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On October 12th, I'll be at AmiWest to give a presentation about the development of Magicore Anomala, my upcoming bullet hell game that's coded in Assembly and can run on hardware from 1985. I'll discuss inspiration, design process, and tools and tricks that make it possible.
103,470 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

tell me you're an IWBTG fan without telling me you're an IWBTG fan

As a matter of fact, I first debuted this demo at Fangame Marathon 2022:

Coded in Assembly? Did you straight out write assembly? Or write it in other languages, compile it, and modify assembly codes?

It's coded entirely from scratch in m68k Assembly language.

Hey Dan! When are you going to do a collab with DDLC and Fortnite?

Bro, respectfully, WHERE IS THE NEXT INSTALLMENT OF THE DDLC FRANCHISE? ITS BEEN LIKE 6 years… Love you tho, Dan

Hey, I know that background! One of Ansimuz's early free offerings. 😊

Indeed, it worked great as a placeholder in the early proof-of-concept phase of development, thanks to its limited color palette. We're still working on documentation and concept sketches for the finalized assets, so I can't show any off yet.

Dan Salvato is back and on his Will Wright type beat I love it

Every clip I see of this game makes me that much more excited to play it
