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nok 69 Physics-based melee weapons, red trail is just for debug. Throwing the weapon was unexpected and emergent from dropping it during a swing. Small character picks up heavy sword at the end and struggles with it.

46,914 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 15

Фото профиля Heliquackter Studio
Heliquackter Studio3 лет назад

Mad respect for evoking such a good feel with such simple graphics. Question: what was this made in?

Фото профиля keepee⚫
keepee⚫3 лет назад

ty, godot

Фото профиля Barney (Powerhoof)
Barney (Powerhoof)3 лет назад

Looks great!!

Фото профиля Tibith
Tibith3 лет назад

Dude, the debug lines are sexy as hell. Would you consider making them shorter and white during normal gameplay? 👀

Фото профиля ZippyGameDev
ZippyGameDev2 лет назад

Time to polish it up and turn it into a feature. Could probably have a gradual fade over time. It having a shadow and seeing the relative height is also pretty neat.

Фото профиля kosovsky
kosovsky3 лет назад

Nice! Looks really cool 👌

Фото профиля Mr. Alias
Mr. Alias3 лет назад

I bet that red trail will show up in the final game on some sort of item, looks too cool not to 👀

Фото профиля Alvarum🐡
Alvarum🐡3 лет назад

Are you using pico8?

Фото профиля keepee⚫
keepee⚫3 лет назад

godot

Фото профиля {X̷Ξ̷N̷}
{X̷Ξ̷N̷}3 лет назад

To be honest, red trails look so cool! Game looks smooth as well

Фото профиля nonu
nonu3 лет назад

based

Фото профиля albertnez
albertnez3 лет назад

I'm always impressed by low resolution sprites that feel soo smooth and juicy, this looks great!

Фото профиля toho!
toho!3 лет назад

holy shiz this looks awesome

Фото профиля snowbold
snowbold3 лет назад

is red the hit detection?

Фото профиля keepee⚫
keepee⚫3 лет назад

Nope, just for checking motion. Will probably do hit detection with a segment along blade edge

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