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Often, I debate Sid Meier's masterpiece: Pirates, Civilization, Colonization, Railroad Tycoon... or Alpha Centauri. All are great, but Alpha Centauri wins it for me. Alpha Centauri (1999), by Sid Meier's Firaxis, is a groundbreaking 4X strategy masterpiece and Civilization's spiritual successor. Players lead one of seven ideological factions that...

65,791 Aufrufe • vor 7 Monaten •via X (Twitter)

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At the end of the day, as I discussed with Jordan Peterson, there are just two games to be played, one real, one Woke. The real game is called civilization. The false game is called power. A long post/🧵: The real divide between Woke and not Woke is in power. The Woke game is the power game, and it is a parasite on the real game, which is civilization. Here's roughly how Jordan described the foundation of this idea. There are various rules, norms, etc., in the game society ultimately plays, and these create a hierarchy that is based upon competence, mostly organically, obviously imperfectly. If the rules of the game are good enough, the imperfections (natural corruptions) are minor and society thrives. If they are not, you'll have problems. This is the real game of building society, and it ultimately has to favor competence. This game must be called "civilization" because that's not just its goal but it is also what it does. It civilizes us beyond our base instincts and impulses so we can work together productively in a healthy manner that generates prosperity. As Jordan put it, this game is also a reservoir of value, and reservoirs of value create parasites. What are these civilizational parasites? They’re parallel games organized by and around malignant psychopathological modes like Dark Tetrad traits, psychopathy, and Cluster-B disorders: histrionic, borderline, antisocial, and narcissistic. These malignant pathologies render people incompetent except at manipulation, so they cannot rise far in a healthy civilizational hierarchy. What do they do, then, to gain power and status in life in a game they cannot actually play? They define a parasitic parallel game and rope people into playing it. It is parasitic in that it draws off the real game (civilization) and mimics its form so that the hosts (people in society) are less likely to realize it’s there, but it doesn’t build or create of its own. It siphons and tears down. What drives this game is failing to see what makes the civilizational game and the hierarchy it produces legitimate in the first place. This is characteristic of the psychopathologies at its heart. The narcissist imagines the world should be serving himself at the top, but it isn’t. The problem can’t be himself, so it must be that the game is illegitimate. Otherwise, he’d be at the top, but he isn’t. Therefore, the game is corrupt. His histrionic nature makes him a victim of the real game, preying upon emotions like empathy and righteous indignation to recruit followers. Because of his Dark Tetrad alignment, his game is not only illegitimate but toxic. It’s inherently sadistic, cruel to its recruits in the way typical of all cults—alternating punishment and leniency or even love-bombing. It’s dishonest. It’s psychologically broken from reality. It’s also a Machiavellian game, which means it has no interest in moral or ethical behavior but only in power. Thus, this rival game to the game of civilization is the game of power. The parasitic game—that is, the power game—is based on a fundamental failure to understand the legitimacy of the civilizational game or the approximately legitimate hierarchy it produces. This is a result of its narcissism, mostly. The game cannot be legitimate because the psychopath isn’t on top of it, where he sees himself constantly as a projection from his frail ego. It sees power in the real hierarchy, though, which it can perceive and understand, and for which it blames most of its troubles. What this means is that the (Woke) power game develops a critical theory of the existing legitimate civilization game. That’s why Woke means “using critical theory (and activism).” A critical theory exists not to articulate a vision—at least not beyond a Utopia after the cult power game holds power to enforce its power game long enough—but to “criticize those aspects of the existing society we wish to change,” as Max Horkheimer, creator of the Critical Theory, put it. The critical theory of the power game exists to recruit by delegitimizing the civilization game in the minds of some of its players, usually ones who aren’t succeeding as well. It picks at “contradictions,” failures, and imperfections while casting the whole civilization game as corrupt and unjust. It offers itself as the only alternative to civilization game while pulling at the threads of the civilization game that allow people to believe in it. It all proceeds from the Woke failure to understand the legitimacy of the hierarchy of the civilization game as it proceeds from its set of rules. Misunderstanding legitimacy leads it to conclude that all hierarchies are actually based in power, and all power is fundamentally arbitrary. That is, they do not believe all power is illegitimate. They believe power is the only legitimate thing in any hierarchy, but they also believe that power is located in persons like themselves through their narcissism and projection. Think of Voldemort as an icon of this mode of thinking: “there is no good or evil, only power and those too weak to seek it.” Of course, that quintessential Dark Tetrad perspective is what ensures the psychopathological power game will be rigged to make sure the psychopaths are attracted to it and rise to its top. This belief is what we call Woke. The Woke game is the power game, and it is a parasitic competitor to the civilization game. There is no overlap between these two games. To adopt the power game is to abandon the civilization game entirely and, in fact, to become its enemy. But James, you might ask, isn’t there power in civilization? Yes, there is, and necessarily, but it isn’t what defines the civilization game. It’s a byproduct of the game, not the game itself. The civilization game is fundamentally the building out of an organic and dynamic hierarchy based on a set of rules, or what some people call “muh principles,” that will succeed or fail for that civilization in direct proportion to three things. 1) How aligned with the truth are the rules of the civilization game? 2) How aligned with justice are the rules of the civilization game? 3) How willing are the participants of the civilization game to defend their principles and their game, including against socio-parasitical perversion? The more aligned with truth and justice a civilization game is, the more successful it will be, and the more legitimate its hierarchy. The power that results as a byproduct is extremely legitimate in a highly aligned civilization where people haven’t forgotten their charge to defend the game itself, which is what we call responsibility. A civilization game strongly aligned with truth and justice filled with a preponderance of responsible people will produce a thriving, prosperous society. It only works this way every time. Not everyone is responsible, though. Some are also incompetent because of various pathologies (not talking about for other reasons). Those pathological players may, under certain circumstances, create a parasitic side game with themselves on top through a variety of strategies that mimic the values and principles of the real game while distorting them into power plays because their game is power, as discussed above. They will recruit into that game primarily from those who are resentful of the real game for any variety of reasons, and getting recruited into the power game from the civilization game is called “going Woke.”

