Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Not iOS 27. 👀 This is ScreenCraft running on Android 🔥 ✨ Live Liquid Glass Clock 🎨 Full clock customization 🖼️ Stunning wallpapers 📱 Build your own premium lock screen Android is getting seriously beautiful. Download: #Android #ScreenCraft #LiquidGlass #GlassUI #Wallpaper #Customization #AndroidApps

18,622 Aufrufe • vor 11 Tagen •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

Elon Musk just said aging is one of the most solvable problems in existence. He also said solving it might be one of the most dangerous things we ever do. No one in the longevity space is holding both of those thoughts at once. Musk: “I’ve never seen someone with an old left arm and a young right arm ever in my life.” Your body isn’t deteriorating. It’s following orders. Thirty-five trillion cells aging in perfect synchrony, locked to a clock no one has found yet. That’s not biology. That’s engineering. Musk: “There must be a clock, a synchronizing clock.” Find the clock. Interrupt the signal. The expiration date becomes negotiable. What the longevity movement never says out loud. Death isn’t a flaw in the system. It’s load-bearing infrastructure. Musk: “If people do live for a very long time, I think there’s some risk of an ossification of society, of things just getting kind of locked in place.” Look at the people who already hold power. Hoarding it. Calcifying every institution they touch. Now freeze them in place permanently. The people who can’t imagine what comes next don’t die off. They entrench. Every civilizational leap in history ran on the same engine. The generation that built the old world eventually left it. Remove that and you don’t get utopia. You get the current power structure. Forever. Death is the most democratic force ever written into biology. It applies to everyone. Without exception. Including the people who own everything. That changes when the clock gets cracked. Musk: “Do I think we will figure out ways to extend life and maybe even reverse aging? I think that’s highly likely.” Not speculative. Likely. Whoever cracks it first doesn’t just live longer. They lock in a permanent compounding advantage over every human born after them. That’s not medicine. That’s the end of the game. The synchronizing clock is an engineering problem. Engineering problems get solved. The question has never been whether it happens. The question is what civilization looks like the morning after. That clock is still running. For now, it runs on everyone equally.

Dustin

68,931 Aufrufe • vor 3 Monaten

Our new game infrastructure is being designed to be compatible with PC, Android, and IOS operating systems, featuring TPP-FPP game modes. 🎮 While conducting multiplayer tests on PC, we are effectively testing for mobile as well. The operation we are running simultaneously for PC and mobile saves us a great deal of time, allowing us to use a single game engine and generate two different outputs for cross-platform compatibility. 💻📱 We have created a code sequence that enables AI bots to attack you based on your KDA ratio, giving a real-player sensation. 🤖 We've considered all details, from hearing, seeing, to hiding behind objects and flanking you. 🎧👀 In single-player mode, you will experience a unique gameplay experience where you must defeat challenging enemies a good fight for a good reward is necessary! ⚔️🏆 While we continue to work on enabling Android and iOS users to join the same game, we will first launch multiplayer on PC and Android within their respective platforms. 🤝 We will refine the TDM and FFA modes, where you can challenge online opponents and earn COF, with player feedback to make them the best they can be. 🛠️👥 Following the release of COF, we will host tournaments with substantial prizes. 🏅 These matches, which can be played individually or in teams, will be live-streamed on Twitch and YouTube. 📺 You can form a team with your friends or collaborate with community members to create your new team. 👫🎮 To facilitate this, we will create a special area on our website to display data for teams and players. 🌐 We are nearing the completion of all our setups; our test server has successfully run our game and provided a stable service for 2 days. ✅ We will publish the minimum system requirements for PC. 🖥️ The texture sizes for the mobile game have been adjusted for phone optimization, ensuring smooth gameplay without lag. 📲 Now we will take a short break and continue from where we left off tomorrow. 🛌🔜 #cof #ecas #eth #p2e #BlockchainGaming #multiplayer #online #onlinegames #DEX

Cryptoforce | $COF | P2E

11,307 Aufrufe • vor 2 Jahren

everyone in iOS development should watch this. seriously, it might change the whole industry. i pointed claude code at a live ios device running on revyl, typed "test everything," and walked away. here's what's actually happening: ① you don't write the tests. no scripts, no selectors, no test plan. i never told it which screens to open or what to check. it read the app, decided what mattered, and tested it. the entire instruction was "test everything." ② it built its own test team. it looked at the app, clocked that it's basically four mini apps (rides, delivery, services, account), and split itself into 4 agents, one per surface. scoping coverage like that is usually a person's whole afternoon. it did it in seconds, unprompted. ③ all four ran at the same time, each on its own live device. this is where revyl comes in. every agent gets its own live ios session in the cloud, so four running apps get tested in parallel instead of taking turns on one simulator. serial testing turns coverage into a time tax. running all of it at once removes the tax. ④ it tests like a person, not like a script. each agent drives the app the way a user would, taps through the flows, and visually checks each screen against what it expected to see. nothing is pinned to a brittle element id, so renaming a button doesn't take down half your suite. that one detail is the most annoying thing about how we test today, and it just quietly goes away. ⑤ no xcuitest, no sims melting your laptop. i didn't write a single xcuitest script, and there were no simulators booting on my machine. the agents run on cloud devices, so coverage stops being capped by what your laptop can handle. the part that got me isn't that an agent tested an app. it's that i never told it how. i handed it a device and an intent, and it figured out the scoping, the parallelizing, and the driving on its own. if you still write and maintain mobile ui tests by hand, i'm not sure that lasts the year.

Landseer Enga

23,963 Aufrufe • vor 1 Monat