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nothing really, just Angela's hands
28,756 Aufrufe • vor 1 Jahr •via X (Twitter)
21 Kommentare

WOW! Is the rim light just lighting? Amazing work

A combination of Fresnel/normal rim light with a shadow mask toggle option in the shader. So the rim only appears where there's a light source hitting

Oohhhhhh nice, are you getting the shadow mask from light direction vector? So much NPR I see (and make) is very look devvy and experimental, but this looks so cleaned and finished. Perfectly executed.

The shadow mask is created by converting a Diffuse shader to RGB, which is used to generate a shadow mask and a stepped gradient to color the shadows. There's also an input to mix with AO, either from the AO node or a custom texture

Oh diffuse to rgb of course! Thank you so much for the details dude 🤘😊🤘

👏👏

i still need to learn how to do the pose gallery thingy

aí fica legal demais

pose library é bão demais

This is possible in Blender? :o Looks amazing! Would this character work in a videogame? :)

The character is from a video game; this is the game model. I just tried to recreate their look in Blender

How you made these tho i always wondered can you give tutoriol of it pls

This is incredible, looks amazing! I'm new to blender and didn't even know pose library was a thing!!

You model/paint this?

@TheNPCEO no, just the custom rig

Ah nice man good work! Who’s the character artist

@TheNPCEO artists at NetEase

Hey man where did you get these model and do you know how I can get them

@RivalsPorting tools

@RivalsPorting Thank you

can i get this model :O
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