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Once Human Console Pre-order Bundle – Starter Pack | Available August 25 (PT) Start your journey into the supernatural world of Nalcott with the Starter Pack. Check out everything included in the video below. 🔹 Includes: - Meta Pass ×1: Month Membership - Weapon Skin ×3: Midnight Rave -...

19,089 次观看 • 2 个月前 •via X (Twitter)

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Check out our latest #Earth2 #creation the #MotorwayMarauder🌍✌️From #ConceptArt to #gameready, gives me #MadMax & #Terminator vibes - love it! Some #IMPORTANT things to remember about #Earth2 #drops leading up to #E2V1👇 1⃣Acquiring #skins is completely optional 2⃣ Notably, the #skins we drop leading up to the #E2V1 release will more likely have a ‘Limited Supply’, something that rewards our early supporters with increased rarity. These Limited Supply drops will become less frequent in the future being replaced with drops of unlimited supply but restricted availability requiring Players to wait for a skin to become available in the skin store or hope to acquire it via game play inside #E2V1 3⃣ Our goal is not to have these early #skin drops sell out during their maiden release, but rather provide an opportunity for our early supporters to secure skins they like at a discounted price with the welcoming guarantee of an all time Limited Supply. 4⃣ Most of the early #skin drops will naturally allow #Players to resell them, but importantly many will also be assigned with a once ever discount rate. #Skins that have Future Price Reduction assigned with “No” means that if the #skin does not sell out on its maiden drop and subsequently gets listed in store again at a future date, #Earth2 will never resell that #skin at any discounted rate. 5⃣ #Earth2 is building a modular clothing system, meaning that most items of clothing, especially if sold separately, will be interchangeable on avatars making them more useful and giving the #Player more ways to mix up their outfits, look the part & express themselves. 6⃣ The version of the skin you see in store is the base version you receive with the skin, however, there will also be opportunities to tailor outfits in game allowing for the adjustment in fabrics, prints, colours and more (be prepared for a little legwork though, unless you want to take your clothing items to another #Player who specialises in tailoring). 7⃣ #Earth2 is proud to have uniquely designed the #skins you listed in our store & it is important to remember that these #skins are the end result of a long and stringent internal character pipeline we have developed. Each skin starts from concept art which is reviewed and iterated on numerous times before being approved. Once approval is given, it is handed to our 3D modelling team for sculpting into high poly, then low poly, while receiving numerous reviews and adhering to our pipeline protocols. When the low poly version is finished, the 3D team then finishes with UV mapping and texture baking and runs their own QA process. Once the entire 3D sculpting process is approved, the models enter the skinning, rigging and weight painting process and are then passed to the animation team for further testing with various animations and another set of QA such as minimising clipping and identifying any other potential flaws in the model. The model then needs to go through the final process with a game developer to ensure it passed the final tests and is game ready for #E2V1. 8⃣ The above steps only represent a light explanation of our character and clothing pipeline, but as you can see we’re not simply selling static concept art images or a high poly 3D model that lacks any kind of optimisations resulting in little chance of it ever being game ready in its advertised state - there is a lot of work that takes place in order to get these skins to the stage our #Players see them in the video footage. Each skin sold helps support different parts of the development of Earth 2 providing us with new opportunities to further expand our team, speed up development and keep stepping closer to our short and long term goals for #E2V1 and #Earth2. 9⃣ We understand that fashion will become a big part of the #Metaverse, but we want to remind people that while some #Players may decide to set rules for certain skins being required for access or a ticket to entry under certain circumstances, from #Earth2’s perspective these skins are for cosmetic purposes only. 🔟 These skin drops also give #Earth2 the chance to show off our ability and versatility in avatar creation and accessories so even if you’re not keen on picking up a skin, remember to have fun and simply enjoy the progress! Also take heart every time you see a #skindrop, if the #E2V1 pre-alpha was not launching this year I wouldn't be dropping skins. We want to have at least some diversity for #avatars inside #E2V1 from the early stages! #Earth2 #Metaverse #Skins #Fashion #Collectibles #3DWorld #WIP #prealpha2024

Shane Isaac 🌍2️⃣

19,007 次观看 • 2 年前

#freenbecky #beckysangels 🔥 [RED ALERT] T-POP CAMPAIGN FOR "SKIN"! 🔥 "Skin" has officially been nominated on T-POP! To push the song to the top of the charts, we can't just vote blindly—we must VOTE STRATEGICALLY! 🎬 DETAILED GUIDELINE VIDEO TIMESTAMPS: 🔸0:00 - 2:27: Tpop 🔸2:27 - 3:12 : Spotify streaming 🔸3:12 - end: Youtube Streaming ⭐️ A special thank you to BLIИK VOTING PΛGE for your invaluable experience and guidance! We truly appreciate it! The T-POP scoring system is divided into 3 main battlefronts: 🎯 FRONT 1:YOUTUBE - 50% OF THE SCORE (MOST CRITICAL) This score is based on the weekly view increase. Please read the YouTube streaming guidelines (3rd pic) and save all 3 playlists: 🔗 Playlist 1: 🔗 Playlist 2: 🔗 Playlist 3: 🎧 FRONT 2: SPOTIFY - 25% OF THE SCORE This score is based on the weekly stream increase. Please read the Spotify streaming guidelines (4th pic) and save these playlists: 🔗Playlist From BECKY OFFICIAL: 🔗Playlist From us: 📱 FRONT 3: T-POP APP - 25% OF THE SCORE Daily voting limits per account: ✅ Max 200 Paid Pop coins/day ✅ Max 10 Free Mission coins/day ✅ 1 Free coin/day 💡 Guideline for fans: DM US for free TPOP acc 🆓 For fans doing Free Daily Tasks: Please complete your daily missions diligently to save up 50 Mission coins/week: ☑️ Check-in for 7 days = +5 🟣 ☑️ Watch 4 Ads for 7 days = +28 🟣 ☑️ Share 1 content for 7 days = +7 🟣 ☑️ Vote 1 song for 7 days = +10 🟣 💰 For fans with limited time but available funds: ✅ BUY THE SPECIAL PACKAGE (1080 votes = ONLY 299 baht vs 1080 baht for normal ). 🔸 Not only is it way cheaper, but this package also gives you x2 mission coins and automatically completes ALL daily tasks for you. You just need to open the app and redeem the coins! 🔸 Watch the 2nd image and the quoted video for special package instructions. EVERYONE MUST WATCH THE ATTACHED GUIDELINE VIDEO AND IMAGE BEFORE YOU START VOTING! Every single view, stream, and coin right now is a weapon to push "SKIN" to the top. Let's take action immediately! 💪✨ - With 🌵🏜FreenBecky's World🏜🌵 FreenBecky_Data数据组 -