James Lindsay, anti-Communist

154,373 Aufrufe • vor 1 Jahr

Deadlock is starting to develop one of the most hostile communities toward newcomers, and that honestly worries me a lot. The funny clip I posted of myself dying to a Maroon 5’s Animals blasting Silver when I first started playing ended up going viral on Deadlock Intel’s YouTube and Twitter. Instead of focusing on the joke mod or the Hatsune Miku Bebop skin, people hyper focused on my non existent movement. And they weren’t even giving real advice. They were just being mean about it. Telling me to stick to bot matches to not ruin my friends games and ect. If this keeps up when the game releases, Deadlock is quickly going to earn a reputation similar to League of Legends or Dead by Daylight when it comes to community hostility. I really do not want that, because I genuinely love this game and everything Valve is building. The characters, the gameplay, the lore, it is all incredible. I want people to see Deadlock for that, not for how awful some players can be. The game is still in alpha, and it is very telling that this kind of behavior is already showing up before release. I am fine with trash talk in game. That is part of gaming culture. A lot of games have tried to overly sanitize in game interactions to an almost Orwellian degree with heavy AI moderation. That kind of big brother approach is not really really bad. But there is a big difference between competitive trash talk in a match and people going out of their way to be awful to others outside the game, especially toward new players. That kind of behavior does real damage to a growing community. Deadlock is a Valve game. It is going to live forever. What I want is for it to be known for its depth, creativity, and incredible design, not for eating new players alive before they even get a real chance to enjoy it and learn. This game is fantastic and already a masterpiece to me. I'm new I can get better. I will get better. #deadlock

Sage VALE (shion arc) (Mina Ha thrall)

118,509 Aufrufe • vor 5 Monaten

Guess it's that time of year again... The post to Start the rest of the "Star Citizen has raised 900 million and is still in alpha" posts 🤦🏽‍♂️.. monkey see monkey do... Followed by people looking for the highest priced ships to post... Conveniently leaving out the fact you can spend 30$ one time and spend anothet time after that because you can buy almost all ships in game currently with in game money. The game finished Kickstarter the end of 2012 with sky high promises, the game of a man who is a perfectionist and who has a massive vision. Has Star Citizen been managed well over the years? No, we got a hangar module in August of 2013 to let us walk around and view our ships. 2 years later The first iteration of the Persistent universe went live in August 2015 for the first time, here are the major milestones, The initial version of the Star Citizen Persistent Universe (PU) was first made available to backers as part of the Alpha 2.0 release in December 2015. This version was a huge deal, it's the release that combined several gameplay elements and introduced a persistent, multiplayer environment. The PU has been in an alpha, or early access, state ever since and continues to receive Monthly updates and new features with major milestone patches.. Below is a chronological list if all major patches . There have been a ton of "smaller ones" but each has brought new tech, features and improvements as well as bugs Alpha 2.0 (December 2015): The initial release, which allowed players to spawn at Port Olisar and introduced an early version of the persistent, multiplayer universe around the planet Crusader and its moons. Alpha 3.0 (December 2017): This update was considered a major core technology milestone, introducing features like planetary procedural technology, truly SEAMLESS atmospheric entry, cargo trading, and the addition of the Hurston system. Alpha 3.18 (March 2023) Implemented the Persistent Entity Streaming (PES) technology, a significant technical step that allows the game to track every item and ship across all servers, greatly enhancing the level of world persistence. Alpha 4.0 (Q4 2024) Introduced the second full star system, Pyro, which required the implementation of static server meshing technology to seamlessly link different servers. Alpha 4.0 and subsequent. Patches have brought tons of features, missions, activities, sandbox missions during it's. Course.. Today 2026 - Patch 4.4 is in development, currently being tested by us (the backers) which brings with it our 3rd Star Citizen, Nyx and Vanduul. NPCs (hostile aliens) once the NYX planets (specifically NYX 1)are patched in, that will bring with it the Genesis technology, the name is very bit a reference to the same technology from Star trek . We call it Planet Tech V5 which brings planetary visuals, interaction, biomes, textures, lighting, atmospherics an order of magnitude higher then what it already is. while Star Citizen is far from perfect and has had its massive share of growing pains and missteps.. Chris Roberts vision still lives and is in a better state then it's ever been for most of us. It's only getting better, this isn't meant to persuade anyone to play it's just mean to give you some info for those that care or are curious. Before you slander a game, atleast have enough respect to the developers who really bust thier ass day in and at out to bring this game to life.. To fix things, design weapons, ships, space etc. Video below was cut and put together from the Official to clip everything together and it shows NYX 1 Running the Genesis technology KungLi . Like the matrix no one can be told what Star Citizen is.. They need to see it for themselves to understand, The Visuals.. Flying from Space, through the atmosphere then landing anywhere you want, whenever you want, seeing the Star rise over the horizon.. #StarCitizen is beautiful IAE 2955 Event Comming up Nov 10th to Dec 5th, play and fly for free and try it

Citizen_of_the_Verse

50,843 Aufrufe • vor 8 Monaten

1/ This is what equality looks like in practice: not justice, not peace, but the ritual humiliation of our people by those who hate them. This lie must be annihilated. It poisons the soul not with rage or greed, but with the belief that distinction itself is evil. And under its banner, the civilization that once reached for the stars now grovels in the dirt, begging for moral absolution from those who neither built it nor belong to it. I have often named equality for what it is: a poison, a lie, and the root from which so much of the collapse of our civilization has grown. But to confront it seriously, one must go beyond its effects and trace its origin. Only by knowing from whence a thing arises can one understand its nature, and only through that understanding can it be defeated. No civilization has climbed so high, nor descended so far, as that of the European. The same race that built the Parthenon and Chartres, discovered continents and harnessed the atom, now kneels before its own dissolution. It offers up its cities to foreign peoples, its laws to foreign customs, and its future to foreign wombs—not by force, but by conviction. It does so not out of weakness, but from the belief that to deny others entry, advantage, or parity would be a form of moral failure. Its conscience, once the inner flame of honor and self-mastery, now compels self-abnegation. This is the paradox: the very instincts that once forged civilization have been turned against it. The modern European mind does not merely tolerate equality. It sanctifies it. It treats moral distinction as sin, ethnic preference as heresy, and inequality as the primal evil. This is not the result of propaganda alone. It arises from within, from a structure of judgment more ancient than any political theory. No people has been so burdened by conscience, so moved by guilt, so willing to judge itself by abstract standards of moral purity. And no people has been so easily made to believe that its own survival is unjust. This cannot be understood through politics alone. It must be understood as the outcome of a unique racial and civilizational development, one whose origins lie not in recent ideology but in the deep formation of the European soul. Long before Christianity, long before liberalism or revolution, there existed in the European mind a strange and powerful tension: the will to rise above nature, and the longing to submit to an unseen order; the drive to conquer, and the impulse to universalize what was meant only for the few. In that tension lies the seed of equality. Not because the European is naturally egalitarian, but because he is uniquely moral, and uniquely vulnerable to the transformation of moral instinct into ideological creed. Religion, revolution, and regime have each carried this seed forward. Watered by sentiment and expanded through abstraction, it grew into a system that denies the very hierarchy that gives life meaning. The tragedy of the West is not that it has been conquered from without, but that it was converted from within. Conscience no longer guards the soul. It delivers it to the service of its enemies.

