Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Octahedral impostors (WebGL) Single quad, 1024x1024 texture resolution The intention, of course, is to serve as an LoD and not to be viewed up-close The bake happens in-engine and is fully runtime capable. Bake includes full G-buffer: normals, ORM, albedo, depth Bake parameters: atlas texture resolution - how big...

35,695 görüntüleme • 5 ay önce •via X (Twitter)

5 Yorum

Fabrice NEYRET - pro profil fotoğrafı
Fabrice NEYRET - pro2 ay önce

Surprisingly good interpolation ! With my colleague Eric Bruneton in our EG'11 paper "Real-time Realistic Rendering and Lighting of Forests" we did it on trees (even close up) by iterating on the images+Z . video (at 1'22):

Alex Goldring profil fotoğrafı
Alex Goldring2 ay önce

Read your paper, many many years ago now, one of the first references for this technique in fact. Thank you guys!

Rob Whitehead profil fotoğrafı
Rob Whitehead5 ay önce

Loved this technique in UE5, thanks for porting it into the web ecosystem!

kitta profil fotoğrafı
kitta5 ay önce

Nice fake! How many angles you needed here? Seems like it support full hemisphere view?

Alex Goldring profil fotoğrafı
Alex Goldring5 ay önce

Thanks! The number of angles is configurable, here it was set up with 16x16 frames in a hemisphere, so 256 total angles. The trick is blending, that is - we interpolate across not just a single frame, but 3 nearest frames.

Benzer Videolar

Wake and Bake to the Strokes
0:59

Sensitive content

Wake and Bake to the Strokes

Sylwia 🍄

1,882,047 görüntüleme • 5 gün önce