FreenBecky_RankingVN🇻🇳

168,571 次观看 • 4 个月前

2nd Annual Steak Photo Contest The Biggest Steak Contest on X! Hundreds of dollars in prizes from Ancient Health & Healings, Aupa, Baja Gold Salt Company, Heifer Hog + Hen, Independence Ark Farm, and Mason Jelly Gelatin. Reply 👇 with a photo or video of a steak you personally cooked. All submissions must be original. Limit 1 entry per person. Deadline for submissions is Sunday 1/21 at midnight EST. Cary Kelly and New Dawn 🥩 will determine the winners. Prizes Include 🏆 Ancient Health & Healings Shower Bundle * Tallow Shampoo Bar * Tallow Soap Bar * Hair Protection Serum * Aluminum Free Natural Deodorant * Lip Balm * Whipped Tallow Balm Skin Moisturizer Ancient Health and Healings Aupa Grass-Fed Meat-Based Snack Bars + Apparel * Apex Bar * Blueberry Almond Bar * Cranberry Pecan Bar * T-Shirt or Trucker Hat AUPA! 🥩 Baja Gold Mineral Starter Kit * Fine Grind Sea Salt - 5 lb bag * Adjustable Grinder - 8 oz * Grinder Refill - 2 lb * Liquid Ocean Minerals - 4 oz tincture * Ocean Mineral Soak Unscented - 2 lb * Ocean Mineral Soak Lavender - 2 lb bajagoldsaltco Heifer, Hog + Hen Regenerative Farm * Primal Ground Beef - prime grade ground beef that includes liver, heart & kidney organ meat! @heiferhoghen Independence Ark Grass-Fed Ozark Beef * 11+ lbs of Grass-Fed Dino Ribs! Independence Ark Farm Mason Jelly Gelatin * 6-pack grass-fed strawberry-flavored gelatin Brian McAndrew Support these independent farms and small businesses as we celebrate World Carnivore Month.

Meat Head

93,093 次观看 • 2 年前

My first comic book series Verion Keller's Vampire Killers is available for purchase on my website! The hunt begins. The shadows rise. And the blood war in Neodelphia has officially begun... Grab your copy of *"VK Chapter 1" now available at the official "Venus Orion Comics" store! ORDER HERE → Cover A (Physical Comic) ALSO (Digital Comic Version for ONLY $5) Exclusive Store Variant Available! This special edition cover is ONLY available through the VOC website and limited in quantity. Don’t miss out. Store Cover Exclusive (Physical Comic) --- ABOUT VK: INTRODUCTION A brutal attack in Neodelphia reveals vampires as a deadly threat lurking in the shadows. VK Chapter 1 follows Young Wrath, a relentless vampire hunter thrust into a battle for survival that could determine the city’s fate. This isn’t just the start of an epic story it’s the foundation of the Venus Orion Comics Universe, a world I’ve been crafting for five years. STORY VK Chapter 1 is the first of ten chapters in the ‘Shadows of Ascension’ arc, a gritty tale set in a dystopian city where corruption and vampires rule the shadows. As alliances are tested and secrets unravel, Young Wrath and the Retributes face monstrous and human foes in a fight to expose the truth. The script for all ten chapters of this arc is complete, and production on Chapter 2 begins this year. With 32 pages (28 pages of story), VK Chapter 1 sets the stage for an unforgettable journey filled with action, betrayal, and mystery. Primary Setting: Neodelphia A technologically advanced yet morally fractured city built on the ruins of Old Philadelphia. It's a sprawling metropolis characterized by its striking divide between the privileged elite living above ground and the impoverished citizens struggling below in the Underbelly. Technology vs. Humanity: The city thrives on innovations like the Guardian Protocol System but sacrifices personal freedoms and moral integrity for control and safety. Layers of Society: From the glitzy Center City District to the impoverished Bottom, every corner of Neodelphia reflects humanity's social and political tensions. 📖 VK Chapter 1 is a 32-page premiere issue featuring: ✅ Full-color action and lore-rich storytelling ✅ 2 cover options: Standard + Exclusive Store Variant ✅ Printed and shipped from the U.S. --- This is a repost of the official VK trailer — for new fans, this is where it all begins. 🔥 FOLLOW US FOR MORE 🔥 Website: Twitter/X: @VenusOrionComics Instagram: @venusorioncomics Join the Newsletter: Shop Direct:

