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NVIDIA DROPPED A MOTION DIFFUSION MODEL FOR HUMANOID ROBOTS trained on 700 hours of mocap data kimodo generates high-quality 3D human and robot motions from text prompts you control it with: → full-body pose keyframes → end-effector positions/rotations → 2D paths and waypoints works on human skeletons and unitree...

17,572 просмотров • 3 месяцев назад •via X (Twitter)

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BOOM! Humanoid Robots Just Performed Surgery for the First Time! REAL VIDEO! In a groundbreaking preclinical breakthrough, researchers at UC San Diego have achieved what many thought was years away: teleoperated humanoid robots successfully completing live surgeries. Published in Nature, the study marks the world’s first use of humanoid robots for in-vivo laparoscopic procedures on large animals (pigs). Two separate surgeries were completed: Key Details •. Procedure: Laparoscopic gallbladder removal (cholecystectomy) •. Team 1: Human surgeon + one humanoid robot (the robot performed core tasks while the human assisted) •. Team 2: Two humanoid robots working together with no human at the operating table •. Robots: Custom “Surgie” humanoids (~5 ft tall, ~60 lbs) using standard surgical tools •. Control: Fully teleoperated by surgeons (remote human control, not autonomous) •. Significance: First demonstration of humanoid robots handling real surgical workflows in a live setting, proving compatibility with existing OR tools and spaces This proof shows humanoid robots could one day help address surgeon shortages, enable remote procedures in rural areas, battlefields, or even space all at a fraction of the cost and space of traditional surgical robots like da Vinci. Read the full publication here: Project page with video: The future of surgery just got a whole lot more interesting. And medical cost for the first time in decades will be scheduled to go down, much further down.

Brian Roemmele

107,357 просмотров • 13 дней назад

This work makes a humanoid robot do simple parkour moves by looking with a depth camera and choosing the right move on the fly. The big deal is that it turns lots of small human moves into long, real-time robot behavior, without hand-coding every transition or retraining for each new course. A humanoid robot is usually good at steady walking, but it often fails when it has to do fast moves like jumping up, vaulting, or rolling, and then keep going to the next obstacle. The hard part is that you cannot easily collect training data for every possible obstacle shape, distance, and mistake, so robots end up learning a few moves that only work in a narrow setup. This work starts from short clips of real human parkour moves, like stepping over, vaulting, climbing, and rolling. It uses motion matching, which is basically a smart “pick the next clip that fits best right now” search, to stitch those short clips into a long, smooth plan that looks like a human doing a whole course. Then it trains a controller with reinforcement learning (RL), which means the robot learns by trial and error to copy that plan while staying balanced and not falling. After training separate expert controllers for different moves, it compresses them into 1 controller that uses only onboard depth sensing and a simple “go this fast in this direction” command. In real tests on a Unitree G1 humanoid, it can clear multiple obstacles in a row, adapt when obstacles get moved, and climb a wall up to 1.25m.

Rohan Paul

37,121 просмотров • 5 месяцев назад

The future of housework just leaked on GitHub and nobody is talking about it. knox byte just open sourced a framework that coordinates swarms of Unitree G1 humanoid robots to clean your entire house on their own. It's called ARGOS. You tell it "clean the bedroom" in plain English and 2+ G1 robots split the room into zones, sweep in parallel, and sync up for the tasks that need four hands like making the bed or moving furniture. The Claude API decomposes your sentence into a task graph. An auction system makes every robot bid on every task based on distance, battery, and current load. The cheapest robot wins. Cooperative jobs go to the cheapest team. Here's what makes this different from every demo video Boston Dynamics keeps teasing: → 12 cleaning tasks baked in sweeping, mopping, wiping, vacuuming, taking out trash, making the bed, changing sheets, moving furniture, sorting items → 3 policy architectures running underneath OpenVLA-7B for language tasks, Diffusion Policy for floor coverage, ACT for dexterous bimanual work → Train it on your own footage record yourself cleaning, run one command, it extracts poses, builds a LeRobot dataset, and LoRA fine-tunes the policy → PEFA protocol for cooperative work Propose, Execute, Feedback, Adjust. If one robot fails halfway through making the bed, the team replans and retries → Full MuJoCo simulation so you test policies before pushing them to real hardware → Silver and cyan terminal dashboard that shows live fleet status, zone maps, task queues, and battery levels in real time The G1 robots talk to each other over CycloneDDS mesh using Unitree's native SDK. No cloud. No middleware. The whole thing runs on a Jetson Orin inside each robot. The wildest part is the training pipeline. Drop cleaning videos into a folder, run argos train ingest, and the framework does the entire pipeline frame extraction, pose estimation, action labeling, HDF5 dataset, fine-tune, evaluate in sim, deploy to robot. One command per stage. Unitree G1s already exist. The framework to make them clean your house just hit GitHub. 52 stars. MIT License. 100% Opensource.

