Caves on the silk road. Where Winds Meet is already among the favorites on Steam, the world’s biggest online game center. It includes many battles, of course. But there are related conflicts off line, in real life, too. . NUMBER ONE: CULTURE WARS. In many games released in the west, it is considered wrong to give players the choice of having a male or female character, because it implies there are just two sexes, which is a big no-no in the west. In Where the Winds Meet, players who opt for English language follow the western model, and are given the choice of Body Type I or Body Type II, no mention of forbidden words “male” and “female”. But players who opt for the Chinese version are given the choice of male or female. Trying to keep everyone happy! . NUMBER 2. HYBRID WARS, OR PSYOPS. From the moment the game came out, mysterious persons “revealed” that the game was made by Chinese people so it was a security threat, riddled with spyware. You can imagine them thinking that their gameplay information was being transmitted straight to Xi Jinping’s office! “Hmm. This incel sitting in a basement in his mother’s house prefers body type 2! Write that down, comrades.” But here’s the twist. Everybody ignored the warnings. By the end of the first day, people had played the game two million times, and that’s just the new version, the non-Chinese one. . NUMBER THREE: THE BUSINESS BATTLE The US groups which normally dominate the field, like Ubisoft, have repeatedly reported disappointing results recently. And some of the biggest recent hits have been from outside America. Black Myth Wukong was from China’s NetEase, Expedition 33 was from France, and this new game, Where Winds Meet, is also from NetEase. A popular video game reviewer called Hypnotic lamented the poor quality of games from the west—with the players blaming the designers and the designers blaming the players. “The east ends up releasing video games that end up blowing the doors down whenever they release,” he said. “And then you end up getting developers from the west that'll make up all kinds of excuses as to why these games are successful. They'll call it slop. They'll call it Chinese spyware. They'll call it whatever they want. But at the end of the day, at least somebody is trying to put out video games that players actually want, that isn't just indie developers.” . FIELD IS OPEN Now this does NOT mean that games from the east are uniformly taking over the global game industry. The west is still putting out some great games, with Expedition 33 being a good example. What it does mean is that China is catching up fast. We’ve seen this happening in many sectors. And as long as there’s a level playing field, it ultimately means that people get more choice. . A FAIRER, SAFER WORLD But more importantly than that, it gives people around the world a different image of China. The western mainstream media tends to create an image of China as an evil tech dystopia, sometimes literally describing it as a giant gulag. Games like this one show it to be community of creative people, producing fun products, and a place with a rich culture and an amazing history. The result, we hope, will be a fairer world – and a fairer world is a safer world.

Nury Vittachi

49,389 views • 8 months ago

This launch is one of the most exciting and important decisions we have ever made. In the traditional gaming industry, KingNet ( company , is well-known as the developer of the game 《The Legend of MIR 》, Over the past decade, KingNet has supported its operations through a three-pronged business model of research and development, publishing, and investment + IP, launching 100+ high-quality games to date. Web3's building has been ongoing for nearly two years. We have established a brand-new game studio SmileCobra Studio , and establish long-term cooperative relationships with some big guys like TON 💎 BNB Chain Solana Scroll Delphinus Lab ($ZKWASM) Cocos Studio and others. However, after speaking with many developers, we found that before a real user consumption scenario is formed, one of the main challenges many teams face is how to reduce game development costs. So it's best time to learn about Xingyi AI model : the first AI industrialization pipeline, making game production truly "automated". Check here: What problem we want to solve? 1. High Production Costs: Traditional animation design and refinement can cost anywhere from several thousand to tens of thousands of dollars, making it difficult for small startup teams to afford. 2. Long Development Cycles: The fluidity and consistency of animations have always been one of the most time-consuming aspects of development. Designers often spend weeks to achieve a satisfactory result. With Xingyi, it only takes a few steps and minutes to generate the desired animation. 3. Inefficient Collaboration: In the past, game development was usually divided into multiple stages, each managed by independent teams responsible for art, planning, programming, and other roles. The smooth transition between stages relied on high levels of team collaboration and communication. The Xingyi toolchain breaks the traditional division of labor, promoting automation and collaboration across various stages. 4. Automated but Not Passive: Outside of the automated processes, developers are the true creators of the game. Xingyi makes prototype validation and adjustments more scientific and efficient. We will gradually open source the underlying model of Xingyi and make it available to interested collaboration developers (DM is open). We have already made various agent material generation available, and you can try it now: Finally, we would like to discuss a point that many people are concerned about, why was there a launch at @pumpdotfun and it was abandoned? The most important reason is that we lacked experience in the first launch and were affected by snipers and the market. We conducted wallet statistics and found that, excluding bots, a total of 25 addresses suffered a loss of approximately 17 sol. We will use the trading fee of Launch Coin on Believe to airdrop these accounts and apologize again for our mistake. Also, thank you to Launch Coin on Believe for the smooth launch and long-term creative sharing with the builders, only $KNET CA is : CfVs3waH2Z9TM397qSkaipTDhA9wWgtt8UchZKfwkYiu $KNET not representing any equity interests of the parent company , $KNET is a meme, but at the same time, it’s not just a meme. $KNET will play a key role in the consumption scenarios of the KingnetAI ecosystem—imagine having to continuously spend $KNET each time you generate the game modules you want. Gamefi is died? NO, AI-Gaming just begain here .