MugenLord

73,078 次观看 • 1 年前

OFFICIAL: EASTER EGG GUIDE FOR TOTENREICH: Wonder Weapon: 1. Head to The Drydocks and lower The Crane, this will allow you to wall jump and interact with the tip of the ship to pick up the Chain Link 2. Next, Head to Storm Bridge and pick up Chili Chunks behind the truck next to Deadshot 3. Place Chili Chunks on the table in the middle of the Skalen Market 4. Next, Head to Burial Grounds left-side door and interact with the keyhole. 5. Interact with the door again and hold it to open the door and to unlock the underground area. 6. This will spawn a Zursa Bear during a special round (starting the second special round) you need to kill him and he will drop The Lantern 7. Place The Lantern in the center of the Underground Room in Burial Grounds. 8. Constellations will appear around the wall. Interact with them as they’re shown on the table in this order: left, right, back, front. 9. Once completed, Astrid will appear and talk, she will then travel to different areas of the map. She will occasionally stop and you will need to kill frost zombies next to her. 10. Once all the Soulboxes are completed an Obstacle Course will form on the outside of The Lighthouse, climb to the top by Jumping / Wall Jumping up 11. Once you reach the top, Listen to the Astrid talk and pick up The Jotunn Star Wundersignal: 1. After completing Jotun Star Quest Head to The Lighthouse and inside on a shelf there will be a Crowbar 2. There are Multiple Wooden Boxes around the map with red IDs on the bottom right corner of the front of the box in red (for example III-6) use The Crowbar on the Wooden Box that has the Roboterteile ID (the IDs are on the shipping manifest in the War Factory Admin Room), this will give Flak Gun Round War Factory Core Foundry Fjord Road Dry Dock 3. Head to Turret Gun beside The Lighthouse and place Flak Gun Round then melee with Jotunn Star 4. Next, Head to The Robot Head in spawn and interact with it to search broken piece to get The Transmitter 5. Go to Tyr’s Head and place it inside the Wall Machine thingy at the top of the Ladder 6. Next, whilst inside of Tyr’s Head underneath the balcony there are 3 white lights, 2 of these lights will blink, count how many times it blinks -Both lights will remain on, There is the sound of a light turning on to indicate the start of a new light flashing cycle where both lights will flash at the same time to a certain count (for example left 2, right 5). Both lights will be on and then it will flash another set (for example left 6, right 4). (Unsure if these 2 combos have to be put into console in order but correct entry will give two different voicelines.) After entering one correctly you will be kicked out to hear voiceline and can re-enter console to input the 2nd shortly afterwards. 7. Now head to Core Foundry, and use a molotov to burn the ascender to access the consoles. 8. Ascend and interact with the consoles, The next part is timed and has a cooldown if you fail - you need to Calibrate the Amplitude and Frequency using the flashing light code. 9. Once this has been done head to the room Next to the Radio Tower and pick up The Wunderbarrage Controller Atomkraft Core 1. Find three uraniums: Uranium #1 Find the Fishing Rod (Olaf’s Personal Item) locations: - Dry Dock - Storm Bridge - Fishery Island - Beacon island Look for a Glowing Green Fish jumping around the water at each Fishing Location and use the Fishing Rod at that location once you see it Fishing Locations: Eidskallen Landing x2 Beacon Island x2 Eidskallen Square x2 Dry Dock (found one so far) Fishery Island x2 Tyr’s Foot (found one so far) Once the fish is caught it will spawn an Irradiated Ravager (HVT) that will disappear and respawn somewhere else, chase it down and kill it (check your map to see its location, it shows up as an HVT). It will drop a Uranium. Uranium #2 Next, Craft an ARC-XD (there is one for free in Eidskallen Square on top of a box near the flame trap, you can get it by fishing as well) and melee the vent at Core Foundry to the left of the zipline to open the Secret ARC-XD Course. Blow up the boat full of barrels. Once the course is completed the 935 Genetic Lab room will be open and another Uranium x2 will be inside a Prison Cell There are several Jars with Heads inside in this room, all labelled A,B,C,D,E Look down the Hallway inside the Lab and note which numbered rooms have Nuclear Symbols 1 = A, 2 = B, 3 = C, 4 = D and 5 = E Take one Jar at a time that corresponds with the Numbers next to Nuclear Symbols and place them on the machine to the right of the cell door, once the correct jars are placed the Jar on the left side of the machine will glow purple and you can pick up acid There is a Big Chunk of Meat on a desk next to multiple drawings in the same Room, interact with it, then Pick up The Necrospike Once you have The Necrospike, use it on the Prison Cell Door, this will trigger a lockpick mini game. Spin the lockpick until the lock turns white 3x to unlock the cell, then pick up the second Uranium. Uranium #3 Next you need to craft or obtain the Glocke Drop, once you have one call it in, then shoot 20 mid-air zombies it throws up. This will drop the third and final Uranium. 2. At the Dry Dock, you need to call a WunderBarrage (unlocked by completing Wundersignal steps) in on the “02 Building” at Dry Dock (where there’s debris on the stairs), this will open the stairs to the Machine Workshop. 3. Inside The Workshop there is a Claw Machine which you can place all of The Uranium inside of and play a mini-game. -Have a big group of 7 cores and a small group of 2 cores. 4. Once you complete the Mini-game you will be able to pick up The Atomkraft Core (Note: you drop if you zipline, and cant sprint with it) 5. Head to Quick Revive and place The Atomkraft Core on generator next to quick revive. Go into the shed behind quick revive and turn on the generator. You must now defend the The Atomkraft Core until it’s charged. In interrupted you must turn on the generator again to continue. 6. Take the The Atomkraft Core to the barrel on the Storm Bridge and a Mini-Cutscene will play between the Giant and The Robot. Vegvisir 1. After the cutscene finishes, The Dravakar Shard will spawn at Tyr’s Foot, pick it up 2. Pick it up and place the Shard inside the Bloodheim Hall on the bonfire 3. Use WW range attack to light the fire 4. Use Disciple Injection (there should be a free one around the map) and throw zombies into the bonfire (I only had to throw four) 5. A lockdown will start. Kill the boss zombie and pick up the Sunstone from the bonfire 6. Put the Sunstone in the church and do a range WW attack on it. 7. Around the map, there will now be floating rocks and runes. Above the church there will now be a compass with runes and arrows. -Shoot the floating rune rocks with the ranged WW in the order of the arrow lines. If an arrow has 1 line, then that's the first one. If an arrow has 2 lines, that's the second one, etc. 8. Go into Tyr's Head and interact with the console to start the boss fight. Credit to Callum and the ZoneX discord

COD: Zombies News

82,267 次观看 • 4 个月前

Congratulations ZackeryFox🌏2️⃣👽 for your 2D concept art submission our team then took & brought to life in 3D for #Earth2🌍✌️This skin took longer given the detail & quality of the modelling but was definitely worth it! Read below for more important details & updates: The first variations of #CybercoreX will drop in about 8 hours. As mentioned in the article when we first started releasing skins, after #E2V1 officially launches we will be cutting back on #LimitedEdition skins & will predominantly focus on unlimited skins. In some cases these future unlimited skins will not be available for resale. This was always the plan as these early #LimitedEdition skins were released especially for early supporters. We will still release #LimitedEditions from time to time, but if & when we do so it will be at higher prices - which has also been mentioned numerous times in the past but I am just providing this as a reminder. I think we have 2-3 Limited Edition skins remaining before we transition into the standard skin system with unlimited skins & periodic availability - so there are not many left and these final Limited Edition drops will contain a few more rarer variations. #CybercoreX took a lot of additional work & team members strongly suggested the skin should be sold at a premium price, however I decided to keep the pricing in line with the other pre-#E2V1 Limited Edition releases. It is also important to note that as with many of the other Limited Edition skin releases with guns, the assault rifle & pistol will be sold separately. I'd also like to provide a quick update on the #E2V1 public release. The results from the initial testing group have been good so far, there are some issues we are working on fixing but nothing major. Considering it was our very first ever software release of the #Earth2 Launcher AND #E2V1, anyone with real experience releasing major software products would agree it went very smooth. Some #Players downloaded the launcher and were inside #E2V1 within 20 mins without any issues! You have major game or software developers releasing products after decades of experience & a million things go wrong .. often simple things .. our release was the dream type scenario & a real testament to our teams dedication, talent & ability! I'd like to include the option to spawn #avatars for the pre-alpha public release. The team has implemented the majority of this system with a few things remaining, which are actively being worked on at present. I just want to be clear that this NOT the avatar spawn system you have seen in demo videos to date where we just randomly spawn an avatar anywhere, that is simple & we could easily release that specific feature but it was only for demo purposes to showcase avatars can spawn anywhere in the world. To be transparent, what we are working to release now is the actual avatar spawn system intended for long term use where Players need to synthesise their #avatar from their #Mentar on their property to begin its actual life inside #E2V1. It's important to point out this involves numerous API integration, UI/UX updates and is not a simple random spawn. We anticipate there will almost surely be a number of potential bugs with this release so the plan is to first have it released to testers (WITH BUGS EXPECTED!) then stabilise & prepare for the public #E2V1 release. If you see people publishing footage of bugs online, remember we are in pre-alpha which we released to testers less than a month ago & testers are there to help us test and find issues we need to resolve. Our team is committed to fixing any major problems as they arise to improve the platform and keep moving forward. We should have avatars into the hands of testers this week. Remember, once you are inside your avatar you will not have that free camera flying ability. This makes teleportation very important for #Players who want to travel to different locations. So we will also need to start testing the teleportation system, and there is some potentially exciting news I have been keeping close to my chest which will soon be revealed. As always, thanks for your patience and support! Remember, we are literally less than one month since releasing #E2V1 to testers (less than a month ago there were still those who claimed we pre-rendered everything) so these are still early days! It may feel a little slow at first but we plan to release things to do inside of #E2V1 progressively and before you know it there will be too much to do! #Earth2 #Metaverse #E2V1

