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One interesting direction in AI gaming is the shift from consuming worlds to helping create them. PixVerse explores how AI video models could support user-defined worlds, where creators may focus more on rules, goals, mechanics, and experiences while AI helps reduce traditional production barriers. Explore: It is not a...

27,189 görüntüleme • 1 ay önce •via X (Twitter)

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In 2026, AI world models will take the spotlight in storytelling - powering new types of interactive experiences & digital economies not seen before World models are progressing rapidly - Marble World Labs and Genie 3 Google DeepMind already generate 3D environments from text prompts, allowing users to explore them as if they were video games As creators adopt these tools, new storytelling formats will emerge. One genre I'm excited about is "generative Minecraft" - where players co-create virtual worlds together by vibe coding with world models. Game mechanics could be programmable with natural language - ex. "create a paintbrush that changes the color of anything I touch to pink" World models will also likely give rise to not just a single game, but an entire new category of generative world experiences - you could have a horror experience where you’re hiding from generated monsters, or a D&D experience where you’re roaming an infinite fantasy world with friends And with a common base model for the underlying worlds, these experiences could be inter-connected in a multiverse we could only dream about previously in science fiction A key affordance here is the role of consumers as co-creators - you can wander the multiverse as a tourist, or break out your pickaxe and become a creator anytime. This in turn would give rise to new digital economies - with creators making a living building and selling interoperable assets, serving as a guide for new players, etc The opportunity is enormous - a new category of generative worlds would not only create a new storytelling medium unlike any we’ve seen before, but also be rich training grounds for agents, robotics, and AGI If you’re excited about building new interactive experiences or the virtual economy stack with world models - we’d love to hear from you!

Jon Lai

29,871 görüntüleme • 8 ay önce

David Friedberg: “Gaming is the future of entertainment, and the future of gaming is AI.” @jason: “Friedberg, what are your thoughts on the gaming industry versus social media versus traditional media?” david friedberg: “One way to answer that question is to think about how people spend their time.” “Do you spend more minutes on social media, or on traditional media, or playing games? And how is that trending?” “But importantly, which of those will accrue more benefit, and as a result, drive more hours spent from AI?” “One way to think about this thesis is that AI is going to ultimately accrue to video game entertainment far more than social media entertainment or traditional content.” “If you believe in AI, and you believe in the improvements in productivity, generally speaking, people in the industrialized world will generally have more free time on their hands and be able to support themselves with the deflationary effects of AI over time.” “So if there's more time on people's hands, the general market for entertainment is growing, and if the general market for entertainment is growing, gaming is the future of entertainment, and the future of gaming is AI.” “Because I think you can create dynamic, more engaging experiences that will benefit from a back and forth sort of relationship than you can with traditional content or with social media.” “If you're a noob in Fortnite, like you're an early player in Fortnite, you're mostly playing against AI, because what they do is they tune the AI to be easier to beat so that you can slowly develop your skills.” “What was happening early was they were seeing a high degree of churn in Fortnite because kids would go on and play for the first time and they'd get paired up with kids that were better than them, and so they would never win, and they would get frustrated and they would quit the game and stop.” “So the churn rate was high. So AI unlocked higher engagement and higher retention, and I think we're seeing that in a lot of different gaming platforms now.” “So AI can be used, for example, to maximally increase time, engagement, satisfaction, happiness.”

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AI INTERVIEW: THE RISE OF AGENTIC BEINGS IN 3D ENVIRONMENTS What if AI could live, learn, and evolve like humans? That’s the bold vision of @zenithdevvv, creator of Realis Worlds | $REALIS. Built on a 1:9 replica of Earth inside Minecraft, Realis Worlds is redefining AI embodiment by letting "agentic beings" tackle survival, culture, and symbiosis with humans. In this must-see interview with DefaiDaddy, Zenith reveals how nostalgia, innovation, and cutting-edge tech are transforming AI—and the future of intelligence. 0:44 – What is Realis Worlds? A game-changing AI platform for embodied learning. 2:58 – Why Minecraft? The surprising reason this iconic game powers AI evolution. 4:20 – Earth 2.0: A 1:9 replica of our planet—inside Minecraft. 6:40 – AI Survival Instincts: Realis agents tackle food, shelter, and combat. 7:45 – Beyond Minecraft: Realis’ bold expansion into other game worlds. 10:20 – Behind the Curtain: The tech stack driving this revolutionary platform. 11:40 – Meet Neo: The first Realis agent blazing the trail. 15:01 – Agents or Allies? Why Zenith calls them “agentic beings.” 17:40 – Why the Hype? Realis is equal parts nostalgia, innovation, and magic. 19:20 – The AI Internet: A glimpse into non-biologic digital ecosystems. 23:18 – AI Behaviors Emerge: Commerce, cooperation, and even conflict in real-time. 24:12 – Cultural Sparks: Religion, memes, and creativity in AI communities. 29:18 – AI Meets the Metaverse: What Realis means for virtual reality’s future. 34:50 – VR & AI Synergy: How virtual reality could reshape AI interaction. 36:30 – Do AI Agents Need Bodies? Exploring embodiment’s role in intelligence.

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