Kingnet AI

187,843 views • 1 year ago

Today, I taught my kids principle of the combustion engine focused on the crank shaft. We started by having them in groups brainstorm how they believe an engine works, then I simplified it for them, and at the end, have them create small models using toys. First, these are my kids, they are in primary 2 (8 years old). I started with them 2 years ago when they were 6 years old and most of them couldn’t even write their names. We can also do this in Nigeria: 1. Kids are all born the same, but the right nutrition at early age helps cognitive development. Let’s build stable local industries that focus on production of children meals that are rich in proteins and vitamins that are good for the children’s brain development. Too much pap and two which are carbohydrates rich aren’t sufficient, and can affect academic performance of children, whom eventually grow up to be the politicians that think giving poor people giveaways in comment sections is helping the economy. 2. Primary education is way too important to be treated as political privilege or achievement. All the countries that invested in their children such as Japan, China, US, Singapore, Finland have far superior economies and quality of life compared to the countries that didn’t. Teachers are not just civil servants, they are looked at as heroes, soldiers, critical individuals that make or break a society. They earn well, they are taken cared of and they are some of the most intelligent and creative people in a country. A keke driver knows how important his Keke is so he can make money, so he takes care of it. Don’t take care of primary school teachers, you should prepare for poverty and insecurity. Playing the blame game on political parties or candidates and insulting each other on the internet only takes our minds away from what is important. Let’s put aside political, religious, ethnic and sentimental differences and prepare a future for our children and grandchildren so they wouldn’t be slaves to my students in the future. The Nigerian education system and curriculum right now is as good as nothing. 3. Skills are part of education/degree: It is unfortunate that a former student who had so many carryovers in mathematics (which is the backbone of computer science) and barely graduated and purchased highest education certificates is confusing and discouraging people who are putting their sweat and time to get a difficult, expensive and ancient degrees in Nigeria. Considering how he failed many courses so many times, it’s not surprising that he is taking a shot at university education. Well, skills are part of degrees in normal and functioning universities and education systems with updated curriculums that fits its economy. In fact, those skills start from primary school, and I believe the professor should advocate for updated curriculums that include more modern skills, practicals, field trips, work attachments that will jumpstart Nigeria’s failing economy not destroy the little that is left in degrees and the hope millions of poor citizens have for them. 4. Native language is the way to go: Yes Nigeria has many languages, so we can use multiple official local languages in different regions to educate and run the government. English can be an optional subject in school which parents can choose. Sacrifice has to be made in order to develop, so some smaller ethnic groups that have few speakers should adopt one of the major languages in Nigeria as a secondary language to be used at home, and that would the language to use at school. Controversial? Yes, but the advantages far outweigh the disadvantages. The past is the past, we can only learn from it. Let’s use these lessons and start building a better future for our children and grandchildren now. Prayers are good, but they aren’t enough and shouldn’t take most of our time and energy. We have to physically work harder than we pray.

Dan Bello

222,832 views • 2 years ago

📢 OUR LATEST PSA TO SAVE WOMEN'S SPORTS JUST DROPPED! Things are really heating up in the world of women's professional basketball thanks to Sophie Cunningham's bravery in telling it like it is: men don't belong in women's sports. We couldn't miss the chance to add our voices to Sophie's. The time has come to tell the WNBA to keep women's basketball female. So our latest Public Service Announcement does just that. Now, you shouldn't have to be brave to make reality-based statements. But we know, during these absurd times, that any woman who speaks up for women and girls risks a lot. So our deep gratitude goes out to Serena Williams, Martina Navratilova and Sophie Cunningham whose words are featured in our latest video. And, while we're at it, we thank all the women athletes globally who've had the guts to proclaim out loud what everyone knows to be true: it's just not fair to pit males against females in sporting competitions. **We want to take our message to the streets again** You may recall our first PSA to Save Women's Sports debuted on the streets of Toronto last month and, wow, did we ever make a splash. The video was seen by tens of thousands of residents and visitors in big, beautiful colour on the Rebel News billboard truck during the final match of the FIFA World Cup (which was also a Blue Jays game day!) and again the week after driving around the city. We also got tons of social views and coverage by Rebel News -- and it even made waves south of the border when Glenn Beck picked up the story because a "concerned citizen" reported the truck to the police for a "hate crime". Long story short: it isn't. Duh. We simply promote safety, dignity and fairness for women and girls. No hate. Full stop. **Can you help? Let's do it again!** Let's get our newest PSA out on the streets on the Rebel billboard truck. Will you donate and help us make it happen? Click the link in the next post to contribute to our campaign to get the message out. Huge thank you to all our donors who contributed to the first go-round. We couldn't do this without you! Together we can keep women's sports female.

