Loading video...
Video Failed to Load
One image. Every angle. Rendered under 3 seconds. Multi-angle is now live for H3 Max on fal Set the horizontal and vertical camera angle in degrees and H3 Max moves through the scene from a single viewpoint. Shape, position, and materials stay put as the perspective changes, so the... show more
72,298 views • 1 day ago •via X (Twitter)
26 Comments

Try it here today!

720° spin 🙌

HERE.WE.GO. 🚀

camera control is half the continuity battle. the other half is the world state staying consistent when the shot changes. good to see the first half getting solved properly

Please release video to video for h3 max turbo!! 🙏

These guys cooking up something new almost every day 😭

I wish there was a video model that could do this for moving footage! Even SeeDance 2.5 can’t change the camera angle to a side shot for an input video of two actors interacting.

@fal, we're still waiting the promised H3 Max open weights, thank you

Where is the lora and workflow?

fal don't stop cooking 🔥

User is locked. Reason: Exhausted balance. Top up your balance at what does this error mean? i do not have 10 dollas

Let's make VR videos like never before. Train this to create second eye perspective and produce side by side equirectangular VR180 and VR360 (top down) videos.

Being able to keep consistency across angles while moving that fast is a total game changer for 3D workflows.

Camera motion control and presets are so cool!

On a roll, meet Fal.

Do y'all never sleep? The work ethic is insane. More grease to your elbows. Keep shipping!!

@theworldlabs they just stole your whole feature… it’s interesting to see how fast iteration is now, please release Atlas before they figure something else out

Crazy

drop the weights guys stop milking...

can you do full 360 or just a range

Multi-angle from one image in 3 seconds is exactly the kind of model Magica plugs in the moment it drops, no separate subscription needed.

finally 🔥

under 3 seconds is the part that gets me. consistent geometry across camera angles makes this way more useful for actual creative workflows instead of generating a new image and hoping it matches.

Keeping material properties lock-tight across camera angle jumps is usually where spatial renders break. Testing H3 Max on balcony metal and wood textures today—curious if reflections hold up at wide vertical angles.

BOOOM

every angle from one shot, how