Shane Isaac 🌍2️⃣

14,113 次观看 • 1 年前

The Rode Mic Theory: A Timeline Let me lay the incidents out in order, and I'll let you draw your own conclusions. Late March 2025. Charlie Kirk started to go hard against a war with Iran, breaking with the neocon/zionist establishment in Washington. Charlie is thought to have had a significant influence on Trump's restrained posture during Midnight Hammer. Charlie was exerting real influence, and making real enemies. Early April 2025. And the Naval Surface Warfare Center, Crane, places an order with explosives manufacturer Accurate Energetic Systems (AES) for an EXEPTIONALLY SMALL ANTI-PERSONNEL EXPLOSIVE DEVICE. The order - later confirmed by a FOIA response obtained by Baron Coleman detailed the order date, the description, that there was a construction/specification drawing, and a deadline. The order specifies that the device must fit inside another object so precisely that the host can be resealed to look as though it was never touched. ONLY TWO STIPULATIONS ARE FIRM; it must fit inside that second device, and it must be delivered on schedule. The deadline was August 25th, 2025 - just over two weeks before Charlie Kirk is killed. September 10th, 2025. Charlie Kirk is assassinated. Within minutes, the crime scene is contaminated. The missing camera. Terrel Farnsworth is filmed removing the camera and SD card positioned directly behind Charlie - the angle that would have captured everything that happened behind the table where he was sitting and fell to the floor. When asked why, Farnsworth said he took the SD card so Erika Kirk wouldn't see footage of her husband's death despite that footage already circulating worldwide online. The footage he did show to Candace Owens, revealed no visible exit wound in Charlie's back. None of this is disputed. The scene. He's carried to the SUV with his T-shirt bunched and held in place - negligent by any account, with a strange focus on the shirt. Here is where the supposition begins: if the kill device had been built into the Rode mic Charlie was wearing - a mic whose screen and casing use glass and components that shatter into fragments - then bunching the shirt would keep debris from falling at the scene. Photographs of his torso appear to show injuries below the right nipple, and a patch of skin where an adhesive had recently been removed - consistent with something attached and then taken off, perhaps behind the table, in view of the very camera that Farnsworth removed. The journey. The SUV is later found to contain a large quantity of shattered fragments - not broken sunglasses or a shattered phone screen, but unexplained fragments of shattered glass. Multiple people present have since recounted the drive in detail. Not one has ever mentioned these fragments or debris. Everyone who travelled with Charlie removed their clothing at the hospital and went home in scrubs, saying their clothes were bloodied. None of that clothing was taken into evidence - though if the supposition holds, it would have carried explosive residue. The hospital footage. CCTV of Charlie arriving at the hospital was removed by the FBI and has not been produced or entered into evidence. It has no obvious bearing on the case against the accused - except that if Charlie arrived without his shirt. The shirt itself would have carried traces of explosives. None of the clothing removed from Charlie or any of the team was ever recovered by investigators. The vehicle. Within days of the murder, the SUV was cleaned and handed to an auctioneer. Vehicles tied to a murder case are normally impounded until the case has been to court - often for several years. This one was cleaned, stripped, and sold anonymously at auction on 22 November 2025. When it sold, the seats Charlie had been carried on - the ones seen bloodied in other images - had been removed. Removed before sale, and possibly before the auctioneer ever took possession. Four days after the killing - a Sunday. The paver who resurfaced the murder scene later described, on the Shawn Ryan show, being called that Sunday morning with a "paving emergency" - the first such call in twenty years on the job. With his own team off for the weekend, he pulled in family members. He says he was told he'd be helping out Charlie and the authorities, and that when he arrived, ten inches of soil had already been excavated from the area. The scene was then surfaced over. His account has not been challenged by anyone in authority. October 10th, 2025. One month to the day after Charlie Kirk's death, AES - the manufacturer named in that FOIA-confirmed order - is destroyed in a massive explosion, killing 16 people. The official cause is given as an industrial accident, but this timeline notes only the date and lets the reader weigh it. To conclude: A man who tried to stop a war is dead. The evidence was cleaned, paved over, and sold. And only questions remain. Questions that, as of now, no one in authority is willing ask, let alone answer. Coincidence can explain any one of these. But it does cannot explain all of them.