Chad Crowley

17,635 Aufrufe • vor 1 Jahr

Pragmata Review | No spoilers That is it for me. I played more than 30 hours of Pragmata and I am really happy that not only we finally got this game after so many delays and in a time where cancellations are common, but also that it turned out to be a very solid and enjoyable experience. Visually it is beautiful, and gameplay wise it works well for the length it has. It is not a long game, which I personally prefer, and I hope we see more titles like this instead of games trying to be longer just for the sake of it. I would not call it short like some people did, but I think it is exactly as long as it needs to be. Story wise, it is my favorite of the year so far. Seeing this kind of father and daughter dynamic again made me want to play more games with similar themes. I did almost everything in the game and I absolutely recommend it. If you are unsure about the length, maybe wait for a sale, but quality wise it deserves to be up there. I am not someone who rushes, so it took me longer because I admire the environments, take screenshots, record videos, and try to find collectibles without guides. For someone who just plays straight through, I think it would take around 12 to 15 hours, maybe a bit more or less. This is the kind of experience I want to see more often in the gaming space. I liked the combat and I think the enemy variety is fine for the length. If the game was longer without adding new enemy types, it would probably feel repetitive, but for what it is, it works. My biggest concern before playing was the combination of Hugh’s shooting and Diana’s hacking. If it was too complicated, it would be annoying, and if it was too simple, it would be boring. Thankfully, it ended up being exactly right. My only real complaint is that you need to return to the base to restock items, and when you die, the game sends you back there instead of placing you right before the area or at the last travel point you unlocked. It is not a huge issue, but it breaks the flow a bit. Diana is very cute and does her part extremely well, and Hugh is a character that is hard not to like. They both nail the dad simulator vibe. The voice acting is great, especially for Diana. Capcom delivered a unique and impressive new IP, which is always welcome in an industry where big publishers mostly rely on established franchises instead of taking risks. Whether we get more entries in the future is up to them, but it is also up to us to support games like this if we want more of them. On PC the game runs very well. The only thing that felt a bit underwhelming to me is the ray tracing when you use it on its own without path tracing. In some areas it does not add much, similar to what I noticed in Resident Evil Requiem. It makes me think it is either something with the RE Engine or simply that Capcom does not push ray tracing that far and focuses more on path tracing instead. Path tracing looks incredible, but of course it comes with a heavy performance cost. Something that impressed me throughout the entire playthrough is how consistent the game feels from start to finish. There is no point where it suddenly drops in quality or feels rushed. Every area has its own atmosphere, the pacing stays steady, and the game never tries to drag itself out longer than needed. It is rare to play something that stays this steady all the way through, and that alone made the whole experience even more enjoyable for me. I hope we get a DLC or a sequel one day, but even if this stays a one off, I am happy with what we got. Rating: 9/10

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

32,822 Aufrufe • vor 3 Monaten

Elon Musk just gave one of the most pro-humanity addresses you’ll ever hear — right in front of the Davos elites. It was inspiring. “We need to do everything we can to ensure that the light of consciousness is not extinguished.” Elon Musk said the mission of all his companies comes back to preserving and expanding human consciousness. MUSK: “the overall goal of my companies is to maximize the future of civilization.” “Like basically maximize the probability that civilization has a great future, and, to expand consciousness beyond Earth.” “So if you take SpaceX, for example, SpaceX is about advancing rocket technology to the point where we can extend life and consciousness beyond Earth, to the moon, to Mars, eventually to other star systems.” “I think we should always view consciousness, life as we know it, as as precarious and delicate. Because to the best of our knowledge, we we don’t know of life anywhere else.” “You know, I’m often asked, are there aliens among us?” “And I will say that I am one, but…they don’t believe me.” “I think if anyone would know if there are aliens among us, it would be me. And we have 9000 satellites up there, and not once have we had to maneuver around an alien spaceship.” “Bottom line is, I think we need to assume that life and consciousness is extremely rare. And it might only be us.” “And if that’s the case, then we need to do everything possible to ensure that the light of consciousness is not extinguished because we’re effectively, or the way I view it is, the image in my mind is of a tiny candle in a vast darkness, tiny candle of consciousness that could easily go out.” “And that’s why it’s important to make life multi-planetary, such that if there is a natural disaster or a manmade disaster on earth, that consciousness continues.”

Overton

55,725 Aufrufe • vor 6 Monaten

Garry Kasparov unleashes the truth: putin’s war is pure survival, not strategy. Garry Kasparov nails it: putin isn't some rational leader. He's a dictator obsessed with staying in power for 25 years and counting. This war? It's his life support, infecting every part of Russia. Forget ideology, he is a one-man mafia boss, desperate to project strength. He won't stop until he declares 'victory,' which he can't get, so he'll just keep expanding the war. He literally couldn't care less about how many Russians die as long as he controls Moscow and St. Petersburg. Trump even offered him an 'out' twice, and putin rejected it because it would make him look weak - and weakness means the whole flock turns on him. He's even eyeing a test of NATO's Article 5 and hoping his far-right buddies take over Europe. The West's slow reaction and constant reliance on America has just emboldened him. Kasparov is right, the only thing that changes Russia is a Ukrainian victory, and fast. Garry Kasparov: I hate starting to talk with criticism but this time I have to point out that your question basically repeated the same mistake in evaluation because you tried to analyze putin’s actions from the position of the responsible national leader. Everything you said is absolutely correct. vladimir's putin’s rule is devastating for Russia and I believe it will end to the collapse of the Russian Empire which is long overdue. But vladimir putin’s calculations are not based on this rational thinking. His view is very different. He is in power for 25 years and counting. That’s all that matters for him. He’s a dictator and he works for one thing: only survival. He’s still there. And the war has become the only way to keep him in power. War now is in every layer of Russian society, from the very top of the government to industries all the way down to kindergartens. It’s infected by the war virus and that's how putin stays in power. Interviewer: So that makes him different from let's say Soviet leaders or or even some of the tsar’s right? Again you should look at Soviet leaders based on the political momentum, just obviously Soviet leaders that we remember, you and me, so like Brezhnev, they had different calculations. But also don't forget the Soviet leaders after Stalin. They were ruling the country that had strong ideology and communist party. I'm not here to advocate for the communist party or for any kind of ideology but there's a fundamental difference between the party rule which is a mafia structure and the one man dictatorship. putin shifted Russia to a one man dictatorship where everything depends on an individual who is on the top of power, who becomes at certain time a spine of the whole system. And this system depends on his survival, demonstrating his strengths is to be a macho, to be an alpha, surrounded by other mafia bosses. And that's why, you know, his current position today is, you may call it desperate, but I don't think he he sees it the same way. He will continue the war as long as he has the resources. And this is something that the free world is just getting to understand. That was my main criticism to the west. vladimir putin, for a long time was at open war, those were hybrid at the time with the free world. And the free world, and especially Europe, was not willing to hear the messages, to see the messages and to respond accordingly. 1/2