Guri Singh

27,404 просмотров • 2 месяцев назад

Wonderland: Navigating 3D Scenes from a Single Image Contributions: • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.

MrNeRF

52,801 просмотров • 1 год назад

90% of "AI developers" just download pre packaged GGUF files from Hugging Face, hit run, and call it a day. The top 10% know how to pull the raw safetensors, run the math, and quantize massive models into Q4_K_M themselves. If you think llama.cpp can only execute models, you’re missing the best part of the open source ecosystem. It’s a high performance optimization suite. Manually stripping 69% of the VRAM footprint off a brand new model architecture is where real infrastructure value is made. If you want to actually master local inference and deploy models like Google’s massive Gemma 4 12B it on consumer NVIDIA hardware using llama.cpp, you need to learn this pipeline. Let's build it. I just took the raw 22.7 GB Gemma 4 baseline and manually compressed it down to a 7.02 GB Q4_K_M GGUF artifact using llama.cpp. That is a 69% reduction in footprint. No quality loss. No VRAM bottlenecks. Just native, hardware accelerated C++ inference running a full 2,50,000 token context window on a dual NVIDIA Tesla T4 setup. Stop melting your VRAM on unoptimized weights and stop relying on other people's pipelines. Own your stack. I mapped this entire architecture from dynamic binary fetching to raw quantization and real time GPU streaming into a single, bulletproof notebook. Notebook link is in the comments below. Bookmark this blueprint for your next deployment and tell me which quantization works best for your workflow and model.

Alok

62,133 просмотров • 12 дней назад

🇨🇳 Another great Chinese Model, OmniHuman-1.5 from ByteDance Turns 1 image plus a voice track into expressive avatar video by pairing a System 1 and System 2 inspired planner with a Diffusion Transformer, Produces coherent motion for over 1 minute with moving camera and multi character scenes. Most avatar models move to the beat of the audio but miss meaning, so gestures feel generic and emotions feel shallow. The fix here is a Multimodal LLM planner that listens to the speech and drafts a structured plan describing intent, emotions, beats, and high level actions, which gives the motion engine clear semantic targets instead of only rhythm. The motion engine is a Multimodal Diffusion Transformer that fuses the plan with audio, the single reference image, and optional text prompts, then synthesizes continuous body, face, and head motion that matches both words and tone. A key trick is a Pseudo Last Frame, a synthetic target that summarizes the next expected state, which stabilizes fusion across modalities and keeps motion consistent over long spans. From just 1 image and speech, the system outputs speaking avatars with synchronized lips, context aware gestures, and continuous camera movement, and it also supports multi character interactions without manual choreography. Reported results show strong lip sync accuracy, high video quality, natural motion, and close match to text prompts, and the same setup works on nonhuman characters too.

