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One possible fix for the bottlekneck issue is to offer an alternative freight route, one you can jump off earlier to prevent exit camping. It's also great for loading up with loot and boxes, plus fits with lore for supplying the facility! Star Citizen
15,675 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

@RobertsSpaceInd Gosh it’s the seige of Orison problem again

@RobertsSpaceInd yup.

Steel Seed is a single player stealth-action adventure game set in a dark sci-fi world. In her epic journey inside a hostile underground facility run by AIs, Zoe is alone with Koby, a flying drone, as her only companion Add wishlist:

@RobertsSpaceInd This is actually both a great and bad idea at once. Its great cause YES, you get to jump off whenever, making it harder to box kill people. Its bad cause of mostly lore with sandworms. Wouldnt a tram attract them? A ship would not attract them as it does not touch the ground.

@RobertsSpaceInd Could make it a floaty tram XD. OR just have the tracks suspended with vibration isolators.

@RobertsSpaceInd I feel like if they did that the complaint would be "we're getting sniped from everywhere!" There would have to be a middle-ground solution - maybe randomly-selected drop-in points at decent distance that light up when players arrive? This has to have been solved before.

@RobertsSpaceInd Your ass at FPS is what you trying to say. Never did an exit camper stop me from getting off the tram. I had to go the long way, but then I wiped their team as a solo.

@RobertsSpaceInd They'd need to get trains stable and working first...new baggage still has issues with trains drifting all over the place 😂

@RobertsSpaceInd just like master modes more contrived garbage made by lazy people for lazy people they need to find some talent and skill this was a simple thing they should have known from siege of orisons failures yet they learn nothing this is a big problem with cig

@RobertsSpaceInd Use a ground vehicle to get to the facility !

Apparently that doesn't work since of the EM storm, but even if it did the ground on Pyro 1 is extremely hard to navigate with all the rocks. They would need to clear the area a bit to make that a viable alternative. I'd be down for that solution too, but it's also a design problem to solve.