Yasmina

301,095 Aufrufe • vor 9 Monaten

There is an attempt to rebrand Final Fantasy XVI like it's some misunderstood masterpiece. It's not. Here's why: 1) Its combat is insulting to OG FF fans: -It sends the message: "You don't matter anymore. We want a different audience. We still want your money though, so we called it Final Fantasy" 2) Its story is a bloated mess: -You could cut the entire the Desert segment, and nothing of value would be lost -There is a Main Quest where Clive goes to the shops to buy garlic. I am not making this up -It plays like an MMO, full of low-stakes quests to pad out Subscription Time. This makes no sense, because you can only buy the game once 3) It wastes its best character 1/3rd into the story: -No one cares that this was for "Clive's development". All it did was the develop the story into a more boring one -To add insult to injury, the game then slaps you with "5 Years Later..." 4) Its idea of "mature writing" is to drop the F bomb every 30 seconds: -Swearing is fine when a script is well-written. But FF16 tries too hard to prove that Final Fantasy can be "badass". As a result, it reads like teen fan fiction It's not a "misunderstood masterpiece" - it's just not that good. It has some strong spectacle (Titan & Bahamut boss fights), but these moments are drowned in an ocean of boring scenes. There's a reason it only sold 22,000 copies on Xbox in its first week. There's a reason it has not 1, but 2 DLCs - and nobody knows or cares At the end of the day, the only crowd it appeals to are the people who will buy literally anything with the "Final Fantasy" name on it It will not stand the test of time. It already hasn't #FF16 #FinalFantasy #FFXVI

Sebbywebz

119,609 Aufrufe • vor 8 Monaten

Welcome to Paradise Tycoon 🌴 🌴 Our new incubation will be your haven inside the crazy web3 world 🧘‍♂️ Come discover how you can build your personal paradise 🧱 Who never dreamed of having their own private island? In Paradise Tycoon, that dream comes to life in a colorful social building and crafting game. But that's just the beginning! You have the opportunity to expand your empire and customize it according to your liking: you can decorate your beach villa, collect resources, farm, craft, embark on a solo adventure or complete quests together with your friends! Exchanges with fellow players and interactions in a social media-like environment are a great part of the fun! You'll be represented by a fully customizable avatar, and you get to meet with your neighbors and other players at the core of the metaverse, Port Ohana, where you can find NPC vendors, get haircuts, buy new outfits, visit the auction house or just make new friends. Of course in paradise you can't be only forging and building, so there's plenty of time to have fun: you'll get to participate in competitive events, collaborations, fishing gatherings or even moonlight swims! In Paradise Tycoon you can create your own fun! The numbers speak for themselves: during the public alpha phase, Paradise Tycoon reached over 320,000 downloads and 74,000 Monthly Active Users. The team is also crafting a careful strategy to create a smooth onboarding from web2 to web3 — players get to try the game first (with high chances of getting hooked) with web3 features such as NFTs and the token introduced one step at a time. Speaking of which, $MOANI is the in-game currency token, used for in-game purchases, for various fees and most importantly for peer-to-peer trading. At Seedify, we'll give you the chance to be one of the first owners of Paradise Tycoon's token by participating in the IGO! Stay tuned as we'll be giving more news straight from paradise 😎

Seedify

25,051 Aufrufe • vor 2 Jahren

🎉🎉🎉 It's my BIRTHDAY! I'm an indie dev. I'm using today to be proud, which is often frowned upon. I made this hex grid w/ level editor in 3 weeks in UE, by myself. MY GOAL: Release new games every 2 weeks by end of year. This is my story, and why you should follow along: --- The video of what I made was made 4 MONTHS before the release of UE for Fortnite, while I worked at Epic a year and a half ago. I did it over our winter break. 80 hours of work across 3 weeks. I time tracked and worklogged the whole thing. This was before we had MoveTo(), SetMesh/Material(), Animation Controller was broken, you couldn't reference to other verse devices in editables. It was PAINFUL. Most of my time was spent duplicating and editing sequences. There were 631 hexes... and like 6 sequences per hex and 13 gameplay devices per hex. It was hacky, but it worked. 😅😅😅 NOTE... this was with a new programming language that NOBODY outside of Epic had really used using a HIGHLY buggy in-development tool. There were no tutorials, or stackoverflow, or communities to ask for help. Even my coworkers were on winter break, so couldn't ask them for help either. Everything I did was from my raw experience as a Software Architect. And I'll argue, that what I did was FAR more advanced and complicated from an engineering aspect than ANYTHING released by the UEFN community to this day. I am SOOO proud of that work and what it represents. 😁😁😁 --- My special interest is productivity in making things, and using that to enable others to make great things easier and faster. User Generated Content (UGC) platforms like Minecraft/Roblox/Fortnite/Halo, have been my passion for 17 years now since Halo 3 released. I've been a software engineer for 22 years... I turn 36 today, so since I was 14. 🎉🎉🎉 I'm autistic, so I literally live, eat, and breath UGC. Because I see it as a path to build what's in your dreams. The dreams of a kid who played a game that made a difference in their life of one day making their own games. I want to enable that for everyone who wants it. Because it took me FAR too long to get into the gaming industry. People see it as complicated and difficult and competitive. I want to lower those barriers as my legacy. 🤓🤓🤓 --- My new company, Creative Force, has a goal of "Building games at the speed of thought". I'm designing a general system to make games faster that could be used in any game engine. A design language that can be read by an engine that will "build your game for you". Basically allowing game designers to make "recipes" for games, and let other people use those recipes anywhere, and modify them easily to experiment and have a creative outlet. Maybe one day be a game chef and make a living doing what they dreamed, without needing crazy technical experience. 👩‍🍳👩‍🍳👩‍🍳 I believe this is possible with modern learnings from software that haven't been used in game development fully yet. A game architecture that will take the technical out of making games, and make it as approachable and as deep as writing a novel or painting a masterpiece. This is my dream... and I hope you'll follow along with me. Cuz my year #36, is quite literally a GAME CHANGING year. Love y'all 💖💖💖