Rohan Paul

63,859 просмотров • 10 месяцев назад

🚨 BREAKING: NVIDIA just announced the Isaac GR00T Reference Humanoid Robot. The first fully open humanoid robot reference design built on Jetson Thor, and it's going straight to the world's top research institutions. This is Jensen Huang's bet on open physical AI infrastructure. The hardware stack is serious: → Unitree H2 Plus chassis, 6 feet tall, 150 pounds, 31 degrees of freedom → Sharpa Wave tactile five-finger hands, 22 degrees of freedom, bringing total to 75 across the full body → NVIDIA Jetson AGX Thor onboard compute, 2,070 FP4 teraflops of AI performance, 128GB unified memory → Multi-view sensing, stereo head camera, wrist cameras, IMU Alongside this announcement, Unitree also introduced the H2 Plus as a standalone product, a frontier humanoid combining Unitree's own body, Sharpa's five-finger hands and NVIDIA Robotics Jetson Thor compute into one fully integrated research platform. The full Isaac GR00T software stack ships with it, teleoperation for data capture, open foundation models, Isaac Sim for training, Isaac Lab for evaluation, and accelerated ROS middleware for deployment. The complete loop from data to real-world robot in one unified platform. ETH Zürich, Stanford Robotics Center, UC San Diego and Ai2 are already on board as launch research partners. NVIDIA Robotics did to AI what it's now doing to robotics, build the platform, open the ecosystem, let the world build on top of it. Whoever owns the infrastructure layer wins. NVIDIA knows this better than anyone. 👀 Read more here: ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

16,062 просмотров • 1 месяц назад

You can't 3D reconstruct glass from images... ...WRONG! Thanks for video diffusion, now just about anything is possible! Introducing...Diffusion Knows Transparency (DKT) Transparent and reflective objects usually break robot vision and photogrammetry pipelines because they don't follow the "solid object" rules standard cameras expect. DKT is a new AI model that repurposes the "internal physics engine" found in video generation models to solve this problem. Researchers took a massive video diffusion model (WAN) and fine-tuned it using a custom-built synthetic dataset to turn it into a high-precision depth sensor. To train the AI, they built the first massive synthetic video library of transparent objects, 1.32 million frames of perfectly labeled glass and metal objects in motion. Without ever seeing a "real" labeled video of glass during training, the model (DKT) outperformed all previous specialized systems on real-world benchmarks (ClearPose, DREDS). They created a "lightweight" 1.3B parameter version that runs fast enough (0.17s per frame) to be used on actual robot hardware. Two reasons I find this project important: 1. It further proves that synthetic data will be essential for training the next generation vision models. 2. In real-world robotic tests, using DKT's depth maps nearly doubled the success rate of robot arms trying to pick up objects on tricky reflective or translucent surfaces. At home robots will need to interact with these types of objects on a daily basis. Check out the project page here: Code is LIVE! #Computervision #Robotics #AI

Jonathan Stephens

17,712 просмотров • 6 месяцев назад

It's 2030 and you are reviewing humanoid robots. A Tesla. A Google. An Apple. An OpenAI. A Meta. A Figure. And a bunch of Chinese-made ones. Which one is best, and why? I think the Tesla understands the world much better. Why? There were eight Teslas around me on the freeway today. Start there. No other robot company has that data. But my robot is parked at the local high school twice a day. Its cameras see humans in all of our weirdness. How we move. Where we go. Where we walk. Who we talk with. What you are wearing. Whether your hair was combed this morning. That data will lead to robotics breakthroughs. Apple might keep up with its Vision Pro data, but it is too freaked out by the privacy implications of using said data. (On the front are six cameras and a couple of TOF -- Time Of Flight -- sensors that can see everything in your home in great detail). Google has a lot of data, for sure. All my: 1. Email. 2. Calendars. 3. Photos. 4. TV watching behavior. 5. Contacts. 6. Documents and spreadsheets. 7. Files. 8. Location data. So I expect Google's robot will be attractive to many. But how do you see the others shake out over the next five years? Make some guesses. But remember what an AI pioneer told me years ago about AI: it's all about the data. The Chinese ones have huge advantages: the Chinese have more data on their citizens, and many more citizens to boot AND they can make robots cheaper than we can. But now that you know OpenAI is building its own robot you have caught wind of what I've heard from many in San Francisco and Silicon Valley: that humanoid robots are the real prize of AI and will be highly profitable for those that can make them and find customers willing to buy them. Here, too, I learned long ago never to bet against Elon Musk. Will you?

Robert Scoble

33,804 просмотров • 1 год назад