John Galt

52,938 次观看 • 2 个月前

Introducing the Content Machine! This was the first time I walked through the mechanics of our anti-slop content system & how we drive 10,000,000+ impressions at tenex with a marketing team of...2. Thanks to claire vo 🖤 for having me on her show to share. Full-writeup & interview below... What is the Content Machine? A directory of daisy-chained skills that turn what you already say into publish-ready content. This is the key way to avoid turning into a slop cannon. It mines the places you already talk (Slack, Notion, Gmail, Linear, GitHub) plus what the internet is saying, finds the ideas worth writing, interviews you to extract the story, drafts it, and edits it to a 9/10 bar before you post. What are the principles of this system? 1) It is not a "write me a post" prompt. The core belief baked into it: the raw material must come from you. 2) The machine never invents your voice and never fabricates your insight. It does the research, the structure, and the editing, so your time goes only to the part only you can do. It focuses the human on the first & final mile of the content process. How is it structured? A two-layer split between the process & the person - The process layer is generic and shared: the pipeline, the content-type specs, the copywriting references, the onboarding flow. That is what lives in git and what gets shipped to other people. - The personal layer is yours and never leaves your machine: content-machine.config.md, creators/ / (profile, style guide, lessons), projects/, published/, oracle-reports/. All gitignored, and the desktop build script refuses to package any of it. What is the 10-step pipeline? 1) Creator Select. Multi-creator by design. It figures out who this run is for and loads their profile, style guide, and content lessons. Everything downstream is scoped to that person. - Onboarding (first run only). Scaffolds the workspace, auto-creates your Notion Vault, connects your sources, and builds your voice guide one of three ways: import a guide you already have, feed it writing samples, or sit for a short voice interview. 2) The Oracle. Two idea engines running in parallel: - Oracle scans what you wrote in the last 7 days across Slack, Notion, Gmail, Linear, and Git, hunting for "spikes," moments where you naturally said something worth expanding. - The Internet Reader scans what the world is saying, pulled only from the source list in your profile (handles, labs, outlets, keyword watchlist), plus a social sweep across Reddit, X, YouTube, Hacker News, and more (thanks /last30days & Matt Van Horn). - Every idea is scored 0 to 10 (POV strength 25%, story potential 25%, emotional intensity 20%, lesson/framework 20%, depth 10%). Everything qualifying gets written to The Vault, a Notion database that is the durable idea bank. 2.5) Research. Before you get interviewed, a research agent builds a sourced brief: - key facts with links - current developments - what has already been said in-market - contrarian angles - open questions only you can answer. 3) Interview Panel. Six interviewer personas (Ferriss, Rogan, Larry King, Stern, Barbaro, Barbara Walters) ask you one question at a time, each chasing a different dimension: tactics, story, core truth, the hidden thing, clarity, emotional depth. It pushes back on vague answers and will not advance until it has 2 to 3 specific stories with real details. 4) Production. Your interview becomes a raw markdown file: stories, core insights, quotable moments, the emotional anchor, surprising reveals, the "so what." Your exact words are preserved. This file is the source of truth for everything that follows. 5) Refinement. Now it drafts, and only now. It must read your style guide, your content lessons, and the spec for the chosen format (LinkedIn post, X thread, long post, playbook, podcast promo, reaction post, article, and so on). 6) Writer's Council. Six reviewers score the draft: Morgan Housel (will this matter in 10 years), Tim Urban (is it confusing), Shaan Puri (would I stop scrolling, plus three alternate hooks), Greg Isenberg (what can someone steal), David Perell (is it personal, observational, playful), and a Slop Detector hunting AI tells. Each gives what's working, what needs work, a fix, and a score. 7) Revision Loop. Under 9/10 goes back around. The smart part: fixes get sorted into editorial (the machine rewrites it itself) and information gaps (only you have the answer), and information gaps route back to the Interview Panel with targeted questions rather than letting the machine make something up. Max 3 editorial cycles. At 9/10 the piece becomes the anchor. 8) Repurposing Engine. One anchor fans out into 10+ derivatives: X article, LinkedIn article, short X posts, short LinkedIn posts, a playbook if there is a framework in it. Each one is written native to its platform with a fresh hook, not cross-posted, and each runs the full council and revision loop to 9/10 on its own. This is the multiplier. 9) Distribution (optional, off by default). UTM tagging, a scheduled publishing queue, CRM capture of every touchpoint, attribution reporting back to pipeline, and marking the Vault row as Published. 10) The Learning Loop, always running. After you approve a piece it diffs your first draft against the final, extracts the pattern, and asks you to confirm it. Confirmed lessons go into content-lessons.md and override the style guide. Once a lesson proves out across a few projects it graduates into the style guide itself. Your first drafts get better over time instead of you re-explaining preferences. P.S. i'm thinking about opensourcing this. should i do it?

Alex Lieberman

115,419 次观看 • 1 个月前

WHAT YOU'VE HEARD: "MLK was shot with a .30-06 and it didn't leave an exit wound." (🔖Bookmark and share this. Arm yourself with the truth and information) Both of the above claims are false. He wasn't shot with a .30-06 and there was indeed an exit wound. The confusion arises because the fedsloppers are repeating fedslop talking points from a previous conspiracy/cover-up ass*ssination. Peak irony. Garbage in, garbage out. ▪️CLAIM 1: "IT DIDN'T LEAVE AN EXIT WOUND"▪️ In 1976-79, the House Select Committee on Assassinations investigated the MLK assassination and determined the following: 1. Dr. Francisco's original autopsy was "DEFICIENT" because he never actually determined the complete bullet wound track. (see attachments below) 2. According to the committee's medical panel reconstruction, the bullet entered, exited & then re-entered according to this track: 1. INITIAL ENTRANCE: right cheek/face. The entrance was approximately 1 inch to the right and ½ inch below the corner of the mouth. 2. After passing through the cheek, the bullet struck and shattered the right jawbone. 3. EXIT: The bullet then exited through the bottom portion of the right side of the chin, LEAVING THE BODY. 4. Before re-entering the body, the bullet crossed through the upper-neck clothing. MLK's shirt collar was perforated and torn, his tie was completely torn in half, and the suit jacket lapel was struck tangentially in its edge, tearing the inner lining. 5. SECONDARY RE-ENTRY: The bullet re-entered the base of the neck just above the right collarbone. 6. From the neck re-entry, the bullet continued right-to-left, front-to-back, and downward, injuring the jugular vein, carotid artery, subclavian artery, and vertebral artery. 7. Additional soft-tissue injuries included a submucosal hemorrhage of the larynx and an intrapulmonary hematoma at the top of the right upper lung as consequences of being adjacent to the wound path, but they were not penetrated by the bullet itself. 8. As the bullet continued leftward/backward, the first and second ribs—particularly their posterior portions near where they join the spine—were fractured and displaced. 9. There was extensive destruction of bone around the lowest cervical and upper thoracic vertebrae, corresponding to C7 and T1, and there was a major, corresponding devastating spinal-cord injury. 10. The remaining bullet fragment continued into the left upper back and stopped just beneath the skin, approximately 3 inches left of the spinal midline. IOW, it very nearly exited the body a 2nd time. BULLET PATH & DAMAGE SUMMARY: Right cheek entrance → fractured right jaw → mouth → lower-right chin exit → shirt collar + tie + jacket lapel edge damage → neck re-entry above right clavicle → jugular vein + carotid/subclavian/vertebral arteries + major nerves → posterior 1st/2nd ribs → C7/T1 spinal column → severe spinal-cord injury → left upper back subcutaneous termination. So the bullet entered, hit one of the strongest bones in the body, EXITED, then re-entered, did a ton more damage, and nearly exited again. But even that's not the whole story. ▪️CLAIM #2: "HE WAS SHOT WITH A .30-06"▪️ Let's review the alleged murder weapon & bullet. 1. The *FBI tested the Remington 760 Gamemaster—the alleged murder weapon—and found its sighting to be off by 3 inches TO THE RIGHT and down about an inch. This is important because the Select Committee found that the fatal bullet struck King nearly STRAIGHT ON to the RIGHT SIDE of his face. Did James Earl Ray aim to the left of King's head? Absurd. If he'd aimed for center head, it should have hit King 3 inches over to the right on the LEFT SIDE of his face, but it didn't. It him over to the left, on the right side of his face. (*Assuming the FBI can even be trusted, since it was spying on MLK, and helped spring James Earl Ray from jail to set him up as patsy. The DOJ has never released these files or the targets from the "test" to support its claim). 2. Surprise! Complete ballistics were never originally performed on the death slug. Only enough to claim that the death slug was "consistent" with a round of 30-06 ammunition. (sound familiar?) The ballistics evidence at that point couldn't exclude or affirm the gun as the murder weapon (again, sound familiar?) However, as the last judge overseeing the case before James Earl Ray died, Joe Brown finally ordered full ballistics testing performed. It was then found that the death slug did NOT match the Remington 760 Gamemaster: The death slug had a rifling twist of 1 turn per 11.25 inches. The alleged murder weapon (the Remington 760 Gamemaster) had a rifling twist of 1 turn per 10 inches plus a bad manufacturing defect not found on the death slug, thereby excluding the gun as the murder weapon. (see video below) 3. Of secondary importance, the death slug did not metallurgically match 4 of the 5 unfired .30-06 rounds left in the drop bundle along with the gun. The compromised FBI acknowledges this mismatch, but says "Not so fast, none of the 4 unspent rounds match each other, either, but the 5th round is consistent with the death slug." IOW, the FBI's position was: the 4 rounds don't match each other, so this test isn't meaningful, except when there is a match to the 5th round, then it's meaningful. lol 4. Judge Brown asserts the death slug was actually a special subsonic NATO 7.62 round shot from an XM-21 rifle with a suppressor to slow the projectile down to less than supersonic velocity. (see video below) As I said above, the death slug was determined to be "consistent with" a .30-06. Well, 7.62 & .30-06 are indeed the same diameter. So a 7.62 slug will "be consistent with" a .30-06 slug, especially after the amount of degradation seen on the King slug (it lost about 2/3 of its material along the wound track). Furthermore, subsonic 7.62 ammunition is designed to travel around only 1,000 fps, rather than the standard round's speed of about 2,800 fps. The astute will realize that such a reduced velocity will have far less destructive power and penetrating force—which helps explain why the slug that hit MLK only exited once and then pinballed around a bit after it re-entered his body, lacking the penetrating power to exit a 2nd time. 5. After allegedly shooting MLK, the Remington 760 Gamemaster, the unspent bullets, the alleged spent shell casing from the alleged death shot, and all of his possessions (including pliers & a tack hammer—just missing a screwdriver!) were allegedly dropped in a nice, neat bundle wrapped in a blanket by James Earl Ray in the doorway of Canipe's Amusements just before he reached his car for the perfect getaway. Doesn't that all just sound convenient and familiar? 'Yes, I got away clean, but first Ima leave all this stuff behind to incriminate myself.' (see attachment below) Doesn't that sound like someone else who left the gun & unspent bullets wrapped in a nice bundle in a towel before reaching his car fire a clean gateway? A gun that BTW can't be matched to the alleged death bullet—but is "consistent" with it! It's like there's a playbook for these set-ups. Lol. Lmfao. Why hasn't the FBI released Tyler Robinson's Mauser back to the state of Utah? Has its sighting been tested after Tyler allegedly stuffed it in his pants and walked it all over campus? Why hasn't the FBI made it available to Tyler's defense for examination and testing? What are they afraid of? ********** In the 1999 civil trial verdict, a jury was allowed to examine much of this evidence (and more) in a court of law for the first time. Based on what I've summarized here and other voluminous evidence & testimony, the jury determined that King was assassinated by Loyd Jowers and a government conspiracy/cover-up. That is the ONLY OFFICIAL FINDING from a court of law in this case. Yet these dolts and sloppers continue to spread the fedslop narrative from MLK's case in order to affirm the fedslop narrative in the Charlie Kirk case. Garbage in, garbage out. How compromised do you have to be to not only pledge your allegiance to the fedslop now, but also to a 58-year old fedslop narrative that was already negated by a court of law 27 years ago? Lol