RayBenefield

24,418 Aufrufe • vor 2 Jahren

To be serious for a moment since so many people are getting bent out of shape I'm going to make a rare serious post. Firstly. Your game, your efforts, your call do what you think is best. None of this is or was me wanting to throw shade at Yacht Club. They are cool and have been cool to us. Second. I despise the repackaging of cheats as 'accessibility'. They are cheats, tweaks or modifiers with the intention of making things easier for the one playing. I realize and accept that I grew up in an entirely different era of gaming. It was not unusual then to not be able to beat a game. I remember vividly asking the 'big kid' to beat something in Mario 64 because I was not good enough. I watched him beat it and was marveled. The thought never crossed my mind that it was not fair or that I should have been able to do it. Instead the thought was "wow one day I COULD do that!" Being unable to overcome a challenge can inspire as easily as it can decimate the spirit. It is going to vary wildly from person to person. However if one is coddled and unable to build that inner spiritual pillar to stand against adversity and learn to overcome it they will be decimated when life hits them with a difficulty they can't handle. Life does not care. There are no 'accessibility options' in life. Third. We have done stuff like this before. We use a system we call blessings and curses. Blessings and curses are modifiers you activate before you start a play through of the game. These are not things you can toggle on as and when you desire. You earn special rewards for completing things with different amounts on. Curses + points and Blessings - points. It is very simple. An additional layer that I think is important is that these are unlocked and earned. That lets you do more fun silly things with them and let people get goofy on replays. The first play through of a game should be relatively 'clean' in my opinion. Fourth. Rewards and achievements in a game are part of the point. If everyone could log into OSRS and just get an inferno cape or a Zuk helm it would mean nothing. It is part of the motivation to push press and achieve. I will always be staunchly against the idea of achievements and victory being a forgone conclusion because there is no better way to make memories than to overcome something that was beating you down. Earning a place in an upper percentile of a game feels good and exciting. Game developers come from all sorts of different perspectives and stories. We can have our own opinions and hills to die on. These are merely some of mine.

MHINBRON

21,500 Aufrufe • vor 2 Monaten

On the Crisis of Purpose and the Task of the Higher Man It is no longer a secret that the American nation, and the Western world as a whole, lack purpose. But the deeper tragedy is that its people do as well, especially those few among our people who still possess potential, intelligence, or vitality. The state offers them no direction, no loyalty, no telos beyond consumption and compliance. And contrary to outdated assumptions, the best men and women are not thriving quietly in stable careers or respectable homes. They are vanishing. They are atomized, childless, estranged from nature, surrounded by lies, and increasingly aware, if only inarticulately, that the world around them is not made for them and will not preserve them. The old template—attend a university, launch a profession, raise a family, find comfort in upward mobility—has collapsed. Fewer than four in ten college students today are White men. Of those who attend, many graduate into institutions openly hostile to their existence. Fewer still enter professions that offer continuity, respect, or meaning. The rest drift into precarious labor, pornography, escapism, and digital sedation. Depression, anxiety, addiction, and suicide are no longer marginal phenomena. They define the psychological condition of the White male under liberal empire. The situation for women is no better. Modern White women have been told they owe their ancestors nothing, that their bodies are not for children but for display, that motherhood is a form of slavery and that promiscuity is empowerment. The result is not happiness but collapse. Fertility rates among White women have plummeted far below replacement. Marriage has been delayed past its biological window. The majority will not have children at all. Those who do are often alone, unsupported, or bound to men unfit for fatherhood. And yet, behind the veneer of trite feminist slogans, many feel a deeper ache—a recognition that the trajectory of their lives is neither natural nor good. What both sexes lack is not merely opportunity. It is meaning. They are not oppressed by circumstance, but abandoned by a dying order. There is no structure around them that calls them upward, no vision that commands their loyalty, no myth that binds them to a higher fate. They are told that they are free, but it is the freedom of the deracinated: unclaimed, unwanted, and unnecessary. This is why suicide is highest among young White men. This is why antidepressants are now routine in the lives of so many White women. This is why birthrates collapse, institutions corrode, and nihilism spreads. The problem is not only political. It is racial, and thus civilizational. The world in which our people now live was not built by them, does not speak to them, and no longer requires their existence. They feel this. And so they withdraw, first from ambition, then from community, then from life itself. And yet, this despair, when properly understood, is a symptom of something deeper: a spiritual instinct that the present order is false. It is not merely a psychological disorder or social frustration. It is a recognition, vague in many, lucid in a few, that the world around them has no place for them because it has no future. That insight, if acted upon, can become a source of strength. For it reveals the true task: not to integrate into a dying system, but to transcend it. Not to seek purpose in careers, credentials, or commodities, but to root one's life in the eternal struggle of the race to ascend, to rise from man to higher man, from animal to spirit, from chaos to order, from dust to form. Man is not an isolated particle. He is a cell within a race, a race within a species, a species within the living order of the cosmos. His dignity lies not in comfort but in contribution to the upward movement of life itself. Life is not static. It strives. It evolves. It shapes itself toward higher expression. And that same movement exists within us. The task of the individual is to discover that direction and to align with it. To coordinate his finite energies with the infinite striving of life itself. This has been articulated by the best minds of our tradition, especially by Nietzsche. More than any other, he grasped the evolutionary logic of life as ascent. In Thus Spoke Zarathustra, he wrote, “What is ape to man? A laughing-stock or a painful embarrassment. And man shall be just that for the Übermensch.” For Nietzsche, man is not the culmination of life, but its transition—an arch between what was and what must come. The value of life is found not in conservation, but in overcoming. Not in maintaining weakness, but in refining strength. “You have made your way from worm to man,” he continues, “and much within you is still worm.” It is not enough merely to exist. One must transcend. The man who understands this no longer seeks fulfillment through comfort, recognition, or acquisition. He seeks to become a vessel of transformation, a conduit of racial and civilizational continuity. The career becomes a means. The home becomes a redoubt. The body becomes a weapon. The family becomes a biological transmission of character and blood. Nothing is pursued for its own sake. All things are oriented to service. One of the few who sensed this obligation in modern language was George Bernard Shaw, who wrote, “This is the true joy in life, the being used for a purpose recognized by yourself as a mighty one.” He called that purpose the Life Force. Others have called it Destiny, Order, or God. But the content is the same: the forward drive of life toward higher form, higher intelligence, higher power. The young man who sees clearly still studies. He still sharpens his mind and his body. But he does so not for approval, nor even for security, but for preparedness. He builds a career if it allows him leverage. He builds a home if it offers ground. He marries not to escape loneliness, but to secure continuity. His existence is not accidental. It is martial. His goals are not hedonic. They are reproductive, cultural, and strategic. The woman who finds clarity walks a narrower path still. She rejects the cult of pleasure, of indulgence, of synthetic liberation. She sees that her function is not to sample, but to select. Not to amuse, but to create. She does not seek to feel like a mother. She becomes one. Her children are not accessories. They are her offering. She measures herself not by indulgence, but by discipline. Her worth is not in beauty, but in what her beauty attracts and what her soul passes on. Their paths will not be easy. The currents of this age are against them. Some will fail. Others will falter. But those who succeed will know what it means to live with purpose. They will not drift. They will not decay. They will form a core, bound not by sentiment but by truth. Not by dogma but by blood. Not by fashion but by destiny. This is the beginning of a new aristocracy—defined not by inherited title or idle privilege, but by spirit, discipline, and duty. Alfred Baeumler, writing in the shadow of Nietzsche, understood that the measure of man is not in comfort but in struggle. Even in an age without gods, he affirmed, the task remains: to will form against formlessness, to stand as a principle of order amid decay. Where metaphysics fall silent, race and spirit must speak. The future belongs to the few who understand that comfort is a lie, that equality is inversion, and that man’s worth lies in service to what transcends him. Those who seek only to survive will not endure. Those who live to build will leave something behind. Among the ruins, some will awaken. They will act. They will choose discipline over indulgence, honor over expedience, continuity over distraction. They will breed, fight, teach, and remember. They will not die like cattle, but live like founders. They will build for a future they may never see, and in doing so, make their lives worthy of remembrance. Their blood will survive. Their spirit will endure. Their children will rise. And through them, the West shall be reborn.

