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not sure why but i'm always amazed at how smooth our culling is in rust

240,834 views • 2 years ago •via X (Twitter)

10 Comments

TeaGuyTom's profile picture
TeaGuyTom2 years ago

The amount of technology that goes into putting things on a screen never fail to impress me.

Sleth's profile picture
Sleth2 years ago

I'm clueless by how it works, but I just turned off the setting "occlusion culling" that said could cause stutters when rotating the camera. I still get massive stutters on a mid/high end pc. Is that setting very impactful? Would love to have a chat eventually with someone like you who knows that much to get a bit more insight of what each setting does or what affects fps. (Like for example bush population or tree population and their respective quality settings)

felix ❤️‍🔥's profile picture
felix ❤️‍🔥2 years ago

Pardon my ignorance but, how does culling work for online? Does the structure only dissapear for the players that aren't directly looking at them

SHADELESS's profile picture
SHADELESS2 years ago

This is why I enjoy your content. I never knew that’s how it worked.

𝕄𝕚𝕝𝕛𝕒𝕟 𝔹𝕠𝕛𝕠𝕧𝕚𝕔's profile picture
𝕄𝕚𝕝𝕛𝕒𝕟 𝔹𝕠𝕛𝕠𝕧𝕚𝕔2 years ago

That's so cull, dude!

Tru's profile picture
Tru2 years ago

I really need to learn what culling is, and how to do it. Seems like a big part of game deving.

Lone's profile picture
Lone2 years ago

This is an awesome visualization! By chance, does terrain also cull objects behind? Such as a structure behind a hill would it render if I’m on the other side of the hill?

Juan Manuel Costello 🇦🇷's profile picture
Juan Manuel Costello 🇦🇷2 years ago

Grass is still rendered outside the frustum?

CGmsSteel's profile picture
CGmsSteel2 years ago

i think UE4-5 culling work better 8) annndd with nanite now hoho 🧐🙃🙂🙂

Neighigh's profile picture
Neighigh2 years ago

It's definitely impressive! I got great results using large cubes as my base in some modular buildings here:

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