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of course, we'll have a look 🌊

1,449,538 次观看 • 1 年前 •via X (Twitter)

10 条评论

PickleNik 的头像
PickleNik1 年前

it's missing some chromatic abberation color shift and those shimmering borders ✨ this is the best implementation I've found so far :)

jhey ʕ•ᴥ•ʔ 的头像
jhey ʕ•ᴥ•ʔ1 年前

this is merely to show how to do the displacement closer for barreling 🤙 (the displacement looks off there due to over blurring/flicker) can add chromatic aberration (jus' feColorMatrix) — tbh, for the lighting, i'd try using a proper pointlight instead of updating a gradient

Charles 的头像
Charles1 年前

TEMU displacement

jhey ʕ•ᴥ•ʔ 的头像
jhey ʕ•ᴥ•ʔ1 年前

i promised temu glass – think it delivered 😅

Rock Paper Sizzle 的头像
Rock Paper Sizzle1 年前

🇺🇸 Put America First! 💯 We have the best chance with Trump & Vance. ✅ Wear it Proudly here:

Aleks 的头像
Aleks1 年前

you’re incredible dude

jhey ʕ•ᴥ•ʔ 的头像
jhey ʕ•ᴥ•ʔ1 年前

i promised temu displacement glass 😅

jhey ʕ•ᴥ•ʔ 的头像
jhey ʕ•ᴥ•ʔ1 年前

we tried 🥲 it's all so i can build the slider control really 😅

bippy 🚬 的头像
bippy 🚬1 年前

this is so sick! apple's also seems to do something with the edges where, when the background object hits a midpoint on the glass object, the edges of the glass reflect that color

jhey ʕ•ᴥ•ʔ 的头像
jhey ʕ•ᴥ•ʔ1 年前

yeah - there are some details like external elements reflecting on the outer edge too it's all a case of messin' with the displacement until you get something that "fits" that's kinda what makes it tricky because the map needs to be dynamic at runtime ideally 🧑‍🍳

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