Chad Crowley

19,502 Aufrufe • vor 1 Jahr

This is what will matter 1000 years from now. Not your politics. Not your stupid tantrums about who platformed who on some website. Not your incomprehensible desire to send NASA's entire budget to the third world. This guy reignited the Space Age. He spent his own money, hired a bunch of dudes, and reignited the Space Age. And together, they underbid and outdid NASA and its pet dinosaur corporations on every conceivable level. This is history happening before you. If you are a puddlefish, if you think this is a wasteful showpiece or science project, then you don't understand physics, economics, astronomy, or in fact the basic layout of the universe you live in. We live in a tiny puddle at the bottom of a well. Out there is an entire universe, full not only of stuff to explore, but full of stuff to build things out of. Big things. Wonderful things. Things that are going to make all of the cool stuff you have today, all of human civilization to date look like early Assyrians writing stuff down on wet clay with a reed. Infinite resources. Infinite energy. Infinite space. Instead of fighting over little patches of land, we will have an infinite 3d volume. Enclose it in steel, pump it full of air, spin it, and it's a habitat. Instead of scratching tiny scraps of metal out of the crust of one planet, we will break down entire asteroids and smelt them. Instead of drilling for hydrocarbons and turning water wheels, we will harness entire suns, split the atom, and eventually draw our fuel from the substance that makes up 99% of the entire universe. None of your local, temporal Earth politics matter compared to this. This is more important than pride parades and abortions, more important than tribal conflicts in eastern Europe and southwest Asia, more important than tensions with Russia and China. More important, in the long run, than the United States of America. America's most important function, its one most vital purpose, is to serve as an incubator for this. Because this changes everything. All of our arguments about conditions on this planet become obsolete, because the whole planet becomes just one suburban neighborhood. All of our wars over resources and territory become obsolete, because no one has time to brawl when we're all sitting on top of a dragon horde with sacks and shovels. Everyone who was alive at the time remembers where they were when Kennedy died in Dallas. When the towers fell. When the Eagle landed. When the Wall came down. But this... this is the real moment, one of the first of many. They are what every child will know about a thousand years from now, even if they have four arms and are genetically engineered for zero-g, or are sentient blocks of code running on a sphere of computronium enclosing an entire star. You may not live to see that, depending on what we do or don't invent, and when. But it will happen, and you will live to see wonderful things. If the puddlefish don't get in the way. Don't be a puddlefish.

