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Now on Godot WebGPU we have unreal-nanite-style (GPU Driven) rendering like the ThreeJS demo. 🚀 This isn't a shader. This is an actual deep modification to the Godot engine. And the Godot engine native is now ~2x faster for 3D as well (depends on your game). I can push...

28,028 просмотров • 5 месяцев назад •via X (Twitter)

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I just sold my startup Talknotes for $200,000 on acquire.com 💸🤯🤩💰🥳🎉 I launched it last August when I was looking for an idea I could grow with paid ads, and made a MVP in one week. I took it from $0 to $7500 MRR in just 11 months. 👉 Here is how I grew it from zero: 💡 Idea: I got the idea when I tried to write a tweet using Google Doc's transcription tool, but it was terrible. And I was pretty sure I wasn't the one too lazy to type. So I made my own solution, and Talknotes was created. The audience is pretty broad so it was a perfect fit for Meta ads However… ✅ Validation: My rule is to only reinvest what the project generates, so, no ads until I make enough cashflow ❌ Listing on startup directories + a few Twitter sales generated $700 after 10 days. Yes, it's not much, but more than enough to show there is interest in the product and tell me to keep working on it 🤩 I started adding the features users requested, but the launch effect started to wear off and daily revenues quickly went to $0 after a few weeks 🫥 I got depressed and almost gave up on the app... 😔 But luckily, my friends and Dan Kulkov pushed me to continue And I'm glad they did because In October, I launched on Product Hunt 😸 and it blew up 🤯 It got Product of the Day and reached $1500 MRR thanks to the media coverage 🚀🚀 Until then, everything was done using vanilla JS/CSS/HTML + Node for back end. It's simple and easy, but I saw the limitations, so I remade the app using Nuxt to make it easier in the future 🏗️ (thanks to @blackevilgoblin and Piotr Jura for the content/courses! Tim Bennetto as well for the basics!) After that, I took a break and then launched ads on Facebook. The strategy is simple: Catch people's attention, and show them how the app can help them improve their life. No need to over-complicate 🙅‍♂️ Making good creatives is 80% of the job when doing ads on Facebook, most of the technical stuff is done by AI now. Thanks to the boost in traffic, I implemented a feedback loop: 1) Get new users 👥 2) Learn to know them with the onboarding form 💬 3) Make more ads based on the data you get from onboarding 📝 And it completely blew up. MRR doubled in ~2 months However... In May, I had a bad burnout 🥵😩 Multiple bugs slipped into the app, and I had to spend 2 days fixing everything in an emergency while revenues plummeted. This completely fucked me up mentally and had a hard time working on the app after that ( 💀💀 So I decided to list it on acquire.com and made a Twitter post ( I listed it for $200,000, a pretty low price considering the revenues and fast growth. I could have gotten $300,000 if I accepted payment over time, but $200,000 today is better than $300,000 tomorrow for me. 🚨 The process went smoothly until we tried to use Escrow, which almost fucked up the whole deal. (details: I got extremely lucky because the buyer really wanted to buy the app, but this could have ended the deal. We had to wait over a week to get the money back from them, even tho they said they already refunded it. But luckily, after threatening them, they sent it back the next day 🙃 The buyer finally got the money back, I transferred every asset to him, and he sent me the wire. With the profit made from the app + the sale, and other projects, I'm 30% away from being a millionaire 🤯 With this amount, I can pretty much retire in Asia if I want to. But that's just the beginning, I’m going to launch new projects soon! 🚀 But before that, I need to take a real vacation and detox. My brain is completely fucked up by those last 2 months. I gained weight, and got brain rot from scrolling all day waiting for the acquisition to move forward 💀💀 Surprisingly, doing absolutely nothing is 10x more exhausting than working 15h per day 🥱 Now, all this might sound like an overnight success. It is not ‼️ This is the result of 7 years of failure and working like a madman. I launched over 40 projects in those 7 years, and most of them failed. But a few took off, and that’s all I needed All those weeks working 15h/day without weekends and vacation feels soul-sucking when you don’t see the end, but this is what took me there You only need to win once to snowball everything. Work hard, focus, fail a lot and keep shipping fast. 🚀🚀 Thanks to you for reading until here, and thanks to everyone who supported me 🤞