Sam Parker 🇺🇸🧯

68,632 次观看 • 23 天前

📖SEEDANCE 2.0 JUST MADE EVERY FILM SCHOOL IRRELEVANT FOR SOLO CREATORS Solo creators with the right workflow are closing clients that used to require a full production studio. Seedance 2.0 inside Dreamina holds character consistency across scenes in a way no other tool at this price point comes close to. Same face, same costume, same lighting logic — frame after frame after frame. That's the feature that turns a single prompt session into a short film. The lava demon materializing inside a gothic cathedral. The girl in black holding her ground while everything burns around her. Two characters with completely different visual languages sharing the same atmospheric world — and Seedance holds both of them consistent across every cut. That's not a generation. That's a production. Here's the 7-step workflow that produced this: • Step 1 — Define the character before you define the scene. Write a complete physical description — face structure, hair, clothing, skin, posture. This becomes the anchor every future generation references. • Step 2 — Build the world separately from the character. Gothic cathedral, candlelight, fog, cracked stone, scattered bodies. Define the atmosphere as its own entity before you place anyone inside it. • Step 3 — Generate the reference frame. One image that establishes the visual language, the color grade, the lighting temperature. Lock this as your style reference before generating any video. • Step 4 — Feed the reference into Seedance's image-to-video pipeline with a motion prompt. Camera behavior only — slow push, hold, circle. The image handles the subject. The prompt handles the direction. • Step 5 — Generate four variations per scene. Delete the two that look generated. Keep the one where the character's face holds and the atmosphere feels physical rather than rendered. • Step 6 — Edit in CapCut or Premiere Pro. Add music that matches the emotional temperature of the grade — the visual already tells you what the sound should feel like. Dark orchestral, slow tempo, single instrument carrying the melody. • Step 7 — Save the character description and reference frame as a template. The next episode starts from the same character in the same world. Series content becomes a system, not a restart. How a freelancer sells this: Dark fantasy content for game studios, music artists, and fantasy brands is a real market with real budgets. A musician dropping an album needs a visual world. A game studio needs promotional cinematics. A fantasy brand needs a story. Where to find clients: • Music artists on SoundCloud and Spotify releasing dark, gothic, or cinematic albums — search by genre, find artists with 1k–50k listeners who have no visual content. They have the audience and the need but no production budget for traditional video. • Indie game studios on Itch and Steam launching fantasy or horror titles — they need promotional cinematics and trailers but can't afford a production company. A single free scene built from their game's character art opens every conversation. • Dark fantasy and gothic brands on Instagram and TikTok with strong photo content but zero video presence — jewelry brands, clothing labels, occult lifestyle brands. They have the aesthetic already built. You just add motion to it. • Fantasy and horror fiction authors on Instagram and Substack launching new books — they need visual teasers, trailers, and world-building content to build pre-launch audiences. Most have no idea this kind of production is accessible at this price point. • Tabletop RPG creators and Dungeon Masters on Patreon and Kickstarter — they build entire fantasy universes and need cinematic content for campaigns, promotional videos, and subscriber rewards. The niche is underserved and the creators inside it spend consistently on content tools and services. 📥Tomorrow I'll show you what's sitting right next to this opportunity. 🔖Save this if you are looking for practical AI methods that actually pay.

