Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

45,801 görüntüleme • 1 yıl önce •via X (Twitter)

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar

hey if you're thinking about running qwopus (the claude opus distilled qwen 3.5 27B) as a coding agent, this might save you a few hours. i tested both the base and the distilled version on the same hardware. single RTX 3090. same prompt. same context. same everything. the only variable was the model weights. base qwen 3.5 27B built octopus invaders in 13 minutes. 1,827 lines across 11 files. zero steering. one scope bug that took 2 lines to fix. game ran. qwopus couldn't finish the same task. enemies overlapping on screen. bullets not firing. controls worked but the game was broken. i had to steer it multiple times and it still didn't produce a playable result. both run at 35 tok/s. both use thinking mode. the distilled version actually has better jinja compatibility and doesn't stall midtask like base does on claude code. for conversation and reasoning it feels sharper. but for multifile autonomous coding where the model needs to coordinate 10+ files without losing track, base wins and it's not close. distillation compresses reasoning patterns but seems to lose precision on complex coordination. the model "thinks" well but can't hold the full picture across files the way base can. tested on opencode (base) and claude code (both). next up is hermes agent framework on base. same hardware. same prompt. comparing agents now, not just models. video below. first half is the distilled model's broken game. second half is what base built on the same 3090. judge for yourself.

Sudo su

45,052 görüntüleme • 4 ay önce

hey here is the final result of octopus invaders on nvidia's flagship at full precision. nemotron super 120B on 2x H200 NVL. BF16 unquantized. 287GB of VRAM. hermes agent as the harness. 60 tok/s. first try it autonomously coded for 6 minutes straight. created 11 files. correct project structure. correct load order. started the server. i opened the browser and the result was a blank screen. i did not give up. second try i gave it a precise list of bugs and things to fix. it went back in for another 3 minutes. patched the code. served it again. still blank. so i did what any sane person would do. third try i just said the screen is blank, test it and fix it yourself. and this is where nemotron showed what it actually is. it became a debugger. you can see it in the video. realtime CSS test squares, red screen flashes, hermes agent browser tools, inspecting its own output. it built the parallax background with planets and comets. it rendered a rocket ship that tracks your mouse with fire and bullet physics. the aesthetic is real. but no enemies spawn. no collision. not playable. what surprised me is qwen 27B one shotted this exact game on a single RTX 3090 at Q4 quant. and here is nvidia's flagship at full precision on enterprise hardware needing 3 tries and still not getting there. that makes my hope high for the undisputed qwen 122B which is about to face the same test next. same hardware. same prompt and same harness. lets see if it one shots or not. full session in the video. no cuts. 5x speed.

Sudo su

10,994 görüntüleme • 3 ay önce

EXODUS | Extended Gameplay Reveal + Details 20 Minutes of Gameplay ▶️ ▪️Coming to PS5, Xbox and PC in Early 2027 ▪️Play as the Traveler Jun Aslan of the Aslan Dynasty, half-human, half-Celestial ▪️Customizable options, male/female, appearance, etc ▪️Choose your alignment: 'Paladin' (virtuous) or 'Immortal' (ambitious) ▪️Your choices shape your character and the world around you ▪️There are gameplay rewards for whichever alignment you choose, as well as a mix ▪️The game starts with Jun on their home planet of Lidon with their Awakened wolf companion "Houston" ▪️The first two companions you meet are Elise and Tom ▪️CC Orlev is played by Matthew McConaughey ▪️Extensive weapon modifications, magazines, recoil, fire rate, unique abilities etc ▪️You can fully stealth your way through encounters, invisibility cloak, silencers ▪️Grapple hook across the environment, command companions during combat ▪️Make difficult choices, whether to save or sacrifice innocents in battle, etc ▪️Time Dilation: There are points in the story where you go on deep space missions that will tremendously dilate time ▪️You have to choose who to leave behind and come back to find that decades, sometimes centuries have passed ▪️Persepolis: Primary hub and major city on Lidon for humans and Awakened ▪️Embark on new quests, experience how your choices shape the world and meet new companions in Persepolis ▪️Lidon is facing extinction due to a Celestial virus called The Rot ▪️Salt is another companion, an Awakened octopus in a mech suit that uses a long range sniper rifle and abilities that confuse and stagger enemies ▪️Jun can manipulate and affect the environment with Celestial abilities like "Induction" ▪️You will discover ancient tech during missions that let you upgrade the "Gauntlet", a powerful artifact passed down to him from his/her father ▪️Gauntlet abilities change the way you traverse the environment and battle enemies ▪️In the final stretch of development, more coming before launch #EXODUS #PS5 #Xbox #Steam #SummerGameFest #FutureGamesShow

Shinobi602

58,131 görüntüleme • 1 ay önce

Astro Bot | New Hands-On Previews and Details ▪️"Primed to be a big hit", "feels like a 3D Mario game" ▪️"Tight, responsive experience", Astro still has his trusty jump, attack, charged spin attack, and versatile laser-hover ability ▪️Difficulty Modes: Easy, Normal, Hard (hard will "challenge seasoned platforming fans") ▪️Overworld consists of multiple galactic maps, each full of colorful planets with their own unique levels ▪️Some planets are harder than others. Hovering over them reveals their difficulty level ▪️Completing some 'hard' levels unlocks other, new hard levels ▪️80 levels to visit packed with hidden bots, puzzle pieces, boss battles, goofy power-ups, coins, and challenges that lead to other secrets ▪️Levels are full of fun, interactive bits: bouncy inflatable balls roll down a waterslide with you, gooey paint buckets, shiny bolts, and colorful spray paint cans all with detailed physics ▪️Sky Garden Level: Consists of multiple connected floating islands giving a vision of idyllic paradise with pink robo-flamingos in blue ponds, cherry blossom trees whose petals float across the ponds ▪️Swinging Sentries Level: "Hard" level featuring multiple platforms with enemies swinging spiky ball-and-chain weapons ▪️Slowdown Showdown Level: Astro throws an hourglass item to slow down enemies, platforms, and environmental hazards "that move impossibly fast" ▪️Construction Derby Level: A miles-high construction site with cranes, beams, scaffolding, etc. A "sumo-bot" guards a helipad halfway through the level, forcing Astro to target his vulnerable backside ▪️Astro can collect a new item that pumps him full of air in order to reach new hidden heights ▪️Astro can now explore underwater for hidden bots and treasures ▪️Exploration is rewarded - for example, an underwater area concealed by a bubble holds a secret bot whose themed after Rivet (Ratchet & Clank) surrounded by enemies you have to defeat in order to rescue ▪️New ability: A robotic dog partner clings to Astro’s back, granting a jet-powered boost that serves as both an attack and air boost ▪️Tons of PlayStation themed bots to discover - a game menu indicates how many bots are hidden throughout each stage, and PlayStation symbols mark hidden cameo bots ▪️DualSense haptics and adaptive trigger implementation as great as Astro's Playroom was ▪️Wako Tako: Big octopus boss battle seen in the trailer - Astro lands on a shipwreck and gets a new item: "extend-o frog boxing gloves". These allow Astro to punch from far away, swing across grapple points, do slingshot style attacks, etc. Boss fight has many "twists and turns" ▪️Mythical companions join Astro's journey, like discovering bot versions of Kratos and Atreus under a capsized floating canoe #AstroBot #PS5

Shinobi602

353,912 görüntüleme • 2 yıl önce