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One image. Every angle. Rendered under 3 seconds. Multi-angle is now live for H3 Max on fal Set the horizontal and vertical camera angle in degrees and H3 Max moves through the scene from a single viewpoint. Shape, position, and materials stay put as the perspective changes, so the...

72,298 görüntüleme • 1 gün önce •via X (Twitter)

26 Yorum

fal profil fotoğrafı
fal1 gün önce

Try it here today!

frasernz profil fotoğrafı
frasernz1 gün önce

720° spin 🙌

Rıza Velioğlu profil fotoğrafı
Rıza Velioğlu1 gün önce

HERE.WE.GO. 🚀

Mahesh KMB profil fotoğrafı
Mahesh KMB1 gün önce

camera control is half the continuity battle. the other half is the world state staying consistent when the shot changes. good to see the first half getting solved properly

LuisAlfonsoHernandez profil fotoğrafı
LuisAlfonsoHernandez1 gün önce

Please release video to video for h3 max turbo!! 🙏

Ash profil fotoğrafı
Ash1 gün önce

These guys cooking up something new almost every day 😭

Toby VirtualFilmer profil fotoğrafı
Toby VirtualFilmer1 gün önce

I wish there was a video model that could do this for moving footage! Even SeeDance 2.5 can’t change the camera angle to a side shot for an input video of two actors interacting.

markejs profil fotoğrafı
markejs1 gün önce

@fal, we're still waiting the promised H3 Max open weights, thank you

. profil fotoğrafı
.1 gün önce

Where is the lora and workflow?

Woozie 穆伍茲 profil fotoğrafı
Woozie 穆伍茲1 gün önce

fal don't stop cooking 🔥

Abdulhamid.I0A ⛩️ profil fotoğrafı
Abdulhamid.I0A ⛩️1 gün önce

User is locked. Reason: Exhausted balance. Top up your balance at what does this error mean? i do not have 10 dollas

XRWorld profil fotoğrafı
XRWorld1 gün önce

Let's make VR videos like never before. Train this to create second eye perspective and produce side by side equirectangular VR180 and VR360 (top down) videos.

Colbert profil fotoğrafı
Colbert1 gün önce

Being able to keep consistency across angles while moving that fast is a total game changer for 3D workflows.

Umesh profil fotoğrafı
Umesh1 gün önce

Camera motion control and presets are so cool!

Philipp profil fotoğrafı
Philipp1 gün önce

On a roll, meet Fal.

Black Astro profil fotoğrafı
Black Astro1 gün önce

Do y'all never sleep? The work ethic is insane. More grease to your elbows. Keep shipping!!

StarLiquid profil fotoğrafı
StarLiquid23 saat önce

@theworldlabs they just stole your whole feature… it’s interesting to see how fast iteration is now, please release Atlas before they figure something else out

orkhan profil fotoğrafı
orkhan22 saat önce

Crazy

kriGeta profil fotoğrafı
kriGeta17 saat önce

drop the weights guys stop milking...

Nexqor profil fotoğrafı
Nexqor1 gün önce

can you do full 360 or just a range

Magica profil fotoğrafı
Magica1 gün önce

Multi-angle from one image in 3 seconds is exactly the kind of model Magica plugs in the moment it drops, no separate subscription needed.

ah. profil fotoğrafı
ah.21 saat önce

finally 🔥

Sarah B. profil fotoğrafı
Sarah B.1 gün önce

under 3 seconds is the part that gets me. consistent geometry across camera angles makes this way more useful for actual creative workflows instead of generating a new image and hoping it matches.

Alex AI Home profil fotoğrafı
Alex AI Home1 gün önce

Keeping material properties lock-tight across camera angle jumps is usually where spatial renders break. Testing H3 Max on balcony metal and wood textures today—curious if reflections hold up at wide vertical angles.

adrián profil fotoğrafı
adrián1 gün önce

BOOOM

AI Mastery Guide profil fotoğrafı
AI Mastery Guide1 gün önce

every angle from one shot, how

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一番最後の[Prompt for original image]の部分に画像生成に使用したPromptを入れると一貫性が増します。不要な場合は3行削ってしまっても大丈夫です。 --- Extreme wide-angle perspective and dynamic pose remix edit. This is an EDIT of the original image, not a new character. Use the original image as a strict reference for: – the person’s identity, hairstyle, and overall fashion style, – the general type of background and location (same street, same room, same beach, same kind of architecture, etc.). You are allowed to completely change the camera position, angle, and pose, but you must keep the scene in the SAME location and keep the SAME person and outfit design. 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