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oh so there really was a campfire part during the TMAP camping ep but it all got cut out of the broadcast because they were too raw and candid with their emotions 🥺 jihoon said they talked for about 2 hours..

72,182 просмотров • 1 месяц назад •via X (Twitter)

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jl’s tmi on their acon 2025 experience with sb19: during acon, he was just *speechless*. he kept telling juwon that he hopes time would fly faster (so they can meet sb19 faster). “in philippines, i went to a lot sb19’s events but we never had the chance to share a stage, so this time i was really *happy*. i also went to their fancon in the ph once, they were really really good. an inspiration. so good.” juwon said jl got “성덕” (success as a fan) because he was just once a fan, but now also an idol that can communicate with their idol, also take photos, do challenges. jl sad there’s a lot he wants to say. when he found out sb19 was going to acon, he tried his best to make connections (probably to make sure they’ll interact) and luckily they said okay. as soon as they met, sb19 weren’t like “seniors”. they were friends, big brothers. they were so nice and kind (juwon and woongki agree). sb19 also talked to them a lot so it wasn’t awkward at all. when we were doing the dc, they (and the staff) were cheering for us so loud. jl also said there were a lot of filipinos, in the place they ate, in the hallways and even all of sb19’s staff. juwon said it was comforting for jl, and refreshing for him. jl said “these people.. they look like me! there were so many filipino and it’s been a while since i’ve been to philippines so i really loved it.” he also said it’s been a while since he spoke tagalog and juwon said when they met sb19, he struggled speaking tagalog 😆 jl said he got confused because he uses 3 languages. #아홉 #AHOF AHOF #SB19 SB19 Official

eljey .ᐟ

73,041 просмотров • 9 месяцев назад

In a recent interview with Press Box PR, Raphaël Colantonio, the founder of Arcane Studios, shared his experience of working with Valve on the cancelled Half-Life 2 expansion called "Return to Ravenholm": “It took us a decade to move on from the pain of the Ravenholm project because we were incredibly excited about doing that game and we put in a lot of creative energy into it and eventually when the decision was made to cut it, we did not understand it as it happened. We were young and we were just refusing to see the reality of the situation and the reality was much simpler than the way it looked to us. It all came down to the economics behind Half Life 2 and how the DLCs were selling. They had a business ratio between how much they could spend and how they could make it to be worth it to them because it takes the attention of the entire structure on their side. They had tried to create something internally and then they had tried with an external team already in America but it did not work out because they were too expensive so they worked with us because they liked our work and we worked with them during that time. They thought, you know, why not try these guys? We seemed pretty effective and eventually, like the two other attempts that they had looked at, we went somewhere with it, and it was cool. What we had was really, really cool. But it still needed more time, and too much time to finish. Beyond it being cool there was a business call at some point where it was decided that it didn’t really make sense. It was very painful for us but it made sense, we grew up and got a little bit more mature about it.”

‎Gabe Follower

165,039 просмотров • 1 месяц назад