Canadian Women's Sex-Based Rights

38,551 views • 13 days ago

Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,234 views • 7 months ago

doyoung reading hyunsuk’s birthday message 🥹💌 he said that he almost cried/choked up while reading this early in the morning bc he was touched over how each word carried sincerity. he is also amused over how it’s been 10 yrs already and thanked hyunsuk for being a brother and a pillar to him for the past 10 yrs. he then said that hyunsuk is such a reliable eldest brother 🥹💜 hyunsuk’s birthday message: “my forever younger brother doyoungie happy birthdaaaaaaayyyyy wahh for this one it’s finally my 10th year celebrating your birthday 🥹🤩 you’ve gone through so much being beside your immature hyung for the past 10 years, please keep taking care of me onwards too 💜💜💜 my junior at school, my neighborhood friend, someone who joined the company the same time as i did, my most cherished younger brother doyoung, i hope you’re happier than everyone else, and i hope that you will be rewarded more than all the sweat and effort you’ve poured until now 💜 sometimes when i say something clichè whenever i do birthday greetings, i feel sorry for no reason, but maybe because it’s you, i trust that even if i don’t continue writing extravagant and fancy sentences and words, hyung’s feelings will fully reach you and that makes me cheer and celebrate comfortably, it’s feels like even more special 🖖 feel what i'm sayin'?😎 anyway, get some sleep and fighting for our schedules today when you wake up, hyung will always support and protect you, so sleep well~ ah and don’t wear the galaxy xr for too long ㅋㅋㅋㅋ i also take of my apple vision after using it for an hour or two ㅋㅋㅋㅋ air it out too because it can harm your eyes, okay?! ah a few years ago, my entire phone storage was gone so all of the photos from our trainee days are gone too, such a shame…”

18,920 views • 8 months ago

Nebius will be a trillion dollar company (Save this). The neocloud market, purpose-built AI cloud infrastructure, separate from legacy hyperscalers generated roughly $25 billion in revenue in 2025, up 223% year over year. Synergy Research projects it will approach $400 billion by 2031, compounding at 58% annually one of the fastest sustained growth rates ever recorded for an infrastructure category of this scale. The CEO's explanation for why they win is worth understanding in detail. GPU compute is scarce and that part everyone knows but Nebius is not simply renting GPUs by the hour and marking them up, which is what most neocloud imitators do. They have built their own physical capacity for inference, optimized the full technology stack from the software layer all the way down to the rack hardware and recently acquired a company called Agen specifically to push inference latency even lower and throughput even higher. The CEO frames the core problem directly that in 2026, every product you build is powered by tokens, AI intelligence and while you can get those tokens from OpenAI or Anthropic via a simple API call, the moment you want to run open source models, specialized vertical models, or anything other than the two dominant frontier labs, you run into a wall. You can download the weights from Hugging Face and assemble the pieces. But getting those workloads to run at scale, at the economics you need, with the reliability your product requires, is an extraordinarily complex engineering challenge that most companies cannot staff or afford to solve in-house. That is the problem Nebius is solving, and that is why their inference product called Token Factory exists. The financial results are among the most dramatic growth numbers reported by any public company this year. In Q1 2026, Nebius posted $399 million in revenue, a 684% increase from the same quarter a year earlier. In the span of twelve months, the company swung from a $104 million net loss to $621 million in net income. Cash from operations went from negative $184 million to positive $2.26 billion in the same period meaning this is not growth funded by burning investor capital, it is growth that is now generating its own fuel. For the full year 2026, Nebius is guiding for an annualized revenue run rate of $7 billion to $9 billion, with pipeline creation tracking to surpass $4 billion. The contracted backlog sits at $49 billion, anchored by a $27 billion agreement with Meta, a deal worth up to $19.4 billion with Microsoft, and a public endorsement from Jensen Huang at NVIDIA's GTC conference in 2026. The current market cap is approximately $56 billion. A company with $7 to $9 billion in annualized revenue, growing at 684%, turning cash-flow positive, sitting on $49 billion in contracted backlog, operating in a market compounding at 58% annually toward $400 billion, that company has a credible path to 20x from its current valuation if execution holds. That is the trillion dollar case, and it does not require any heroic assumptions and it requires Nebius to keep doing what it is already demonstrably doing. Milk Road Pro called this one early. Our analysts added Nebius to the portfolio when it was still flying under the radar, and we are sitting on a massive gain on that position right now. If you want to see what else we are building conviction on before the rest of the market catches up, come join us at Milk Road Pro using the link below!

Milk Road AI

28,622 views • 3 months ago