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On October 12th, I'll be at AmiWest to give a presentation about the development of Magicore Anomala, my upcoming bullet hell game that's coded in Assembly and can run on hardware from 1985. I'll discuss inspiration, design process, and tools and tricks that make it possible.

103,470 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von DefrostedXYZ
DefrostedXYZvor 2 Jahren

tell me you're an IWBTG fan without telling me you're an IWBTG fan

Profilbild von Dan Salvato
Dan Salvatovor 2 Jahren

As a matter of fact, I first debuted this demo at Fangame Marathon 2022:

Profilbild von Junwei Wu
Junwei Wuvor 2 Jahren

Coded in Assembly? Did you straight out write assembly? Or write it in other languages, compile it, and modify assembly codes?

Profilbild von Dan Salvato
Dan Salvatovor 2 Jahren

It's coded entirely from scratch in m68k Assembly language.

Profilbild von XT INDOMINUS | 🇧🇷
XT INDOMINUS | 🇧🇷vor 2 Jahren

Hey Dan! When are you going to do a collab with DDLC and Fortnite?

Profilbild von ZAY
ZAYvor 2 Jahren

Bro, respectfully, WHERE IS THE NEXT INSTALLMENT OF THE DDLC FRANCHISE? ITS BEEN LIKE 6 years… Love you tho, Dan

Profilbild von The Crelam 👾
The Crelam 👾vor 2 Jahren

Hey, I know that background! One of Ansimuz's early free offerings. 😊

Profilbild von Dan Salvato
Dan Salvatovor 2 Jahren

Indeed, it worked great as a placeholder in the early proof-of-concept phase of development, thanks to its limited color palette. We're still working on documentation and concept sketches for the finalized assets, so I can't show any off yet.

Profilbild von mmunder, also known as megaman
mmunder, also known as megamanvor 2 Jahren

Dan Salvato is back and on his Will Wright type beat I love it

Profilbild von VaporNugget
VaporNuggetvor 2 Jahren

Every clip I see of this game makes me that much more excited to play it

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