Zentrix⌚️

50,098 次观看 • 2 个月前

This is a message for everyone who treats loyalty programs like they're a joke: today's Kith announcement should be a serious wake-up call for you. Here's why. 👀 I've loved Kith for years, so I've already been on the higher end of the LTV spectrum. But there's no doubt in my mind that Kith's new loyalty program is going to turn tens of thousands of happy customers into brand evangelists. And for the slice of their 3M Instagram followers that haven't purchased yet (let alone how massive their owned lists are), the program's new benefits are the perfect incentive to buy - and later fall in love with a new favorite brand. So, what's so genius about their program? In no particular order... 1) You need to download the Kith app to get started. Paging my pals at Tapcart here, but there's a solid amount of data to show that getting your customers to download and shop from a mobile app can drastically improve your CVR, AOV, and RPS. Kith will be able to nudge customers to purchase when they're close to unlocking certain benefits with push notifications, as well as deliver extremely personalized shopping experiences. Amazeeeeee. 2) Kith's rewards program offers customers more than just discounts. As Ronnie Fieg shared in this morning's announcement video, earning rewards means earning early access to new drops, premier experiences, and exclusive capsule collections based on your tier. Loyalty programs that encourage customers to spend $300 to earn $10 are so blah. Kith isn't launching a "points program" - they're launching an experience. 3) Kith's existing, loyal customers will be rewarded for all of their historical purchases - they don't have to start from 0. Kith is ~12 years old, meaning that many, many customers have already spent a significant amount of money with the brand. Prior to launch, their team diligently compiled each customer's historical purchases in order to reward points for dollars already spent. This is INSANE in terms of lift - but it is an absolutely incredible way to delight your high-value, VIP customers. Such a killer move. 4) You can earn points from more than just purchases - there's a gamified "achievements" layer built in, too. Further gamifying rewards for their largely millenial & Gen Z audience is a brilliant move. Rewards members can earn points by checking in at an IRL Kith store, attending Kith events, or even updating account information / preferences. Earning those points = little dopamine hits. Kith has literally built an incentivized system to draw customers into IRL shopping experiences, which is ingenious, because they have mega-optimized retail stores with mega-talented sales reps on the floor. This is how you make people obsessed with your brand. 5) There are 3 rewards tiers. From the color of each digital rewards card to the name of each tier, Kith delivers a beautiful, branded experience. Tiering system = more gamification. Love that. But beyond that, the dedication to naming each tier and thoughtfully designing their digital loyalty cards helps shoppers develop an even deeper relationship with Kith's brand. Plus, Kith's founder Ronnie is an ex-sneaker designer. This audience is obsessed with aesthetics. 6) Rewards tiers unlock access to unique community events, drawing together crowds of brand fans. You know how groupthink works? Typically not considered a good thing - but if you’re an ecomm brand and you’re putting a bunch of brand loyalists with credit cards in their wallets in the same room…groupthink is going to make you more money. And my personal favorite... 7) Each rewards tier unlocks access to an exclusive capsule wardrobe. Coming from a sneaker genius, I expected nothing less - but this team knows their audience. Kith is already a high pricepoint product (ex: men's tees run from $50 to $600). This brand operates on luxury and exclusivity. Kith people see other people wearing Kith, and they comment on it. It's a secret society, in a way. Now imagine seeing someone wearing a shirt from a brand you love, and you want to buy it. You ask where they got it, and you find out you can't unlock access to purchase until you spend X dollars. If you're serious, you're going to spend to unlock. And for already in-the-know members, they're going to see each other in that capsule wardrobe out in the world, and have that unspoken connection. BRILLIANT. *bonus note here: these capsule wardrobe items are all made to order. that is LUX. **additional bonus note: each capsule includes products in the colorway that aligns with that of the tier - so if you want exclusive items in blue (tier 2), you're going to have to spend even more to get it. -- Kith launched their announcement video on their social profiles at around 9AM EST on 1/25. They already have hundreds of comments, thousands of likes... this is going to absolutely blow up. Bravo to the Kith team - an absolute masterclass in building a loyalty program for YOUR consumer audience. 👏