Nico

458,955 просмотров • 2 лет назад

"PRICE IS WHAT YOU PAY. VALUE IS WHAT YOU GET." I keep buying $Kekec and I have a strong conviction. Here's Why: While the market is down, and Kekec is declining with it, there are data points that few are considering. Kekec borned in October and since then has been posting a different and original 30-second video every day, which I find extremely funny. For the past couple of months, they have also been posting daily on Instagram, and the attention on Kekec (which doesn't present itself on social media as a memecoin) is growing, moreover, it's increasing exponentially. The number of followers is increasing by about 500-1000 a day. This is largely due to the fact that they are not just focused on the main account but have several others that post reels and redirect to the main one. In short, an excellent strategy to keep growing more and more. Instagram link: Guess What? Not only are the followers increasing, but the team's workload is also growing. In fact, for a little over a month, they have also started pushing on YouTube, and the data here is promising as well. YouTube link: If we want to make a comparison, we can take Pudgy Penguins as an example, which has shown it can reach millions and millions of users without mentioning that they are a WEB3 company that owns an NFT collection. Or, if we want to be more appropriate by comparing one memecoin to another, we could take PONKE. Thanks to the use of social media and the quality of their content, they managed to achieve incredible numbers, which then translated into an increase in the coin's price. Kekec came before PONKE, but that doesn't necessarily mean it's better than PONKE. I believe PONKE is unbeatable in terms of content, but I want to make you reflect on an important point. PONKE came after KEKEC, and after PONKE's success, many coins have emerged trying to imitate it. One of KEKEC's strengths, in my opinion, is precisely the fact that it leverages social media without being a copy-paste. Instead, it is a unique meme derived from a 90's film, and it uses a unique form of content. In short, KEKEC > KEKEC and no one else. I want to conclude by suggesting you follow them on Instagram and evaluate not only the exponential growth of their followers day by day but also observe how the views of each reel increase accordingly. Pay special attention to the comments. Many of the people commenting have no idea what it is, and you can see from the comments how Kekec generates particular emotions in people—strange but still emotions. Personally, I believe that when something is unique and even very strange, it needs time to be adopted. However, once it happens, it usually explodes and spreads like never before. A few days ago, a Kekec video was posted by a very popular meme page. They probably don't know what Kekec is about but thought the video could spark interest among their followers. How many other pages will do the same? Lastly, but not least, I want to point out how Kekec maintains a good market cap despite everything that has happened in the crypto world since October 2023. As far as I know and have personally observed, everything is extremely organic. There is no cabal behind it, and the quality is not reflected in a single jpeg but in work that has been ongoing daily for months. Every day they work harder, and the quality of their videos grows as well. I have no affiliations with the team, but I believe that Kekec truly deserves more in this world where we push celebrity or cabal-backed coins to hundreds of millions in market cap. I keep buying because the numbers suggest so. Don't just evaluate the chart (price), evaluate the data (value). BÂLKÂN DWÂRF

m0ment0

133,250 просмотров • 2 лет назад

As a graphics engine coder I think when you look at a flickering bug like this one in the video below it’s not immediately obvious what is going on. The key here is observation - to study this flickering/bugged render carefully - what do we see? Firstly for me it was very obvious that nearly all of the scene shadows were flashing on and off - but (but!) there was a secondary issue where some buildings and parts of the sky were also flashing purple. Hmmmm. Interesting. I initially thought then this might be two separate bugs - but because the sky purple element could only based on full screen post fx and not 3D rendering I looked at this first with a few GPU captures to step through all our post processing to find the rendering stage which made these pixels turn purple: When I did this I found the colour 3D texture LUT grading that makes our different biomes have unique colour palettes was going very wrong - colours near 0 or 1 were wrapping and making the purple elements that we see in the said sky and base parts. The only way this could happen was if the texture was corrupt (which it was not) or if the 3D texture sampling was wrapping and not clamped as intended. That was the Eureka moment - because if the post fx had the wrong texture sampler then the disappearing shadows which also require an exact texture sampler for comparing depth might be also wrong because of the same kind of texture sampling issue! So with this idea that the engine was using the wrong texture samplers, but only in very high draw call scenes like the big base here I the looked at some engine limits and found the bug very quickly - a circular dx12 descriptor buffer for samplers running out over multiple frames, reusing the wrong data for new scenes inflight. Hence the flickering, as the GPU randomly got wrong samplers for some post textures or shadow depth. Easy to fix with triple limits for future expansion and also adding an assert/debug spam in case this limit is ever reached again - QA testers would see this message and report if they ever saw a flicker with this style of bug. My bug and my bad from 2017 porting NMS to DX12 without foreseeing how massively complex bases and our game would grow.

Martin Griffiths

72,883 просмотров • 2 лет назад