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nx1 ladder launch inspect skree zoomload yung

14,964 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля COKA
COKA1 год назад

@yungVillains best nx1 shot

Фото профиля brian
brian1 год назад

@yungVillains appreciate u for getting me hooked up with this been having a blast

Фото профиля RedDeer.Games
RedDeer.Games4 лет назад

[NINTENDO] Exclusive Now Available ➡️ #AAAclock ➡️ #SwitchOnline #SwitchOLED

Фото профиля DRZ
DRZ1 год назад

@yungVillains nice shot also when you open debug menu and exec demo it gets rid of the shit on screen

Фото профиля brian
brian1 год назад

@yungVillains bless ur heart i have been trying to figure that out for a minute

Фото профиля YUNG ZEZKA
YUNG ZEZKA1 год назад

@yungVillains Wtfff this is so sick

Фото профиля brian
brian1 год назад

@yungVillains thank u kind sir

Фото профиля danzhs.
danzhs.1 год назад

@yungVillains That was so nice

Фото профиля brian
brian1 год назад

@yungVillains thank u brother

Фото профиля Jetz
Jetz1 год назад

@yungVillains Thats nuts

Фото профиля brian
brian1 год назад

@yungVillains u gotta get on this ik you could cook sumn wild

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Is Canada's newest 'spaceport' a scam? 🚀 The “spaceport” is little more than a concrete slab on a gravel lot. The Halifax Examiner published an incredible story last week. I had to read it twice to make sure it was real! Canada’s Department of National Defence has signed a 10-year lease for a so-called “spaceport” in tiny Canso, Nova Scotia. Sounds impressive — but wait until you see what’s actually there. The “spaceport” is little more than a concrete slab on a gravel lot. That means taxpayers are paying $54,000 a day for land that appears to be a fictitious launch facility. I flew to Halifax and drove three hours to Canso to see for myself. And the more you look into it, the stranger this whole thing gets. So who exactly is Maritime Launch Services? It’s the company behind this proposed Nova Scotia “spaceport” project — a company that, according to public reporting, had little visible infrastructure on site and a stock price that traded at just pennies before this federal deal was announced. Now, thanks to a $200 million, 10-year lease from the Department of National Defence, the company stands to receive roughly $20 million a year from taxpayers. And — this part is so weird — the lease payments are backdated a year. So the Liberals have agreed to pay $20 million for last year too, even though the lease was just signed a few weeks ago. $20 million a year for the “spaceport” — even though Maritime Launch Services itself only pays $13,500 a year to lease the land from the province! If the governments can call a slab of concrete a strategic national asset, what else are they hoping no one checks? Sometimes the biggest scandals aren’t hidden at all; they’re sitting in plain sight, wrapped up in official language by politicians. The problem is not just one bad deal, but a crooked system that's gotten comfortable with sweetheart deals like this. Congratulations to citizen journalist Marie Lumsden for breaking this story, and for talking to us, so we can spread the word. If you can help chip in for the cost of my travels to go out there, I’d be grateful. Between the flight to Halifax, the rental car, fuel, and the three-hour drive each way to Canso with my videographer Lincoln, this trip will cost more than $1,500. I know it sounds crazy to fly across the country and drive deep for hours just to inspect a so-called “spaceport.” But when the mainstream media won’t seriously question a $200 million government deal, someone has to — don’t you think?

Rebel News

17,072 просмотров • 3 месяцев назад

If Europe doesn't stop the senseless war in Ukraine, Russia may launch a nuclear strike within a year or two. First and foremost, against Germany or the United Kingdom, Sergey Karaganov, one of the Kremlin's ideologues, said. Here are a few more quotes from Karaganov, who is close to Putin, from an interview with Tucker Carlson: ◾️ "Europe will be taken away from the map of humanity. It should be pushed away from the geopolitical and geostrategic map because it is a nuisance." ◾️ "These idiots do not understand anything but physical pain. And sooner or later, we'll have to go up the ladder of escalation. We would have to start to attack Europe with conventional weapons. And the next step will be waves of nuclear strikes." ◾️"I think that Putin believes that using nuclear weapons - and I believe, by the way - is a sin. But it might be a necessary sin in order to save humanity." ◾️ "If we strike Poznań, Americans would never respond. Americans would never respond anyway. My choice would be Britain and Germany. Germany should be the first." In recent months, analysts have noted a significant increase in Russia's aggressive actions and rhetoric toward Europe. As the OpenMinds report emphasizes, the escalation is proceeding in two interrelated directions. The first is rhetorical intimidation: threats, hints of escalation (including nuclear), and demonstrative statements designed to create a sense of uncertainty and a "too high a price" for supporting Ukraine. The second is hybrid actions in the "gray zone": sabotage, reconnaissance, assassinations/bombings, as well as airspace violations, including incidents involving drones and aircraft. In 2025, there was a sharp increase in airspace incidents. Experts interpret this as a systematic pattern: such episodes simultaneously test response capabilities and spread alarm, which increases political sensitivity in democratic societies to the issue of escalation. The Kremlin often either does not comment or denies involvement, maintaining ambiguity and avoiding formal responsibility. At the same time, Russian rhetoric is becoming tougher and more instrumental. Threats often appear in connection with Western decisions to support Ukraine, and are often accompanied by incidents. For example, in September 2025, analysts noted that the Kremlin escalated its rhetoric and threatened NATO states in parallel with reports of Russian drones entering Polish airspace. Tougher Russian rhetoric is not just propaganda, but a tool of deterrence through fear of escalation. At the same time, it can also work within Russia as a tool to prepare its own population for possible aggressive steps against European countries, as was the case with Ukraine. The response must be practical: clear collective decisions; a stronger "air domain" (detection, attribution, interception, joint response protocols); and strategic communications that quickly explain the facts and remove the psychological effect of intimidation.

Anton Gerashchenko

97,959 просмотров • 7 месяцев назад

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, 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churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 просмотров • 2 лет назад