Alexa Kilroy

273,185 次观看 • 2 年前

The multi-leader blockchain endgame: competitive information inclusion as a self-reinforcing mechanism for global price discovery - how we got here, and why Aptos is leading the charge Onchain trading is the killer app In the nine years since the launch of programmable transactions on the Ethereum blockchain, onchain trading has revealed itself as the killer use case for blockchains: onchain listings, volume, and total value locked are all growing with no signs of slowing down, due to the censorship-resistant, permissionless, 24/7/365 qualities afforded by decentralized (DeFi) systems. Monolithic parallelism is key In 2020 Solana was first to market with monolithic, parallel execution (as opposed sharded execution which offers parallelism by partitioning global state into separate information silos), establishing a new design paradigm that raised the bar for throughput and latency: put all of the information in one replicated state machine and make it run as fast as possible. This design produces a single, global hub for activity, liquidity, and token launches, a kind of financial data whiteboard in the sky, where anyone can come and trade at any time with everybody else who has plugged into the system. DEXes are becoming more competitive Historically decentralized systems have been juxtaposed with centralized ones since the latter eliminates the overhead associated with distributed systems coordination. And yet despite this overhead, Solana as a decentralized exchange (DEX) is still pulling in billions of trading volume per day, exceeding that of all but the largest centralized crypto exchanges (CEXs), that simply can't compete with the giant DEX in the sky on token listings or fees. After all, CEXs have to pay for server space, salaries, and lawyers, while a DEX outsources everything. The colocation arms race The one place where CEXs have an advantage over DEXs is on end-to-end latency for colocation applications, or in other words: someone sets up a trading bot in the same data center as the exchange, and their trades get to the exchange faster than everyone else's. When there is only one data ingestion point the fastest trader wins, and after the arms race has played out everyone ends up huddling around the trading hub, effectively cutting off the rest of the world from playing the latency trading game. This is the model that traditional securities exchanges like the Nasdaq or the NYSE 🏛 employ, and because they own the server they can effectively charge whatever they want for access to it. The colocation arms race is also why L2s will probably never decentralize: running the sequencer is practically the same as running the NASDAQ, with the same monopoly on transaction fees collected from a nearby cluster of trading bots (I understand from conversations with Logan Jastremski that the Arbitrum arms race has already hit a Nash Equilibrium in Portland, Oregon). Colocation is a trap But once the colocation arms race has played out, trades become less about incorporating new information in the market and more about skimming off the top by spoofing all of the trades coming in from the other bots. High-frequency trading (HFT) bots located in the NYSE New Jersey data center, for example, are constantly placing buys and sell orders that they have no intention of executing, just to spoof the other colocated bots who are playing the same adversarial game. Information inclusion, on the other hand, the synthesis of real-time world events into prices, takes a back seat because anyone who tries to include new information first needs to batch up their order and send it through a series of middlemen before it ultimately ends up on the exchange: you, I, or practically any other individual can not actually "trade on the NASDAQ", no, we have to express our intent to someone like Robinhood, who then sells our order flow to @CitadelSecurities, who then sends it to the exchange, oh and by the way it doesn't actually even "clear" or "settle" once it "executes" because for whatever reason the whole systems splits these things up and prevents them from happening instantaneously even though it's 2024 and we have computers. Onchain trading cuts out middlemen This whole mess is why we have onchain trading, and why it's starting to win: if you want a mainline to the exchange, without setting up a server, and you want to trade on a news event without getting immediately frontrun by an HFT bot that is sniffing out the trades of every other HFT bot who is easing in batched up order flow on their own terms, then you submit your order to a node in the blockchain and the information gets included in the price upon ingestion. Oh, and by the way the trade is actually fully complete: settled, cleared, reconciled, done, whatever you want to call it, because the people who build decentralized finance (DeFi) build it how it should actually work, not in a way that creates a million incumbents and charges exorbitant rents for access to the system. Onchain trading better for price discovery And the beautiful part about this is that even if a distributed system has more latency than a centralized system, DeFi still ends up incorporating more information into the price faster than centralized finance, because with DeFi the information gets included in the system as soon as it is submitted, not after it has been batched up and sent through a series of middlemen. The consensus mechanism of the blockchain disseminates the information around the world in the form of a price update, while the centralized exchange model requires information about the event to first get propagate to the region of the trading hub, then to get submitted to the colocation server. This means that in terms of global price discovery, onchain trading is strictly a better system because the entire consensus model is based around accelerated information propagation. Because price discovery is a global phenomenon, blockchains, which are global, are actually better than the centralized status quo, on a performance basis, not just from an ideological or convenience-based view. And it has to be multi-leader In practice, effective global information synthesis of information has an additional key requirement: multi-leader architecture. That is, in a single-leader blockchain like Solana, where one validator at a time has a monopoly on ordering transactions into blocks, for their duration as a leader they effectively function as a colocation server. This means that if the current leader is in New York, someone in Singapore who wants to trade on local news as soon as it breaks will still need to get their order all the way around the world to the leader, who is effectively serving as the chain's data ingestion point, before the order can start propagating through the network. But this is issue solved by the introduction of multiple distributed leaders, because then anyone with access to new information can submit their order to the leader closest to them, yielding faster information inclusion in the form of price updates. Multi-leader is also required for fair markets A multi-leader architecture is also required for fair markets, because in a single-leader system the leader has the power to censor transactions, reorder them to their advantage, or even replace transactions with copycats that extract maximum value by replacing the sender's address with their own. For example if someone wants to capture an arbitrage opportunity between two onchain DEXes, they'll need to submit a transaction to the leader and trust that the leader won't simply copy the transaction and submit it themselves. But when there are two or more leaders, users whose transactions are censored by one leader will simply work with a different leader the next time around, eventually cutting off transaction fee flow to the extractive leader. Beyond just strict inclusion, in a multi-leader architecture validators are also forced to compete with each other on latency, because the leader who is fastest at disseminating users' transactions across the network will over time gobble up the largest share of the order flow. Transparent priority fees are a must, or a private mempool will emerge But in order to make this work, a multi-leader architecture must also offer users the ability to pay priority fees AKA "tips" or "bribes" to move their transaction to the front of the line: if there is a $5 arbitrage opportunity onchain, users need to have assurance that they if they pay a 4.99 priority fee to take that arb, they will get priority over a different user who is only willing to tip 4.98. If the native blockchain system does not offer this fair market priority fee mechanism, then it is only a matter of time before one spontaneously emerges in the form of a private mempool like Jito, which can create centralization pressures and undermine the integrity of the system as a whole. Competitive payment for order flow is the stable solution With the right architecture in place, the end result is a competitive environment where endpoints running maximum extractable value (MEV) bots compete with one to offer users the best price for their order flow. In other words, if a user wants to submit an order that can get sandwich attacked for as much as $2 of MEV, then the order should ultimately go to the endpoint bot that is willing to pay the user as much as $1.99 for the right to process their transaction. The price that the provider is willing to pay is ultimately a function of how much in priority fees they might need to pay to the current leader (0 they are the current one), but notably at each stage there is a competitive market for order flow, whether in the form of retail trader's orders, or priority fees among bots that might be forwarding orders to one of the leaders. AptosLabs is already building all this With a public mempool and transaction priority fees, Aptos additionally includes a pipelined architecture that already includes concurrent batching of transactions into blocks, with a single consensus leader who propagates the batched blocks out to the network. And the team is already researching running multiple instances of the consensus algorithm in parallel, yielding multiple consensus leaders who can compete with each other on latency and inclusion - just ask pranav | Shelby, Alexander Spiegelman, and Zekun Li. This means that block times can shrink as the number of consensus leaders grows, with each leader having its own geographical radius of inclusion beyond which it makes more sense to submit to a different leader. The starting point? Something like 60 ms blocks and 3 consensus leaders, partitioning the global information space into competitive and constantly-rotating regions of information inclusion. Messaging is important With concurrent pipelined transaction batching, a public mempool, priority fees, and a clear path to a multi-leader architecture, Aptos leads the industry in onchain trading infrastructure that can truly supplant the centralized colocation paradigm that has heretofore dominated global finance - by offering a truly superior product. And I am hopeful that this deep dive is the first step in communicating not how or that superior product is getting built, but what it means from a bigger picture perspective. If blockchains have found product market fit in anything, it is in trading, and the trading game can only be won by building the biggest, baddest, most high performance system that has as its north star a single, concrete goal: constantly reducing, ever lower toward zero, time time it takes to incorporate information from anywhere in the world into the global price discovery computer. Whoever does this, even 1 ms faster than the competitor, wins the price discovery game, as other blockchains are left in the dust, their DEXes arbed away to zero against the fastest chain on the block. And sure, the blockchain that can rise to this challenge can also handle useful things like payments, NFTs, or other solutions that benefit from permissionlessness and low gas costs, but I want to impress that at the core of this pursuit must be the urge to drive down information inclusion latency to the absolute minimum afforded by the laws of physics through a competitive, market-driven environment. I call on avery.apt 🇺🇸 , CTO of Aptos Labs, to lean in on this messaging, to make it clear that Aptos is here for this singular mission, to build the most performant price discovery engine in history, as a rallying call for alignment in development efforts across the ecosystem and broader industry. Where does this go? As the latencies drop, the spreads tighten, and the information inclusion increases with every incremental increase in network bandwidth, we can expect a new class of competing techno-financial hubs that aggregate around the world's largest information sources: New York, Washington DC, London, Tokyo, etc., commanding stake distribution commensurate with the density of information flow in these respective locales. With the right incentives in place, competing concurrent leaders will invest ever more in infrastructure to get their packets out to the network faster than the rest, yielding clusters of fiber optic cable around the world's financial hubs, neurons in the global financial brain connecting not just HFT firms to servers in their city, but connecting every city with every other city, to move pricing information across oceans and continents. And retail traders, who have been left out of the colocation game, will only benefit: this entire system gets faster, more inclusive, with tighter spreads and lower fees, and it is such an amazing opportunity to watch all of this unfold in real time. The future of blockchains is the future of trading, is the future of competitive information inclusion in real-time, is the future of truly unified global markets, because at the the core of this industry is a simple idea: connect the computers, and see where the incentives lead. They lead to this, and Aptos is leading the charge, because its tech is purpose-built for this exact purpose. So tell the world about it.

Alex Kahn

24,432 次观看 • 1 年前