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Not sure what Capcom was smoking with Terry's Crack Shoot frames, this is probably the easiest 30%+ chip sequence I've ever seen, they just have to block your jab to get it started. You either have a frame 1 air invincible reversal or you die. #SF6_Terry
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10 Kommentare

So here's the kicker with this: It's one of his variants of his infinite in Fatal Fury 3.

He needs it.

Simply don’t be there imo imo

It is absurd, although the opponent can crouch block the super to reduce the chip damage slightly. Still cooked tho

It still deals a 1000 chip on crouch. Also you can loop this much longer than I showed, I was just showing a realistic scenario. But Terry can loop this for a whole minute, all frametraps, if burnout ever lasted that long. That's not even going into the wall stun routes off this.

Looks like three free Level 1s to me

H can do similar shit with heavy crackshoot and 236HP too, 5HP (1st hit) into 236HP its an endless loop in burnout

There's a gap in there though, they can 4F jab interrupt 5HP xx 236HP on Burnout block.

He could do something similar to this on one kof15 patch, only it was much harder and was guaranteed stun in the corner. Guess they thought that was cool

"What Capcom was smoking with Terry's Crack" Talk about answering your own question..!
