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Now that I have a great structure and gameplay loop, I can just ask AI to design new sectors with completely new guns, enemies, attacks, and sound effects for me. These 2 demos are from last night's run. Some good stuff, but still need a lot of tweaking to...

22,227 Aufrufe • vor 1 Monat •via X (Twitter)

31 Kommentare

Profilbild von Tony Dinh
Tony Dinhvor 1 Monat

If I could make the general game balancing frame reliable, I could easily generate 1000s of sectors and make it feel like every "planet" you spawn on is different 🤔 Or I could stop all of this and call this game finished with 1 sector. Thoughts? 😂

Profilbild von Kevin Ngo
Kevin Ngovor 1 Monat

This is how I built my game with AI too. I made the 1st level and the general gameplay foundations. Then Claude just basically one-shots the other levels.

Profilbild von TiLES - Games & Software Hub
TiLES - Games & Software Hubvor 1 Monat

Well, this is a really interesting project btw we have our own platform for publishing games like yours. If you’re interested, check out our detailed presentation of the platform:

Profilbild von Taoufiq
Taoufiqvor 1 Monat

It looks great actually

Profilbild von Harshit Sharma
Harshit Sharmavor 1 Monat

Great progress tbh

Profilbild von Caleb Sylvest
Caleb Sylvestvor 1 Monat

Zero deaths from Wave 1-7. 13 deaths to beat wave 8 😭

Profilbild von Tony Dinh
Tony Dinhvor 1 Monat

Wave 8 is the “balance check” wave, if you build too much for DPS you have to reconsider at wave 8 😂

Profilbild von oVictor
oVictorvor 1 Monat

looks really great is it three.js?

Profilbild von Tony Dinh
Tony Dinhvor 1 Monat

yep

Profilbild von alexintosh
alexintoshvor 1 Monat

Please add controller support

Profilbild von Damon
Damonvor 1 Monat

game dev has a slow cooker mode now 😂 throw an idea in before bed and wake up to something playable. dopeee👏

Profilbild von Jorden Shaw
Jorden Shawvor 1 Monat

Okay cause this is actually really interesting. What’s the vibe of this? How long you been building?

Profilbild von Tony Dinh
Tony Dinhvor 1 Monat

3 weeks :D

Profilbild von Avery
Averyvor 1 Monat

failed my first try of wave 3, need to up my game!

Profilbild von Tony Dinh
Tony Dinhvor 1 Monat

Just upgrade and try again 😁

Profilbild von Яков
Яковvor 1 Monat

Cool approach. Once the core loop is solid, letting AI handle the volume of content generation while you keep the quality control feels like the right balance.

Profilbild von Launch Reels
Launch Reelsvor 1 Monat

w

Profilbild von Mohamed Saleh
Mohamed Salehvor 1 Monat

The useful split is generate vs verify. Letting the model invent sectors is cheap. The work is still the human pass that decides what is actually fun. Same in tutoring: generation is easy, pointing at the right control is the product.

Profilbild von larsnow
larsnowvor 1 Monat

"I can just ask AI to design new sectors" is the cheap half. "Still need a lot of tweaking to make it interesting" is the job. New guns and enemies are volume. What's your reject rate on a generated sector before it ships?

Profilbild von Tirtha Sarker
Tirtha Sarkervor 1 Monat

Can you add a quality section where we can control the render, shadows...so in some devices with lower hardware specs can play this without lag.

Profilbild von Kingsley O.
Kingsley O.vor 1 Monat

Been stuck at wave 15, took a break for a day lol

Profilbild von OsmWallet
OsmWalletvor 1 Monat

I'm trying to build games too, but I'm having hard time with game assets. Are you generating(AI) it or using meshsyai kind of service or bought any package. Kindly let me know. Your game assets look really nice and smooth. I don't like those boxy and pixellated games.

Profilbild von nock
nockvor 1 Monat

Procedurally generating sectors with AI is the fun part, the balancing is the grind. We shipped ours too: one too, here's ours

Profilbild von Gabriel Vasilev
Gabriel Vasilevvor 1 Monat

The loop is the easy part, the magic is in how long players stay after the novelty wears off.

Profilbild von Max Reid
Max Reidvor 1 Monat

That’s amazing. Love the effect of compounding. Going to try when there’s time.

Profilbild von Alex
Alexvor 1 Monat

A sector can look completely new and still play like the last one. I’d rather add one hazard that makes me abandon my default route than keep expanding the gun and enemy menu.

Profilbild von Kamal Bisht 🔴 AI Marketer
Kamal Bisht 🔴 AI Marketervor 1 Monat

the audio synthesis being that clean from a single prompt actually surprises me. what does the iteration loop look like when a sector comes out flat, do you regenerate the whole thing or patch in pieces?

Profilbild von bingo
bingovor 1 Monat

That’s what I’m noticing too with AI workflows with games… once you have a foundation you personally built, AI can start doing a lot more letting you get a ton more done with less iterations

Profilbild von Brian Hadu
Brian Haduvor 1 Monat

if AI's handling the sector design, how are you planning to keep the gameplay fresh and avoid repetitive patterns in the new content?

Profilbild von Maciej Pulikowski 🔥🚀
Maciej Pulikowski 🔥🚀vor 1 Monat

Are you planning to monetize it? :)

Profilbild von Yunfei Duan
Yunfei Duanvor 1 Monat

What's the failure mode that makes a generated sector feel flat? The content looks right but the play feels off. That's usually pacing, not quality.

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