Devon Eriksen

3,440,909 Aufrufe • vor 1 Jahr

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 Aufrufe • vor 2 Monaten

ATTENTION! There is GREAT debate whether Iran had a nuclear bomb or how close they were to possessing one. This SITREP addresses what it takes to build one and readers can then speculate whether Iran had one or not. That said (and let’s face it), this war between IS & IR is as much or more about regime change as it is about destroying IR’s ability to possess a NUC. First, the time to build a NUC bomb after highly uranium enrichment (HEU) depends on several factors, including the level of enrichment, the design of the weapon, technical expertise, and available resources (ALL OF WHICH IRAN HAD). Here's a breakdown: For a simple fission bomb, like what’s referred to as a "gun-type" design, HEU with at least 90% uranium-235 is typically required. If the uranium is already enriched to this level, the enrichment step is complete. My judgement is the Israelis assessed that Iran was likely at that level of enrichment and could not risk further development of a NUCLEAR BOMB. For a sophisticated state like Iran was, with enough HEU, technical know-how, and pre-existing infrastructure, a basic gun-type bomb (think WWII Little Boy or Fat Man) can be assembled in weeks. Essentially, the design of bombs like these is simpler, requiring less sophisticated engineering. And testing can be conducted deep underground. Some “experts” will argue Fat Man is more complex (that's true). Overcoming this requires precise engineering of components like the neutron initiator and explosive lenses (Iran likely has (or had) access to these type technical components). What’s Next (Steps post enrichment): 1. Material Fabrication: Shaping the HEU into the required form (e.g., a core or pit), which only takes days to weeks with proper equipment. 2. Component Manufacturing: Building other parts like the tamper, reflector, and detonators. This could take weeks to months, depending on the design and available technology (Iran was reported to be working on these for years). The sophistication of their ballistic missile capability allowed this type of technical testing & development. 3. Assembly and Testing: Integrating components and ensuring functionality. For a gun-type bomb, this is straightforward (days to weeks). For an implosion design, precision testing and machining could extend the timeline significantly (months). This above analysis assumes no major obstacles (like having your nuclear, engineering, and technical support facilities decimated by a severe Israeli bombing campaign). Other obstacles are political, logistical, or internal security constraints. All could extend timelines significantly. Additionally, some types of more modern nuclear weapons often involve more complex designs, and require further time for development and testing. AND, the deranged Iranian regime could care less about rules and norms or international law (or development & testing protocols of the IAEA for instance). They were already sponsoring terrorism globally (never mind in their own region). Bottom Line: Everyone that has been paying attention knows Iran has long wanted a NUC, they worked toward achieving one, they were very close, and as the leading nation for state sponsor of terrorism around the world, Iran could NEVER be allowed to possess a NUC. The regime said they wanted to annihilate Israel off the map!! That said, the problem isn't Israel, the problem is the tyrannical Iranian regime that has a death wish for its own people, its neighbors and anyone else who doesn’t believe in its way of life. The current Iran regime represents a global problem for all humanity. I support and will pray for Israel and the people of Iran. Donald J. Trump JD Vance Secretary Marco Rubio DNI Tulsi Gabbard Take a listen to this video from early 2017. Trump has been correct in his belief about no NUCs for Iran for a long time.

General Mike Flynn

396,949 Aufrufe • vor 1 Jahr

My Spoiler‑Free Review of Star Wars Outlaws I spent around 30 hours with Star Wars Outlaws, completed the main story, and played a good amount of side content. Overall, I genuinely enjoyed my time with it, even though the game clearly has both high points and noticeable shortcomings. The visuals are one of the strongest aspects of the game. Cities, lighting, character models, and ray tracing all look impressive, and the game genuinely feels like a true current‑gen release. I played on PC with an RTX 5080 and an AMD 9800X3D, and most locations ran smoothly. A few areas were demanding enough that I had to lower some settings to keep the framerate consistent, but the overall optimization felt solid. The planets feel alive thanks to the populated hubs and the amount of environmental detail. You can tell the developers put real effort into making each world feel lived in. The seamless transitions between planets add a lot to the immersion. The worlds look great, even if they aren’t packed with activities, and the planetary travel works well for a story‑driven open‑world game. Even though I have not watched the Star Wars movies, the game still delivered the Star Wars atmosphere convincingly. One downside for me was the absence of lightsabers, which felt like a missed opportunity. Nix, your companion, is genuinely helpful and makes stealth much more manageable. I’m not a major fan of stealth games, and that was one of the reasons I didn’t buy Outlaws at launch when I saw in reviews that the game had a strong focus on stealth. On normal difficulty, the game is flexible enough to let you mix your approach, but you still need to take a few enemies out quietly first if you don’t want to make things harder for yourself. The stealth system itself is simple, maybe too simple for a game that relies on it as much as this one does. I am judging this based on normal difficulty, so harder modes might offer a different experience. Gunplay is satisfying, even if it is not particularly unique. The story left me with mixed feelings. Most characters were not very memorable, and while the mission structure is fine and the pacing works well enough, it never becomes anything special. That said, I enjoyed the balance between stealth, combat, and exploration, and traveling around the planets with the speeder was genuinely fun. The space missions and dogfights were a welcome change of pace. I just wish there had been more mission variety and that Ubisoft had taken a few more creative risks. Combat overall is enjoyable, although the limited weapon variety holds it back and makes encounters feel repetitive over time. One thing I did appreciate was the syndicate system. It isn’t very deep, but it adds some personality to the world and makes the different syndicates feel more distinct. It’s simple, but it fits the game well. Lockpicking and hacking were surprisingly enjoyable. They were challenging enough to feel engaging without becoming frustrating or time consuming. Considering how often you encounter these mechanics, Ubisoft did a good job keeping them fun instead of turning them into chores. The game is in a good technical state on PC. I cannot speak for the console versions, but I only encountered one minor visual bug during my entire playthrough. The only thing that felt off at times was Kay’s facial animations in certain scenes, which could use more polish. Overall, I had a very good time with Star Wars Outlaws. It is not a masterpiece, but it is an enjoyable experience despite its flaws. I can comfortably recommend picking it up on sale or playing it through a subscription. I also hope we eventually get a sequel or another Star Wars project from Ubisoft, because Outlaws offers a good base to work from, and a sequel could expand on it nicely.

