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of course, we'll have a look 🌊

1,449,538 views • 1 year ago •via X (Twitter)

10 Comments

PickleNik's profile picture
PickleNik1 year ago

it's missing some chromatic abberation color shift and those shimmering borders ✨ this is the best implementation I've found so far :)

jhey ʕ•ᴥ•ʔ's profile picture
jhey ʕ•ᴥ•ʔ1 year ago

this is merely to show how to do the displacement closer for barreling 🤙 (the displacement looks off there due to over blurring/flicker) can add chromatic aberration (jus' feColorMatrix) — tbh, for the lighting, i'd try using a proper pointlight instead of updating a gradient

Charles's profile picture
Charles1 year ago

TEMU displacement

jhey ʕ•ᴥ•ʔ's profile picture
jhey ʕ•ᴥ•ʔ1 year ago

i promised temu glass – think it delivered 😅

Rock Paper Sizzle's profile picture
Rock Paper Sizzle1 year ago

🇺🇸 Put America First! 💯 We have the best chance with Trump & Vance. ✅ Wear it Proudly here:

Aleks's profile picture
Aleks1 year ago

you’re incredible dude

jhey ʕ•ᴥ•ʔ's profile picture
jhey ʕ•ᴥ•ʔ1 year ago

i promised temu displacement glass 😅

jhey ʕ•ᴥ•ʔ's profile picture
jhey ʕ•ᴥ•ʔ1 year ago

we tried 🥲 it's all so i can build the slider control really 😅

bippy 🚬's profile picture
bippy 🚬1 year ago

this is so sick! apple's also seems to do something with the edges where, when the background object hits a midpoint on the glass object, the edges of the glass reflect that color

jhey ʕ•ᴥ•ʔ's profile picture
jhey ʕ•ᴥ•ʔ1 year ago

yeah - there are some details like external elements reflecting on the outer edge too it's all a case of messin' with the displacement until you get something that "fits" that's kinda what makes it tricky because the map needs to be dynamic at runtime ideally 🧑‍🍳

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