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

31,138 Aufrufe • vor 6 Monaten

I think we've been deprived of a lot more than flying cars and Mars colonies. I think civilization is currently burdened by a debilitating pessimism. Not just prophecies of doom, because they've always existed. There's something deeper. The term technological fix has become as pejorative as Luddite used to be. The aspiration for technological solutions is now widely regarded as naive. A fantasy that ignores the inevitability of missteps and side effects. And that naivety is labeled optimism. Because optimism has come to mean something like the assumption that the best will happen, or probably will. And pessimism that the worst will. They're both false as general principles. No one adopts them. They're irrationalities that people accuse each other of having. And everyone classifies themselves as somewhere in the middle. And perhaps admitting to a slight bias in one direction or the other. And therefore admitting to slight irrationality. But in fact, both ends of the spectrum and the middle are predictions of success or failure. Maybe probabilistic. Derived only from an attitude or a principle. Not from explanations of why reality should match them. And prediction without explanation is prophecy. Which is reliance on the supernatural. Which isn't a rational attitude to planning for the future. So what is? Well, here's the bad news. Conventional pessimism is right that civilization has no guaranteed future. Nor does our species. The overwhelming majority of civilizations and species that have ever existed are now extinct. Including significantly every one of our cousin species. Every species that has ever tried to survive by creating knowledge that was not in their genome. New explanatory knowledge. How to make clothes and fire and farming. And to live the new ways of life that that enabled. That is our biological niche. To survive through the exercise of creativity. And we are the last species left in that niche. For such species, stasis is not available. We conquer problems by creating knowledge or they conquer us. So there's nothing new in our situation of all sorts of existential danger. It's undeniable that the worst can happen. Because the very worst has already happened many times. So now for the good news. All those civilizations who believed that their famines and droughts and disasters were divine punishment for their wickedness or whatever. In reality, it was just that they didn't know enough about irrigation, medicine, and so on. If the ancient Athenians had known about antibiotics or just about hygiene, they could have prevented the plague that contributed to the fall of their nascent optimistic society. And if they had, then as Carl Sagan speculated, we might now be at the stars. And technology would be regulating trivialities like the planetary climate. As automatically as it's now regulating the temperature in this room. We know that's possible because of a momentous dichotomy that follows directly from the rejection of the supernatural. Namely, every transformation of physical systems that is not forbidden by laws of physics is achievable given the right knowledge. And hence, the rational attitude to the future is what I call optimism. The principle of optimism, namely that all evils are caused by lack of knowledge. That isn't a prophecy of success. It's an explanation for failure. If we fail at anything that's physically possible, it's because of some knowledge that we fail to create. Admittedly, some of the dangers that we currently foresee are themselves side effects of knowledge creation. But trying to slow that down won't help because what do you slow down? In 1900, no one could possibly have foreseen that research in pure physics into the esoteric properties of the element uranium would within 50 years become the centerpiece of everyone's existential fear. Or that another half century later, the centerpiece would be carbon dioxide. In our future too, the greatest dangers will inevitably be unforeseen. And the only type of knowledge that's capable of dealing with those is fundamental knowledge of universal regularities in nature. Any area of fundamental research could suddenly become essential to our survival. Biology, engineering. In World War II, pure mathematics was. We also need knowledge of how to structure human institutions to retain the miraculous property of keeping civilization stable under rapid change. Traditions of criticism and error correction. And we need wealth, meaning the ability to deploy technology in practice. And there's a final consideration. The world doesn't just contain optimists and pessimists and wise and unwise technology users. It contains enemies of civilization as well. And knowledge is impartial. It can be used for good or evil. But the enemies of civilization all necessarily have one thing in common. They are wrong. And so they fear error correction and truth. And that's why they resist changes in their ideas, which makes them less creative and slower to innovate. So our defense against the existential danger from malevolent uses of technology, the only defense, is speed. The good guys must use their only advantage to stay ahead. David Deutsch

Deutsch Explains

38,267 Aufrufe • vor 1 Jahr

Tucker Carlson: Remembering Charlie Kirk - A Life of Faith and Courage "Quickly about Charlie, I've known him since he was a teenager, and just an amazing person, but the two things that stick out, he's a Christian man. We talked about that a lot, including, you know, just the other day. There's a lot of pressure on public people, people who run huge, you know, hundred million dollar a year non-profits, and there are a lot of pitfalls and traps." "That's why so many of them are destroyed, and Charlie really did, without, you know, betraying details, like he walked the line for real. It was the topic of many conversations between us, because I've seen so many people destroyed. You know, most people are destroyed by power, and he wasn't, and I just really admire that." "I mean, to his last moments, you know, in order, he cared about God, his wife, and his children, and then his country. So, and that was totally real, completely real. I can affirm that, because I just talked to him about it so much, and I admire that, and he's a model, really." "I mean, he didn't have hate in his heart, and it was funny, and again, it's one of the reasons I couldn't stop looking at these videos last night. People were describing the opposite of what he was. He was filled with hate." "No, and if you talked to him about people who had attacked him, or who were truly his enemies, up to, and I think including the people who assassinated him yesterday, he would never, ever express hate, ever. He would always turn to, no, this person has been led astray. This person is clearly possessed by dark forces." "This person is a perpetrator, but also a victim of evil. I mean, that really was his worldview. That's the Christian worldview, and he expressed that in public, and especially in private, and I think that faith, which was completely real, not the fake faith that you see on display so often, but a real one, that was the root of his courage, and he had real courage." "He loved being with people who disagreed with him, not theoretically with them, but physically with them, you know, like close enough to smell. He would wait right in the middle of everything. I mean, I could tell you a million stories that I saw, but that was absolutely real." "Like, he loved people, even people who hated him, and people he loved, he was the rare person who was willing to tell them what he thought was true. I mean, he really believed, as a political matter, by the way, that, you know, I don't think he had animus toward anybody in no other country, but he really believed in his own country, and the obligation of his government to stand behind his country. He was truly America first in the nicest, most decent, non-ideological, but sincere way." "He was one of the only people, I mean, truly one of the only people to go to the president, whom he loved. He loved Donald Trump, like, personally as well, and I think the president really loved him in a real way, but he was one of the only people to go to the Oval Office and say, sir, I totally understand, and think Iran's really bad, but a war with Iran is not, you know, is something that could really hurt our country. I mean, boy, that was an unpopular position." "He didn't need to express it. Oh, of course, and he did it again. He didn't have some weird agenda. He wasn't mad at anybody. He was for his country, and he was for doing the right and wise and difficult thing, and he said that. He went to the Oval Office to say that." "He took massive, massive abuse from his own donors, which is also something that you don't see. He was one of the very few people, very few people I have met who combined a, like, a love for everyone involved with strong views. So, again, he was not animated by anything creepy or weird." "I mean, you knew him intimately, so you know this is true. If you talked to him off camera, he would say, you know, I really, like, I love whoever I'm talking about, but I think this is wrong. It's immoral." "It's bad for everybody involved, both sides, and he would say that, and he could say that because it was sincere. It was completely sincere, but I cannot overstate the amount of attacks he took privately over this, like, absolutely for real, and having lived in Washington most of my life and seen people run non-profits, I've never met one who was willing, stand up is too strong. He wasn't confrontational, but he would just say, no, I'm sorry that you feel that way, but I think this is the right thing." "The people we represent, which is mostly young people, they believe this, and I believe it also. It was brave, but loving at the same time, and I'm not sure he made a lot of headway, by the way. I mean, I think he made real enemies in doing that, but his view didn't change." "Anyway, he's just a wonderfully decent, loving man. That is true."

Camus

41,966 Aufrufe • vor 11 Monaten